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Caiam Piter and the Mushroom Kingdom is an exploration based 2D RPG dungeon crawler game where you take the role of a mystical mushroom with the important mission of survive and help your mother fungi to proliferate into the virgin lands. Fight and conquer your way out of the kingdom. The kingdom has flourished with all kinds of fungi, making it hard to find food and have an easy living, lots of mushrooms are being born with the only mission of leaving this lands in search of a new horizon, but the kingdoms armies will make everything possible to stop them to get any further. Fall and rise again as you spread your spores further till your fungus is finally free! The main gameplay feature of the game is discovering new rooms which will challenge you or reward you in different ways, expect some classic ones with chests, combats, and resources, but also traps, NPC's, riddles, puzzles and quests that spread across different floors, just to name a few!

Post feature Report RSS Leveling up System and RPG Stats

You will earn experience, get points and build your own fungus battle build in order to survive!

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Gain experience and earn Stat points

As you play the game you will earn experience. At the moment the only way to earn it is by defeating enemies in combat, but later you will be able to get experience by completing quests, overcoming challenges, reaching specific milestones, obtaining achievements and more.



Leveling up is pretty straightforward, when you fill the experience bar your level will advance by one unit and you will earn Stat points, the amount depends on the level reached, starting at 1 point per level.



By pressing this button you will open the Level Up window.

Use your points for your Stats Build

When you earn points you don’t need to use them right away. Points will be stored and shown in this window.

Using points in a Stat will increase its effectiveness, but also the point cost will increase. This allows us to control an expected level for the character at any giving time, making the game easier to design without enforcing grinding or risking to have an overpowered Caiam Piter destroying every enemy in its path.



There are different Stats and each one affect diverse aspect of how the character will perform in the game and in combat. In the next update, I will go into more detail about Attributes and how Stats define them, in the meanwhile what are your thought on having a leveling up system in a dungeon crawler roguelike game like this? Have you played other games with a similar mechanic? Let me know and see you next time Smiley

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