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SmokingWOLF (SilverSecond) is the Developer and Creator of the WOLF RPG Editor, which is a free WYSIWYG(What You See Is What You Get) RPG Maker software. They've had silversecond.net up and running since 12/24/1998, and they have provided WOLF RPG Editor as well as other assets for people in Japan.

WOLF RPG Editor is a game construction tool that can create complex role playing games.
It is often regarded as being aimed at advanced users, so keep this in mind if you intend to use it.


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I would like to thank oddpeak for giving me the inspiration to write this article.
oddpeak

2.24Z Title Image


The original Japanese WOLF RPGエディター was developed and published by SmokingWOLF (SilverSecond).
The English translation is provided by Velella Himmel (vgperson) and edited by Jeffrey Casey (Widderune).
WOLF RPG Editor English is a game construction tool that can create complex role playing games. It is often regarded as being aimed at advanced users, so keep this in mind if you intend to use it.


Sample Game Collage 2.24Z

Here are the Features of
WOLF RPG Editor English 2.24Z

Other Data Collection Included
Other Data Collection

To help everyone create a game, we have included the Other Data Collection!
We have Blank Data With Base System (Sample Game Engine),
so you can create a game with the existing game engine without the Sample Game elements.
We have Completely Blank Data, so you can create a game from a completely blank project.
We have the Graphic Synthesizer for your Character Graphics and Face Graphics creation. You can also use your own character parts with this software.
And as an added bonus, we also have Ver1 EnemyGraphic & MapChip for anyone interested in using original early versions of Enemy Graphics or Map Chips.

Large Databases
Large Databases


You have the User Database, the Variable Database, and the System Database to help you with the creation of your game. With the Databases, you can create characters, skills, magic, monsters, and more. But all of them have their max limits on items you can create.
Max Types: 100
Max Data: 10,000
Max Fields: 100

Use Common Events To Create Complex Games
Common Events


With Common Events, and inputs from the Databases, you will be able to change the game to your liking, from Battles to Menu UIs. Common Events are the backbone of any game.
Every Common Event comes with a set of Arguments, all of which can be created and fine-tuned by you.
You have the ability to control all parts of the game.
Max Limit on Common Events: 10,000

Tileset Editor
Tileset Editor


With the Tileset Editor, you can import as many Map Chips as you want. You can set whether a Map Chip is Passable, Direction-Passable, has a Counter, or even give it a Tag Number. You can also set a combination of properties to each individual Map Chip.
You can also import up to 15 Auto-Tiles. When you use an Auto-Tile on a map, it draws the edges for you as you draw them onto the map. Auto-Tiles in WOLF RPG Editor English are used for coasts, tall grass, trees, walls, roofs, ceilings, and more! Just draw the shape of your section, and let WOLF RPG Editor English do the normally time consuming work of creating the edges.
Max Limit on Tilesets: 10,000

Three Map Layers

Three Map Layers


WOLF RPG Editor English uses three map layers to create and edit elaborate maps!

Event Creation
Event Creation


Townspeople, dungeons, treasure chests, boss battles - all of the things that help develop a game's story can be created through events. You will find a wide array of event commands stored under Command Insert Window, from simple text and graphic displays to variable-wrangling technical tricks. Just select a series of commands and you have created an event. You can even find clever ways of stringing together these commands for more sophisticated events - or sneak in a trap or two.

Auto-Create Map

Auto-Create Map


WOLF RPG Editor English includes an automatic map creation function.
When you are tired of making maps or lacking inspiration for a dungeon, you can use it to automatically generate a random map.

Screen Dimensions And Tile Size

Screen Dimensions And Tile Size


The previous WOLF RPG Editor English's max screen resolution was 800x600 pixels, with the Tile Size fixed on the selected resolution. But now the Screen Dimensions and Tile Size are separate from each other.
WOLF RPG Editor English's max screen resolution is now 1280x720 pixels (16:9). And the separate Tile Sizes are 16x16, 32x32, and 40x40.
Tile Size partly decides the size of the character Hitbox, but not the size of the Character Graphics.

Mouse And Game Controller Support
Mouse And Game Controller Support

Tired of doing all actions via the keyboard?
You can also play your game with a mouse or game controller on computers.
*Xbox 360 Controller compatible. Partial controller support.

Share Your Games

The games you make with WOLF RPG Editor English can be freely distributed, submitted to contests, and sold.
It is completely free, so all its functions are available, including encryption functionality.
With the proper mastery, you can make any kind of game, not just RPGs.

System Requirements

The software is made for Windows only, with no native support for other platforms.
To run on Mac, you can try a general-purpose tool like WineBottler.

