Previously called the "QUAKE 3 Engine" and one of the most successful licensed engines in history, id Tech 3 was the engine used to create games such as Quake II Arena, Return to Castle Wolfenstein and Soldier of Fortune II: Double Helix. id Tech 3 introduced shaders, curved surfaces, 32-bit color, special effects, bleeding-edge networking and super-smooth speedy hardware rendering.
As the year comes to a close, you may be wondering where The Wastes 1.3 is and well, much like it was in March, we currently still do not have an estimate for when The Wastes 1.3 will be released to the masses.
But not to fret, we are still actively working on the project and we're going to start actively updating with new media and information up until the release of The Wastes 1.3!
The Wastes is currently in the midst of a code refactor, with many major parts rewritten to take advantage of net play optimizations such as full client-side weapon prediction. It will also carry over a lot of the technology we've been working on and sharing as part of the Nuclide project. In the future, the whole game-logic will be bundled as part of that SDK. Any improvements made there will benefit The Wastes in the long run and updates will be released more frequently as result.
But despite all of that, we still have new maps that will be entering the wasteland...
An old abandoned mining town, lost to time due to its own natural resources.
Being showcased on our social media back in March, we have never actually talked about Silo.
Silo is based upon the classic map originally by Edward 'Aufo' Fuller, but is drastically different. The layout has been streamlined for better gameplay having the Silo be the center piece for the layout. All the points of interest are still there, but finding targets to shoot around this large facility is now easier than ever. The map layout winds around the center-piece of the map, the large missile silo.
Remember... Everything above is subject to change.
You can reach us at:
The Wastes' IRC:
Server: irc.frag-net.com:6667
Channel: #wastes
Steam Discussions
We want to thank everyone who's supported us in the past and all the people patiently waiting for 1.3!
This year has been rough for everybody, please stay safe and take care of each other.
We hope to see you soon on the wasteland, but until then...
Keep on fragging!
~ Vera Visions & Cobalt-57
It's time. The Wastes is officially back. Plus some new screenshots. Who doesn't like seeing those?
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There was also console only games which used ID Tech 3 such as James Bond games like Everything or Nothing and Agent Under Fire, and I think maybe also From Russia With Love since it seemed very similar to EON.
How I wish they were ported to PC to keep them alive, could probably get the map editors to work with them too, custom Co-Op maps for EON would be awesome since that game already has a Co-Op mode.
I am very happy to see that Jackhammer is still going :D
Keep up the great work :)
One of the GREATEST engines ever composed...!
Ummmmm Quake II Arena? Isn't it Quake III Arena?
Can you download this game engine ?
Yes, as long as you have QUAKE 3, Quake II Arena, Return to Castle Wolfenstein and Soldier of Fortune II: Double Helix.
I'm not sure if they have released the source code without having to buy one of those games. I'm not sure.
Great, I can make Free to Play game
WHERE IS McGee Alice ???
"...id Tech 3 was the engine used to create games such as Quake II Arena..."
We have a TYPO here! :D
But i'd love to see Quake II Arena though ;)
GladiatorBot for Quake2's a pretty accurate approximation considering they're directly related