• Register

The Quake engine is the game engine that was written to power 1996's Quake, written by id Software. It featured true 3D realtime rendering and is now licensed under the GPL.

After release it immediately forked, as did the level design. Much of the engine remained in Quake II and Quake III Arena. The Quake engine, like the Doom engine, used Binary space partitioning (BSP). The Quake engine also used Gouraud shading for moving objects, and a static lightmap for nonmoving objects.

Post article RSS Related Articles

Welcome to another update from the Conscript team!

somethinglikethis

For starters, Marmalandolakes has been turning out some awesome new models, replacing a bunch of our old placeholder content.

Conscript npcs now have their own personalized texture/model, depending on their loadout.

Conscripts FullQuality

To keep in Quake spirit, npcs all have their own head models for when they are gibbed.

head

Marmalandolakes has also made a new medkit model- the synth kit. These are dropped when baton cops are gibbed, as well as found in various locations around levels.

synthkit Camera 1 Albedo 2 Camera 1 Albedo

Zombies have been completely reworked, including a chance for headcrab deatchment on death.
Marmalandolakes did a great job with the new model, its animations are currently placeholder.

zombies FullQuality

Crabless Zombie

headcrab detach

So far we have multiple combine trench cop variants in-game, with the pistol and baton cops being fully animated by Dr.Phone. Alert animations, reloading, throwing manhacks, the works.

Lastly, we have some more cool new animations by Dr.Phone for the OICW, USP, Sniper, Gauss, and Displacer- including reworked functionality for all.

And that's a wrap for this update!

Hell Denizen: Wishlistable on Steam

Hell Denizen: Wishlistable on Steam

Hell Denizen

Go ahead, make my day and wishlist Hell Denizen now on Steam!

Update 30- Conscript Revival

Update 30- Conscript Revival

Conscript 9 comments

Conscript is back, with a content packed update!!!

Hell Denizen: New Trailers

Hell Denizen: New Trailers

Hell Denizen

Two new trailers, singleplayer and 2 player splitscreen.

Hell Denizen: Pit of Decay

Hell Denizen: Pit of Decay

Hell Denizen

Video and pictures from a new bloody looking level in progress with new monsters in it.

Add game Games
Hell Denizen

Hell Denizen

First Person Shooter

Fast paced action first person shooter. Earth has been invaded by demons many years ago. The demon rulers have slaved, tortured and killed everyone who...

Conscript

Conscript

First Person Shooter

Conscript is a Quake mod using the FTE Quake World engine that takes place in an alternate half-life 2 universe, through the eyes of a conscript

WRATH: Aeon of Ruin

WRATH: Aeon of Ruin

First Person Shooter

You are Outlander. Once adrift upon the Ageless Sea, you now find yourself on the shores of a dying world. From the consuming darkness emerges a figure...

Nazi Zombies Portable

Nazi Zombies Portable

First Person Shooter

"Nazi Zombies Portable" recreates "Nazi Zombies" game mode on the PSP.

Solitude

Solitude

First Person Shooter

Solitude (Working Title) is a PSP and PC game using a heavily modified Quake engine, expanding upon the story of Halo: Combat Evolved. Expect a great...

Purge

Purge

First Person Shooter

Purge is an updated version of the same developer's Future vs. Fantasy mod for Quake, first released in 1996. It had a game mode named "Purge" and involved...

TigerCake

TigerCake

First Person Shooter

TigerCake is going to be some form of abstract styled first person shooter. May include some humor, so things aren't too serious.

No Bugs Allowed

No Bugs Allowed

First Person Shooter

Run around in the grim metal corridors, blast aliens and upgrade your equipment, survive.

Blaze

Blaze

First Person Shooter

Blaze is a retro/minimalistic styled sci-fi first person flight/shooter action game. The game can be played almost single handedly with just mouse. It's...

Mobster Massacre

Mobster Massacre

Arcade

A Ludum Dare #31 Entry, you've found yourself surrounded by the local mobsters in the dark and dangerous downtown district. They want you dead. Fortunately...

