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SmokingWOLF (SilverSecond) is the Developer and Creator of the WOLF RPG Editor, which is a free WYSIWYG(What You See Is What You Get) RPG Maker software. They've had silversecond.net up and running since 12/24/1998, and they have provided WOLF RPG Editor as well as other assets for people in Japan.

WOLF RPG Editor is a game construction tool that can create complex role playing games.
It is often regarded as being aimed at advanced users, so keep this in mind if you intend to use it.


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I would like to thank oddpeak for giving me the inspiration to write this article.
oddpeak

2.24Z Title Image


The original Japanese WOLF RPGエディター was developed and published by SmokingWOLF (SilverSecond).
The English translation is provided by Velella Himmel (vgperson) and edited by Jeffrey Casey (Widderune).
WOLF RPG Editor English is a game construction tool that can create complex role playing games. It is often regarded as being aimed at advanced users, so keep this in mind if you intend to use it.


Sample Game Collage 2.24Z

Here are the Features of
WOLF RPG Editor English 2.24Z

Other Data Collection Included
Other Data Collection

To help everyone create a game, we have included the Other Data Collection!
We have Blank Data With Base System (Sample Game Engine),
so you can create a game with the existing game engine without the Sample Game elements.
We have Completely Blank Data, so you can create a game from a completely blank project.
We have the Graphic Synthesizer for your Character Graphics and Face Graphics creation. You can also use your own character parts with this software.
And as an added bonus, we also have Ver1 EnemyGraphic & MapChip for anyone interested in using original early versions of Enemy Graphics or Map Chips.

Large Databases
Large Databases


You have the User Database, the Variable Database, and the System Database to help you with the creation of your game. With the Databases, you can create characters, skills, magic, monsters, and more. But all of them have their max limits on items you can create.
Max Types: 100
Max Data: 10,000
Max Fields: 100

Use Common Events To Create Complex Games
Common Events


With Common Events, and inputs from the Databases, you will be able to change the game to your liking, from Battles to Menu UIs. Common Events are the backbone of any game.
Every Common Event comes with a set of Arguments, all of which can be created and fine-tuned by you.
You have the ability to control all parts of the game.
Max Limit on Common Events: 10,000

Tileset Editor
Tileset Editor


With the Tileset Editor, you can import as many Map Chips as you want. You can set whether a Map Chip is Passable, Direction-Passable, has a Counter, or even give it a Tag Number. You can also set a combination of properties to each individual Map Chip.
You can also import up to 15 Auto-Tiles. When you use an Auto-Tile on a map, it draws the edges for you as you draw them onto the map. Auto-Tiles in WOLF RPG Editor English are used for coasts, tall grass, trees, walls, roofs, ceilings, and more! Just draw the shape of your section, and let WOLF RPG Editor English do the normally time consuming work of creating the edges.
Max Limit on Tilesets: 10,000

Three Map Layers

Three Map Layers


WOLF RPG Editor English uses three map layers to create and edit elaborate maps!

Event Creation
Event Creation


Townspeople, dungeons, treasure chests, boss battles - all of the things that help develop a game's story can be created through events. You will find a wide array of event commands stored under Command Insert Window, from simple text and graphic displays to variable-wrangling technical tricks. Just select a series of commands and you have created an event. You can even find clever ways of stringing together these commands for more sophisticated events - or sneak in a trap or two.

Auto-Create Map

Auto-Create Map


WOLF RPG Editor English includes an automatic map creation function.
When you are tired of making maps or lacking inspiration for a dungeon, you can use it to automatically generate a random map.

Screen Dimensions And Tile Size

Screen Dimensions And Tile Size


The previous WOLF RPG Editor English's max screen resolution was 800x600 pixels, with the Tile Size fixed on the selected resolution. But now the Screen Dimensions and Tile Size are separate from each other.
WOLF RPG Editor English's max screen resolution is now 1280x720 pixels (16:9). And the separate Tile Sizes are 16x16, 32x32, and 40x40.
Tile Size partly decides the size of the character Hitbox, but not the size of the Character Graphics.

