The Quake engine is the game engine that was written to power 1996's Quake, written by id Software. It featured true 3D realtime rendering and is now licensed under the GPL. After release it immediately forked, as did the level design. Much of the engine remained in Quake II and Quake III Arena. The Quake engine, like the Doom engine, used Binary space partitioning (BSP). The Quake engine also used Gouraud shading for moving objects, and a static lightmap for nonmoving objects.
We spoke to 3D Realms about the decision to turn to the Quake modding scene for help developing Wrath: Aeon of Ruin.
Dark Fantasy Horror FPS Coming to PC, Nintendo SwitchTM, PlayStation 4, and Xbox One.
A new version of Doombringer, where a lot of effort has gone into improving the presentation of the game in menus and gameplay alike.
Rust, blossom water... Smell of weapon oil... Caked blood... So difficult to breathe... In the deep level you hear how something eats up yours previous...
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