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Unity is a feature rich, fully integrated development engine for the creation of interactive 3D content. It provides complete, out-of-the-box functionality to assemble high-quality, high-performing content and publish to multiple platforms. Unity helps indie developers and designers, small and major studios, multinational corporations, students and hobbyists to drastically reduce the time, effort and cost of making games.

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About Bushido: Legend of the Samurai with 0 comments by sam.ibbitson on Apr 28th, 2015

It’s been busy couple of weeks for the team here at Meteor Pixel team, as we forge ahead and are slowly getting closer to finishing up the pre-alpha build! Safe to say we can now clearly see the light at the end of the tunnel, but we’ve still got some way left to go…

As for what we’ve been up too, it can be quite neatly split into 3 areas: Environments, Characters and working on our Combat system.

Kieran has been working on retopologizing our new ninja character, which is very nearly ready to be rigged and put in game.

Jay has been plugging away at our Combat system and has now implemented a pretty robust multiplayer solution where we can all run around and hit each other!

Sam’s been working on our new Toyama Village scene (based on the real-life village of Ainokura) and has finished modelling one of the classic Gassho-Zukuri style buildings


On top of the progress outlined above, we’ve also been investing a lot of time (and money!) in developing our animations. We’ve run a number of motion capture sessions to try and accurately re-create an authentic Japanese Swordsmanship style in the game.

This has involved working with a local club and spending a LOT of time designing the system so that its both historically accurate AND fun… We think we’re really onto something, and have developed something that going to get people really excited. We’re planning to show it off within the next 4 weeks or so, giving us time to implement some of the latest motion capture data.

For anyone interested, the shots below show the basic workflow for using the iPi Soft motion capture system and getting those motions into Unity:

Step 1) Record your data


We’ve been very lucky with the project, and have found a number of people who are willing to give up their spare time to help us with it. Rich, shown in the screenshot above, is a member of a local martial arts group who practice an authentic style of Japanese Swordsmanship.

Rich has helped us out on a number of occasions, and our last session (last week) allowed us to capture some really high-quality motion data that we’re going to use in the game.

The screenshot above shows 4 USB cameras being used in a semi-circle layout. Each camera captures at 640x480 at about 60-70 FPS. This layout means that we only get a little occlusion (parts of the scene that are hidden from the camera, e.g. his back) and a really high-quality capture.

Step 2) iPi Soft Motion Capture


We then use the iPi Soft software to map the video data to a 3D Character. The software effectively works out the position of the actors limbs by looking at the data from all 4 cameras and then comparing them against each other.

It can then average out the location of each hand/arm/leg/foot/head etc… and add all of this data to a 3D character rig and add a key for each frame.

iPi Soft comes with a suite of tools to help clean up your data and get rid of any jitter. The result of this post-processing is a really nice smooth motion which you can then export to FBX.

Step 3) Editing in Maya


We now need to clean up the animation in Maya, and get rid of any unnecessary keyframes. Some motions (e.g. waving, interacting with a door, etc…) can be cleaned up and used ‘as is’. However, looping motions such as walk cycles, etc… Almost always need to be cleaned up and edited by hand.
This process takes time, but personally I think its worth it because the quality of the motion is almost always higher than if you had done it all by hand without any references!

Thats it for this Dev blog - thanks again for reading and stay tuned for future updates. Remember, you can always stay up to date with the very latest news/screenshots/etc… by following us on Facebook or Twitter.

- Team Meteor Pixel

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Post comment Comments  (0 - 10 of 176)
silverthundy Apr 8 2015, 6:03am says:

I always get a "There should be a "yourgamename_Data" folder next to the executable" error with most Unity games. I checked there is a folder named like that where it should be, and im pretty confused. Any help?

+1 vote     reply to comment
GutoThomas Apr 4 2015, 12:45am says:

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+1 vote     reply to comment
whiplashinc Feb 22 2015, 2:37am says:

hello there ,
i am looking for 2 Unity programmers and experienced person to work with me on a game project .

it is an Online multiplayer game made with Unity pro
and i need some assistance in the game project if someone like
to join my team please add me to skype
and make sure your 18+ after the games development is done and when the game is running i can give you a nice share from the income every month

the games genre is : Mafia game
it will be 2D game
and it will also be in RPG type
the game will be finished in 6 moths or maybe more i need you guys to help me with this project so please mail me

The player should need to have at least 1 year experience with unity engine and should know C# and if knows networking thing it will be great
the person should need to be 18+ and with paypal to get there business share

Administration :
if someone has experience in administration games and managing games please mail me cause we always have room for tallented persons

+1 vote     reply to comment
tomjscott Dec 10 2014, 1:00pm says:

Whoever is responsible for maintaining this engine listing, could you please update the platforms supported to include the Wii U? I am a Wii U developer using Unity and need to be able to list my games with the correct game engine.

+6 votes     reply to comment
FireSpawn Nov 20 2014, 5:07pm says:

Unity is great for lower end machines and people who don't want all the shine of next generation. I just wish I didn't need to purchase the engine for $1500 to get the features I need for my kind of game, I can spend that much on a computer that will give me the power needed. I think I will stick with Unreal Engine 4 and get all of the things I need for $19 per month as opposed to $75 per month and once you cancel you lose all of the pro features. I can cancel my UE4 sub and still be able to use everything.

+4 votes     reply to comment
R&JEntertainment Nov 2 2014, 12:38pm says:

Check out our page, we're using the Unity3D engine!


0 votes     reply to comment
Shrob Nov 1 2014, 9:54pm says:

My favorite engine to design on. Very easy to make levels that look good and comes with lots of great assets and scripts if you aren't programming inclined.
The community is also amazing, you can find help for just about anything.
I recommend to anyone wanting to get into making games or level designing.

+2 votes     reply to comment
N1warhead Sep 7 2014, 10:56pm says:

I love Unity3D...
It is by far the greatest Engine around for a normal computer you buy at the store today, you don't need a Quad Core processor or a 100 gig graphics card like you need for Unreal Engine.

I recommend Unity to any new developer or hobbyist.
It takes a lot of learning.

But nothing worth it is easy to accomplish.
But the tutorials and training materials are out there
for anyone willing to LEARN.

+3 votes     reply to comment
NihadGondžo Jul 31 2014, 7:46am says:

Best Engine :D

+10 votes     reply to comment
Mephasto Jun 17 2014, 11:04am says:

Due to huge amount of positive feedback and interest. Hive is now on Steam Greenlight!

Please give us your support by voting it up, commenting and spreading the word!


0 votes     reply to comment
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Released May 30, 2005
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Highest Rated (6 agree) 7/10

The advantages of Unity are: +You can build for nearly all major plattforms +Easy to learn +Great assets pipeline, which supports most 3D packages +Great and helpful community and hundreds of useful tutorials +Good documentation +A big fund as backbone. So this engine will be further developed and getting better +one of the most optimized mobile engines So why I give only 7 out of 10? Well, Unity has unfortunately some really weak points: -Basic version is free. But if you serious about game development…

Sep 21 2011, 4:07am by dongiboy2000

Lowest Rated (5 agree) 1/10

Terrible engine.

Jun 9 2013, 6:11pm by HobbyPsychopath


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