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Unity is a multiplatform game development tool, designed from the start to ease creation. A fully integrated professional application, Unity just happens to contain the most powerful engine this side of a million dollars.

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Energy Hunter Boy, model and fight!

Energy Hunter Boy, model and fight!

Energy Hunter Boy Design/Concepts

Hello everyone, we want to describe the core mechanics of the game, especially the real-time modeling of the terrain.

Bossgard - How to release your game live on stream!

Bossgard - How to release your game live on stream!

BOSSGARD PR 1 comment

Last week we released Bossgard in Early Access and we decided to organize a live release on Steam Broadcast. We learned a lot in the process and we felt...

Skeletal Dance Party πŸ’€ Procedural Level Generation

Skeletal Dance Party πŸ’€ Procedural Level Generation

Skeletal Dance Party Level Design/Theory

Skeletal Dance Party is a game about a necromancer hosting a dance party for her skeletons. It is a physically based dungeon crawler where everyone is...

Sound Design with an iPhone SE

Sound Design with an iPhone SE

Eldest Souls Sound Effects

How using cheaper alternatives to expensive microphones and recording equipment can still yield high quality results.

Making of complex environment for DARQ

Making of complex environment for DARQ

DARQ Props Modelling 1 comment

Here's my workflow for upcoming horror video game DARQ. The game is set in a lucid dream and there are a lot of cool and sometimes abstract environments...

How to use Vive's trackpad for menus using SteamVR 2.0 (Part 1 of 2)

How to use Vive's trackpad for menus using SteamVR 2.0 (Part 1 of 2)

Puzzle Out VR Client Side Coding

In this post I demonstrate how to use the Vive trackpad in your VR applications using the new SteamVR 2.0 input system.

How to open a VR door in Unity and SteamVR

How to open a VR door in Unity and SteamVR

Shopkeeper Simulator VR Client Side Coding 3 comments

Opening doors is a common task in games. In this article I will show you how you can implement a door mechanic in Unity for VR.

XM03 3D Model Workflow

XM03 3D Model Workflow

Infinite Fleet Props Modelling 2 comments

Hey! My name’s Tim Trankle and I’m a 3D Artist for Pixelmatic. My most recent task was to create the XM-03 Hornet and for it, I overhauled our 3D...

[Tutorial] Adding Textures in Blender + Importing to Unity!

[Tutorial] Adding Textures in Blender + Importing to Unity!

Quantonium! Client Side Coding

Game updates aside, perhaps I could help you through a simple tutorial on how to add textures in Blender and how to import it through Unity! I hope you...

Aylin Gameplay Demo

Aylin Gameplay Demo

Aylin Other

Aylin, A small gameplay of the version 1.0 (Old version). Now Available the new version(V1.1). Include: - New Map.

How to build worlds and tell stories in VR - Part 2

How to build worlds and tell stories in VR - Part 2

Arafinn - Return to Nangrim Design/Concepts

In the first part of 'how to build worlds and tell stories in VR' we emphasized on the aspects of worldbuilding and how to flesh-out your game's cultures...

How to build worlds and tell stories in VR - Part 1

How to build worlds and tell stories in VR - Part 1

Arafinn - Return to Nangrim Design/Concepts 1 comment

This June I held a presentation at the Forward Festival in Zurich about worldbuilding and Storytelling in VR. I used the dwarven Stonebeard family from...

Creating an orchestral score from a guitar riff

Creating an orchestral score from a guitar riff

Eldest Souls Music

Creating an orchestral score from a guitar riff. How to begin writing for a large number of instruments from a single initial idea.

Making sound effects for video games #4

Making sound effects for video games #4

Eldest Souls Sound Effects

Using trial and error to discover the best sound during recording. I'll also briefly go into how layering can add depth and thickness to simple sounds.

Making sound effects for video games #3

Making sound effects for video games #3

Eldest Souls Sound Effects

Creating wind sounds using a FREE synthesiser, plus some extra ambiences using old fashioned foley techniques!

Making sound effects for video games #2

Making sound effects for video games #2

Eldest Souls Sound Effects

Sergio Ronchetti - basics in sound designing for video games! My video diary of my journey as a sound designer (and composer) for the game "Eldest Souls...

Visualising building efficiency

Visualising building efficiency

Atmocity Client Side Coding

A tutorial on how I've resolved the issue of visualizing problem areas in the city. C# and shader code.

Sprites from 3D to 2D

Sprites from 3D to 2D

Command: Sparrow Textures 1 comment

I wasn't really going to post this until later, however I have had a change of heart. With that said this tutorial is to show each step and give a general...

Texture Basics and Entering Them Into Unity

Texture Basics and Entering Them Into Unity

Timeforce: Operation Robo-Hitler Textures

We'll teach you the difference between a normal and an alpha and tell you how to import textures into Unity!

Day/Night cycle

Day/Night cycle

Atmocity Other

An in-depth description of the day/night cycle in Atmocity.

Unity Tutorial / Explanation: Using masks and colors to improve the detection of object surfaces

Unity Tutorial / Explanation: Using masks and colors to improve the detection of object surfaces

Brave Battle: World War II Other

There are several tutorials in Unity for how to recognize the surface of an object using a trigger collider or using raycasts, some techniques will even...

How I Created the Unlock Display System for Subsideria

How I Created the Unlock Display System for Subsideria

Subsideria Client Side Coding

In this tutorial I will be outlining and explaining how I created the unlock management system that is used for all of the power ups, abilities and game...

How I Created the Attack Management System for the Final Boss of Subsideria

How I Created the Attack Management System for the Final Boss of Subsideria

Subsideria Client Side Coding

In this tutorial I will be outlining an explaining how I created the attack management system that is used for all of the attacks in the final boss fight...

How to translate a game into a baker's dozen of languages?

How to translate a game into a baker's dozen of languages?

Egypt: Old Kingdom Other

We're Clarus Victoria Studio and our games - Stone Age, Bronze Age, Marble Age, Predynastic Egypt and to-be-released Egypt: Old kingdom are translated...

BoE waypoint system: How insects find their way

BoE waypoint system: How insects find their way

Brink of Extinction Client Side Coding

A detailed write-up on how I made the waypoint system in BoE.

Selectable Inversion Image Effected I Created for Subsideria (SIIE)

Selectable Inversion Image Effected I Created for Subsideria (SIIE)

Subsideria Client Side Coding

In this article I will be outlining and showing how I created the selectable inversion image effect I created for use in Subsideria. By utilising render...

Turret textures in Brink of Extinction

Turret textures in Brink of Extinction

Brink of Extinction Textures

A short step by step display of how I made the textures for the turrets in Brink of Extinction.

The music of swarms of insects

The music of swarms of insects

Brink of Extinction Music

A description of how I composed the music for Brink of Extinction.

The making of the (skins of the) enemies of BoE

The making of the (skins of the) enemies of BoE

Brink of Extinction Textures

A short article about some texturing tricks I used.

Nwtn tutorial

Nwtn tutorial

nwtn Other

Just a glance over the all of the controls, there shouldn't be anyone abandoned without an idea on how to play the game! Going through all the menus and...

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