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Raiding.Zone is a pve arena game in Voxel style inspired by World of Warcraft and Warframe.

The gameplay is oriented around the roles Tank, Healer and Damage-Dealer.

  • 10 weapons with 70 different spells
  • 6 dungeons on 3 difficulties
  • 12 armor and trinket items with unique spells
  • Essence and Talent system for further customization
  • Available on Windows, Linux and Mac



You mind is sentenced to a lifelong service in the Raiding.Zone. There is no hope to ever escape this status. You can only train yourself, climb the ranks and archive the highest honor.

Official Website: Raiding.zone


dynamicSkillSystem

Raiding.Zone doesn’t have “classes”. Instead, your equipment determines your abilities and your role in the raid. The weapon gives your main spells and sets your role. Your armor and trinket will grant you a defensive and utility spell each.

Talents

While using your weapon, you gain experience. This experience unlocks different talents on each weapon. You can choose one talent for each level.


Essences

You can further customize your items by mounting essences. Essences grant raw stats to your item. It will also unlock certain augments on the right essence combination.

The Idea of Casual Raiding

I am a huge fan of MMORPGs. I particularly enjoy the raiding experience. I like to play in coordination with other people to defeat a boss. In recent years, I developed an aversion to the current direction of popular MMOs.

I don’t want to grind for hours to have one hour of raiding time. That feeling sparked the idea to develop an MMORPG that focuses on raiding. Since October 2021, I worked on Raiding.Zone in my free time. I am a professional developer since 2016. This is my first experience with game development. I enjoy the learning process.

roadmap

I will use Steam Early Access to implement changes that need community feedback. For next year, I plan to add new content, community, and competitive features. After that, I have some roughly lined-up ideas. But if they don’t resonate with the community, I might change or abandon these ideas.

You can support Raiding.Zone

I am in urgent need of testers. I want to remove as many bugs as possible till the release. If you are interested, you can visit my Discord. Every tester will get a special avatar for their efforts.

Raiding.Zone is present on Reddit, Itch.IO, GameDev, IndieDB, and YouTube. If you want to support this project, you can follow me there. I am also eager to help any creator that wants to make content about Raiding.Zone. I can provide invites, marketing material, and technical insights.

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Teaser: Auditorium

News

cover

I am currently reworking all dungeons for better visuals. I hope to develop most of them into multi-stage encounters.

To support this development, I need some changes in the game server.

The first raid I reworked is the Sludge Madness. I am adding a second stage to it. After the rework, I plan to have three stages in total.

auditoriumFront

I stay in the academy theme and add and an auditorium to it. I reused the boss @Madrao designed for the Academy Halls.

varanoth

He is an ascended adept of the dark arts. You will have to fight his magic based on arcane and blood. Thorough testing of the raid is still pending, so I can only show you some pictures.

fight1 fight2

Intro Questline

Intro Questline

News

Added intro questline, fixed several bugs, and small rework of Relieving Journal.

Avatar Rework Beta Release

Avatar Rework Beta Release

News

New talents, augmentation and crafting system is finally live on the beta servers.

New weapon talent trees

New weapon talent trees

News

Added new talent trees for all weapons. Each weapon has now 16 talents to chose from.

Avatar Compilation GUI

Avatar Compilation GUI

News

Presenting the GUI for the new crafting/equipment system.

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Linux64

Linux64

Full Version

Linux version of this game. You will need an account or an invite to play it

Windows64

Windows64

Full Version

Windows version of this game. You will need an account or an invite to play it

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