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In Boarding Action you use the ship and its systems accomplish your mission. Be it destroying the ship, disabling (some part) of it, stealing from it, or just plain taking it over. Don't get me wrong, it's still an FPS, you have a gun ;) Though I want players to do more than solve all the problems ( read: ship crew ) with guns. The player should be able to interact more with the ship and its systems and use them to accomplish his goals. With every mission type the use of objects and systems of the ship changes. Blowing up the reactor isn't the best idea if you want to take over the ship.

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A new week a new build! I intended to upload this friday, but ran into some nasty bugs. Finally got those out this afternoon. I had hoped to spend this weekend adding some much needed environmental effects and items, but alas... So, what's new? I added an enemy! Still stationary atm, but it shoots at you and dies as it should. Also, 0-G movement & combat. Check it out in the second (new) scenario. The 0-G movement is still very crudely implemented. There's better ways to implement it, and I will be doing that the coming week. For now, please let me know what works for you and what doesn't!

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Pre alpha 3
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Graftwijg Author
Graftwijg - - 9 comments

Just uploaded a fix for the glitchy movement and non-responsive turrets in the first scenario. Things should work better now!

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