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Golel is a first person rogue-like dungeon crawler with turn based actions and tile-based movement.

Combat is focused on mobility and using the environment to your advantage.

Golel is a disturbing dark fantasy game with horrifying atmosphere.


STRIDING INTO UNNATURAL REALMS

As a fierce warrior disturbed by your own visions, you willingly chose to venture where no other mortals would dare.

You'll encounter many hostile monsters and environments, but also some non-hostile entities that may or may not help you in your quest.

Each play-through is unique and set different challenges, obstacles and rewards.

FAMILIAR YET NEW WAYS TO DO DUNGEON CRAWLING

You will have to use different skills and rely on the environment to gain an advantage.

You might drop book shelves on a skeleton, kick a zombie into spikes, or flee through narrow passages in the hopes that the monster hunting you cannot follow.

Mobility is important, and you will have to rely on it and tactical use of the environment. Your base stats alone will not save you.

DEEP GAMEPLAY

Character development consists of hundreds of different skills, stats and build paths.

Different skills and weapons, will unlock different play styles.

The world is non linear, and you have some freedom to choose where to travel to.

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Dev Blog Update 2024/03/29

News

State of Porgress

Progress is quite steady.

A lot of quality of life features added, bug fixes, and improvements.

New skills, new test campaigns.

There is a "quick item" above the skills bar right now.

There are tool tips, and there is a death screen.

Play test and how you can help?

I am still struggling a bit to define the campaign and level design of the game.

If you want to help me playtest and give feedback, please DM me for a playtest build key.

Some new weapon skills

Here we demonstrate some of the new weapons based skills.

Decorations, quality of life, asthetics.

Here we demonstrate the tool tips and death animation.

And we also demonstrate the quick item and some decorations of a new campaign.


This is a bit long, but it shows the new cave style:

Daylight

There was also some work on adding daylight maps:

DaylightAmbient 1080p

Dev Blog Update 2024/02/07

Dev Blog Update 2024/02/07

News 1 comment

In this dev blog I am showing some changes, updates, and gameplay video. New graphics improvement, a battle against multiple enemies and more.

Dev Blog Update 2024/01/10

Dev Blog Update 2024/01/10

News

Showing progress, advancing in playtest campaign. Neat new features added.

Dev Blog Update 2023/11/25

Dev Blog Update 2023/11/25

News

I am showing a few snippets of advancements. New weapons, new spell, new monster. A logger, and river audio.

Dev Blog update 2023/11/24

Dev Blog update 2023/11/24

News

I am showing the progress in decoration, animation equipment and features. For 2023/11/24.

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LunarShuriken
LunarShuriken - - 1,275 comments

Wow, this is amazing!

Reply Good karma Bad karma+2 votes
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