The Quake engine is the game engine that was written to power 1996's Quake, written by id Software. It featured true 3D realtime rendering and is now licensed under the GPL. After release it immediately forked, as did the level design. Much of the engine remained in Quake II and Quake III Arena. The Quake engine, like the Doom engine, used Binary space partitioning (BSP). The Quake engine also used Gouraud shading for moving objects, and a static lightmap for nonmoving objects.
Concidering countless spin-offs, iterations, re-writes, branches, and most importantly the fact that it aged so damn well, one can easy say that Quake Engine is for game engines exactly that, what Unix is for operating systems. Or something like that. I'm definitely onto something here... :)
wtf? this engine is EPIC!!!!!!!!!!!!! **** YHEA.
One of the best looking gaming experiences of all time. Excelling particularly in the dark and grey palettes. However, the max score
is denied, due to the bad need of colored and dynamic lights. These became possible, eventually. But
at the time of the initial release - console ports of the Q1 engine games would outclass their PC ancestors.
This graphics are very good than the PS4 and XBOX One!
Best and most influential engine Ever...
Till this day, Source still have quake code under the hood.
i've played Hexen 2 on the Quake-Engine. it's so ******* AWESOME!
You need to try it at least once,and if you don't like it,i don't give a ****!
Anyway,the engine is cool and i'm writing ***** because i need 150 characters.
useful for psp
Quake is awesome engine to start of long road of indie/mod develoopping. Loong life for quake
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