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Fast paced action first person shooter. Earth has been invaded by demons many years ago. The demon rulers have slaved, tortured and killed everyone who resisted. You decide to fight back! The demons found out you were plotting a rebellion against them and the demons are now hunting you as an enemy of the state. Your goal is to start a rebellion and overthrow the evil demon rulers and their minions. Slaughter large masses of evil demons, zombies and other monsters in colorful environments. The game runs on FTEQW engine.

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Most levels can now have playable framerates with realtime lighting on, though levels with very open areas like Level 07: Catwalks may still be slow and would need more changes than better rendering visibility blockers. Realtime lighting performances can be further improved by turning the monster shadows off, turning soft shadows off might improve a little too.


Weapons & Powerups:

The Power Ammo has turned into a double damage powerup. There's a Gameplay Settings menu where it's possible to alter the damage multiplier or even turn off some of the more powerful powerups for extra challenge.

Catnomicons now have proper function, they give Combat, Armor, Treatment and Sporty powerups for the duration of the level. Combat gives a little damage boost, Armor and Treatment regenerate armor and health, Sporty makes player move faster and take less or no falling damage.

Spent kinda lots of time on tweaking the weapons, suppose they're pretty good now, but definitely not going to add more. Rather I'll just polish the current weapons models/textures if needed. Maybe doing a new model for the Railgun, as it's no longer a Sniper Rifle type of weapon, it's become more Shotgun like and uses Shells for the ammo.

The Lightning Ripper alternate fire uses its own ammo and fires a chain lightning bolt. The Machinegun now only has one firemode: full automatic 1200rpm. The Flamethrower is more devastating and has less ammo. The Plasmagun alternate fire no longer homes automatically into enemies, need to guide it manually.


Extensions & Adjustments:

There are now 3000 monsters on Hard and 50 secrets in Episode 1. Good luck surviving all the monsters and finding all the secrets. If Hard seems easy, there's also Extreme, which makes the monsters a bit more aggressive and there's lots more of them (the video above was Level 09 on Extreme). For new players Medium or Easy can be a good choice.

New area in Level 04
Level 04: Toxic Tunnels got an extension to the end and more toxic slime.

New area in Level 08
Level 08: Blood Processing got more blood, there's a large pool of blood ahead where player needs to swim for a bit.

Some adjustments in Secret 99
Secret 99: Hexed got some adjustments too. The quicksand got replaced with water, which makes this area more attractive looking and plays more fun.

There are new sounds for Fiends, Demon Spawn and Flying Maggots. The ingame messages can be translated, currently there's: English, Finnish and R'lyehian translations. The crosshair can now change color depending on target health.

Armor got simplified to just 3 types. Player can no longer jump over enemies if both are on same level ground, however player can jump/climb over a little higher walls than before. Now player can get surrounded by the enemies which can be dangerous.

More detailed changelog can be viewed here: Store.steampowered.com

If you don't have Hell Denizen yet and want to try the Early Access, you can get it here:

Hell Denizen: Early Access Released on Steam!

Hell Denizen: Early Access Released on Steam!

News

Are you ready to blast through the first episode? There are 10 levels and 2 secret levels filled with action and secrets.

Hell Denizen: Wishlistable on Steam

Hell Denizen: Wishlistable on Steam

News

Go ahead, make my day and wishlist Hell Denizen now on Steam!

Hell Denizen: New Trailers

Hell Denizen: New Trailers

News

Two new trailers, singleplayer and 2 player splitscreen.

Hell Denizen: Pit of Decay

Hell Denizen: Pit of Decay

News

Video and pictures from a new bloody looking level in progress with new monsters in it.

Comments
Marandal
Marandal

i was browsing steam games and saw this and thought "i know this guy!!!". Pretty epic to find your game on steam!!!

I remember waiting years to see if Blaze would ever release. Glad to see you still alive in the game dev scene.

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TwinBeast Creator
TwinBeast

Maybe I continue Blaze, CyberShade or TigerCake after Hell Denizen is complete. Though using some stuff from my older projects in this.

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TwinBeast Creator
TwinBeast

Changed the story a little...

Reply Good karma+1 vote
TwinBeast Creator
TwinBeast

It was great to notice Hell Denizen got into the Top 100 in the Indie of the Year 2022 competition, thanks to everyone who voted :D

Reply Good karma+1 vote
DangerSideburns
DangerSideburns

This looks rad. Keep it up <3

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TheDebonairNomad
TheDebonairNomad

Really impressive work, can't wait to see it finished.

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kawamikaze
kawamikaze

Looks dope !

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Metalfredo
Metalfredo

:0 ohhhh yees good my friend

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ethan371
ethan371

Looks great. Keep up the good work!

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