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Eden Star is a product of the GamesLab West Midlands programme.
Creative England GamesLab West Midlands is a programme of investment and support, designed to aid and sustain the growth of the region’s burgeoning games’ industry through the development of innovative games and IP. Working with emerging and established companies, Creative England GamesLab West Midlands aims to create the conditions necessary for the most innovative and commercially astute games companies from around the region to flourish. Working with employers, students and individuals, Creative England GamesLab West Midlands also delivers initiatives to create jobs and ensure the retention of established and emerging talent within the region to sustain the growth it aims to deliver during its two-year lifespan. Creative England GamesLab West Midlands is funded by the European Regional Development Fund, supported by the Government’s Regional Growth Fund and led by Creative England.

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DevUpdateBanner49

Greetings Pioneers!

This week we have been testing the new map along with new consumables as part of the upcoming survival mechanics expansion. That’s food you gather from the plants as you harvest that you can then eat!

The food won’t all be good however and some will leave you with a bad aftertaste and a certain amount of ‘Corruption’ which affects your stats and XP gain and requires treatments to counter. We’ve also been continuing work on new critters for the world which will also have consumable drops of their own.

See what we’ve been up to below:

John - Lead Designer

As well as organising production for the implementation of our new survival system, I've also taken a few days out of the studio to go down to Develop conference in Brighton, which has been great!

Matt - Art Director

Amongst creating decorative objects for the inside of Pioneers bases, i’ve been developing some rough models for key utility systems for the upcoming survival gameplay. Amongst these are a water tank, refinery, and water purifier. See if you can guess which one is which ;D ...

UtilityBlockOuts

Lee - Technical Director

So this week I’ve been working on implementing some group behaviours for our AI. This will eventually mean groups of AI are able to work together to overcome an objective. I’ve also been adding some new functionality to the editor to allow our designers to update our own octree navigation system from the click of a button.

Tristan - Senior Developer

This week I have been working on implementing network dormancy into our game and looking into other ways we can improve our replications times.

Lauren - Animator

These past two weeks I've been continuing work on the modular weapons animations along with animating up new critters to scuttle around the new world. This one is a small neutral creature for the starting grasslands areas. I can't tell if he's more cute or gross but he needs a name so suggestions welcome! :)

Crusty1_Anims

Yves - Senior Developer

Yves is on holiday galavanting or something. Prior to galavanting he has been working on a stat management system along with a number of the survival stats we have had lined up. Hopefully you’ll be enjoying these soon.

Marcin - Designer

Last week’s hotfix release finally freed us to pour straight into the game all those systems and big changes we’ve been cooking in the background for so long now: the new map, the progression system, survival mechanics, food and water, etc. The map is looking pretty good, but we’re still working to make sure it’s got all the creatures it’s supposed to.

I’ve spent pretty much an entire week implementing new food items and treatments are next on my list. All those addition still require a massive amount of polish, so that’s what I am doing, because I’m… also... polish. :D See what I did there? Huh? Anyone? Sigh.

SurvivalSystemWIP

Anyway, enjoy a few very early screenshot of some of the upcoming features: first pass of the survival stats UI, placeholder UI for progression, and placeholder meshes for food item. Have a great weekend, everyone!

Ricky - Developer

Now there’s a bare system in place for progression and statistics I’ve been sorting through and displaying them upon the HUD and UI. This involved sorting through a few issues with it too where you wouldn’t die (I know, should I even fix that right?) and the consumables were not infact, despite their honourable title the “consumable” were not… get this… in fact… being consumed.

Joe - Environment Artist

The past couple of weeks have mainly been spent working on the art for a big new creature to populate our forest biomes - the ‘Hog’! Roughly Juggernaut sized so you probably won’t want to get in his way…

Hawg

Once I finished up the Hog, I jumped onto fixing a bunch of bugs with the new map, some of which were pretty major. I’m now looking at our HUD redesign for survival and progression.

Tom - Character Artist

I've been working away at some sculpting changes to our vulture like creature before creating the game ready version!

