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The Quake engine is the game engine that was written to power 1996's Quake, written by id Software. It featured true 3D realtime rendering and is now licensed under the GPL.

After release it immediately forked, as did the level design. Much of the engine remained in Quake II and Quake III Arena. The Quake engine, like the Doom engine, used Binary space partitioning (BSP). The Quake engine also used Gouraud shading for moving objects, and a static lightmap for nonmoving objects.

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In anticipation to possibly getting a full time job and not having as much time as earlier, thought I'll need to change the artstyle simpler to be able to continue. Didn't get the job, but I'm still being pressured into getting a job, so I should continue with this sort of artstyle anyway. And as an afterthought, maybe I should have started the project with this style, as I also like the simple style.

Bloody Gantlet:

This has become more splatter type cartoony horror now. The level could have some more details and other stuff later. Used standard lightmap lighting, so the blood stains and scorch marks are displayed. Framerate would be fine with realtime lighting and this many monsters around, just the stains don't seem to be working then.

New Weapon Designs:

SMG

Shooting a group of zombies with the SMG. Starting the game with this. Wondering if player should find another?

Shotgun

The Shotgun became a double barreled pump action shotgun. Shells ejected after every 2 shots.

Minigun

The Minigun has a firerate up to 1500rpm. Can make a bloody mess quickly.

Grenade Launcher

The Grenade Launcher can be charged to fire longer distance or tap fired to spam lots of grenades quickly. The earlier throwable bombs are most likely to be removed.

Rocket Launcher

Firing the Rocket Launcher. Wondering if the rockets should be laser guided or do that with some other weapon?

Plasma Gun

Something blue: the Plasma Gun. The plasma balls have small size radius damage (no self damage).

Earlier weapon set kinda lacked colors, everything was orange, except the vampire dagger had some purple. The new weapon set is going to have more colors. The weapons "missing" are Melee/Grapple, Flamethrower, Sniper/Railgun and some Super weapon. Obviously the flamethrower is going to have orange effects, so the melee, railgun and super weapons should have some green and purple/violet effects. All weapons are probably going to have their own ammo types, as it's faster to get models done with this style.

Hell Denizen: Vengeful Entry

Hell Denizen: Vengeful Entry

Hell Denizen 2 comments

A video from a level called Vengeful Entry, which could be the first level of the game.

The 2.73 Year Gap Mega Update Article

The 2.73 Year Gap Mega Update Article

Nazi Zombies Portable 10 comments

You really cannot blame me, keeping moddb in touch can really be a pain. lets catch u all up xoxo.

Hell Denizen Weapons

Hell Denizen Weapons

Hell Denizen

Demonstration video of some of the weapons in a small open level called Oil and Brimstone.

Hell Denizen Revealed

Hell Denizen Revealed

Hell Denizen

The game has been in development for several months, now it finally has a name. Here she comes, miss Hell Denizen.

Add game Games
Hell Denizen

Hell Denizen

First Person Shooter

First person action fantasy horror with retro graphics. You're a demoness in Hell in a conquest for power over your rivals. The game runs on FTE engine.

Solitude

Solitude

First Person Shooter

Solitude (Working Title) is a PSP and PC game using a heavily modified Quake engine, expanding upon the story of Halo: Combat Evolved. Expect a great...

WRATH: Aeon of Ruin

WRATH: Aeon of Ruin

First Person Shooter

You are Outlander. Once adrift upon the Ageless Sea, you now find yourself on the shores of a dying world. From the consuming darkness emerges a figure...

Nazi Zombies Portable

Nazi Zombies Portable

First Person Shooter

"Nazi Zombies Portable" recreates "Nazi Zombies" game mode on the PSP.

Purge

Purge

First Person Shooter

Purge is an updated version of the same developer's Future vs. Fantasy mod for Quake, first released in 1996. It had a game mode named "Purge" and involved...

TigerCake

TigerCake

First Person Shooter

TigerCake is going to be some form of abstract styled first person shooter. May include some humor, so things aren't too serious.