Mouse And Game Controller Support
Mouse And Game Controller Support

Tired of doing all actions via the keyboard?
You can also play your game with a mouse or game controller on computers.
*Xbox 360 Controller compatible. Partial controller support.

Share Your Games

The games you make with WOLF RPG Editor English can be freely distributed, submitted to contests, and sold.
It is completely free, so all its functions are available, including encryption functionality.
With the proper mastery, you can make any kind of game, not just RPGs.

System Requirements

The software is made for Windows only, with no native support for other platforms.
To run on Mac, you can try a general-purpose tool like WineBottler.

OS: Windows 2000, XP, Vista, Windows 7, 8, 8.1, 10~
CPU: 1 GHz CPU or better
RAM: 128 MB RAM or more
Graphics: DirectX 9.0, 11, or greater

Download

This is the last version by Jeffrey Casey (Widderune) and Velella Himmel (vgperson).
Jeffrey Casey (Widderune) has retired from the translation work,
but he will try to answer any questions regarding WOLF RPG Editor English.

WOLF RPG Editor English 2.24Z


It is available to download here on ModDB.
WOLF RPG Editor English 2.24Z - Full Package
WOLF RPG Editor English 2.24Z - Start Package

You can also download it from Widderune's website.
WOLF RPG Editor English | Widderune

Be sure to read "Manual 2.24Z.pdf" for all the new updates of 2.24Z


Contact

If you wish to contact or support Widderune, you can visit his website.


Widderune | Website




WOLF RPG Editor English 2.10D

WOLF RPG Editor English 2.10D

News 5 comments

WOLF RPG Editor English 2.10D is a game construction tool that can create complex role playing games.

WOLF RPG Editor English v2.10B

WOLF RPG Editor English v2.10B

News

“WOLF RPG Editor English v2.10B” is “WOLF RPG Editor” translated into English by vgperson and edited by Widderune. Version 2.10B has updated menus...

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Comments  (0 - 10 of 347)
87w
87w

Question 1:
Anyone know how to make ‘in battle’ event? As in, making a specific event happen after a certain condition fulfilled.

Example:
1. when boss monster HP down to half, the boss will say some dialogues.
2. Boss monster changed battle sprite changed after hp down to half.
3. Boss monster changed weakness and skill set if player do specific action.
4. Battle background picture changed if player use specific item.

Just to make it clear, this question refer to ‘specific’ battle instead of general battle system, so hopefully the modification won’t mess up the general battle setting.

Question 2:
How to modify general battle system?

Example:
1. I want the boss monster’s sprite looks bigger in battle screen.
2. Moving protagonist’s party HP/MP bar to the side instead of the bottom of the screen.

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Widderune Creator
Widderune

Like I said earlier, I will not provide a cheat sheet (you need to learn how to create your game). But I will give you *hints*.
For Question 1: Anyone know how to make ‘in battle’ event?
You should look at how the Battle System is used in the Sample Game. Inspect the different elements of the Sample Game Engine and see where all the bits of information of the enemies come from. Make your own adjustments in those areas as needed. And of course, you can make your own Common Events that can interact with or replace Common Events of the Battle System.
For Question 2: How to modify general battle system?
Since your examples suggest visual elements, here are my hints.
For making a monster's battle image bigger (unless there is a setting), you will have to make the image bigger with software outside of the Editor.
As for changing the appearance for protagonist’s party HP/MP bar to the side instead of the bottom of the screen, the developer has made it easy for these elements to find. Everything that has to do with the construction of the game visuals, all of the Common Events involved are usually highlighted in YELLOW and/or have the word DRAW in their name. Just make small adjustments and see how everything appears in the game.
If you stick to it and experiment, you can find some new tricks and see how you can improve on your game creation.
I hope the information I have given you helps.

Reply Good karma+1 vote
87w
87w

Thanks for answering it!

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87w
87w

1. Hi, I would like to ask if it’s possible to change the position and size of the
- image in the textbox? It’s defaultly put on the right. I prefer to put it on the left side of the screen.
- textbox itself? I might want to make it bigger or smaller.

