CIty of Steam Design Dev Journal - Player Stash
May 24, 2012 City of Steam News 2 commentsDave introduced the upcoming in-game design in his new dev journal, looks cool. Give us your feedback and help us improve it.
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Dave introduced the upcoming in-game design in his new dev journal, looks cool. Give us your feedback and help us improve it.
Take a look at changes made for City of Steam creature death animations, so dramatic.
Its been a while since our last update but It's because we are working so on the game :)
I made a quick video demo of the new terrain texture painting system.
Take a look at different "hats" people shoring up Mechanist Games once wore or are wearing and then comment.
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
quick question for a possible beginner how blender friendly is unity
Usually just drag and drop for the models, as for the textures, just import to your texture folder(or wherever you store your textures). Unity is actually very easy for everything. Also very Blender friendly, although I sugest Maya for Models.
Hey guys,
For the past 2 years I have been trying to develop my project; Revolution: Genesis. Over the years I changed design and lowered the scope as progression was declining due to people suddenly disappearing. Since then I learned how to code and utilise the Unity engine. If I somehow got a team of level designers and 3D artists and combine their talent with my new code, my project will achieve the success as initially intended.
I am hiring 1-3 developers, artists, and musician's to help me on a large project. Email me at jayr867@gmail.com if your interested.
Hey everyone, I'm new to indieDB so just a quick intro. Jamo Games is a one-man dev by me, James Biddulph. My first game is built in Unity, and it's almost done now. It just got authorised here so I'd love you to come check it out and join in at www.indiedb.com/games/amp-watts-circuit
Im about to post my fist game with Unity its a fps, deffence game were you deffend agenst waves of enemeys by shooting them, building barricades and turrets.
just working on balancing and the spawn system and could i have some opinions on what spawn system i should use eg a black opps zombie system were they just get stronger and more of or one were i pick what happens every wave
Dude, I would love to see your game.
We're using Unity 3d for Mobile at our offices to make our games. So far we are loving it.
Just released our first game using the engine to App Store called Foozles. We have a second game which uses more complex stuff coming in Feb. next year.
It's coming in kind of a roundabout way. They are adding Google Native Client support (NaCl, or as I like to call it, Salt), so Unity apps will run directly in Google Chrome without the need for Flash or the Unity Web Player. This means Unity games will work in Linux. Unity itself, however... not quite yet.
Speak for yourself. Obviously we wouldn't be asking for more stuff on Linux if we didn't care to use it, would we now? -__-
Also, I do recall the Unity developers confirmed working on native Linux support, but no estimates have been given. Thus I reckon it'll come sometime in the future.