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Blog RSS Feed Report abuse Latest News: Eden Star - Construction Update

5 comments by Zumf on Jul 18th, 2014

Hello again!

For those of you who have played or seen videos from our UE3 demo, you will have seen our prototype construction mode where you can rapidly materialise destructible blocks using your RMD tool. We've been working lately on improving the construction system in Unreal 4, with some awesome results!

Our Technical Artist, designer, Unreal Prototype Master, Brother of the Night's Watch , and Guardian of the Cube, Marcin... Has put together this video to show you how it's looking now, and talks about how construction will work in Eden Star. Check out the Video Below!

Feast your eyeballs on this.

Thanks for reading! If you've got anything you want to say about today's post, or anything else, why not post on:

The Forum
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Steam Group
Eden Star Subreddit

As always, if you haven’t already, you can play the Pre-alpha Combat Tech Demo now by pre-ordering Eden Star here! Only $15 gets you the UE3 Tech Demo and full access to the UE4 based Alpha and beyond!

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Post comment Comments  (0 - 10 of 80)
ghost59 Jul 21 2014, 11:52am says:

i cant wait for this game

+1 vote     reply to comment
Guest Jun 22 2014, 5:48am says:

Really cool stuff! Glad we have at least moddb to have some news, the forums seems completely dead since March.

If I never came here, I would think the project is completely dead!

Any update on the June Alpha release? There were not any official announcement since 2013 on the forums :(

+1 vote     reply to comment
Superking89 Jun 27 2014, 9:06am replied:

it looks very cool, i hope the project dont get canceled, watching this game since months and will buy it instantly when the alpha is released, maybe earlier :)...

+1 vote     reply to comment
Jonny_T Jun 27 2014, 8:02pm replied:

Hey SuperKing, just to clarify, Eden Star is VERY much alive and kicking - a lot of work is going on right now with it and the team are working extremely hard to get the Pre-Alpha UE4 build out as soon as possible, as we are an indie team that also contracts for external projects (works on other projects to keep Eden Star funded) we sometimes have to shift development dates back and forth. We are now working on Eden Star with a strong, dedicated group from the team and so can't wait to share with you the results :)

So please keep in touch and let us know your thoughts and feedback so that we can take it into consideration as we progress! Thanks again.


+1 vote     reply to comment
Superking89 Jun 29 2014, 6:01pm replied:

alright sirs and madam, you got me, i ve bought a license :)
i am excited for your progress, keep up your good work

+2 votes     reply to comment
Jonny_T Jun 24 2014, 11:54am replied:

Hey, apologies for the lack of updates on the forums AND to the guesstimated June release date!

If you check the front page of the website (or the blog/any of our social media outlets - Edenstargame.com or Facebook.com or Edenstargame.com ) we release updates through the site as and when we can - the June update has unfortunately been pushed back to an estimated release of Q4 2014 (and we REALLY should have made that more known - our bad on that one!), but we want to show people progress as much as possible so please feel free to ask on the forums if you have any questions, or ask here.

Thanks again for your support!

+1 vote     reply to comment
sammy0094 May 11 2014, 1:51am says:

Wow the graphics on that new location look awesome + high quality keep up the good work!

+3 votes     reply to comment
NaikJoy Mar 3 2014, 3:45pm replied:

I'm glad you like it too..
Your game kinda reminds me of CellFactor: Revolution mixed with TRON..and with some Prince of Persia mixed with Dishonored. Its cool but the graphics look a bit monotonous. :D I hope you dont mind me criticizing.

0 votes     reply to comment
Jonny_T Mar 5 2014, 8:38am replied:

Thanks Naik - creative crit is always welcome. Try suggesting alternatives and direction so that the team can consider taking it into account as we iterate and progress. Thanks again for your support!

+1 vote     reply to comment
NaikJoy Mar 5 2014, 9:24am replied:

THX U :D.. these reminds me of my time when I was chatting with the creative director of Lichdoms..Good times.
Other then really making some big texture sets and use more colors then just dark blue-green and orange for enemies. You could use magenta and some white-gold. And play lots of Doom II: hell on earth and try and do a better job then what John Romeo did. Cause with voxels you will need atleast intresting level designs :D

+1 vote     reply to comment
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