The Quake engine is the game engine that was written to power 1996's Quake, written by id Software. It featured true 3D realtime rendering and is now licensed under the GPL.
After release it immediately forked, as did the level design. Much of the engine remained in Quake II and Quake III Arena. The Quake engine, like the Doom engine, used Binary space partitioning (BSP). The Quake engine also used Gouraud shading for moving objects, and a static lightmap for nonmoving objects.
WRATH: Aeon of Ruin, the dark fantasy-horror FPS powered by the original Quake engine from publishers 3D Realms and 1C Entertainment and developer KillPixel Games, launches one final major Early Access update today ahead of a Summer 2021 v1.0 release on PC, Nintendo Switch™, PlayStation®4, and Xbox One. WRATH’s first hub world concludes with an all-new level, The Hollow, a forest choked with ancient trees and forgotten ruins. Delve into the heart of the long-corrupted woods and discover the new Trinket of Deflection, an Artifact that summons an arcane shield. Activate the Trinket of Deflection in emergencies to ward off enemy projectiles or go on the offensive and unleash bullets, bones, and blood. But beware the Lurker, a new aquatic abomination waiting in the depths.
While a year in quarantine presented challenges, KillPixel was able to deliver promised Early Access updates. However, WRATH now launches in Summer 2021 without further content drops. This final stretch ensures the full game will launch on PC and consoles with three hub worlds, each as expansive as the first and packed with gothic horrors and deadly weapons to slay them. The exact release date will be announced later this year.
“While delays are never ideal, we wanted to release one awesome final update before going heads down to knock this out of the park,” said Frederik Schreiber, Vice President of 3D Realms and Producer on WRATH. “Summer may seem far away, but we are working diligently to make WRATH the best game it can be.”
Beloved by players (91% Very Positive according to Steam user reviews), media, and content creators, WRATH: Aeon of Ruin is available for PC via Steam Early Access for $24.99 / €20,99 / £19,99. The full game launches on PC, Nintendo Switch™, PlayStation®4, and Xbox One Summer 2021.
For more information, please explore the official websites for WRATH, KillPixel Games, 3D Realms and 1C Entertainment or follow the game on Twitter, Facebook, and Discord.
Boys, grab your double barrel, it's time to get back to it...
No more waiting around! First Content Update for WRATH is here!
WRATH: Aeon of Ruin, the dark fantasy horror FPS powered by the original Quake engine from publishers 3D Realms and 1C Entertainment and developer KillPixel...
Misc. information concerning the PS Vita build, including goals, current progress, and gameplay.
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>you can only make standalone games with this when owning "Quake" by id Software.
Not true. The "Quake Engine" source has been released under the GPL.
What this really meant to say was if you make a quake one mod that references or uses quake one media (textures, compiled maps, models or sounds) the recipient must own quake one. In other words, you are not licensed to re-distribute iD software proprietary media with your releases.
You could easily make a stand-alone (GPL, free, or even commercial) game as long as you re-release the modified engine code under the GPL, *AND* make (or license) all your own models, maps, sounds and textures.
The restriction would be that you could not use any quake one: textures, compiled maps, models or sounds.
The quake one map sources have also been released, but I'm not sure under what license.
For reference see: Open Quartz - Sourceforge.net
This is a complete GPL release that you could use to build a GPL game with no restrictions on licensed content.
thx really helped
What you need this to play NZP or what????
plz help
No.
Note to all: THe Quake Engine was just the Doom Engine (also used in the two earlier games, Wolfenstien and Catacomb (which came first), but with 3D Models and Mouse Look, two things that the Doom Engine did not have.
Wolf 3d used a texture mapping engine
Doom used Id tech 1 which is capable of sectors but not room over room
Quake uses another engine which is capable of room over room technology and a bunch of other stuff like 3D floors (slopes and wedges)
Thank you
The Quake engine is NOT Doom engine with a few new features, Everything in Quake engine is new (relative to Doom). It is possible that a few lines are straight from Doom Engine. Also, Wolfenstien 3D and Catacomb 3D are not on Doom engine, their engine functionality is much lower, all the lighting had to be the same, all rooms were square, and, in the case of Catacomb 3D I believe it did not have a 256-color palette. Adding mouselook to Doom would cause strange texture mapping on most objects, and adding 3D models to the Doom renderer would be very hard, and, in most cases, wouldn't look as good as Quake.
First of all, you can only make standalone games with this when owning "Quake" by id Software.
The SourceCode can be find here: Gamers.org
The sourcecode is the engine, the executable file (.exe).
The gamecode is written in the language "QuakeC", a selfmade language by id Software which is C like. Quaketastic.com
If you are new to Quake modding, visit this site: Inside3d.com
Quake-C source code:
Includes painkeep support: Moddb.com (.qc found in "source code" directory)
Includes hipnotic support: Moddb.com
Notes:
All qc compiler errors are fixed in these sets. They are ready for modding.
Painkeep 2.2 includes visible weapons support for the standard quake 1 weapons and painkeep items, frikbots and pk*bots. You will need painkeep 2.0 for all the models: Moddb.com (follow instructions included to install this mod) If you are going to base a mod on painkeep 2.0, you pretty much have to get the full install.
If you use the hipnotic Quake-C and dont have the mission pack "Scourge of Armagon" - Amazon.com - installed, you will not be able to use any hipnotic item. You wont have the models.
For help with Quake-C coding try this resource: .qc - Moddb.com
Feel free to post questions on the comment board or in the forum: hard_code() Moddb.com