Unity is a feature rich, fully integrated development engine for the creation of interactive 3D content. It provides complete, out-of-the-box functionality to assemble high-quality, high-performing content and publish to multiple platforms. Unity helps indie developers and designers, small and major studios, multinational corporations, students and hobbyists to drastically reduce the time, effort and cost of making games.
Using Unity, you can publish your game on the following platforms: Mac OSX App, Windows Executable, Web Browsers (using the Unity WebPlayer), iPhone, iPad, Android phones and tablets, Wii, PS3 and Xbox 360.
Unity supports the creation of almost any game imaginable, including:Browser-based MMOGs, First-person shooters, Racing games, Real-time strategy games, Third-person shooters, Roleplaying games, Side-scrollers, ...and many moreVisit the gallery section of our site to see some of the games that have been powered by Unity.
You can download Unity for free from anywhere on our website. No charge whatsoever and no strings attached. Anyone who meets the terms of the license agreement can use Unity to create, publish and sell games for desktop computers and the web at no cost.
Many of you have been asking for more details about how the class system will work in terms of skills, so today we will be focusing on sharing some of the details on that, as well as give you some insight on what we have been working on recently.
We spent last week working on how a character will progress when it comes to classes and skills, as you already know we have the three main arch-types which the player will pick from when starting out. Those being: Knight, Mage, Archer
With these core classes, you will also move into sub-classes which will change the way the class is played, whether that be augmenting you to be more offensive, supportive, or defensive this election will affect the five skills you will learn.
From here each of your skills will level up as you use them, so the more you use a given skill the more powerful it can become! Once the skills have leveled up to a point you can use what we are calling "Power Crystals" which allows you to further augment those skills into more offensive, supportive, or defensive types for example:
The Archer has a skill that can pierce enemies allowing them to hit multiple targets, with that skill you could then augment it to be more offensive to be stronger and ignore armor, or you could make it more supportive in that when you hit a friend they get heal by it as the arrow passes through them.
Once we have these elements ironed out we will give you a detailed DDD about each sub class and its abilities!
The Character creation screen has undergone a revamp, you are now able to turn your character to preview as well a new wardrobe scene in the background.
In the future, there will be settings to also preview how your character will look during different times of day as well as example equipment so show what you would look like when geared up.
Just like last DDD, we have another video for you to check out, this is another dungeon type that we created where we can find some treasure chest!
What are your thoughts on the classes and skills? Is this what you were expecting? Do you like what we shared? Answer our quick three question survey so we know how you feel!
Link to survey: Google Forms
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Highest Rated (8 agree) 7/10
The advantages of Unity are: +You can build for nearly all major plattforms +Easy to learn +Great assets pipeline, which supports most 3D packages +Great and helpful community and hundreds of useful tutorials +Good documentation +A big fund as backbone. So this engine will be further developed and getting better +one of the most optimized mobile engines So why I give only 7 out of 10? Well, Unity has unfortunately some really weak points: -Basic version is free. But if you serious about game development…
Sep 21 2011 by dongiboy2000
Lowest Rated (5 agree) 1/10
Jun 9 2013 by HobbyPsychopath