OS: Windows 2000, XP, Vista, Windows 7, 8, 8.1, 10~
CPU: 1 GHz CPU or better
RAM: 128 MB RAM or more
Graphics: DirectX 9.0, 11, or greater

Download

This is the last version by Jeffrey Casey (Widderune) and Velella Himmel (vgperson).
Jeffrey Casey (Widderune) has retired from the translation work,
but he will try to answer any questions regarding WOLF RPG Editor English.

WOLF RPG Editor English 2.24Z


It is available to download here on ModDB.
WOLF RPG Editor English 2.24Z - Full Package
WOLF RPG Editor English 2.24Z - Start Package

You can also download it from Widderune's website.
WOLF RPG Editor English | Widderune

Be sure to read "Manual 2.24Z.pdf" for all the new updates of 2.24Z


Contact

If you wish to contact or support Widderune, you can visit his website.


Widderune | Website




WOLF RPG Editor English 2.10D

WOLF RPG Editor English 2.10D

News 5 comments

WOLF RPG Editor English 2.10D is a game construction tool that can create complex role playing games.

WOLF RPG Editor English v2.10B

WOLF RPG Editor English v2.10B

News

“WOLF RPG Editor English v2.10B” is “WOLF RPG Editor” translated into English by vgperson and edited by Widderune. Version 2.10B has updated menus...

Add game Games
Misao

Misao

Adventure

It's been three months since the disappearance of Misao, many assume she's dead. But when unusual events start to appear, it is rumored that she's back...

Mad Father

Mad Father

Adventure

Aya Drevis is living with her father and his assistant in an isolated mansion. She's been lonely since her mother's death. And she knows a terrible secret...

Last Genesis

Last Genesis

Role Playing

Welcome to the continent of Atlia! Even though it had been consumed by war and chaos for centuries, it has now entered a new golden age thanks to the...

Lola's World of Wonders

Lola's World of Wonders

Role Playing

Welcome to my world! Together, we are going to find many special items called "wonders," and we will be able to unlock the most important wonder of them...

The Strange Men Series

The Strange Men Series

Adventure

It is about troubled people who are going through the problems of life and their encounters with the "strange men" who will be their salvation or a nightmare...

Midnight Puppeteer

Midnight Puppeteer

Adventure

Mayo and her teddy bear Masper are driven home one night, when suddenly the car stops. Mayo's father follows a path to find help, but he doesn't return...

Alicemare

Alicemare

Role Playing

Alice mare is a horror-esque adventure game by △○□× (Miwashiba) made in WOLF RPG Editor.~STORY~

Paranoiac

Paranoiac

Adventure

Three years after her aunt's death, Miki Takamura moves into her deceased aunt's house. But after her first night, things have taken a sudden turn...

Mermaid Swamp

Mermaid Swamp

Adventure

Rin Yamazaki and her friends have their car breakdown in the mountains on a trip. A kindly old man offers to let them stay at his home near Mermaid Swamp...

Post comment Comments  (0 - 10 of 465)
Guest
Guest

How do you input costume tiles into wolf rpg editor?

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Widderune Creator
Widderune

Hello everyone,
I am currently updating the WRPGE 2.24Z software, manual and parts of the sample game so it will be more accurate with the translation (though the old translation is still 90% intact) and making it more understandable for anyone new to the WRPGE. So parts of the software interface will have new labels and buttons to help improve the understanding of the different functions and event commands.
This might take me 2-3 months to complete but it will be worth the wait, so please be patient.
I will inform you all when WRPGE 2.24Z ReUploaded becomes available.
I hope you understand.
Good Luck, Take Care and God Bless.

Reply Good karma+1 vote
Guest
Guest

Is it possible to make the characters bigger with extra Sprite animations

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Widderune Creator
Widderune

First, what I am telling you applies to WOLF RPG Editor English 2.24Z.
For bigger characters, you will need to use a bigger Hitbox. For a bigger Hitbox size, you will need to set the Tile Size for 32x32 or 40x40. And you need to set the Default Hitbox to 1x0.5 Tile(Lower Half of a Square) or 1x1 Tile(Whole Square), depending on the size and shape of your character and what you are going for in a game.
And as for additional animation frames, you can set the Character Animation Patterns to 5-Pattern.
For more information, please refer to the Manual 2.24Z.pdf file that comes with the WRPGE.

I hope what I have given helps you.
Good Luck, Take Care, and God Bless.

