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Blog RSS Feed Report abuse Latest News: Confessions of a QA + Development Update

1 comment by clarky006 on Mar 27th, 2015

Greeting Traveller,

So yesterday I think I lost control of my own mouth when trying to explain to the rest of the team that I am only one man and no amount of “reminding” can make me get the testing done any faster. I say this in jest of course, however there is somewhat of a “test crunch” this upcoming week.

Being part of an indie team means I get to blag the title of Lead QA, when in actuality, I’m the only one in the QA “department”. This can offer up many challenges, the most prevalent of which is finding enough time to get everything done. I work with an amazing bunch of devs that are both talented and driven. Ultimately this is a wonderful and deadly combination as when asked about what they think they will be able to get delivered for the next update the general consensus seems to be “go big, or go home”. Which is wonderful for an inspired, motivated and talented team as everyone in the office gets pumped when talking about all these awesome features they want to get in and the excitement grows over the next week or so as they begin to knock out prototypes and implement features and I can admit that this is contagious. It’s always a little short lived though.

So picture me, like a kid in a sweet shop, bounding around like the over excited court jester I am. Laughing and joking with the team, patting them all on the back as they showcase their work (oh and I occasionally try and get a little bug fixing done in between laps of the office). Then it starts, slowly at first, like a zombie apocalypse movie where at first one person gets sick and its no big deal then before you know what's happening you're knee deep in reanimated douchebags. In my case its not zombies, its features to test. It’ll start at around 2pm on a tuesday, two or three weeks into the sprint. Someone will tentatively approach my desk and calmly say “hey, I’ve just committed [insert feature name here]. Could you give it a quick test for me?” and my response is always the same “yeah mate, I’ll get on it right away”, as I’m just as excited as them to see how this new feature or content will look and work in the world.

About an hour later, someone else will say “hey Andy, can you look at this please. It’s in the mainstream.” This is the “one person is sick” section of my zombie apocalypse. Then by wednesday night I’ve got 12 devs “reminding” me that their work is in the mainstream and ready for testing. Now its a full blown outbreak and I’m up to my knees in work and I can't see how I’m going to survive.

Thankfully being an awesome indie team, there is always someone close by to offer you a helping hand. This always helps me loads, just being able to split the work loads is a relief. This week it all got a little much though and I couldn't see how I was going to wade through all this testing even with the help of others. I felt bad for the people offering to help me with the work. As though they were Hershel from the Walking Dead and I’m screaming “dont do it buddy, you’ll end up losing your leg”.

In true Flix form though, when one person struggles the whole team pulls together to help get them back on track. So from yesterday feeling like I was the protagonist in a George Romero movie, to today where I can see a way out of this shopping mall full of untested features and content (if you get the reference without the help of google we should be friends) thanks to a lot of help from my Flix family.

It’s not always easy being indie, but I wouldn't have it any other way.

Andy Lead (and indeed only) QA...Over to Kyle

FaunaBipedDev

...Thanks Andy, Annnnnywho, slightly laboured but entirely understandable Zombie metaphor aside, let’s get on to our dev update for the most Eden of all the Stars.

The Flix Gnomes are busy tinkering away on shiny new features to bring to the next update of Eden Star. We are currently working on a multitude of new features, however here we have decided to list only those of which we believe are on course to the April update

These features include, in true Generation Game style, are:

  • An AI Overhaul - Rewritten all AI to utilise a task graph rather than a behaviour tree. Creating less rigidity and more fluidity, To allow the Ai to adapt to changes in the word and react to the players actions.
  • Laser Walls - Static posts that can be placed in the ground between which a Kinetic Beam acts as a barrier to all those pesky critters.
  • Laser Turrets - Acting as a variant of the Ballistic Turrets, they utilise kinetic energy to deal damage to the indigenous wild life hell bent on hastening your demise.
  • A Decorative Dining Set and Matching Napkins
  • Alien Ika’s - A flying enemy that shoots projectiles from a distance
  • Ika Hives - Well even evil alien flying squids need somewhere to call home
  • A Crushed Ice Dispenser
  • Wallrun - Added ability to run along horizontal surfaces, acts as a buff awesome way to navigate your base.
  • His and Hers Toasted Sandwich Makers
  • Re-absorb and Repair - Added RMD/MATA Tool functionality to enable Pioneers to sell structures and reclaim minerals, or repair damaged structures
  • A Cuddly Toy
  • RMD/MATA Tool Upgrades - A plethora of upgrades that include faster mining, increased mining range and a personal favourite, the shotgun like Gauss Gun spread.