Comments  (0 - 10 of 29)
numbersix
numbersix

>you can only make standalone games with this when owning "Quake" by id Software.

Not true. The "Quake Engine" source has been released under the GPL.

What this really meant to say was if you make a quake one mod that references or uses quake one media (textures, compiled maps, models or sounds) the recipient must own quake one. In other words, you are not licensed to re-distribute iD software proprietary media with your releases.

You could easily make a stand-alone (GPL, free, or even commercial) game as long as you re-release the modified engine code under the GPL, *AND* make (or license) all your own models, maps, sounds and textures.

The restriction would be that you could not use any quake one: textures, compiled maps, models or sounds.

The quake one map sources have also been released, but I'm not sure under what license.

For reference see: Open Quartz - Sourceforge.net

This is a complete GPL release that you could use to build a GPL game with no restrictions on licensed content.

Reply Good karma Bad karma+9 votes
bett-url-you-will-ev
bett-url-you-will-ev

thx really helped

Reply Good karma Bad karma+1 vote
ManuelxMendoza
ManuelxMendoza

What you need this to play NZP or what????
plz help

Reply Good karma Bad karma0 votes
Maxen1416
Maxen1416

No.

Reply Good karma Bad karma+3 votes
AmaroqDricaldari
AmaroqDricaldari

Note to all: THe Quake Engine was just the Doom Engine (also used in the two earlier games, Wolfenstien and Catacomb (which came first), but with 3D Models and Mouse Look, two things that the Doom Engine did not have.

Reply Good karma Bad karma-3 votes
MitchZer0
MitchZer0

Wolf 3d used a texture mapping engine

Doom used Id tech 1 which is capable of sectors but not room over room

Quake uses another engine which is capable of room over room technology and a bunch of other stuff like 3D floors (slopes and wedges)

Thank you

Reply Good karma Bad karma+2 votes
Sharlowidalot
Sharlowidalot

The Quake engine is NOT Doom engine with a few new features, Everything in Quake engine is new (relative to Doom). It is possible that a few lines are straight from Doom Engine. Also, Wolfenstien 3D and Catacomb 3D are not on Doom engine, their engine functionality is much lower, all the lighting had to be the same, all rooms were square, and, in the case of Catacomb 3D I believe it did not have a 256-color palette. Adding mouselook to Doom would cause strange texture mapping on most objects, and adding 3D models to the Doom renderer would be very hard, and, in most cases, wouldn't look as good as Quake.

Reply Good karma Bad karma+3 votes
RangerC
RangerC

First of all, you can only make standalone games with this when owning "Quake" by id Software.

The SourceCode can be find here: Gamers.org
The sourcecode is the engine, the executable file (.exe).

The gamecode is written in the language "QuakeC", a selfmade language by id Software which is C like. Quaketastic.com

If you are new to Quake modding, visit this site: Inside3d.com

Reply Good karma Bad karma+3 votes
numbersix
numbersix

Quake-C source code:
Includes painkeep support: Moddb.com (.qc found in "source code" directory)
Includes hipnotic support: Moddb.com

Notes:
All qc compiler errors are fixed in these sets. They are ready for modding.

Painkeep 2.2 includes visible weapons support for the standard quake 1 weapons and painkeep items, frikbots and pk*bots. You will need painkeep 2.0 for all the models: Moddb.com (follow instructions included to install this mod) If you are going to base a mod on painkeep 2.0, you pretty much have to get the full install.

If you use the hipnotic Quake-C and dont have the mission pack "Scourge of Armagon" - Amazon.com - installed, you will not be able to use any hipnotic item. You wont have the models.

Reply Good karma Bad karma+2 votes
numbersix
numbersix

For help with Quake-C coding try this resource: .qc - Moddb.com
Feel free to post questions on the comment board or in the forum: hard_code() Moddb.com

Reply Good karma Bad karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Tags