Reply Good karma+1 vote
rarecoil
rarecoil

is there a better way to run a certain event each time the map changes?
currently, i have a parallel process event that checks the map value into one variable, then waits 1 frame and checks again into a different one, then runs picture updates based on certain variables specific to certain maps.

it sometimes works and sometimes doesnt. i use it to disable and then resume day/night effects (and a few other things)

i hope this makes sense, if you have time to help or give advice i would appreciate it, its ok if not.

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Widderune Creator
Widderune

Hello Rarecoil.
Using a Parallel Process for a Common Event on Day/Night effects is fine. I would only use Wait frames as needed for your effects.
I would set it up with Num 1 [Argument] as a selection for the different effects and use the Create Options (Number) for switching between them.
In the Common Event itself I would set up a Condition Number that uses CSelf0 for the condition, because CSelf0 is what is used in the selection of Num 1 [Argument]. And put whatever effects you want in each of the Condition branches.
Then call the Common Event in any Map Event you are using for Transfer and select the effect you want to have running in the Next Map. If the effect on the Current Map is the same for the Next Map, you should not need to bother calling the Common Event.
Be sure to have a Condition in the Common Event for erasing the effects.
If you do my setup, you will probably notice your effects changing instantaneously which might be too fast for what you want. But it will not show up, if you do the following commands(or something similar) below.

For your Transfer Map Event.

}Prepare Transition(Freezes the screen, so the player won't see anything.)
}Call Common Event Effect(Select the effect you want to use because no one will see yet.)
}Transfer Hero to Next Map with Transition(Even if you have Transition selected, it will not execute the Transition because it has been stopped by Prepare Transition.)
}Execute Transition(Now that all the other commands have been done, the Transition of Transfer is now activated and the player will now see the Next Map with the effect running.)

It's a rough draft, but my instructions work whether for an effect or trying to do a "lantern" like in the Legend of Zelda.
I hope my information helps you.
Good Luck, Take Care, and God Bless.

Reply Good karma+1 vote
gastyred1
gastyred1

Hello Widderune!

I hope this message finds you well. Back on June 10, 2022, you mentioned that you were planning to release a set of common events for WRPGE. I was wondering if there are any updates regarding the release of this pack. I'm in serious need of a solution to play sounds when characters speak, similar to the style seen in Undertale. I've dedicated weeks to testing and trying different approaches, and I even considered switching game engines at one point. Your assistance in finding a solution would be immensely appreciated.

I tried searching for common events on SilverSecond and found one, but when I attempted to translate it using DeepL, it unfortunately didn't yield the results I was hoping for. Nevertheless, I want to express my gratitude to you, Widderune, for your invaluable work in translating the engine. It truly is the engine of my dreams, and I am sincerely thankful for your contributions! thank you

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Widderune Creator
Widderune

Try experimenting with your Text Speed and/or Picture Text Speed from the System Variables for a starting point.
(Sorry I didn't include this with the previous message.)

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Widderune Creator
Widderune

Hello Gasty, sorry for the late reply.
Yes I do have a set of Common Events and other stuff that I plan to release with a reupload of WRPGE 2.24Z, but unfortunately I have been pressed with other matters so I cannot upload anything yet nor present a date for the upload. But I am 'hoping' to do it sometime 'this' year.
And yes, one of the Common Events is for a Balloon Message system that has the sounds playing as the text appears. The original Common Event can be found on the SilverSecond website, you just need to translate it and 'slightly' update it for 2.24Z because it was made for an earlier version of WRPGE.
When I release the Common Events, it will be the last time I reupload the WRPGE 2.24Z. When that's done, I will only be around to answer questions when I can and assist wherever possible(but do not use me for a cheat sheet, because you should learn from experiencing WRPGE in order to expand and be creative with what it provides).
But I do thank you for acknowledging my work, it is greatly appreciated.
I hope you understand.
Good Luck, Take Care, and God Bless.

Reply Good karma+1 vote
Widderune Creator
Widderune

I don't know if this is the proper translation, but here is a game called "Byakko-Gammon" made with a later version of WRPGE(I believe it is Version 3).
It is not like the other WRPGE games that you usually see and it goes to show how advanced WRPGE can be when you try going beyond the normal standards of RPG Maker software.
Youtube.com
I played this game a little; I thought it was well made and very fun.
I just don't understand why the person isn't using their jump in the video. You can roll to cool down your weapons and dodge fireballs, but you can jump over fireballs as well and just work at your enemies with your range weapon until it needs to cool. Then while the range weapon is cooling, switch to a melee weapon and whack at the enemy a few times.
I just wanted to share the video and I hope you are all enjoying using the WOLF RPG Editor.
Good Luck, Take Care and God Bless.

Reply Good karma+1 vote
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