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Eden Star is a product of the GamesLab West Midlands programme.
Creative England GamesLab West Midlands is a programme of investment and support, designed to aid and sustain the growth of the region’s burgeoning games’ industry through the development of innovative games and IP. Working with emerging and established companies, Creative England GamesLab West Midlands aims to create the conditions necessary for the most innovative and commercially astute games companies from around the region to flourish. Working with employers, students and individuals, Creative England GamesLab West Midlands also delivers initiatives to create jobs and ensure the retention of established and emerging talent within the region to sustain the growth it aims to deliver during its two-year lifespan. Creative England GamesLab West Midlands is funded by the European Regional Development Fund, supported by the Government’s Regional Growth Fund and led by Creative England.

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Greetings Pioneers!

This week has been an exciting one as it's officially one year to date that we have been in early access! We've been hard at work developing the new UMG inventory system, polishing off a shiny new build-set with interior lights, developing a modular weapon prototype and finishing up environmental asset placement in the new map. Just to name a few things!

There are a few issues that we need to resolve for the next release, one of which is the exploding Eden Kit bug! Many thanks to the community for finding this one. Once we have resolved this and tested again, we should be pushing out the new build-set and lights.

As you may have seen on the discussions forum, we are looking to do a server stress test to assess the performance and look to see what can be further optimised and improved. If you would like to get involved, see below.

As some of you may know already, one of our community Vanguard, Big Bad Wolf has been helping us to organise a Server Stress Test, see more details here;

Steamcommunity.com

The first “Stress Test Server” sessions will take place on the;

4th February 2016 (next Thursday) at 7PM GMT

If you are able to take part, please comment in the thread linked above! Please click the link for more info.

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Here’s what we’ve been working on this week:

John - Lead Designer

I’ve been looking at numbers all week :(

Marcin - Designer

This was a very interesting week for me. Firstly I got to work with Matt on the new Light Blocks and new “Interior” Primitives. I can’t speak for everyone, but I love how they look. On top of that, I finally managed to implement the “Shield-merging” mechanic, which allows your friendly Eden Kit shields to form a single shape, instead of the ugly overlap we’ve had so far. This was programmatically impossible until we implemented minimum distance between Eden Kits.



Other prototypes I have worked on include a new hives, which I can’t say much at the moment and a Trajectory Predictor for projectiles with gravity, which will allow us to create indicators, such as, if you are aiming a grenade, where will it land?



Lastly, I’ve looked into the designs for the upcoming survival mechanics. We are going to review them soon, but right now, unfortunately there isn’t much I can say for sure about that.

Tristan - Senior Developer

This week I have been working on a overhaul to the way the foliage destruction gets replicated in a networked game. It’s something we needed for the new level but it should make it much more lightweight and robust overall.

Lee - Technical Director

I’ve been rewriting the way Flora and Fauna get spawned into the world to make it more efficient so it is server friendly. I’ve also managed to get back onto doing some work with a water based snake which will be released when the new map gets released.


Matt - Art Director

Pieced together new icons for our additional structure visuals. I’ve also been assembling and testing these pieces from a visual standpoint with our current system. Not long before they will become available in a future release!



Yves - Senior Developer

Started working on the inventory which hopefully marks our final major refactoring of a key system. A lot of planned game play elements will revolve around our new inventory.

Ricky - Developer

Getting the new UI for the Inventory system ready to be populated

Chris - Designer

This week I have finished painting of our new destructible rocks in the large map. I have also helped Lee with designs for the new Flora and Fauna spawning so it is more efficient in the new map and setup the system regrading for use in both versions of the map.

The rest of the week has been spent saying goodbye to the team as this is sadly my last day working for Flix Interactive. It has been a great experience working here and I am grateful to have been part of such a talented and dedicated team. Im proud of what we achieved from such humble beginnings and wish the team the best of luck on Eden Star and there's no doubt in my mind that the game will be a hit.

It's been a pleasure.

Simone - Concept Artist

Working away with Matt to create the grenade Launcher weapon. which utilises a large cylindrical clip for loading different projectile types!



Joe - Environment Artist

This week I’ve started on the second of our new build sets after Matt’s awesome work on the Hi-tech set. This set will focus on strong but simple utilitarian shapes. I’ve started with the exterior/armoured wall section so you can add an extra layer of defense to your buildings!

Tom - Character Artist

I’ve started sculpting another of the neutral creatures! This one is a large and lumbering quadruped with scaly skin. Tune in next week for a full preview!



We don't have a name for this beast yet, so suggestions from the community are welcome!