No Bugs Allowed

No Bugs Allowed

First Person Shooter

Run around in the grim metal corridors, blast aliens and upgrade your equipment, survive.

Blaze

Blaze

First Person Shooter

Blaze is a retro/minimalistic styled sci-fi first person flight/shooter action game. The game can be played almost single handedly with just mouse. It's...

Mobster Massacre

Mobster Massacre

Arcade

A Ludum Dare #31 Entry, you've found yourself surrounded by the local mobsters in the dark and dangerous downtown district. They want you dead. Fortunately...

BIOQUAKE

BIOQUAKE

First Person Shooter

BIOQUAKE is a quake mod that brings bioshock to the linux pc and the gcw zero.

Comments  (0 - 10 of 29)
numbersix
numbersix

>you can only make standalone games with this when owning "Quake" by id Software.

Not true. The "Quake Engine" source has been released under the GPL.

What this really meant to say was if you make a quake one mod that references or uses quake one media (textures, compiled maps, models or sounds) the recipient must own quake one. In other words, you are not licensed to re-distribute iD software proprietary media with your releases.

You could easily make a stand-alone (GPL, free, or even commercial) game as long as you re-release the modified engine code under the GPL, *AND* make (or license) all your own models, maps, sounds and textures.

The restriction would be that you could not use any quake one: textures, compiled maps, models or sounds.

The quake one map sources have also been released, but I'm not sure under what license.

For reference see: Open Quartz - Sourceforge.net

This is a complete GPL release that you could use to build a GPL game with no restrictions on licensed content.

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bett-url-you-will-ev
bett-url-you-will-ev

thx really helped

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ManuelxMendoza
ManuelxMendoza

What you need this to play NZP or what????
plz help

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Maxen1416
Maxen1416

No.

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AmaroqDricaldari
AmaroqDricaldari

Note to all: THe Quake Engine was just the Doom Engine (also used in the two earlier games, Wolfenstien and Catacomb (which came first), but with 3D Models and Mouse Look, two things that the Doom Engine did not have.

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MitchZer0
MitchZer0

Wolf 3d used a texture mapping engine

Doom used Id tech 1 which is capable of sectors but not room over room

Quake uses another engine which is capable of room over room technology and a bunch of other stuff like 3D floors (slopes and wedges)

Thank you

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Sharlowidalot
Sharlowidalot

The Quake engine is NOT Doom engine with a few new features, Everything in Quake engine is new (relative to Doom). It is possible that a few lines are straight from Doom Engine. Also, Wolfenstien 3D and Catacomb 3D are not on Doom engine, their engine functionality is much lower, all the lighting had to be the same, all rooms were square, and, in the case of Catacomb 3D I believe it did not have a 256-color palette. Adding mouselook to Doom would cause strange texture mapping on most objects, and adding 3D models to the Doom renderer would be very hard, and, in most cases, wouldn't look as good as Quake.

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RangerC
RangerC

First of all, you can only make standalone games with this when owning "Quake" by id Software.

The SourceCode can be find here: Gamers.org
The sourcecode is the engine, the executable file (.exe).

The gamecode is written in the language "QuakeC", a selfmade language by id Software which is C like. Quaketastic.com

If you are new to Quake modding, visit this site: Inside3d.com

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numbersix
numbersix

Quake-C source code:
Includes painkeep support: Moddb.com (.qc found in "source code" directory)
Includes hipnotic support: Moddb.com

Notes:
All qc compiler errors are fixed in these sets. They are ready for modding.

Painkeep 2.2 includes visible weapons support for the standard quake 1 weapons and painkeep items, frikbots and pk*bots. You will need painkeep 2.0 for all the models: Moddb.com (follow instructions included to install this mod) If you are going to base a mod on painkeep 2.0, you pretty much have to get the full install.

If you use the hipnotic Quake-C and dont have the mission pack "Scourge of Armagon" - Amazon.com - installed, you will not be able to use any hipnotic item. You wont have the models.

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numbersix
numbersix

For help with Quake-C coding try this resource: .qc - Moddb.com
Feel free to post questions on the comment board or in the forum: hard_code() Moddb.com

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