UEBoxart
NOTE: All previous uploads before v3.01 (Alpha/Beta #.#.#) are out of date and represent a past project setup/files.

Unknown Entity is a WIP in-revised-alpha sci-fi first person shooter designed for Windows and Linux* that will be released for free.

Unknown Entity takes place on the Reservatarians' lunar bases on Om-4 B. They had peacefully used it for scientific research of the resources located on the moon, generating an atmosphere, and other topics of focus. Until now...

The bases have been taken over by strange, bio-mechanical race of beings that they are dubbing as 'entities'. The planet has lost contact with the moon and has no idea what is happening.

You are the main protagonist – an UPAESI** chief maintenance officer who usually works around to help develop advancements for astro-technology. You have no idea what is going on either. You lose contact with your team and must investigate alone the cause of the bases' sudden silence, and eliminate the threat you find before nearly 70 years of lunar progress is lost...


Unknown Entity on the Web:

Website @ Light_Studios (see here for actual project page).

The game is currently in Revision Alpha (still early in development). Any images, downloads, content, etc. are unofficial




*MacOS is to come soon, as long as someone can volunteer to test an Apple build.

**UPAESI - United Planet Astronomic Exploration and Study Institution (pronounced oo-pah-see)

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RSS Articles

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Update - 2017 June 17

The revision update is here!

The revision update is so-called because mostly everything about the game has been re-done. The numbering starts with v3 because the game has been re-done 3 times (once a little over two years ago from a system corruption taking the first project and everything for it, officially restarted May 2015 as the re-vamp; and once around the very end of 2016, now officially released as v3). This third revision update has gone nicely besides the 4 month hiatus from school and school also making it hard to make much progress each day. Since I have much to use from the last project, which was nearly complete with all of its scripting, and since summer is here, hopefully I will be able to finish by the end of summer.

New Assets

assets preview

The models, some sounds, the bases, and pretty much everything else has been either edited heavily or completely remade. The structures now have much thicker walls and bigger layouts, and structures and objects now have multiple LOD models for viewing from distances and such. Materials have much better appearances, especially with better normal mapping. The UI elements have been re-done and two new fonts replace the old font (Michroma for HUD and Exo-2 for UI replacing Recharge), and some sounds have been edited and changed as well.

New Coding

002

Essentially all scripts are now of the same type (C#) rather than a blend, which means communicating between them is a lot easier to do than in the past (due to compile order of C# and JS meaning some cannot access others which made things difficult in the last project). Most of the scripting is now made as a system/manager, meaning: it is a Manager of multiple related things (e.g. LoadManager.cs, SettingsManager.cs, etc.), it is something that can be placed on multiple related objects and have an integer variable changed to tell it what it is supposed to do (e.g., for the future – EntityAI.cs), or it has functions that can be called on by SendMessage (e.g. UI). Post-processing has changed to Unity's new singular-scripted pipeline with the exception of using the previous depth of field (due to the new pipeline not having a focus-on-transform function for dynamic DoF), ambient occlusion (due to the older a.o. appearing better), and sun-shafting (due to the new pipeline not even having sun-shafting/god-rays) effects.

New Concepts

assets preview

There are now nine bases, and the story has been tweaked slightly to make more sense. The story now fits in the LightVerse (first release of the LV site will be coming soon). The “activators” have been removed from v3 as it didn't really make logical sense to have as an objective or any story sense. The game has two guns (was going to be implemented at some point in the previous project version) which will have different abilities. The game is going to have a “store” where you can spend experience gained from the levels to upgrade Player Stats and the guns. The Player Stats now has a third stat called Shield. When the shield depletes, health starts to be taken down. Health will recharge very slowly and shield will recharge fast, but it takes a while for the shield to start recharging. Stamina will remain mostly the same.

The introduction/credits scenes will now be 3D cutscenes in real-time in a copy of one of the bases rather than scrolling text in a menu. The game also will soon have cutscenes for each level in the game in the beginning and end of a level. Night vision has been a removed concept and the player must now solely depend on their flashlight or the new lamps scattered around bases. Lighting has been changed to real-time point lights with light objects to give a more industrial-esque look (to fit with the early colonization efforts) which replaces the previous project's in-the-wall Tron-esque lighting (which didn't fit in with the early state of the Resurvatarian's efforts or the fact that the buildings are prefabs). The doors are now a singular object that goes downwards instead of two-doors going to the sides, and the base will no longer start out with the door-error glitching (may use that for near-end levels).

Video Demonstration

Updates soon to come
-Lightling (creator of Light_Studios & Unknown Entity)

If you have any questions or problems with the game, please email contactlightstudios@gmail.com.

| Light_Studios Site | L_S Facebook | L_S Twitter | Itch.io soon to come when game is done, will be released under this | Game roadmap |

Unknown Entity v3.01 Soon . . .

Unknown Entity v3.01 Soon . . .

