Every aspect of the Unreal Engine has been designed with ease of content creation and programming in mind, with the goal of putting as much power as possible in the hands of artists and designers to develop assets in a visual environment with minimal programmer assistance; and to give programmers a highly modular, scalable and extensible framework for building, testing, and shipping games in a wide range of genres.
Tripwire Interactive have today awarded a total of $50,000 dollars in prizes to creators of the best player-made Survival and Non-survival maps for the award-winning, survival horror, co-op shooter, Killing Floor 2.
As an independent development and publishing studio founded by members who won the 2004 “Make Something Unreal” competition for work on the total conversion mod Red Orchestra: Combined Arms, Tripwire Interactive is excited to continue its support for grassroots game development and the modding scene that helped them get started. Without such support, critically acclaimed titles, like Red Orchestra: Ostfront 41-45, Killing Floor 2, and Maneater, the upcoming action RPG where you play as a shark, would not be possible. Taking the opportunity to give back to the community that helped them get started, Tripwire Interactive is proud to highlight the winning maps and creators. Please find below brief summaries about what makes each winning entry special from the judges along with direct links to the official download page for each map, hosted on Mod DB.
Tripwire Interactive Judge Notes: This map showed enormous creativity and clever reuse of existing assets to create a new Cthulu themed experience for the player. There are numerous interactive elements such as traps, attacking tentacles, low gravity zones, and changing weather patterns that really impressed us. We knew we had a strong contender when the judges had a hard time moving on to the next submission during our playtests.
Tripwire Interactive Judge Notes: This map impressed us with its strong layout and use of assets to convey a unified theme. This map had a strong understanding of gameplay flow which navigated the player into interesting layouts that interweaved across the map.
Tripwire Interactive Judge Notes: This map had a creative use of lighting and a strong presence across its expansive layout that went from interior and outdoor spaces. Given that it utilized strong themes and assets from Outpost, it was interesting to see the climate flip from frigid to a tropical setting.
Tripwire Interactive Judge Notes: Verticality was a strong element of this map as you descend through multiple basement layers of the complex. We also appreciated the use of changing weather elements as a brewing sandstorm approaches over the duration of the match.
Tripwire Interactive Judge Notes: This map was an extremely impressive technical showcase for how it constructs the environment for each of the different rooms like the holodeck. It made the small spaces feel much larger with the simulated backdrops.
Tripwire Interactive Judge Notes: This map was impressively put together and polished. It showed a strong understanding of what made Biotics Lab fun and interesting and translated that into a totally new and different layout that exhibited a good grasp of gameplay fundamentals.
Tripwire Interactive Judge Notes: This map was loaded with imagination and creativity translating the KF2 formula within a fantasy environment. It made great use of scale within its different hold out environments
Tripwire Interactive Judge Notes: This map made great use of Endless mode and particularly impressed us with its transformative nature as the waves progressed. Each of the different zones you play across gets reintegrated into the central courtyard which was a pleasant surprise.
Tripwire Interactive Judge Notes: District VII was effective in translating the Burning Paris aesthetic into Objective style survival gameplay. It showcased a solid gameplay flow as you progressed through the map to each of the individual zones.
Tripwire Interactive Judge Notes: This map had a unique location not seen in KF2 that was well put together through effective asset reuse. We particularly enjoyed its well-polished interior spaces and gameplay flow through its wave-gated linear track.
Congratulations to all winners - and thanks to everyone who participated, it's time to slay some ZEDS! For more information about Killing Floor 2 and Tripwire Interactive, hit the links to head to the official websites.
As the $50,000 contest nears its end, let’s look at the impressive entries so far
With $50,000 up for grabs, enter your Killing Floor 2 map to be in the running!
Our friends at Humble Bundle have Rising Storm by Tripwire Interactive free for the next 48hours.
In the remote mountains of Colorado, horrors wait inside Mount Massive Asylum. A long-abandoned home for the mentally ill, recently re-opened by the “research...
Descend into continental Europe where the outbreak caused by Horzine Biotech’s failed experiment has quickly spread and gained unstoppable momentum...
Master Arena closes a chapter of old school arena shooters to open a new one with a fresh gameplay more tactical and fun. Accessible to everyone, Master...
DINOSAURS ARE BACK ! Resurrected from extinction on a remote island, dinosaurs have now escaped to wreak havoc! An elite mercenary team is dropped in...
The Deadly Tower of Monsters is an action-packed adventure video game for PC and PS4 inspired by Sci-Fi B-movies from 40s-70s.
There are only two constants in Abyss Odyssey: a great evil awaits at the bottom of the pit, and you must succeed or die.
Zeno Clash 2 is a first-person fighting video game with a deep storyline set in a punk fantasy world, available for PC, PS3 and Xbox 360.
A rock-solid combination of rock-rolling action, deep strategy, and captivating art and music from different ages of history, this is a game of crush...
Native Doom is an puzzle/adventure/RPG inspired by such games as Crash, Mario and Minecraft. We have a lot of interesting stuff: The character can interact...
What is the game? This action-adventure game is about a boy with special powers who fights against villains.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
gears of war rules.the tech show in 2004 is really amazing.
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
Can I make my game on this engine without getting charged if I decide to sell my game?
yes, till u get 50 000 $ income, afterwards you will 25 cents of each dollar, so it is not such a big deal. if you get 100.000$ from your 1st game or at least 60.000$ it is O.K. to pay back something to EPIC.
Long live Unreal Technology!
Unreal Technology, Sure is the best of all. I love this game engine!
An awesome engine. If someone could make Half Life 2 HD Remake Mod for any FPS game of Unreal Engine 3 (like Unreal Tournament 3), then it would be awesome.
This engine better
Is this the same thing as Unreal Development Kit (UDK)
Yes. same, UE is licensed and ready to serve version of UDK