DragonJam studios is an indie videogame development studio located in Madrid. Currently working on their first videogame Formula Wincars
After three years under development and several beta tests, we’re thrilled to announce that Wincars Racer is now available on Steam Early Access!
It’s been quite a while since last time we released a new build. If you happen to follow us on twitter you’ll surely know that we haven’t stopped...
After reading so many articles about other games past greenlight campaigns while I was preparing ours, I though it was fair to analyze the succesful...
We’ve just released a new Wincars Racer Beta build with several improvements and fixed bugs. It also brings new features to the game, such as a new...
At last, after almost two years of development and updates on IndieDB...Wincars Race Beta is available now to download and play!
After four intense days at Madrid Games Week, we finally gathered enough strengths to write a few lines and share with you this great news: Wincars Racer...
How to make the best out of your game’s assets creating a great variety of skins. Through a five step scheme, you will know more about this mode to...
Lots of new stuff to show you & new gameplay screenshots!
Wincars Racer introduces four car series: Formula Auto, Off Road, Gran Turismo and Sport Class. All of them with completely different behaviors allowing...
From our experience developing Wincars Racer, we've summed up the 5 most useful tips to share with fellow game devs....
A new car joins the Wincars Racer garage: FV22: Steampunk. A race car meant for Steamboy, Wild Wild West, G.H. Wells or Julio Verne fans.Loaded with a...
What’s the everyday life of a videogame Studio like? After the first chapter of the Dragon Jam Confidential series, here comes the second one with interviews...
One of the greatest dreams of many Mario Kart lovers is close to become a reality…..or a nightmare. At last, you’ll be able to play some kinda Mario...
A close look and a full insight into each and every member of our team, from artists to programmers!
It’s been a tough month full of intense work, but it also brought highly gratifying results. In this update we will show you some screenshots which...
Includes valuable know-how on how to develop a game and its music in parallel.
A comprehensive guide to start making games focused on those first steps. Divided into three different stages (Preproduction, Development and Postproduction...
A new chapter of our step-by-step, how-to-do-it series! This time we face graphic design!
We discuss the importance of placing the camera properly in a video game. Besides, we reveal some of our tricks in a step-by-step explanation of each...
Have you ever wondered how your rivals was chosen when playing an online multiplayer game? What's the criteria followed?
An illustrated step-by-step explanation of how we modelled the cathedral.
Hello everybody! Today we have a small technical post for you. If you haven't read the title yet, we are going to talk about shaders and materials. What...
In Formula Wincars, you can expand your collection of drivers and cars, customize them, and acquire all kind of products with the money you earn playing...
The hugest videogame event held in Spain took place last weekend and I had to cover it! Plus, a selection of the best indie games showcased at the fair!!
Before you continue reading, let me give you some piece of advice. This post contains high levels of freaking programming stuff, I take no responsability...
I ain't no God, I am just a simple Concept Artist, but I do create worlds! Formula Wincars is an arcade racer, but we also want you to enjoy the circuits...
Hi everyone! For sure those of you developers and curious people in general reading us have wondered more than once how to design a circuit. The point...
Today I´m going to explain to you some little tricks in order to do your scene more attractive. People tend to model the props in two ways: The first...
In Formula Wincars, not only will there be a lot of hidden shortcuts in every circuit, but there will also be alternative paths in your way to reach the...
Hello everyone! Lately, we've focused on posts regarding technical aspects of the game (programming, designing, modeling...) keeping you all updated on...
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