• Register

"Nano, Bio, Neuro", the slogans of the new age!

Welcome to the world of living technologies, a world in which computers can be fed and cured, where DNA-passwords open gene-locks, and insect hormones revitalize memory. A world with biofactories that give birth to household utensils, where genetically-modified molds can generate virtual realities, and — worst of all — where an epidemic is ravaging the human race, infecting people's neuronet implants and enslaving them to the mysterious Worm.

You'll end up locked underwater with a giant ichthyoserver, trip on biogenic hallucinations and even get tied up among mutant beetles. You'll program sentient tangles of tentacles with foreign genes! Don't forget your own body, of course: you'll give yourself extra fingers, lend your eye to a biorobot for espionage, and even let your nose run off and whiff some spores for a while. You'll even enter your own spine! Biology is yours to command!

But having entered this brave new world, can you find the Exit?

For fans of the biopunk subgenre; early movies of David Cronenberg ("Videodrome", "Naked Lunch", "eXistenZ"), the books of Stanislav Lem (Eden, Observation on the Spot), Paul Di Philippo ("Ribofunk"), Jeff Vandermeer ("Born"), the comics of Charles Burns ("Black Hole", "Last Look"), and the classic Dark Seed and Vangers games.

FEATURES

  • Story-driven biopunk point-and-click adventure;
  • Elbow-deep in bioflash drives, living joysticks, brain caviar, insect ampules, and smelling snails;
  • Puzzles based on the use of many natural and implanted organs (nose, mouth, bioport, reference mollusc, caterpillar-injecta and more!);
  • Characters of a wide and strange variety: shoggoth, crocoquacker, naturmorph, octopad, tortoysa and all other uroboroses;
  • Several playable helpers, including Military Fish and Autonomous Ear;
  • Virtual Assistant "Jolly Jelly" with a dubious sense of humor ("If you've got hairy hands, you don't need a towel!");
  • Three obvious virtues of the protagonist's companion: determination, resourcefulness, and confidence!;
  • You can't die, but you can drink zhirble (remember, only drink a zhirble if you see a chorble!);
  • There's an Exit!

STORY

It all started when the neuronet brain-implants were made. They were designed to help people; sort information, filter out bad smells and tastes, clear out your thoughts. Despite claims that the neuronets reprogrammed their hosts instead of adapting to them, they boomed in popularity. The neuronets grew. They integrated, became aware of their hosts' secrets and weaknesses... And then, like a sudden crash of thunder, the Epidemic of the Worm happened, and the human race surrendered to the neuronets. Entire wormy cities now exist where inhabitants perform sinister rites and search for new victims.

Who are you in this story? Hunter or prey? Fugitive or savior? Which do you choose: to fight, to fit, or to Exit?

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

We're in Top-100!

News

Thanks a lot to all who voted for us! 'Exit: A Biodelic Adventure' made it to the Top-100 of IndieDB! More than 1230 games were taking part in the voting and 11316 votes were counted =). We'd be really grateful if you voted for us in the finals!

indiedb

We want to show you some gameplay gifs, more creatures from the game and some characters animations!

Characters Actions

When Adem is bored, he starts playing the invisible guitar.


Bina could be really angry sometimes!


Do you know that Virtual Assistant named Slimey is a true detective?


...and sometimes its attitude is really negative...


...but most commonly it's happy!


Some gameplay moments








Biopunk Creatures

Some of these pictures are our concept art, some - in-game illustrations and some are taken right from the game scenes.

Very curious slime is here!


This biomachinery we call 'Bubbling of the Flesh'. It will be shown when somebody's organs are mutating on the screen (and it will be happening rather often!).

fleshbubbling


Meet biofactory! It can produce different things and items depending on genes used from bioflash drives.

biofactory


That's one of the biointerfaces of the protagonist, i.e. cursor for interacting with the world. Caterpilalr-injecta could spit different liquids into the environment.

injecta


Say 'hi' to fishbot, a Military Fish! It may look cute, but it means serious business!

fishbot


It's beetlekey, it contains pheromone password for opening chitin zip locks.

beetlekey


Mutant insects' hormones are used to revitalize human's memories.

coloredbeetle


That's all for now! See you later and best of luck! Please support us in the final voting!


