The AMC TC is an epic multi-character single player stand-alone game based on Duke Nukem 3D, utilising Eduke32 and the 2.5D BUILD engine. There are 5 episodes planned; episodes 1, 2 and 3 have been released and episode 4 is in development. Each episode is a full length campaign featuring detailed and intricate levels to explore, with dozens of secrets and scores of enemies to fight and weapons to utilise.
Episode one consists of maps built by James Stanfield, Rusty, Geoffrey, Highwire, Mikko Sandt and Sangman.
Episode Two consists of maps built by James Stanfield, Michael Crisp, Sangman, Mikko Sandt, Cedric 'Zaxtor Znort' Lutes, Loke, and Snowfall. It also consists of maps built from unfinished segments by Highwire, DavoX, and Mike Von Skellington.
Episode Three consists of maps built by James Stanfield, Michael Crisp, Sangman, Cedric 'Zaxtor Znort' Lutes, Rhaisher, Loke, Alicatgamer, and Snowfall. It also consists of maps built from unfinished segments by Highwire and Jenz/Amaka.
Lead CON scripter is James Stanfield, with help from Doom64Hunter and Sangman. Additional engine programming is by Doom64hunter and Sangman. Many sprites, cinematics, and model renders are by Sebabdukeboss20. GUI artwork by Alicatgamer. Artwork is sourced from a wide variety of places, with some original artwork by James Stanfield, Geoffrey, Rusty_Nails, and Snowfall. Music is sourced from opengameart.org
The AMC Squad is a paramilitary group formed by a man whose identity is unknown to all but a select few in the EDF and EAF. Using funds from both of those agencies as well as his own, he hired an old friend to track down 7 of the best and most skilled fighters on Earth. This squad was formed to tackle the most severe threats to Earth's safety, including fighting off the notorious Cycloid race of aliens. However, events soon unfold that dramatically increase the scale of conflict, and the AMC squad must soon deal with a new paranormal world that is new to even the most supernatural members of the team.
Can you fight as the AMC Squad, and take care of this threat? Will you scour the battlefield, find and aquire research and equipment and tackle the threat strategically, or just run in guns blazing? Will you choose to play as Sangluss, A warlock with great power who overcame a dark past? Or as Merlijn, the knight from Holland who wields ancient weaponry to deadly effect? Mikko, the Cybernetic leader of MS Corp industries, brings a range of deadly and hi-tech weaponry to the battlefield whereas Highwire relies only on good old fashioned guns (Preferably russian made!) Whomever you chose, be prepared for the fight of a lifetime.
AMC TC v3.6 has been released - this version brings a large tech overhaul to the mod and brings OpenGL support, offering improved performance as well as fixing a large variety of bugs. It also includes additional art improvements, and a new map for episode 3. There's also been additional improvements to help ease new players into the vast and complex world of AMC.
Download and unzip into a fresh directory, and run amctc.exe. If you're a returning player, copy over your data folder and eduke32.cfg from your existing AMC TC directory to ensure your progress is saved. Save games aren't compatible, but campaign progress is still saved and you can simply go to the AMC base to continue your progress.
This release of the AMC TC uses a modified version of EDuke32 r8133, the source code and build instructions of which can be found here:
Windows and Linux have been tested, MacOS has not, though in principle it should also work.
Note that this fork of EDuke32 is only intended for use with the AMC TC. Many thanks go to the EDuke32 team (particularly TerminX, Hendricks266, Pogokeen and StrikerTheHedgefox) for assisting us with engine bugfixes and CON coding advice that solved a large number of crashes and issues.
As always we have a discord channel that you're encouraged to join for more screenshots and updates, as well as discussion with other community members.
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Highest Rated (5 agree) 10/10
Short Review of Episode 1: A very interesting and ambitious mod to say the least. My absolute favourite aspect of the mod is the additional gameplay depth granted via new mechanics: sliding, leaning, sprinting, wall kicking, karate kicks, alt fire modes, alternate ammo, weapon upgrades, rolling/dodging, weapon reloading, melee weapons, temp weapons, basic loadouts, interaction with more object types, PDA/scanner & inventory. These mechanics are what drew me to the mod in the first place but I was…
May 12 2014 by |Totalitarian|