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Blog RSS Feed Report abuse Latest News: June Development Update 3

2 comments by clarky006 on Jun 29th, 2015

JuneDevelopmentUpdate3

Greetings Pioneers!

Today we’re bringing you a rather extensive update on what the team have been working on this past week as we push towards multiplayer. We’ve transitioned to Unreal Engine 4.8 this week as well, which should help us bring improvements to the game through more streamlined tools. Lee - Technical Director This week I’ve been working on implementing our new flying fauna and trying to tweak the pathing so it looks right.

I’ve also begun work on introducing our new reactive flora to the world, so beware!

Tristan - Senior Developer

My main task has been to continue on with foliage optimisation because as you can see every one else in the team seems to want to make more foliage stuff. Oh and writing Ricky’s development update.

Carlos - Developer

This week I’ve been working on our first pass of the multiplayer lobby system UI! In addition to this I’ve also laid out the first set of graphical options for all you Pioneers to toggle at your delight!

ESLobbywip

Chris - Designer

I have been working prototyping the feasibility of adding propagating fire into the game. I have also been looking into external tools to aid us expanding the world within a short turn-around period.

Ricky - Developer

Ricky is not here to write this himself so I (Tristan) have taken the time to do it for him. Kind of me I know. Ricky has been working on a new construction user interface to allow you to navigate our new build system. For all you builders out there. We hope you will like it.

Joe - Environment Artist

This week I’ve been working on creating the final art assets for one of our new Interactive Foliage prototypes (lovingly named the Exploding Sac Plant). I have also been working on creating initial concepts for future biomes and other weird and wonderful Interactive flora.

ExplodingSack Please note: This is a work in progress and as such the visuals are subject to change.


Matt - Art Director

Through most of this week I’ve been throwing together an example of the possible structures that can be made from the new build components to set a precedent for the final quality we are looking for, and to verify all the pieces make sense and work well together.

This has taken the form of a multiplayer map which we’ll be using to test some of the basic and more complex interactions that take place in Eden Star.

Buildv2DeathMatch4 Please note: This is a work in progress, visual benchmarks for game systems are only

representative of what we would like everyone to eventually be able to build in game.


Yves - Senior Developer

This week I’ve been working on more super complex multiplayer stuff, namingly hurting people remotely... with guns! And making their bodies go all limp. I’ve been working on other stuff too, but I don’t want to spoil the surprise! I’ll let you know next week :)

Lauren - Animator

This week I have been working hard on multiplayer weapon animations, setting up directional aiming and turning on the spot, as well as fixing some blending issues. It’s no where near perfect yet, but it's getting there.

PistolAim


Not happy with how characters turned on the spot in many other games, I wanted to try and get it looking better in Eden Star, without the feet sliding around. So far so good, now I just need to get it to replicate...

Andy - Lead QA

I’ve been working on the bugs that arose from updating our UE4 engine along with working on some of the bugs the community have been posting on the Steam forums and our public Trello board.

Gav - Concept Artist

This week we’ve been conceptualising a huge variety of creatures ranging from new apex predators to roaming, neutral faunas which will gradually begin to inject more life into the environments.

creatures01

As always you can keep an eye on our more immediate progress with our Public Trello Board.

Happy hunting Pioneers!

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Post comment Comments  (0 - 10 of 107)
Bmikes
Bmikes Jul 1 2015, 11:13pm says:

Good work! I picked up the game and it's pretty unique and fun. It can be pretty challenging though so it would be more fun if I could bring a friend with me in a CO-OP mode. I am hoping you have a plan for that. Keep up the good work.

+1 vote     reply to comment
clarky006 Creator
clarky006 Jul 2 2015, 5:28am replied:

Hi Bmikes

Thanks for the support! and yes we most definitely have plans for co-op play in the future :) You can see any current development progress via our public Trello board here - Trello.com

+1 vote   reply to comment
Erayser
Erayser Jun 22 2015, 8:29pm says:

Impressive! Keep it up guys. We curated your game on Steam by the way: Steamcommunity.com

+2 votes     reply to comment
Jonny_T Creator
Jonny_T Jun 26 2015, 4:05pm replied:

Huge thanks Erayser!

We have a big update later this year with the launch of Multiplayer and much more content including the final mechanics that are yet to be revealed... We would love to work with the community and sites of IndieDB and ModDB to announce it and deliver a little extra to the community and staff that we owe a great game to :)

Thanks again for the support!

+1 vote   reply to comment
Talorcan
Talorcan Jun 11 2015, 3:30pm says:

When I bought this game I had nothing more to say than
"Was about time someone made a game like this"
You know its so ******* awesome to jump down a hill, straight to your Eden Kit that is being attacked, and throw the enemy into a tree while in mid-air.
Absolutely amazing.

+2 votes     reply to comment
LaGNeVeRFaiLs
LaGNeVeRFaiLs Apr 4 2015, 7:02am says:

this game is aWesome! Concept, Models, and Systems is Just Splendidly Amazing!

+3 votes     reply to comment
Jonny_T Creator
Jonny_T Apr 4 2015, 10:20am replied:

Massive thanks for the feedback -

Please spread the word and check out the steam forums :: Steamcommunity.com

And also our regularly updated Trello board :: Trello.com

We're taking suggestions with feedback so any support is really appreciated!

+2 votes   reply to comment
Lord_Midas
Lord_Midas Mar 12 2015, 3:50pm says:

Met Kyle and Andy at Razzed 2015 today. Top lads.
I remember seeming Eden Star at EGX 2013 and it was very minimal. 'Tron like' they called it. Now it's a lush, and frankly beautiful, world. It plays smoothly and has some surprises (the mad Glove of Awesome flinging of creepy wazznames into trees is brilliant). Looking forward to the guys filling the world with even more critters.
What I saw was very polished and very impressive for the work of a dozen or so peeps. Keep up the excellent work.

+1 vote     reply to comment
Jonny_T Creator
Jonny_T Mar 19 2015, 11:53am replied:

Hi Lord_Midas, many thanks good sir! :)

'Twas an awesome weekend at Rezzed and we can't wait to populate the world further either! Thanks again for your support, keep an eye on Trello for progress as the next one's a much meatier update with some nice additions and changes.

Thanks again!

+1 vote   reply to comment
Se7enSLAYER
Se7enSLAYER Mar 8 2015, 7:46am says:

I've had this game now for a few days. Got 4 eden kits up and running, found 3 of them. This game is easy as hell. A much less derpy minecraft.

+2 votes     reply to comment
Jonny_T Creator
Jonny_T Mar 8 2015, 8:51pm replied:

Thanks SLAYER!

Looking forward to the next update, it'll have far more to do in it and a lot more balanced AI.

Share your thoughts and suggestions in the forums!

+1 vote   reply to comment
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Eden Star
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Released Jan 30, 2015
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@Huxthor you will do eventually - they spawn back over time - when we add new enemies and expand the level it'll get more challenging :)

May 31 2015, 7:39pm

@Huxthor definitely! It's a gameplay mechanic ;)

May 31 2015, 7:38pm

@Huxthor Are you being sarcastic Hux? :P We've had VERY mixed feedback from this latest update, some say too many, some say too little!

May 31 2015, 5:57pm

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