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The AMC TC is an epic multi-character single player stand-alone game based on Duke Nukem 3D, utilising Eduke32 and the 2.5D BUILD engine. There are 6 episodes planned; episodes 1, 2 and 3 have been released and episode 4 is in development. Each episode is a full length campaign featuring detailed and intricate levels to explore, with dozens of secrets and scores of enemies to fight and weapons to utilise.

AMC TC Wallpaper

Episode one consists of maps built by James Stanfield, Rusty, Geoffrey, Highwire, Mikko Sandt and Sangman.

Episode Two consists of maps built by James Stanfield, Michael Crisp, Sangman, Mikko Sandt, Cedric 'Zaxtor Znort' Lutes, Loke, and Snowfall. It also consists of maps built from unfinished segments by Highwire, DavoX, and Mike Von Skellington.

Episode Three consists of maps built by James Stanfield, Michael Crisp, Sangman, Cedric 'Zaxtor Znort' Lutes, Rhaisher, Loke, Alicatgamer, and Snowfall. It also consists of maps built from unfinished segments by Highwire and Jenz/Amaka.

Lead CON scripter is James Stanfield, with help from Doom64Hunter and Sangman. Additional engine programming is by Doom64hunter and Sangman. Many sprites, cinematics, and model renders are by Sebabdukeboss20. GUI artwork by Alicatgamer. Artwork is sourced from a wide variety of places, with some original artwork by James Stanfield, Geoffrey, Rusty_Nails, and Snowfall. Music is sourced from opengameart.org

The AMC Squad is a paramilitary group formed by a man whose identity is unknown to all but a select few in the EDF and EAF. Using funds from both of those agencies as well as his own, he hired an old friend to track down 7 of the best and most skilled fighters on Earth. This squad was formed to tackle the most severe threats to Earth's safety, including fighting off the notorious Cycloid race of aliens. However, events soon unfold that dramatically increase the scale of conflict, and the AMC squad must soon deal with a new paranormal world that is new to even the most supernatural members of the team.

Can you fight as the AMC Squad, and take care of this threat? Will you scour the battlefield, find and aquire research and equipment and tackle the threat strategically, or just run in guns blazing? Will you choose to play as Sangluss, A warlock with great power who overcame a dark past? Or as Merlijn, the knight from Holland who wields ancient weaponry to deadly effect? Mikko, the Cybernetic leader of MS Corp industries, brings a range of deadly and hi-tech weaponry to the battlefield whereas Highwire relies only on good old fashioned guns (Preferably russian made!) Whomever you chose, be prepared for the fight of a lifetime.

Check out the wiki here!

Join the AMC TC discord!

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Work STILL continues

News 5 comments

Work STILL continues

Work on Episode 4 is continuing at a healthy pace; whilst our usual policy of relative radio silence is still in place I thought it appropriate to give a brief update.

Rusty explores a graveyard by moonlight

Alongside the new Axe temp weapon, as well as the wooden shield pickup, you can see a new ammo type here. Dotted around on Elysion are 4 types of Mana; Blue, Green, Orange, and Purple. These serve as new alternate ammo types for magical weapons; but you will also be able to upgrade some of the squad's existing weapons to utilise these as well. Also pictured is the Horse; you'll want to make frequent use of this new companion to traverse some of the larger spaces you'll encounter.

In other news, there's been some quality of life improvements as per usual. A few of the bigger changes are an initial small tutorial cinematic for the base mechanics; many new players felt overwhelmed being thrown into the AMC base without a guide. You'll now get a brief cinematic narrated by Epsilon, a returning character from Imagination World, detailing what each of the sections do. One other big change is that Crosshairs will be visible again on Professional and Armageddon difficulty; my initial reason for the change was to encourage some more use of laser and gunsights. However as time when on I realised this was a flawed approach, and so they have returned.

One last change is hit markers; now when hitting an enemy, you'll get a discrete marker appear on the screen that not only lets you know you hit an enemy, but also lets you know if you performed a critical hit (either a headshot or using an ammo type the enemy was weak to) or contrarily, the enemy took reduced damage (blue for resistance, red for invulnerability) This should improve readability in combat and remove ambiguity from if you dealt good damage or not. I toyed with a number of ideas, including damage numbers and health bars, and decided this one was the best for immersion and would also maintain immersion.

