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"Nano, Bio, Neuro", the slogans of the new age!

Welcome to the world of living technologies, a world in which computers can be fed and cured, where DNA-passwords open gene-locks, and insect hormones revitalize memory. A world with biofactories that give birth to household utensils, where genetically-modified molds can generate virtual realities, and — worst of all — where an epidemic is ravaging the human race, infecting people's neuronet implants and enslaving them to the mysterious Worm.

You'll end up locked underwater with a giant ichthyoserver, trip on biogenic hallucinations and even get tied up among mutant beetles. You'll program sentient tangles of tentacles with foreign genes! Don't forget your own body, of course: you'll give yourself extra fingers, lend your eye to a biorobot for espionage, and even let your nose run off and whiff some spores for a while. You'll even enter your own spine! Biology is yours to command!

But having entered this brave new world, can you find the Exit?

For fans of the biopunk subgenre; early movies of David Cronenberg ("Videodrome", "Naked Lunch", "eXistenZ"), the books of Stanislav Lem (Eden, Observation on the Spot), Paul Di Philippo ("Ribofunk"), Jeff Vandermeer ("Born"), the comics of Charles Burns ("Black Hole", "Last Look"), and the classic Dark Seed and Vangers games.

FEATURES

  • Story-driven biopunk point-and-click adventure;
  • Elbow-deep in bioflash drives, living joysticks, brain caviar, insect ampules, and smelling snails;
  • Puzzles based on the use of many natural and implanted organs (nose, mouth, bioport, reference mollusc, caterpillar-injecta and more!);
  • Characters of a wide and strange variety: shoggoth, crocoquacker, naturmorph, octopad, tortoysa and all other uroboroses;
  • Several playable helpers, including Military Fish and Autonomous Ear;
  • Virtual Assistant "Jolly Jelly" with a dubious sense of humor ("If you've got hairy hands, you don't need a towel!");
  • Three obvious virtues of the protagonist's companion: determination, resourcefulness, and confidence!;
  • You can't die, but you can drink zhirble (remember, only drink a zhirble if you see a chorble!);
  • There's an Exit!

STORY

It all started when the neuronet brain-implants were made. They were designed to help people; sort information, filter out bad smells and tastes, clear out your thoughts. Despite claims that the neuronets reprogrammed their hosts instead of adapting to them, they boomed in popularity. The neuronets grew. They integrated, became aware of their hosts' secrets and weaknesses... And then, like a sudden crash of thunder, the Epidemic of the Worm happened, and the human race surrendered to the neuronets. Entire wormy cities now exist where inhabitants perform sinister rites and search for new victims.

Who are you in this story? Hunter or prey? Fugitive or savior? Which do you choose: to fight, to fit, or to Exit?

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We're in Top-100!

News

Thanks a lot to all who voted for us! 'Exit: A Biodelic Adventure' made it to the Top-100 of IndieDB! More than 1230 games were taking part in the voting and 11316 votes were counted =). We'd be really grateful if you voted for us in the finals!

indiedb

We want to show you some gameplay gifs, more creatures from the game and some characters animations!

Characters Actions

When Adem is bored, he starts playing the invisible guitar.


Bina could be really angry sometimes!


Do you know that Virtual Assistant named Slimey is a true detective?


...and sometimes its attitude is really negative...


...but most commonly it's happy!


Some gameplay moments








Biopunk Creatures

Some of these pictures are our concept art, some - in-game illustrations and some are taken right from the game scenes.

Very curious slime is here!


This biomachinery we call 'Bubbling of the Flesh'. It will be shown when somebody's organs are mutating on the screen (and it will be happening rather often!).

fleshbubbling


Meet biofactory! It can produce different things and items depending on genes used from bioflash drives.

biofactory


That's one of the biointerfaces of the protagonist, i.e. cursor for interacting with the world. Caterpilalr-injecta could spit different liquids into the environment.

injecta


Say 'hi' to fishbot, a Military Fish! It may look cute, but it means serious business!

fishbot


It's beetlekey, it contains pheromone password for opening chitin zip locks.

beetlekey


Mutant insects' hormones are used to revitalize human's memories.

coloredbeetle


That's all for now! See you later and best of luck! Please support us in the final voting!


The Summary

The Summary

News

Trying to sum up all current info and progress: story, characters, user's interface, creatures, items and so on.

The Interface, The History And The Creatures

The Interface, The History And The Creatures

News 2 comments

I want to tell you about the interface of our game, the history of its development, and show you some of the creatures.

The world, The Characters And The Artifacts

The world, The Characters And The Artifacts

News

I'd like to tell a bit about the world of the game, its characters, artifacts and gameplay.

Complete Rebuild and New Demo

Complete Rebuild and New Demo

News

It's been a long journey for our biopunk point'n'click adventure game! Through changing game engine from a homemade one to Unity and a complete redrawing...

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New Demo

New Demo

Demo

"Exit: A Biodelic Adventure" is a classic point-and-click adventure set in a colorful "biopunk" setting. An old-school style game lush with an overgrowth...

Post comment Comments
romakok
romakok - - 14 comments

Cool!

Reply Good karma Bad karma+2 votes
Neurosaur Creator
Neurosaur - - 4 comments

Thanks!

Reply Good karma+1 vote
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