Update - 2017 July 15
The third revision update is here!
Store & Experience
Experience is earned by completing objectives (Repair - 5; Entity kills: Prismatic - 10, Spherical - 15, ROD - 20, Rot. Pyr. - 25, De.Bo. - 30) and completing the level (50 * [ difficulty score ], anywhere between 100-750 in increments of 50). Experience is kept from a level even if the player dies; they simply will not earn the level completion experience. Experience can still be earned replaying levels.
Pick-ups & Difficulty
Difficulty has been added to this demo. The player can set difficulty in the settings menu from 1-5, and each level has an escalation difficulty value from 1-10. These two values are added together to give a difficulty score, which is used to determine: the experience gained from level completion; entity AI (speed / rotation speed); entity stats (damage / health); and player stat recharging rates.
Additions & Changes
The player can now zoom in their view. They cannot run while they are zoomed in. The player can also toggle the minimap HUD element, the objectives HUD element, and their flashlight. The player's recharging rates are now affected by a pre-determined multiplier affected by difficulty. The minimap now also has a key.
Quite a few bugs have been fixed (about 6 documented in the roadmap - 0013 to 0018). In addition, the rock and terrain detailing has been slightly altered, and the base lamp lighting and some cutscene-ship-lighting have had flares added.
The entity AI has been changed as well to allow for entity roaming and targeting the player when the player fires upon the entity, as well as its base-stats & a difficulty-affected pre-determined multiplier to affect its AI and stats.
Updates soon to come
-Lightling (creator of Light_Studios & Unknown Entity)
If you have any questions or problems with the game, please email firstname.lastname@example.org.