Lauren - Animator

This week I have continued work on the modular weapon system prototype and it's looking pretty good so far! Please bear in mind that this is an early prototype, very much work-in-progress and it may take a while to polish it up to a standard for release. The weapon meshes have been thrown together out of our current (and upcoming) weapons, roughly chopped up and nowhere near the final assets- but it works, woot!


Andy - Lead QA

More buff than the stay puff marshmellow man, absolutely powering through testing the new light utilities for bases. Main focus has been to fix a few critical issues relating to structural performance of buildables on the server, and I’ve been tracking down the crazy self exploding Eden Kit bug which will be resolved in the next release.

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Many thanks go to our level designer Chris for being amazing and awesome for the last year helping us to construct our game world from scratch. We wish him the best of luck for the future!

See you in the fray!

-Team Flix

January Development Update 3

January Development Update 3

News 5 comments

Got buildings? we're previewing the development of our build system this week as we start to add some further polish.

January Community Spotlight & Development Update!

January Community Spotlight & Development Update!

News 3 comments

Got base? we showcase some of the leading community members builds after our recent server fixes. We've also got a recap on what we're working on right...

January Development Update

January Development Update

News 0 comments

Full inventory plans, new enemies and items such as lights and alternate storage are at the forefront this month.

v0.1.3 Multiplayer Hotfix Released!

v0.1.3 Multiplayer Hotfix Released!

News 0 comments

We've made a few critical fixes and changes since the multiplayer release on Monday. We hope you enjoy this ho ho ho hotfix, Merry Christmas all.

Post comment Comments  (0 - 10 of 115)
ShakesPub
ShakesPub

I just jumped on the experimental build after not playing for awhile and to put it simply....DAYUUUUUMM!! You guys are on fire!

Reply Good karma Bad karma+3 votes
Jonny_T Creator
Jonny_T

Thanks dude! We'll be online over the holidays playing on the new servers so come join us :)

Reply Good karma+2 votes
ShakesPub
ShakesPub

Sounds great what is the server name?

Reply Good karma Bad karma+1 vote
Orac|
Orac|

Lovely looking work there folks. I'll vote for ya!

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voidarmy1
voidarmy1

A lot of people are talking about having played it. Is there a way to play it/slash buy it?

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Lanim Creator
Lanim

Eden Star is available as a Pre-Alpha on Steam Early Access here :
Store.steampowered.com

The game is still in development, so things will change with each update; features added, bugs fixed, variables balanced etc. If you are happy with the current features, go for it- we'd love to hear your feedback!

Reply Good karma+1 vote
ferdyfist
ferdyfist

How are the world (worlds - maps??) in this game?
Is it one big open world, or several maps the player can roam around in?

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clarky006 Creator
clarky006

Thanks for the question Ferdyfist,

The current world (island) is one and a half kilometers of area to explore. We are currently working on an 8 kilometer map for the multiplayer Alpha. Multiple islands (maps) are something we would like to deliver in the future, but one big open world is our current plan for the Alpha :)

Reply Good karma+1 vote
Bmikes
Bmikes

Good work! I picked up the game and it's pretty unique and fun. It can be pretty challenging though so it would be more fun if I could bring a friend with me in a CO-OP mode. I am hoping you have a plan for that. Keep up the good work.

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clarky006 Creator
clarky006

Hi Bmikes

Thanks for the support! and yes we most definitely have plans for co-op play in the future :) You can see any current development progress via our public Trello board here - Trello.com

Reply Good karma+1 vote
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Eden Star
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Latest tweets from @flixinteractive

Jan 9 2016

Go check out T.co playing @EdenStarGame right now.

Jan 8 2016

Can't wait to hear your feedback! Get your arse online and smash some multiplayer bugs!!! T.co

Dec 22 2015

Come and find Eden Star in the Steam Winter sale. We couldn't quite beat Total Annihilations 105% off deal, but... T.co

Dec 22 2015

Shutting the servers down momentarily, for a little routine maintenance. I'll be back up very soon!

Dec 21 2015

Eden Star v0.1.2 Multiplayer is now live! Happy Christmas to everyone, and a massive thank you to all our team... T.co

Dec 15 2015

Vote in the indie top 100 for a chance to win #EdenStarGame and a bunch of other titles! T.co

Dec 12 2015

RT @IndieDB: More amazing Indie games up for grabs with @FlixInteractive & @Iceberg_Int joining the giveaway, vote to be eligible T

Dec 11 2015

RT @EdenStarGame: Take a look at our latest #DevBlog and don't forget to vote for #EdenStar on IndieDB as #IOTY T.co

Dec 11 2015

RT @EdenStarGame: The @EdenStarGame blog consists mostly of being the first to open the doc&writing slanderous things about other members o…

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