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Unity is a feature rich, fully integrated development engine for the creation of interactive 3D content. It provides complete, out-of-the-box functionality to assemble high-quality, high-performing content and publish to multiple platforms. Unity helps indie developers and designers, small and major studios, multinational corporations, students and hobbyists to drastically reduce the time, effort and cost of making games.

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You can download Unity for free from anywhere on our website. No charge whatsoever and no strings attached. Anyone who meets the terms of the license agreement can use Unity to create, publish and sell games for desktop computers and the web at no cost. 

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About Kagemusha with 0 comments by BiggerBoss on Aug 28th, 2014

I'm giving it extra work on the AI that's why it takes so god damn long, what I'm going for as a game mechanic is that the player won't have a way to show him the level of the enemies, so he would have to figure it out by observing their AI if he doesn't he would be too outmatched in a fight. For every enemy there is a rank and a bravery level, if an enemy bosses other enemies around, he is of higher level, low rank enemies kneel to high ranking enemies, better clothing, the presence of armor, what kind of weapon does he hold, how many swords does he carry etc. But high rank doesn't always mean bravery, so the player would have to watch for signs to also figure out the level of bravery, while high levels of bravery fight harder and won't give up easily, the player should watch for the cowards also, because nothings cuts short a sword fight more than a concealed firearm! This is were the bird's eye view comes to play (among other things). I believe that in stealth games observation is the key mechanic, in contrast to games like AC where every enemy is just an enemy and you know that if he sees you, he would just attack you, here enemies might retreat and call for backup, they might surrender and when you come close attack, they might challenge you without calling for backup and lot's of other stuff. If somebody approached the game without taking the time to observe it, it would seem to him that everything is random but that's not the case, for every enemy there would always be clues for them, you can even make your character give you feedback on them, but every character has a different personality so you would have to know them pretty well, an arrogant character might feel that is superior from another enemy and that could lead to problems.

That's only for combat, for normal behaviours is another big talk :P . I have most of this things working but they need a lot of polish at the moment, on my next dev vlog I would explained all of this in even more detail or at least the parts that I have polished enough till then.

Basically the main idea for it was taken from Monty Pythons quest for the holy grail. When King Arthur passed two villagers and one says to another "He looks like a King" the other one asks why so he replies "Well he doesn't have feces all over him" :P . In every modern game now there's just too much information on the screen, they don't let the player explore the world around him, I remember memorising the map of GTA 3 and Mafia and I always knew exactly where to turn and where to go, just because there was no way of guiding you, now with all that GPS added into them that's a feature missing, it might be more easier now to find your way around but I believe that makes the game more remote from the player and doesn't let him invest so much as they used to.

With the addition of a campaign map in the game where the player would have to face "searching parties" I want him to be at the position where he would say "You know I should retreat to that level because if I'm attacked here the plain terrain won't give me much choices to hide if I can't beat them" kinda like the total war series but without the random levels, so memorising almost everything would be crucial.

I'm also expirimenting more with the cutscenes and their art style so here is a quick scene I've made, tell me what you think!
 

Some horseback melee AI that is looking pretty good


 
And test for the ranged aspect of the horseback AI

and in case you missed it last week, here is the  "Next Gen Feature" of the game :P

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Post comment Comments  (0 - 10 of 167)
NihadGondžo
NihadGondžo Jul 31 2014, 7:46am says:

Best Engine :D

+6 votes     reply to comment
Mephasto
Mephasto Jun 17 2014, 11:04am says:

Due to huge amount of positive feedback and interest. Hive is now on Steam Greenlight!

Please give us your support by voting it up, commenting and spreading the word!

Steamcommunity.com

+1 vote     reply to comment
Mephasto
Mephasto Jun 5 2014, 5:21am says:

Check out our new Gameplay video for Hive! The game is created using Unity engine.

Youtube.com

+2 votes     reply to comment
Guest
Guest Jun 5 2014, 12:08am says:

Too hard to learn and use. No game tempelets and tutorials books are not compatable with new versions of unity. Old work created by old unity version can not open in a new unity version. I tried it but the learning curve is too long and with no guarantee that you will finish and maintain your game as the learning curve is steep.

0 votes     reply to comment
aaro4130
aaro4130 Aug 2 2014, 12:33pm replied:

I learned it in a week. You just have to not use tutorials and say "I learned this by downloading and installing a tutorial, then making an EXE".

+2 votes     reply to comment
Guest
Guest Jun 23 2014, 1:42pm replied:

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OggMan
OggMan Jun 3 2014, 10:50pm says:

yay lets make a game that can be hacked by a child...

+2 votes     reply to comment
aaro4130
aaro4130 Aug 2 2014, 12:32pm replied:

I'd gladly pay $750 for it. I've made a game on Unity (on my profile if you want to check it out). Programmed, made external files, etc. One week for the first release for Mac, Linux, and Windows. Also with my game unless you find the values of the velocity modifiers of the rigidbody, you can't change vehicle speeds. I don't see how you say it can be hacked by a child.

+1 vote     reply to comment
Guest
Guest Aug 11 2014, 6:12pm replied:

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aaro4130
aaro4130 Aug 2 2014, 12:35pm replied:

$750 to get a full license to produce as many games as you want without restriciton. With such a good engine, and they don't require you to even say it's made with Unity. The horror!

+1 vote     reply to comment
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The advantages of Unity are: +You can build for nearly all major plattforms +Easy to learn +Great assets pipeline, which supports most 3D packages +Great and helpful community and hundreds of useful tutorials +Good documentation +A big fund as backbone. So this engine will be further developed and getting better +one of the most optimized mobile engines So why I give only 7 out of 10? Well, Unity has unfortunately some really weak points: -Basic version is free. But if you serious about game development…

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