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In Boarding Action you use the ship and its systems accomplish your mission. Be it destroying the ship, disabling (some part) of it, stealing from it, or just plain taking it over. Don't get me wrong, it's still an FPS, you have a gun ;) Though I want players to do more than solve all the problems ( read: ship crew ) with guns. The player should be able to interact more with the ship and its systems and use them to accomplish his goals. With every mission type the use of objects and systems of the ship changes. Blowing up the reactor isn't the best idea if you want to take over the ship.

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Boarding Action - pre-alpha IndieDB build 4

Boarding Action - pre-alpha IndieDB build 4

Demo 14 comments

A new build with a new, and more complete, scenario! It's set up a bit like a tutorial, quickly introducing the player to the way the game works. It contains...

Pre alpha 3

Pre alpha 3

Demo 1 comment

A new week a new build! I intended to upload this friday, but ran into some nasty bugs. Finally got those out this afternoon. I had hoped to spend this...

Pre alpha 2.5

Pre alpha 2.5

Demo

Changelog: - Added a menu - Fixed bugs - Added a new WIP scenario

Pre-alpha 2 for mac

Pre-alpha 2 for mac

Demo

Changelog: - Rewrote decompression code - Added destructible doors - Fixed picking up & dropping the oxygen tank - Whole bunch of other rewrites - Added...

Pre-alpha 2 for windows

Pre-alpha 2 for windows

Demo

Changelog: - Rewrote decompression code - Added destructible doors - Fixed picking up & dropping the oxygen tank - Whole bunch of other rewrites - Added...

Pre-alpha for mac

Pre-alpha for mac

Demo

Oi, there be bugs and bad performance! I recommend running it on "Good" settings or lower. Lest ye have a great big beasty gaming-machine. Don't worry...

Pre-alpha for windows

Pre-alpha for windows

Demo

Oi, there be bugs and bad performance! I recommend running it on "Good" settings or lower. Lest ye have a great big beasty gaming-machine. Don't worry...