And last but not least, We have had a ton of awesome responses to naming the newest edition to the Eden Star universe. Many thanks to all who contributed to the 'Name this Creature' thread, we have narrowed it down to 6 of our favourite names.

Click the link below to vote for your favourite name for our first benign fauna.

Vote Here

Stay frosty, Kyle

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Post comment Comments  (0 - 10 of 100)
Lord_Midas
Lord_Midas Mar 12 2015, 3:50pm says:

Met Kyle and Andy at Razzed 2015 today. Top lads.
I remember seeming Eden Star at EGX 2013 and it was very minimal. 'Tron like' they called it. Now it's a lush, and frankly beautiful, world. It plays smoothly and has some surprises (the mad Glove of Awesome flinging of creepy wazznames into trees is brilliant). Looking forward to the guys filling the world with even more critters.
What I saw was very polished and very impressive for the work of a dozen or so peeps. Keep up the excellent work.

+1 vote     reply to comment
Jonny_T Creator
Jonny_T Mar 19 2015, 11:53am replied:

Hi Lord_Midas, many thanks good sir! :)

'Twas an awesome weekend at Rezzed and we can't wait to populate the world further either! Thanks again for your support, keep an eye on Trello for progress as the next one's a much meatier update with some nice additions and changes.

Thanks again!

+1 vote   reply to comment
Se7enSLAYER
Se7enSLAYER Mar 8 2015, 7:46am says:

I've had this game now for a few days. Got 4 eden kits up and running, found 3 of them. This game is easy as hell. A much less derpy minecraft.

+2 votes     reply to comment
Jonny_T Creator
Jonny_T Mar 8 2015, 8:51pm replied:

Thanks SLAYER!

Looking forward to the next update, it'll have far more to do in it and a lot more balanced AI.

Share your thoughts and suggestions in the forums!

+1 vote   reply to comment
Jetcutter
Jetcutter Jan 30 2015, 10:37pm says:

The new build is Wonderful!, I however cannot seem to find the eden pack..
Am I missing a beacon or is my understanding of the interface convoluted?
No "M" map button concerns me.
That said, Had a wonderful run, just need more navigational tools. Or I dont see them.

+2 votes     reply to comment
Jonny_T Creator
Jonny_T Jan 31 2015, 4:05am replied:

Hi Jet, it's early days still so there's no map yet, however if you look on the cumpass at the top of the screen, there will be a bright yellow marker that shows where your Eden Kit is!

At the start of the game there is a short placeholder Cutscene that shows debris falling through the atmosphere - follow the pillar of smoke :) you'll find it. There may also be a few other places to check also...

+2 votes   reply to comment
Jetcutter
Jetcutter Jan 31 2015, 7:47am replied:

Thanks Johnny, I saw the yellow indicator, though it never seemed to trans pond to the terrain.
I will give it another go this morning.
Thanks for the speedy reply.

+3 votes     reply to comment
=Dre@meR-
=Dre@meR- Jan 29 2015, 4:53pm says:

I'm untested. But since nearly no game fulfill promises in early access, I can't trust my money before release.

Hope you will be an exception.

Still, until the release.

+2 votes     reply to comment
clarky006 Creator
clarky006 Jan 30 2015, 8:37pm replied:

Hi Dreamer, thanks for the comment :) We hope so too. Our aim is to make the game the best it can be through Early Access.

Keep watching videos and other players responses to Eden Star in the mean time, and hopefully you will like the features we have in there already.

Is there anything in the game you're looking forward to seeing in particular? We would love to hear from you about it! :)

+2 votes   reply to comment
Thaiauxn
Thaiauxn Jan 24 2015, 12:11am says:

Still excited as hell to play this. Love every new post.

+2 votes     reply to comment
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Eden Star
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