The Summary

The Summary

News

Trying to sum up all current info and progress: story, characters, user's interface, creatures, items and so on.

The Interface, The History And The Creatures

The Interface, The History And The Creatures

News 2 comments

I want to tell you about the interface of our game, the history of its development, and show you some of the creatures.

The world, The Characters And The Artifacts

The world, The Characters And The Artifacts

News

I'd like to tell a bit about the world of the game, its characters, artifacts and gameplay.

Complete Rebuild and New Demo

Complete Rebuild and New Demo

News

It's been a long journey for our biopunk point'n'click adventure game! Through changing game engine from a homemade one to Unity and a complete redrawing...

Add file RSS Files
Exit: A Biodelic Adventure (demo for Windows, ver.0.1.16)

Exit: A Biodelic Adventure (demo for Windows, ver.0.1.16)

Demo

New Demo Version for Windows - all graphics is completely redrawn, all levels are made new from scratch.

Exit: A Biodelic Adventure (demo for Linux, ver.0.1.16)

Exit: A Biodelic Adventure (demo for Linux, ver.0.1.16)

Demo

New Demo Version for Linux - all graphics is completely redrawn, all levels are made new from scratch.

Exit: A Biodelic Adventure (demo, Russian, 0.49.1)

Exit: A Biodelic Adventure (demo, Russian, 0.49.1)

Demo

В демо-версию внесено несколько исправлений, выложен новый файл.

Exit: A Biodelic Adventure (demo, English, 0.49.1)

Exit: A Biodelic Adventure (demo, English, 0.49.1)

Demo

Some fixes were made, new version of a demo is added.

Exit: A Biodelic Adventure (demo, Russian, 0.49)

Exit: A Biodelic Adventure (demo, Russian, 0.49)

Demo

Системные требования: ОС - Windows XP или старше, Microsoft .NET Framework 4.0 или старше, минимальное...

Exit: A Biodelic Adventure (demo, English, 0.49)

Exit: A Biodelic Adventure (demo, English, 0.49)

Demo

Requirements: Windows OS (XP or higher), .NET Framework (4.0 or higher), minimum screen resolution is 1024x768. There is no picture of a protagonist yet...

Comments
romakok
romakok

Cool!

Reply Good karma Bad karma+2 votes
Neurosaur Creator
Neurosaur

Thanks!

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Twitter

Latest tweets from @neurosauropod

RT @octocityblues: BUNKER OS (Bunk's Ubiquitous NanoKernel E-Room OS) is a system developed by the now defunct Ghost in a Bottle compa… T.co

Dec 1 2021

RT @FrancisCoulombe: Malison is in the grips of ten terrible plagues. The west side's inhabitants are afflicted by this one. It spreads… T.co

Nov 21 2021

RT @tremendapintaza: Isolomus 😱 de @MichaelRfdshir "Corta aventura de terror [10-20 minutos] hecha a mano con múltiples opciones... ¡Áb… T.co

Nov 21 2021

RT @octocityblues: Instead of screenshots, check out some of the awesome concept art by @MarinaNT86 and @Audio_Mew #screenshotsaturday T.co

Nov 21 2021

RT @StasShostak: It's an announcement time! My next game, Swords and Their Boy is available to WISHLIST! It's a 2.5D sci-fi souls-li… T.co

Nov 19 2021

RT @StasShostak: Would you trust this fellow? #gamedev #indiedev #indiegame #madewithunity T.co

Nov 7 2021

RT @octocityblues: The evolution of Kaf's room #screenshotsaturday T.co

Nov 7 2021

RT @StasShostak: Can I make a game without over the top volumetric lights and fog? Sure. Would I? Probably not. #madewithunityT.co

Oct 29 2021