Help wanted

As per usual, we're always on the lookout for mappers as well as musicians. Mappers would help us get episode 4 out faster; we're willing to take more rookie mappers as long as you're open to collaboration/feedback. Any help with music would be appreciated too; 99% of our music is from OpenGameArt which is fantastic, but having original content would be great too.

Discord, Ko-fi

I've started a personal Ko-fi account; if you'd like to sling a few bucks my way there's a way now. Note that this is purely just a tip-jar; as of now I have a job and stable income so only tip me if you've got some money to burn.

And as per usual, join our Discord channel!

Work Continues

Work Continues

News 3 comments

Just a small update and a new screenshot; work continues but release is still years away.

AMC TC v3.6.5-x Patch Released

AMC TC v3.6.5-x Patch Released

News 3 comments

Release of maintenance patch to update eduke32 to the most recent revisions.

AMC TC v3.6 released!

AMC TC v3.6 released!

News 8 comments

AMC TC v3.6 has been released - this version brings a large tech overhaul to the mod and brings OpenGL support to the mod, offering improved performance...

AMC TC Status update

AMC TC Status update

News 8 comments

Quick status update on the future of AMC TC, as well as a recommendation for Ion Fury.

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The AMC TC v3.6.5-4

The AMC TC v3.6.5-4

Full Version 56 comments

Episodes One, Two and Three of the AMC TC - a standalone game based on Duke Nukem 3D. This release contains all released Episodes the AMC TC, so if you've...

AMC TC v3.6.5-4 PATCH ONLY

AMC TC v3.6.5-4 PATCH ONLY

Patch 8 comments

Standalone patch. Included in the main download, not necessary unless you have an old version. Patch 3.6.5-4 to update engine base to eduke32 r9159, with...

AMC TC v2.0 - DEPRECATED

AMC TC v2.0 - DEPRECATED

Full Version 18 comments

Episodes one and two of the AMC TC - a standalone game based on Duke Nukem 3D. This release contains both Episodes one and two of the AMC TC, so if you've...

Comments  (0 - 10 of 656)
sepsakelte
sepsakelte

I hope ideas and suggestions are allowed here?

Right now Highwire doesn’t have any weapon to deal with supernatural enemies. I think this gun: popularmechanics.com/space/satellites/a21527129/the-soviet-laser-space-pistol-revealed/ will suit him.

Most of Merlijn’s weapons are powerful but extremely short-ranged. I suggest maybe something like a harpoon on a rope or a Scorpion’s kunai from Mortal Kombat. It is assumed that this weapon will cause small amount of damage but allow Merlijn to pull smaller enemies towards him.

Snowfall doesn’t have any alternate weapons at this moment. Maybe some kind of a freezethrower will suit him?

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Jblade35 Creator
Jblade35

Thanks for the suggestions, no promises but we'll see what we can do.

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Guest
Guest

Can I play AMC TC using Raze source port?

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Jblade35 Creator
Jblade35

No, they removed most of the eduke32 CON functions from the port IIRC so it will never be compatible unless they return to maintaining parity with Eduke32's extended CON functions again.

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Guest
Guest

Can't wait!!!!

Found a couple bugs: Drowning in the underwater area in Megabase crashes the game. Also, when you try to mount the ladder at the top of the derrick in the Oil rig, you fall through the bottom of the level and drown. (weird, now I can't reproduce it)

any chance of fixing the statistics? i'd love to see how many bottles of booze i've drank lol

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Jblade35 Creator
Jblade35

Those are some odd bugs, we haven't seen them in the dev version at least so they may be a fluke in the release version.

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Gleb_AA-Gun
Gleb_AA-Gun

Probably old by now but on Arsia Mons Colony, on the segment with Micky, after activating the giant spinning semi circular thing that is also called a drill, it does what it supposes to but...
When you try to jump down there, it instead teleports me to the top of the drill where you ain't supposed to be, and without researching the Roll technique you take a lot more damage.

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Jblade35 Creator
Jblade35

Yeah we've fixed that one already cheers.

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KingLich31
KingLich31

love this mod.

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Hsea212
Hsea212

皮鞋日蛇

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Gleb_AA-Gun
Gleb_AA-Gun

Leather Shoes Sun Snake? I feel like the meaning is lost for anyone that doesn't understand... chinese?

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