News

This is a notice that the first of the revision update, v3.01, is coming soon

Hiatus

Hiatus

News

[some text here because indiedb has a minimum] hiatus

Revision Update Demo Screenshots and Videos

Revision Update Demo Screenshots and Videos

News 1 comment

This article is a dump of screenshots and videos pertaining to the development of the revision update of Unknown Entity.

Update - 22 January 2017

Update - 22 January 2017

News

This is an update regarding the progress and production of Unknown Entity.

RSS Files
Unknown Entity - v3.01 (Windows) [.7z]

Unknown Entity - v3.01 (Windows) [.7z]

Demo 4 comments

Unknown Entity - v3.01 (Windows) [.7z] Release Download

Unknown Entity - v3.01 (Linux) [.7z]

Unknown Entity - v3.01 (Linux) [.7z]

Demo

Unknown Entity - v3.01 (Linux) [.7z] Release Download

Unknown Entity Beta 1.2.0 : Windows

Unknown Entity Beta 1.2.0 : Windows

Demo

Unknown Entity Beta 1.2.0 | Contains a .zip file of approx. 150MB, containing the game data and executable to run the game (must extract to desired location...

Unknown Entity Beta 1.2.0 : Linux

Unknown Entity Beta 1.2.0 : Linux

Demo

Unknown Entity Beta 1.2.0 | Contains a .zip file of approx. 160MB, containing the game data and executable to run the game (must extract to desired location...

Unknown Entity Beta 1.1.0 : Windows

Unknown Entity Beta 1.1.0 : Windows

Demo

Unknown Entity Beta 1.1.0 | Contains a .zip file of approx. 240MB, containing the game data and executable to run the game (must extract to desired location...

Unknown Entity Beta 1.1.0 : Linux

Unknown Entity Beta 1.1.0 : Linux

Demo

Unknown Entity Beta 1.1.0 | Contains a .zip file of approx. 220MB, containing the game data and executable to run the game (must extract to desired location...

Comments  (0 - 10 of 12)
GisWald
GisWald

It's great to have corrected the errors, but does not work on all computers. I wanted to install on a computer that has more than the game asks me. But the operating system I use is 32 bits which cuts the opportunity to make the game more popular.

Some games designed with the same software that you are dealing with their function with 32-bit operating systems and 64-bit.

Congratulations on your game.

Regards.

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Lightling Creator
Lightling

I realized it still says "it's exported into x86, but will be built to support both" in the help.odt, even though it should just say "it's exported into x86, which runs on both 32-bit and 64-bit." I'll correct that soon for the next build. However, are you saying it's not working on a (your) 32-bit system? I would like to find out what is wrong so I can fix whatever went wrong, since it SHOULD run fine on both if exported into x86 (especially since x86 IS 32-bit). I just don't have the opportunity to test it on both right now (I have 64-bit and I don't know anyone who has 32-bit). Any information you can provide would be most helpful ^.^ (especially since the game IS bound to have problems at this early of a stage without much help to test) If there is a problem with it running on 32-bit or 64-bit, I'll just export it into both next time.

Also, sorry for the delayed response, I must have forgotten to check IndieDB in the past couple of days.

-Lightling

Reply Good karma+1 vote
wwof
wwof

FWIW it runs on my win xp sp3 system. with 3ghz core duo 512mb vram it is a bit laggy in places but it does run.

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Lightling Creator
Lightling

Thanks! This is very helpful!
If you would like, you can use this form ( Lightstudiosgaming.wordpress.com ) to give any more information

Reply Good karma+1 vote
christiankokoszka
christiankokoszka

Looks pretty cool according to the screenshots!

Reply Good karma Bad karma+2 votes
Lightling Creator
Lightling

Thanks! ^.^
Still waiting on the next update to be authorized, but it's available at dropbox if you'd like to see: ( Dropbox.com 1.1.0.zip?dl=0 ). Nothing special yet, obviously, but it's totally a lot better than the direction it was going before the whole original project was lost a while ago XD
EDIT: I guess IndieDB is breaking the % 20 part, so you'd have to copy and paste the first part of that link then press space and then copy/paste the second part... Weird...

Reply Good karma+1 vote
Lightling Creator
Lightling

[ authorized ]

Reply Good karma+1 vote
Diox55
Diox55

This looks like fun. I can't wait to get my hands on it, do you mind me doing some videos for youtube once it's done?

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Lightling Creator
Lightling

Thanks :D
No, I don not mind, I welcome the idea of doing videos for YouTube ^.^!

Reply Good karma+1 vote
EnigeEchte
EnigeEchte

Do you need somebody to report bugs, giving his thoughts and tips?

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EnigeEchte
EnigeEchte

I wil send you a report next week with tips, thoughts and bugs. My second pc has Linux, but i need to know the minimum requirements to look if my Linux pc can take it.

Is the newest version available on IndieDB so i can report relevant things?

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Lightling Creator
Lightling

I'll send a PM with details (comment section is acting extremely funky and buggy)

Reply Good karma+1 vote
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Unknown Entity
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Light_Studios
Engine
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