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Epsylon - The Guardians of Xendron takes the player on a journey to a futuristic world investigating a very special Science-Fiction setup. With a team of rather different characters the player investigates, and if required fights, his way through a large case. How you solve the case is though up to you. Combine the strength of your team members is important as no team member alone can crack the case alone.

Report RSS Reworked Interactions

Getting the Drag[en]gine Released consumed large part of the beginning of this year. Now work is back on the game with various improvements based on user feedback.

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The work done focused mostly on player feedback received so far. This includes various bug fixes, improvements of interactions and reworking/cleaning up script code to get it into a good shape for a release later on. Especially the interaction improvements is worth a section on its own.

Reworked Interactions

One of the main issues players had with the game interaction had been the complexity of the key bindings and when you can do what with objects in the game world.

These issues have been addressed now by removing various key bindings. They have been collapsed into a simple primary action (left mouse button) using Interaction Prompts.

Furthermore various interactions (both in-world and in-hand) have been modified to give prompts for the important actions at all times. Now it should be way easier to play without guessing or trial-and-error.

Also added Foreign Property marking. If an interaction shows up in red this means you can get into troubles if you do certain things. If an interaction shows up in green then it is save. Sometimes it is possible to use red stuff. In general foreign property you can not put in your inventory. You have to put them back where you found it.

Another point of players had been that it is not always clear you hold a prop in your hands. To help there Wield/Use Interaction Prompts are shown on the left side if you wield a prop. For some props these prompts change depending if you just wield them or use them. Your smartphone or memo pads are such props.

Also crouching or sitting on chairs confused some players so prompts for these have been added to. They are located also on the left screen side.

For computers the button to leave has been also marked with an additional "Exit" text to make it clearer how to get out of computers.

Some players wished for wield props (like your smartphone) to line up with the view so they are always visible. This has been done now with props following horizontal rotation but not vertical. In addition the "Take Picture" mode of your smartphone now sticks to the player view using IK. This should make taking pictures much easier. Taking pictures is not for show so you can use them for different purposes in your investigations. See if you can find them all.

All in all the various changes make game play more fluid and easier to pick up for new players. The video demonstrates the various changes in the test map.

Feedback on the changes are highly appreciated.


Next up will be the work on the game mechanics revolving around Sean.

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TheRenegadist
TheRenegadist - - 2,087 comments

Dude, glad to see you're doin' ok and the game is still going strong! Liking the immersive interactions, I wish more first-person games did this.

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