2. Modifiying hitbox. Only the middle bottom square has hitbox, is it possible to expand it depends on the size of the object?
I know about range extension, what I mean is, I want to make my bigger objects not slip through.
My objects is not part of the map. It’s functioning more like a character, I do that purposely so it’s possible to animate the object.

3. Changing the name of the map. I couldn’t change it. It’s really inconvenient especially if I named the map wrong. ._.

4. Copying a map. When I modified the copied map, the original also modified. That’s not my intention. ._.
It was supposed to be a different map with similar layout.

5. Is if possible to categorise maps in groups? Example: ‘living room’ contains 10 variations of different ‘living room’ maps

6. Sometimes color just changed. I tested my game and I find some darker colors suddenly get lighter after I let the game run for sometime. I tried to screenshot it, but the resulting image has the correct color like nothing wrong happened. Sometimes the color fixed itself as the time passes, but sometimes not. So I think the game itself has problem with color display. How to fix that?


Sorry if I’m asking too much, I’m still learning and was really stuck.

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Widderune Creator
Widderune

1. Adjusting textbox
In the "Extras" folder of the WRPGE, you will find a PDF file called
"Change Position of Messages & Face Images".
So if you are using the Base System (Sample Game Engine), this will give you rough instructions on how to adjust the Message system.

2. Modifying hitbox
I do not know how this can be accomplished.
You can try looking up RPG Maker tutorials to see if you can get an idea or inspiration on how it is done. But there are no promises that you will find the solution.

3. Changing the name of the map.
For renaming maps, go to the System Database and click on "Map Settings".
Click on the map you want to rename from the "Data" list, and put in the new name in the "ID" entry above.

4. Copying a map.
It should have copied the map and placed it as a child.
And if it is a matter of making sure the maps are not interconnected with each other, simply rename your copied maps.

5. Is it possible to categorize maps in groups?
If you have a main map that you want smaller maps connected to (like different rooms in a house), then yes you can do it.
Right-click a map from the "Map Select" window.
You will see four commands:
"Move to Parent Level"
"Move to Child Level"
"Move Up"
"Move Down"
Use these commands to organize the order and grouping of your maps.

6. Sometimes color just changed.
If you are using the "Picture" Event Command with the "Color" section, for some reason the developer went with values 0~200 for colors instead of the standard 0~255. So yes, the result colors will tend to be different. But there is a work around.
Use "Picture" with "Picture Show" selected for your image. Put in your preferred "Picture No."(Picture Number).
Use "Effect", select "Picture", put in your Picture Number, select "Color Correct", and put in the values of the color you want using values from 0~255. And that should change the color of your image to the desired color.
If this is not what you mean, you will need to look closely at the commands you are using for your game.

I recommend reading the "Manual 2.24Z" PDF file. The manual is very informative and holds some hidden tricks that can be used for areas in the Editor. I suggest reading the whole manual. It has picture examples as well as text.

I hope what I have given helps you.
But do not expect a cheat sheet from me, you have to learn how to create games on your own.

Reply Good karma+2 votes
87w
87w

Thanks so much for answering my many question!

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Guest
Guest

1. Hi, I would like to ask if it’s possible to change the position and size of the
- image in the textbox? It’s defaultly put on the right. I prefer to put it on the left side of the screen.
- textbox itself? I might want to make it bigger or smaller.

Reply Good karma Bad karma0 votes
Widderune Creator
Widderune

In the "Extras" folder of the WRPGE, you will find a PDF file called
"Change Position of Messages & Face Images".
So if you are using the Base System (Sample Game Engine), this will give you rough instructions on how to adjust the Message system.
I hope it helps.

Reply Good karma+1 vote
Guest
Guest

wolf

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Guest
Guest

Hello, could someone tell me if it is possible to integrate the game database with an external application

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Widderune Creator
Widderune

Could you please explain this "integration" that you are talking about?
Because if you mean having the WOLF RPG Editor open another program in itself, I would probably say no. I have really yet to hear of someone doing this.
But if I am mistaken, please explain.

Reply Good karma+1 vote
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