Simone - Concept Artist

Over the past few weeks I’ve been busy with creature texture concepts for the Vulture and Lizard, making changes to a few different creature concepts, as well as creating orthographics for our new little crustaceans that will be walking around the world!

There has also been the addition of décor items that pioneers will be able to place in their bases that needed to be painted over to add details and colours schemes that we have been working on, as well as creating a holographic style sign that will make it easy to label your base’s rooms!

PaintOverPropsCalloutBlogImageSMagnus_001

Andy - Lead QA

This week we managed to get the new map to test and although there are still a few kinks to iron out it is running really well. I have also been working with Marcin and Jamie to test the new player stats and how to best balance them.

Big thanks to Jamie who has been doing work experience with us in the studio for a few weeks, he's been very committed to the job. I physically shed a tear as he left this afternoon.. goodbye young Padawan.

See you in the fray!

-Team Flix

July Development Update - Abandoned Colonies, Creatures, and more

July Development Update - Abandoned Colonies, Creatures, and more

News 0 comments

This weeks round up shows off our latest progress on our final weapon system, creatures, survival mechanics and colony bases.

June Development Update 3 - Jump to UE4.12

June Development Update 3 - Jump to UE4.12

News 0 comments

More detailed information on development from the Flix sanctum. We're happy to say our latest engine update has gone smoothly!

June Development Update Part Deux

June Development Update Part Deux

News 1 comment

Monsters and guns, Monsters and guns, Monsters... and guns. As you can see, we're working on a lot of different monsters and guns.

June Development Update!

June Development Update!

News 2 comments

We're showing off the potential creatures we have in store, including a full breakdown of the teams efforts this week.

Comments  (0 - 10 of 116)
Guest
Guest

I can publish your game in my blog? is a latin blog.

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ShakesVoice
ShakesVoice

I just jumped on the experimental build after not playing for awhile and to put it simply....DAYUUUUUMM!! You guys are on fire!

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Jonny_T Creator
Jonny_T

Thanks dude! We'll be online over the holidays playing on the new servers so come join us :)

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ShakesVoice
ShakesVoice

Sounds great what is the server name?

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Orac|
Orac|

Lovely looking work there folks. I'll vote for ya!

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voidarmy1
voidarmy1

A lot of people are talking about having played it. Is there a way to play it/slash buy it?

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Lanim Creator
Lanim

Eden Star is available as a Pre-Alpha on Steam Early Access here :
Store.steampowered.com

The game is still in development, so things will change with each update; features added, bugs fixed, variables balanced etc. If you are happy with the current features, go for it- we'd love to hear your feedback!

Reply Good karma+1 vote
ferdyfist
ferdyfist

How are the world (worlds - maps??) in this game?
Is it one big open world, or several maps the player can roam around in?

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clarky006 Creator
clarky006

Thanks for the question Ferdyfist,

The current world (island) is one and a half kilometers of area to explore. We are currently working on an 8 kilometer map for the multiplayer Alpha. Multiple islands (maps) are something we would like to deliver in the future, but one big open world is our current plan for the Alpha :)

Reply Good karma+1 vote
Bmikes
Bmikes

Good work! I picked up the game and it's pretty unique and fun. It can be pretty challenging though so it would be more fun if I could bring a friend with me in a CO-OP mode. I am hoping you have a plan for that. Keep up the good work.

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clarky006 Creator
clarky006

Hi Bmikes

Thanks for the support! and yes we most definitely have plans for co-op play in the future :) You can see any current development progress via our public Trello board here - Trello.com

Reply Good karma+1 vote
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Eden Star
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Latest tweets from @flixinteractive

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Jul 19 2016

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Jul 13 2016

RT @creativeengland: "Your loan is magic!", "we've said this to many studios" Thanks @FlixInteractive! #gameslab Creativeengland.co.uk T.co

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The team have been working hard to push out recent updates alongside a host of external projects, check out the... Fb.me

Jul 10 2016

RT @Escape_Tech: Big thanks to John @FlixInteractive for sharing insight on his game studio @gamerepublic #grparty with @Autodesk_ME T.co

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Jun 10 2016

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