Unity is a feature rich, fully integrated development engine for the creation of interactive 3D content. It provides complete, out-of-the-box functionality to assemble high-quality, high-performing content and publish to multiple platforms. Unity helps indie developers and designers, small and major studios, multinational corporations, students and hobbyists to drastically reduce the time, effort and cost of making games.
Using Unity, you can publish your game on the following platforms: Mac OSX App, Windows Executable, Web Browsers (using the Unity WebPlayer), iPhone, iPad, Android phones and tablets, Wii, PS3 and Xbox 360.
Unity supports the creation of almost any game imaginable, including:Browser-based MMOGs, First-person shooters, Racing games, Real-time strategy games, Third-person shooters, Roleplaying games, Side-scrollers, ...and many moreVisit the gallery section of our site to see some of the games that have been powered by Unity.
You can download Unity for free from anywhere on our website. No charge whatsoever and no strings attached. Anyone who meets the terms of the license agreement can use Unity to create, publish and sell games for desktop computers and the web at no cost.
Happy Wednesday, everyone!
We’re now halfway through development on the next update (YAY!), so we wanted to share another progress report and give you a few sneak peeks of what we’re up to. Off we go…
We know everyone’s excited about the new map, so let’s start there. With Ashley and Kevin’s help, Roman’s been working on adding all the interesting things that can be found around the island. For example…
This massive cave system just happens to be under a giant volcano (lava coming soon).
The textures and geometry aren’t final yet, but here’s an early peek at the layout of the queen bee’s humble abode.
We don’t want to spoil things by saying too much, so we’ll just leave this here…
To prepare for the different biomes and add variety, we’re adding some atmospheric weather effects. Here are a few that John’s been testing:
Creature-powered structures are taking shape! Kevin’s been modeling some of the buildings which, when powered by one of your hard-working creatures, will upgrade your resources. Like this iron forge:
Top: Concept drawing | Middle: Early model | Bottom: Now with Carrot-On-A-Stick!
The power comes from a creature running on the treadmill so John’s also been implementing creature energy levels. After working for a while, they’ll get tired and need to be fed based on their prefered diet: herbivore, carnivore, or omnivore.
Creatures are also getting smarter! They now avoid running to the middle of the ocean, don’t try to eat you if you’re friendly, and leave the lifeblocks of vanquished foes alone so you can pick them up, among other things.
We’ve also been doing some work on the HUD, rearranging things and cleaning it up so it provides more information and is prettier to look at. Here are some icons and early mock-ups in progress.
Just like with the handheld items from last time, Ashley’s been reworking all the leg assets, updating their rigs and animations to use in the new animation system. The cat leg went first to make sure everything was working smoothly.
After each one is done, Greg gets them up and running in the game (pun totally intended). He’s also working on the physics to get them moving properly and realistically. Basically, he’s making sure creatures don’t float through the air or glide over terrain, and that their bodies move appropriately with the legs. Things like that.
Here’s a test he did with some new leg code where he almost got eaten. Programming is dangerous work.
And we’re continuing to optimize everything, old and new! John’s been working on chunk loading, so that things around you load in more smoothly and there’s less of a hiccup. He’s even optimized creature sounds so that there’s fall-off as things get further away. That catsheep in the distance will no longer be meowing in your ear as if it were right next to you.
That’s all for now. Thanks for reading! We hope you like all the things we’ve been working on for the November release. As always, you can let us know what you think in the comments or on the forums. We’d love to hear your thoughts!
There’s more in progress and we’ll be posting more sneak peeks as development continues but until then, keep an eye out for our Halloween Contest starting October 27th! To celebrate the spooky holiday, we’ll be asking you to create the scariest abomination you can think of. The winners get a prize and, of course, bragging rights. We’ll post more information soon.
Back to work! See you next time.
- Team CHKN
Free Grab the Bottle demo is available on Steam, Go and check it out and tell us what you think!
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Baron Galaxy is a 2D run and gun with procedural generation inspired by classics like Metal Slug, Gunstar Heroes and Contra.
Welcome to your new autumn job at Dungeon Maze, where kids and parents alike come for entertainment and scares as far as the eye can see! The main attraction...
Battle the enemy capital ship by mining nearby asteroids for resources, construct ships and blow the enemy capital ship out of the skies. Gain experience...
"What The Heck, Dude?" is an open-world sandbox game. The main objective is to enjoy what you are doing. You can do whatever you want. You can explore...
The Red Forest is one of the most unique spots in the Chernobyl area, with various mutations still taking place here. It is visited by tourists wishing...
Clean Orbit! is a 3d tower defense game, where players must run a Waste-management company, who must destroy all space garbage, left around planets. The...
Behold! The miracle of life packed into cubes. CHKN is an open-world sandbox survival game where life itself is your strongest tool. Bring unique creatures...
A unique blend of rhythm and racing genres. Fly through fantastical futuristic worlds, moving from side to side to hit musical notes in time to the beat...
a mirros edge and assasins creed inspired speedrunner, Jump, Roll, Climb, Swing and fly to reach the goal as fast as possible
Code 7 is our idea of a modern text adventure. The game was created in one week as a university project for our master studies at Cologne Game Lab. It...
No games were found matching the criteria specified. We suggest you try the game list with no filter applied, to browse all available. Add game and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Highest Rated (7 agree) 7/10
The advantages of Unity are: +You can build for nearly all major plattforms +Easy to learn +Great assets pipeline, which supports most 3D packages +Great and helpful community and hundreds of useful tutorials +Good documentation +A big fund as backbone. So this engine will be further developed and getting better +one of the most optimized mobile engines So why I give only 7 out of 10? Well, Unity has unfortunately some really weak points: -Basic version is free. But if you serious about game development…
Sep 21 2011 by dongiboy2000
Lowest Rated (5 agree) 1/10
Jun 9 2013 by HobbyPsychopath