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Blog RSS Feed Report abuse Latest News: Last Demo and preparing for release

About Nomad Fleet with 0 comments by Autarca on May 26th, 2015

The Last Demo

A few days ago I uploaded the last demo of the game before release. If you have been following the development you will notice that the demo size has increased a lot, that's because I've not only added more content in the form of levels and ships but also because I added a new intro for the game that explains a bit of the backstory and I added music specific for the combat.

Currently there's several levels added to the demo but since this is just a taste of the final product, you will be limited to five "jumps" (that is every time you go back to the galactic map after a scenario a counter will be increased). I also made many fixes and features originated from the feedback of the players (like adding time speed buttons) but I still intend to add a lot more in the development time that I have left (I'm currently working in adding rebindable keys and more levels).

Release Plans

Now that the game has being greenlit and the Steamworks partner process is finished I only need to integrate Steamworks with my game and finish the Store Page.

With that out of the way I'll just have to set an initial price and a release date. We are getting close to the date of some major sales so my first concern is to avoid them or they'll kill the discoverability of my game... that said I think my game should release between July and August. Regarding the price I'm still a bit undecided but I think the minimal base price should be 14.99 USD (with a small discount for the first weeks of Early Access).

I changed the jump effect a bit


What could possibly go wrong?

With the release so close is also time for a reality check and there's some minor controversies that I want to address:

- Why you didn't include X feature in the game?

I'm a single guy working in this game, I'm also not a veteran game developer (I've only made a pair of mobile games in the past), I don't have a publisher, press contacts or a crowdfunding campaign supporting me so I knew from the beginning that this project had to be very limited in scope in order to be finished. If you have been following the development you probably noticed that I never made promises about multiplayer or modding, that's because I knew they would require a lot of work and the only reason this project has advanced with relative speed is that I've been working full time on it while my savings gradually deplete. Also modding and multiplayer are features that could easily go to waste if the game is not popular enough so my first concern is to get the game done.

- Why your game looks so much like Homeworld?

Main reason: because I'm a fan of Homeworld, it was one of the first games that inspired me to get in game development. Most people here and in other forums have being pretty polite but I know I'll find some people that will acuse me of "ripping off" Homeworld... frankly, I don't care, I know some people have this deluded notion that an indie should only make new ideas but my main source of motivation is doing games that I would play and those games usually have gameplay mechanics already being done and tested. If anything I hope that the idea of a Homeworld inspired game that uses a less linear format of missions is novelty enough for the players.

- Is there a possibility of delays?

I'm currently running out of money so yes there is a minor chance that I'll have to get a day job to cover my personal expenses (I have a house to pay and I'm also a provider for my family). In that case the game could be delayed a pair of months and be released in the last quarter of this year. There's also the problem of the game not making enough money to cover the development of my next game in which case I'll just have to slave away until I get enough money to fund my next project (despite all this reality check I'm not giving up in my game development career).

Tactical View


That's it for the moment, please check the downloads section for the last demos for PC, Mac and Linux and please leave me some feedback, that really helps me to improve the game.

Regards and thanks for reading!

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Post comment Comments  (0 - 10 of 177)
silverthundy
silverthundy Apr 8 2015, 6:03am says:

I always get a "There should be a "yourgamename_Data" folder next to the executable" error with most Unity games. I checked there is a folder named like that where it should be, and im pretty confused. Any help?

+1 vote     reply to comment
GutoThomas
GutoThomas Apr 4 2015, 12:45am says:

I recently launched a course on Unity 5 + C# on Udemy.
Make sure you check it out. It has 10+ hours of training and covers a lot of topics from basics of interface up to advanced programming.
Access Udemy.com and look for:
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Apply for 50% off using coupon GPGD50off

+1 vote     reply to comment
whiplashinc
whiplashinc Feb 22 2015, 2:37am says:

hello there ,
i am looking for 2 Unity programmers and experienced person to work with me on a game project .

it is an Online multiplayer game made with Unity pro
and i need some assistance in the game project if someone like
to join my team please add me to skype
and make sure your 18+ after the games development is done and when the game is running i can give you a nice share from the income every month

the games genre is : Mafia game
it will be 2D game
and it will also be in RPG type
the game will be finished in 6 moths or maybe more i need you guys to help me with this project so please mail me

The player should need to have at least 1 year experience with unity engine and should know C# and if knows networking thing it will be great
the person should need to be 18+ and with paypal to get there business share

Administration :
if someone has experience in administration games and managing games please mail me cause we always have room for tallented persons

+1 vote     reply to comment
Guest
Guest May 11 2015, 5:56pm replied:

This comment is currently awaiting admin approval, join now to view.

tomjscott
tomjscott Dec 10 2014, 1:00pm says:

Whoever is responsible for maintaining this engine listing, could you please update the platforms supported to include the Wii U? I am a Wii U developer using Unity and need to be able to list my games with the correct game engine.

+6 votes     reply to comment
FireSpawn
FireSpawn Nov 20 2014, 5:07pm says:

Unity is great for lower end machines and people who don't want all the shine of next generation. I just wish I didn't need to purchase the engine for $1500 to get the features I need for my kind of game, I can spend that much on a computer that will give me the power needed. I think I will stick with Unreal Engine 4 and get all of the things I need for $19 per month as opposed to $75 per month and once you cancel you lose all of the pro features. I can cancel my UE4 sub and still be able to use everything.

+4 votes     reply to comment
R&JEntertainment
R&JEntertainment Nov 2 2014, 12:38pm says:

Check out our page, we're using the Unity3D engine!

Indiedb.com

0 votes     reply to comment
Shrob
Shrob Nov 1 2014, 9:54pm says:

My favorite engine to design on. Very easy to make levels that look good and comes with lots of great assets and scripts if you aren't programming inclined.
The community is also amazing, you can find help for just about anything.
I recommend to anyone wanting to get into making games or level designing.

+2 votes     reply to comment
N1warhead
N1warhead Sep 7 2014, 10:56pm says:

I love Unity3D...
It is by far the greatest Engine around for a normal computer you buy at the store today, you don't need a Quad Core processor or a 100 gig graphics card like you need for Unreal Engine.

I recommend Unity to any new developer or hobbyist.
It takes a lot of learning.

But nothing worth it is easy to accomplish.
But the tutorials and training materials are out there
for anyone willing to LEARN.

+3 votes     reply to comment
NihadGondžo
NihadGondžo Jul 31 2014, 7:46am says:

Best Engine :D

+10 votes     reply to comment
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Highest Rated (6 agree) 7/10

The advantages of Unity are: +You can build for nearly all major plattforms +Easy to learn +Great assets pipeline, which supports most 3D packages +Great and helpful community and hundreds of useful tutorials +Good documentation +A big fund as backbone. So this engine will be further developed and getting better +one of the most optimized mobile engines So why I give only 7 out of 10? Well, Unity has unfortunately some really weak points: -Basic version is free. But if you serious about game development…

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