Unity is a feature rich, fully integrated development engine for the creation of interactive 3D content. It provides complete, out-of-the-box functionality to assemble high-quality, high-performing content and publish to multiple platforms. Unity helps indie developers and designers, small and major studios, multinational corporations, students and hobbyists to drastically reduce the time, effort and cost of making games.
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Unity supports the creation of almost any game imaginable, including:Browser-based MMOGs, First-person shooters, Racing games, Real-time strategy games, Third-person shooters, Roleplaying games, Side-scrollers, ...and many moreVisit the gallery section of our site to see some of the games that have been powered by Unity.
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This week were sharing concepts for the various monsters in design for the game.. right now were experimenting with concepts from the story but theres also generic monsters that will need to populate the world.
No guarantees that any of these will appear or if they do what form they will take but it gives you something to think about.. and lets me know what you think, inspiration will come from various mythical and fantasy creatures as well as real life ones.. all naturally twisted in some way or another.
Taken from a bunch of tests created by one artists and myself this was the first initial result of the style I wanted for the monsters. Earlier tests had the artist using different color schemes and forms for example...
Simple and scary was the key and the other designs just didn't quite feel as good, so teh green varient was used by the other artists as a starting point.
Since then we've been working on different designs and the other 2 artists working on the monster design concepts have been trying to keep a uniform style of the black and spirit green tones.
Not all experiments current fall within the scope of what the Malice are supposed to be but the designs are fun and useful.. example; the mirror above.. though the concept of a mirror that transforms the hero to another world is very traditional.. Dark Souls for example.. which a few artists have referenced a few times in their design.
This cat like creature was necessary for a particular part of the game, the artists experimented with the cat being a corrupt human.. though again not in the design for the character it provided some interesting art which I wanted to share.
All in all I hope that gives some details into what you'd expect to face in Valhalla!
and as always.. random concept art:
If you’re an indie games advocate you’ve probably noticed a lot of games promote themselves as “Randomly Generated Levels” or “Procedurally...
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No games were found matching the criteria specified. We suggest you try the game list with no filter applied, to browse all available. Add game and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Highest Rated (6 agree) 7/10
The advantages of Unity are: +You can build for nearly all major plattforms +Easy to learn +Great assets pipeline, which supports most 3D packages +Great and helpful community and hundreds of useful tutorials +Good documentation +A big fund as backbone. So this engine will be further developed and getting better +one of the most optimized mobile engines So why I give only 7 out of 10? Well, Unity has unfortunately some really weak points: -Basic version is free. But if you serious about game development…
Sep 21 2011 by dongiboy2000
Lowest Rated (5 agree) 1/10
Jun 9 2013 by HobbyPsychopath