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The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.

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Running CUBE V2 Mod, Post Steampipe

Running CUBE V2 Mod, Post Steampipe

Starting a mod Tutorial 4 comments

With the advent of Steampipe, thousands of mods stopped working correctly. Often, they can be made to run with some edits to gameinfo.txt, but getting...

SteamPipe and Background Maps

SteamPipe and Background Maps

Other Tutorial 1 comment

After the SteamPipe update, many mods ceased function. Most of these mods could be fixed by changing the contents of GameInfo.txt, but some were resilient...

UDK: Creating Modular Assets from a Texture Sheet

UDK: Creating Modular Assets from a Texture Sheet

Props Modelling Tutorial 5 comments

Tutorial that shows how to create modular assets very quickly using a texture sheet.

Creating HD Eyelashes for Characters

Creating HD Eyelashes for Characters

Players Modelling Tutorial 6 comments

This tutorial can be applied not only on eyelashes, but on any kind of organic or non-organic asset. Cables, hair, intestines, ribcages, clothes, ropes...

Hammer #005: Stairs and Ladders

Hammer #005: Stairs and Ladders

Mapping/Technical Tutorial

A video tutorial explaining the best methods of creating stairs and ladders for your map.

Hammer #004: Applying Textures

Hammer #004: Applying Textures

Mapping/Technical Tutorial

A video tutorial on using the Face Edit dialog to add materials to brushes, plus a few related tips and tricks.

Hammer #003: 3D Skybox

Hammer #003: 3D Skybox

Mapping/Technical Tutorial 1 comment

A video tutorial explaining the application and method of creating a 3D skybox for your Source map.

Hammer #002: Lighting & Reflections

Hammer #002: Lighting & Reflections

Mapping/Technical Tutorial

A video tutorial explaining the usefulness of each static light entity.

Hammer #001: Basic Everything

Hammer #001: Basic Everything

Mapping/Technical Tutorial

A concise video that teaches the basics of the Hammer user interface.

Making a Source mod, and setting it up for programming.

Making a Source mod, and setting it up for programming.

Starting a mod Tutorial 3 comments

Just follow through these three videos, and you will have a mod that you are able to add custom code into. Since I was tired of looking for video tut's...

Nuclear Dawn - Love Thy Troops Tutorial

Nuclear Dawn - Love Thy Troops Tutorial

Nuclear Dawn Other 2 comments

The fifth of six tutorial videos to help players learn the ropes of Nuclear Dawn's gameplay and challenges. Get studying!

How to add a sourcemod to Source SDK

How to add a sourcemod to Source SDK

Mapping/Technical Tutorial 2 comments

This is the tutorial that shows you how to properly add a sourcemod to your Source Sdk. This is a step-by-step tutorial, DONT RUSH YOURSELF!

Nuclear Dawn - Commander Power Tutorial

Nuclear Dawn - Commander Power Tutorial

Nuclear Dawn Other 8 comments

The third of six tutorial videos to help players learn the ropes of Nuclear Dawn's gameplay and challenges. Start studying!

Nuclear Dawn - Commander UI Tutorial

Nuclear Dawn - Commander UI Tutorial

Nuclear Dawn Other 1 comment

The second of six tutorial videos to help players learn the ropes of Nuclear Dawn's gameplay and challenges. Start studying!

Hammer Tutorial - Phys_slideconstraint

Hammer Tutorial - Phys_slideconstraint

Mapping/Technical Tutorial 2 comments

phys_slideconstraint is usefull for karts, traps or just puzzle in your'e map.

Getting setup for Portal 2 mapping

Getting setup for Portal 2 mapping

Mapping/Technical Tutorial 48 comments

Get A head start before the offical sdk comes out. Shows you how to set up hammer to get cracking on those Portal 2 maps.

HD Video Tutorial - Smoothing Groups

HD Video Tutorial - Smoothing Groups

Mapping/Technical Tutorial 4 comments

Learn how to use smoothing groups to eliminate hard shading where you don't want it.

Design 3

Design 3

Mapping/Technical Tutorial

learn how to make games using UDK, Unity, and source. and also learn how to make 3D models using Softimage, 3ds Max, and Maya.

"Advanced Character Animation with Maya" has been released on design3

"Advanced Character Animation with Maya" has been released on design3

Animation Tutorial

This advanced tutorial will show you how to rig, animate, and integrate mocap data for the purpose of exporting to Valve's Source engine.

"Source Machinima Cinematography" released on design3

"Source Machinima Cinematography" released on design3

Design/Concepts Tutorial

We've posted Ross Scott's "Source Machinima Cinematography" tutorial on design3.com

"Advanced Character Animation with Softimage" has been released on design3

"Advanced Character Animation with Softimage" has been released on design3

Animation Tutorial 2 comments

Learn how to create custom animations and use mocap data in the Source engine.

Make a func_physbox tangle on an axis

Make a func_physbox tangle on an axis

Mapping/Technical Tutorial 2 comments

This tutorial will show you how to make a func_physbox tangle on an axis

Light bouncing ($reflectivity)

Light bouncing ($reflectivity)

Mapping/Technical Tutorial

A short tutorial on how to add reflectivity overrides to materials in Source, to brighten up and colour your level's dark spots.

Texture Lighting

Texture Lighting

Level Design/Theory Tutorial

A detailed tutorial on how to set up a .RAD file for texture lighting, which is most likely the neatest lighting solution in Source.

HD Video Tutorial - Exporting Textures

HD Video Tutorial - Exporting Textures

Mapping/Technical Tutorial 15 comments

Learn how to export a texture to the Source engine, the basic way.

HD Video Tutorial - NPC Animations 2

HD Video Tutorial - NPC Animations 2

Mapping/Technical Tutorial 6 comments

Learn almost all there is to learn about the scripted_sequence entity.

HD Video Tutorial - Face Poser 3: Lip Sync

HD Video Tutorial - Face Poser 3: Lip Sync

Mapping/Technical Tutorial 6 comments

Learn how to make an NPC talk in the Source engine.

"Source Creature Rigging" is up on design3

"Source Creature Rigging" is up on design3

Animation Tutorial

Check out the "Source Creature Rigging" video tutorial on design3 and learn to create rigs for different character shapes.

HD Video Tutorial - Face Poser 2: Setup

HD Video Tutorial - Face Poser 2: Setup

Mapping/Technical Tutorial 6 comments

Learn how to setup Face Poser on Windows XP, Vista and 7 so that automatic lip sync works.

Hammer Tutorial - Fake killable npc in CSS

Hammer Tutorial - Fake killable npc in CSS

Level Design/Theory Tutorial 6 comments

in this tutorial i will show you how to make a fake killable npc in CS:S

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