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In Boarding Action you use the ship and its systems accomplish your mission. Be it destroying the ship, disabling (some part) of it, stealing from it, or just plain taking it over. Don't get me wrong, it's still an FPS, you have a gun ;) Though I want players to do more than solve all the problems ( read: ship crew ) with guns. The player should be able to interact more with the ship and its systems and use them to accomplish his goals. With every mission type the use of objects and systems of the ship changes. Blowing up the reactor isn't the best idea if you want to take over the ship.

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What's this?

News

Sooo, it was about time I posted this on IndieDB. I uploaded a playable demo which should be authorized soon. Don't expect a finished game! Not even an alpha really, it's the bare minimum. There's but one way to complete it, and it showcases one or two cool mechanics.

So what's the purpose?
I'd love to get feedback from people. Subjective ( boo! No aliens! ) and objective ( hey, ... is bugged! ). Don't like the way something works/plays? Please tell me! That, and I needed a place to refer people to, instead of hosting it on a Raspberry Pi on my home network.

And what can we expect?
I'm working on a different project in tandem with this one. But I like the concept of this game. You can expect me to upload a new version with bugfixes and new content maybe every other week. What does this mean for the game? Well, I intend to keep adding new mechanics. My goal is to have a prototype/demo in which the player can accomplish his mission in multiple ways. After that, more missions/scenarios.

RSS Files
Boarding Action - pre-alpha IndieDB build 4

Boarding Action - pre-alpha IndieDB build 4

Demo 14 comments

A new build with a new, and more complete, scenario! It's set up a bit like a tutorial, quickly introducing the player to the way the game works. It contains...

Pre alpha 3

Pre alpha 3

Demo 1 comment

A new week a new build! I intended to upload this friday, but ran into some nasty bugs. Finally got those out this afternoon. I had hoped to spend this...

Pre alpha 2.5

Pre alpha 2.5

Demo

Changelog: - Added a menu - Fixed bugs - Added a new WIP scenario

Pre-alpha 2 for mac

Pre-alpha 2 for mac

Demo

Changelog: - Rewrote decompression code - Added destructible doors - Fixed picking up & dropping the oxygen tank - Whole bunch of other rewrites - Added...

Pre-alpha 2 for windows

Pre-alpha 2 for windows

Demo

Changelog: - Rewrote decompression code - Added destructible doors - Fixed picking up & dropping the oxygen tank - Whole bunch of other rewrites - Added...

Pre-alpha for mac

Pre-alpha for mac

Demo

Oi, there be bugs and bad performance! I recommend running it on "Good" settings or lower. Lest ye have a great big beasty gaming-machine. Don't worry...

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Boarding Action
Platforms
Windows, Mac
Creator
Graftwijg
Engine
Unity
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Sci-Fi
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Single Player
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