For all Unity developers and developers-to-be, both beginners and professionals!

Posted | Game Title | Type
Cosmicube: Cube Mechanics
Cosmicube

Cosmicube: Cube Mechanics

Apr 24, 2012 Cosmicube Article 0 comments

Different cubes have different mechanics. Here we will discuss the purpose of each of these.

11 Improvements for your brainstorm
Game

11 Improvements for your brainstorm

Apr 8, 2012 Article 4 comments

The idea of this post is to guarantee that your points come, because you will be needing them for the rest of your life if you wish to continue following...

6 steps to play with player's mind
The Amazing Goblin's Workshop

6 steps to play with player's mind

Mar 24, 2012 The Amazing Goblin's Workshop Article 2 comments

This is a list of 6 mental motivators for human brains, created with the objective of pleasuring and motivating people to take action and to work on life-related...

What a game designer needs to know?
The Amazing Goblin's Workshop

What a game designer needs to know?

Mar 24, 2012 The Amazing Goblin's Workshop Article 0 comments

Many abilities can be useful for a game designer, some of them we can’t even imagine. I can give as an example the study about typography that Jobs has...

[Submerge] Art Hints - Texturing for Unity 3/7
Submerge

[Submerge] Art Hints - Texturing for Unity 3/7

Mar 2, 2012 Submerge Article 0 comments

In this series we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams...

[Submerge] Art Hints - Mesh Creation 2/7
Submerge

[Submerge] Art Hints - Mesh Creation 2/7

Feb 24, 2012 Submerge Article 1 comment

In this series we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams...

"Amp, Watts & Circuit" interview on The Indie Shelter
Amp, Watts & Circuit

"Amp, Watts & Circuit" interview on The Indie Shelter

Feb 2, 2012 Amp, Watts & Circuit Interview 0 comments

The good people at The Indie Shelter and I do an interview about "Amp, Watts & Circuit", and we celebrate with a free download!

The 57th Parallel Interview: Dave Lindsay
City of Steam

The 57th Parallel Interview: Dave Lindsay

Jan 20, 2012 City of Steam Interview 0 comments

Another interview about the lead designer of City of Steam, check it out!!

City Of Steam: David Lindsay Exclusive Interview
City of Steam

City Of Steam: David Lindsay Exclusive Interview

Dec 21, 2011 City of Steam Interview 2 comments

David Lindasy, lead designer of City of Steam, talked about the steampunk world in his mind.

[Submerge] Art Hints - Workflow 1/7
Submerge

[Submerge] Art Hints - Workflow 1/7

Dec 11, 2011 Submerge Article 0 comments

In this article we explain the workflows for Unity 3D of our art department for Submerge in seven steps. We hope this article could be useful for other...

Pitman Krumb - The first week in development Part II
Pitman

Pitman Krumb - The first week in development Part II

May 3, 2011 Pitman Article 0 comments

In this article we want to share the lessons we learned when making a small, but relatively complex game in just one week. The game "Pitman Krumb" was...

Basic things
Beyblade:Spinning Heroes

Basic things

Feb 10, 2011 Beyblade:Spinning Heroes Article 0 comments

Here we will add everything that will be in the game as features...soo we will keep this update as much as possible :D Current work is here :P

Picture of the Week
Interstellar Marines

Picture of the Week

Jan 4, 2011 Interstellar Marines Article 12 comments

Here we'll share various pictures of early concept art, test renders, design suggestions etc. which we make during production.

Concept Contest
Halo Revived

Concept Contest

Dec 12, 2010 Halo Revived Competition 1 comment

A competition for Halo Revived that allows you to submit your own concept and/or artwork that you believe would fit in Halo Revived.

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