...
Notice - 2018 September 02
Project Status
This is a notice regarding the project's current status. -Lightling
Hiatus
"Unknown Entity is now on a hiatus from now until December. I, Lightling, will not have access to my desktop (LightWolf01) during this time period, the main hardware I develop Unknown Entity on. I will make attempts to further develop on my laptop, but I doubt it will run well, despite v3.07 being heavily focused on optimization, especially with the complete overhaul of the majority of the buildings and other objects in the game. v3.07 was mostly finished, though persistent burnout kept coming back after I'd work on Unknown Entity. v3.07 also had the Carrier scene in development, an almost separate-seeming project on its own that was visually mostly finished until I had problems baking GI in the scene. The way the scene is currently may be revised to where there are separate scenes using Scene Management to stream them together so that they can bake lighting. As for the regular scenes, the player prefab and some more cutscenes still needed to be revised for the object overhaul. These are what will be worked on when I am able to work on the project again." (from main L_S site). Please note the time period during December that I can work on the project is not very long, and the game will likely go back on hiatus. The game has been on hiatus for a little while now technically, it just hasn't been announced here.
Available so far in the upcoming v3.07
Credits (almost complete); Model overhaul (buildings, vehicles, weapons, entities - from multiple-ID/material unoptimized Sketchup models to singular-object/material optimized Blender models); Scene overhaul (was mostly complete); Carrier scene (visuals complete, functionality in progress); some fixed bugs
Additional plans for v3.07
More levels available; more bug fixes
Plans for v3.08
Script optimizations; Idea implementations (e.g. gun recoil/inaccuracy); additional levels available; beginning work on entity ship for v3.09