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Blog RSS Feed Report abuse Latest News: Eden Star - SplinterMite Update

2 comments by Zumf on Mar 28th, 2014

Hello again from the quaint countryside offices of Flix!

We're currently showing the pre-alpha demo at EGX Rezzed in Birmingham, and will be until Sunday, so if you're in the area, why not come over for a look, and chat with some of the devs! It's a great event, and we're all very impressed at the quality and creativity of the other Indie games on display. There's a huge variety of cool ideas, so we encourage everyone who can to check them out in this vibrant showroom setting! It's an experience you can't really recreate at home.

The SplinterMite

You may remember this post from a while ago when we revealed the concept art for our first ground-based enemy, the SplinterMite. Since then, we've been doing a lot of other work on the game, but we certainly haven't neglected our ugly little friend! The model and textures have been polished up to final game level, and the animations have been developed ready for the AI to be implemented. Right now, they've barely got any AI controlling them, but it's great fun to see them running around the level, and even more fun to blast them and throw them around the landscape!

Have a good look at the sexy, but horrible 3D visage of the little beast! We'll be making some videos of the SpliterMite in-world and scurrying around, so stay tuned for more!

The SplinterMite will be able to burrow into the soft earth, and tunnel undetected, unless you force them to surface again. Your structures will be built on sturdy foundations, which the Splintermite cannot burrow through, so the design of your base will help protect yourself from these pack-hunters!

Though the SplinterMite is small (about the size of a Labrador, if a Labrador had chitinous armour plates, stabbing blades for legs, and a powerful beak ), but they tend to be found moving in packs, and can have unpredictable aggressive behaviour.

Stay tuned for further news!
Thanks for reading! If you've got anything you want to say about today's news, or anything else, head over to the forums to talk to the Devs!

As always, if you haven’t already, you can play the Pre-alpha Combat Tech Demo now by pre-ordering Eden Star here!

Only $15 gets you the UE3 Tech Demo and full access to the UE4 based Alpha and beyond!

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Post comment Comments  (0 - 10 of 73)
NaikJoy Mar 2 2014, 6:58am says:

ehh good..but still not as good as my imagination wants this game to be :(
If only there was some kind of FPS,RPG,SPACE-SIM with all this prince of persia movements and good immersion and stuff like in the game Infinity: The Quest for Earth, Mount and Blade and EVE online and StarCitizen..that would be total badass

+3 votes     reply to comment
Jonny_T Mar 2 2014, 8:11pm replied:

Alas, I fear the imagination will always be wanting more... However when complete, this may just blow your mind in ways that will enable your imagination to flow free from the shackles of "if only" and start to set you on the path of "what if...?". or not. But either way, watch this space Naik, I'm looking forward to playing that badass mishmash-game one day too! In the meantime we may have Infinity: The Quest for Earth, Mount and Blade, EVE online, StarCitizen and one day... Eden Star :)

+2 votes     reply to comment
NaikJoy Mar 3 2014, 6:44am replied:

:D yep.. or Eden Star or this

Please look at this and tell me that its awesome :D

+2 votes     reply to comment
Jonny_T Mar 3 2014, 7:49am replied:

ITS AWESOME! :P The guys at Hello Games are pushing the boat-out with No Mans Sky, the team at Flix are really excited to see how it progresses and more so; we want to get our hands on it too! It's a great time for indie games and developers and for fans who want to see something new and different!

+1 vote     reply to comment
NaikJoy Mar 3 2014, 3:45pm replied:

I'm glad you like it too..
Your game kinda reminds me of CellFactor: Revolution mixed with TRON..and with some Prince of Persia mixed with Dishonored. Its cool but the graphics look a bit monotonous. :D I hope you dont mind me criticizing.

0 votes     reply to comment
Jonny_T Mar 5 2014, 8:38am replied:

Thanks Naik - creative crit is always welcome. Try suggesting alternatives and direction so that the team can consider taking it into account as we iterate and progress. Thanks again for your support!

+1 vote     reply to comment
NaikJoy Mar 5 2014, 9:24am replied:

THX U :D.. these reminds me of my time when I was chatting with the creative director of Lichdoms..Good times.
Other then really making some big texture sets and use more colors then just dark blue-green and orange for enemies. You could use magenta and some white-gold. And play lots of Doom II: hell on earth and try and do a better job then what John Romeo did. Cause with voxels you will need atleast intresting level designs :D

+1 vote     reply to comment
TheSparrowsJourney Feb 23 2014, 7:15pm says:

This game has a lot of potential, here's my first impressions:


+4 votes     reply to comment
Jonny_T Feb 23 2014, 8:40pm replied:

Many thanks Sparrow!

+1 vote     reply to comment
shakespub Feb 22 2014, 9:42pm replied: Online

My pleasure & again look forward to the game's success...cheers!

+2 votes     reply to comment
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