Unity is a feature rich, fully integrated development engine for the creation of interactive 3D content. It provides complete, out-of-the-box functionality to assemble high-quality, high-performing content and publish to multiple platforms. Unity helps indie developers and designers, small and major studios, multinational corporations, students and hobbyists to drastically reduce the time, effort and cost of making games.
Using Unity, you can publish your game on the following platforms: Mac OSX App, Windows Executable, Web Browsers (using the Unity WebPlayer), iPhone, iPad, Android phones and tablets, Wii, PS3 and Xbox 360.
Unity supports the creation of almost any game imaginable, including:Browser-based MMOGs, First-person shooters, Racing games, Real-time strategy games, Third-person shooters, Roleplaying games, Side-scrollers, ...and many moreVisit the gallery section of our site to see some of the games that have been powered by Unity.
You can download Unity for free from anywhere on our website. No charge whatsoever and no strings attached. Anyone who meets the terms of the license agreement can use Unity to create, publish and sell games for desktop computers and the web at no cost.
Nestled between grassy hills and tall evergreens lies the small town of Happy Valley, with their perfect houses, perfect people, and perfect little lives. This is the hometown of John Doh and his young son Jimmy, where they enjoy their days riding bicycles and enjoying the fresh mountain air. Little do they know, they have also been selected to participate in the Guts and Glory Games, which can start without a moments notice!
Happy Valley will be just one of the "official" Maps in G&G, and will most likely be part of the first alpha test builds. The other Maps will focus around the themes of other characters or just interesting settings in general. Of course, once I get a Level Editor built, everyone can create all of the Maps and Tracks they want, or just build Tracks on these pre-built Maps.
I've also built several Tracks for the bicycle. These range from very easy to kinda hard... at least I think so. It's difficult to judge how difficult things really are when I build them myself, and I would like to add some more levels that really take things to the extreme, for those that love a really good challenge. Oh, and I also added a short and fun tutorial track to teach the basics.
Down the road, I plan on adding the ability to add parked cars, destructible props and, of course, some NPCs. These won't be part of the Map though... just things that can be added to any level.
As I've been building these Tracks, I've come to the realization that this is less of a "racing game" and more of a "obstacle course of death" game, with vehicles. Having that mindset has really helped in how I design the courses... err tracks... or levels, or whatever you want to call them. Building the tracks has been one of the funnest parts of development ("funnest" is a word now, right?) I have lots of ideas I want to test out, but I really need to stop messing around with levels and finish the rest of the things on my to-do list so I can get this out to playtesters.
I also finished the waypoints system, complete with HUD, which makes building any type of track possible and easy. It also allows me to design levels that require players to directly through the most dangerous parts, if I'm feeling devious. Also added the ability to respawn quickly at designated checkpoints, so you don't have to start over from the very beginning of long or challenging courses.
For those that haven't seen it yet, I've also added a lot of other content since my original announcement article here on IndieDB, such as a family car, speed boosters and mega fans! You can check them out in the videos below ("Crashing the Family Car" is the most popular video so far):
Early alpha testers will be selected at random from newsletter sign-ups at HakJak.com in the very near future. If you sign-up, be sure to whitelist firstname.lastname@example.org so nothing ends up in your junk mail (don't worry, I will never spam you).
Of Guards and Thieves - Update 76.0 is out! Karts with x14 skins, new Training mode for Singleplayer a Multiplayer, New Shooting range map, New gadgets...
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ShadowAcademy/CentreRangers/Anomaly/Battles/Slith/ 5 types of Bases : ShadowAcademy / AnomalyBase / TradeBase Centre of Rangers / Power Navy Base Cosmic...
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Project canceled in june 2016. Couldn't find a way to remove it from indiedb.
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Highest Rated (6 agree) 7/10
The advantages of Unity are: +You can build for nearly all major plattforms +Easy to learn +Great assets pipeline, which supports most 3D packages +Great and helpful community and hundreds of useful tutorials +Good documentation +A big fund as backbone. So this engine will be further developed and getting better +one of the most optimized mobile engines So why I give only 7 out of 10? Well, Unity has unfortunately some really weak points: -Basic version is free. But if you serious about game development…
Sep 21 2011 by dongiboy2000
Lowest Rated (5 agree) 1/10
Jun 9 2013 by HobbyPsychopath