For all Unity developers and developers-to-be, both beginners and professionals!
Different cubes have different mechanics. Here we will discuss the purpose of each of these.
The idea of this post is to guarantee that your points come, because you will be needing them for the rest of your life if you wish to continue following...
This is a list of 6 mental motivators for human brains, created with the objective of pleasuring and motivating people to take action and to work on life-related...
Many abilities can be useful for a game designer, some of them we can’t even imagine. I can give as an example the study about typography that Jobs has...
In this series we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams...
In this series we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams...
The good people at The Indie Shelter and I do an interview about "Amp, Watts & Circuit", and we celebrate with a free download!
Another interview about the lead designer of City of Steam, check it out!!
David Lindasy, lead designer of City of Steam, talked about the steampunk world in his mind.
In this article we explain the workflows for Unity 3D of our art department for Submerge in seven steps. We hope this article could be useful for other...
In this article we want to share the lessons we learned when making a small, but relatively complex game in just one week. The game "Pitman Krumb" was...
Here we will add everything that will be in the game as features...soo we will keep this update as much as possible :D Current work is here :P
Here we'll share various pictures of early concept art, test renders, design suggestions etc. which we make during production.
A competition for Halo Revived that allows you to submit your own concept and/or artwork that you believe would fit in Halo Revived.