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Current Status: [Partial Hiatus / Sporadic Inactivity]
NOTE: All previous uploads before v3.01 (marked with Alpha/Beta #.#.#) are out of date and represent a past project setup/files.

Unknown Entity is a WIP in-revised-beta sci-fi first person shooter designed for Windows, Linux, and Mac* that will be released for free. Track the game for continued updates!

Unknown Entity takes place on the Reservatarians' lunar bases on Om-4 B. They had peacefully used it for scientific research of the resources located on the moon, generating an atmosphere, and other topics of focus. Until now...

The bases have been taken over by strange, bio-mechanical race of beings that they are dubbing as 'entities'. The planet has lost contact with the moon and has no idea what is happening.

You are the main protagonist – an UPAESI** chief maintenance officer who usually works around to help develop advancements for astro-technology. You have no idea what is going on either. You lose contact with your team and must investigate alone the cause of the bases' sudden silence, and eliminate the threat you find before nearly 70 years of lunar progress is lost...


Unknown Entity on the Web:

Website @ Light_Studios (see here for actual project page).

The game is currently in Revision Update Beta (levels are being designed and less important features are being added). Any images, downloads, content, etc. are unofficial. The latest version is v3.06.




*MacOS (X 10.9+) is available, but is currently untested and does not have as much support.

**UPAESI - United Planet Astronomic Exploration and Study Institution

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RSS Articles

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Update - 2018 January 01

The sixth revision update is here!

The sixth v3 update, the second of the beta stage, includes new levels, bug fixes, and some additional features. -Lightling

v3.06

025
Demonstration of the new cutscene changes

This version now includes levels up to level 20, and features bases 1-8. There were a few bugs fixes and some minor changes (textures, addition of power structures in distance, etc.). Also, there are now improved cutscene transitions, including two upper and lower cinematic bars that describe the stage of the base (1/2/3) as well as the base name and it's translation in English. The buggy now has damage states based on its current health % (determined by dividing by max health), increasing in particles as the buggy gets lower in health. Entities now have dialogue, and entities now do checks for both 'dialogue' and roaming movement. They now have a chance to roam every few seconds and a chance to do dialogue-like noises. This chance for roaming helps make entities have more random movement rather than all of them at once roaming at the same exact time.

Known Issues:
•World-borders don't allow shooting through, at least on multi-mesa base
•Weird noise popping bug on certain cutscenes (possibly from momentary lack of audio-listener)
•Text from level 9 P.S.E. stays because it's too long
•Status displays not working
•O button disables the status displays suddenly apparently?
•Bugs 9 (rapid changing of animations while going down stairs, possibly because they are unintentionally based on velocity in all directions) and 30 (combination of jumping and moving to climb steep slopes) still present.

Additional Screenshots
018
A power structure in the distance

016
Overlook of base 7 (Onlenek)

017
View of base 8 (Terelem)

020 024
Player view of base 7

021
Demonstration of damage states on buggy (buggy's movement when taking this screenshot put some of the particles out of view/'inside buggy')

Upcoming in v3.07

Base 9 and the Resurvatarian Carrier will be worked on for this version, and hopefully levels available will be increased to 28. Other plans for addition are lens flares' brightness based on distance (to overcome the way Unity currently handles lens flares), some focus on optimizations to different scripts (especially LevelManager.cs, which uses quite a bit of unnecessary processing time), the credits scene, gun recoil and inaccuracy (currently accurate to a point), and some other possible experimental changes.

Note: Production will be much slower for now, because school has resumed and cuts into time that would be used for development.

Updates soon to come
-Lightling (creator of Light_Studios & Unknown Entity)

If you have any questions or problems with the game, please email contactlightstudios@gmail.com.

| Light_Studios Site | L_S Twitter | Itch.io soon to come when game is done, will be released under this | Game roadmap |

Update - 2017 September 04 - v3.05 Released

Update - 2017 September 04 - v3.05 Released

News

This is an update regarding the progress and production of Unknown Entity: v3.05 has been released.

Update - 2017 August 05 - v3.04 Released

Update - 2017 August 05 - v3.04 Released

News

This is an update regarding the progress and production of Unknown Entity: v3.04 has been released.

Update - 2017 July 15 - v3.03 Released

Update - 2017 July 15 - v3.03 Released

News

This is an update regarding the progress and production of Unknown Entity: v3.03 has been released.

Update - 2017 June 24 - v3.02 Released

Update - 2017 June 24 - v3.02 Released

News

This is an update regarding the progress and production of Unknown Entity: v3.02 has been released.

RSS Files
Unknown Entity - v3.06 (Mac) [.7z]

Unknown Entity - v3.06 (Mac) [.7z]

Demo

Unknown Entity - v3.06 (Mac) [.7z] Release Download | 603MB (2.1GB unpacked)

Unknown Entity - v3.06 (Linux) [.7z]

Unknown Entity - v3.06 (Linux) [.7z]

Demo

Unknown Entity - v3.06 (Linux) [.7z] Release Download | 608MB (2.1GB unpacked)

Unknown Entity - v3.06 (Windows) [.7z]

Unknown Entity - v3.06 (Windows) [.7z]

Demo 2 comments

Unknown Entity - v3.06 (Windows) [.7z] Release Download. | 598MB (2.1GB unpacked)

Unknown Entity - v3.05 (Linux) [.7z]

Unknown Entity - v3.05 (Linux) [.7z]

Demo

Unknown Entity - v3.05 (Linux) [.7z] Release Download | 560MB (1.75GB unpacked)

Unknown Entity - v3.05 (Mac) [.7z]

Unknown Entity - v3.05 (Mac) [.7z]

Demo

Unknown Entity - v3.05 (Mac) [.7z] Release Download | 554MB (1.75GB unpacked)

Unknown Entity - v3.05 (Windows) [.7z]

Unknown Entity - v3.05 (Windows) [.7z]

Demo

Unknown Entity - v3.05 (Windows) [.7z] Release Download. | 542MB (1.7GB unpacked)

Comments  (0 - 10 of 12)
GisWald
GisWald

It's great to have corrected the errors, but does not work on all computers. I wanted to install on a computer that has more than the game asks me. But the operating system I use is 32 bits which cuts the opportunity to make the game more popular.

Some games designed with the same software that you are dealing with their function with 32-bit operating systems and 64-bit.

Congratulations on your game.

Regards.

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Lightling Creator
Lightling

I realized it still says "it's exported into x86, but will be built to support both" in the help.odt, even though it should just say "it's exported into x86, which runs on both 32-bit and 64-bit." I'll correct that soon for the next build. However, are you saying it's not working on a (your) 32-bit system? I would like to find out what is wrong so I can fix whatever went wrong, since it SHOULD run fine on both if exported into x86 (especially since x86 IS 32-bit). I just don't have the opportunity to test it on both right now (I have 64-bit and I don't know anyone who has 32-bit). Any information you can provide would be most helpful ^.^ (especially since the game IS bound to have problems at this early of a stage without much help to test) If there is a problem with it running on 32-bit or 64-bit, I'll just export it into both next time.

Also, sorry for the delayed response, I must have forgotten to check IndieDB in the past couple of days.

-Lightling

Reply Good karma+1 vote
wwof
wwof

FWIW it runs on my win xp sp3 system. with 3ghz core duo 512mb vram it is a bit laggy in places but it does run.

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Lightling Creator
Lightling

Thanks! This is very helpful!
If you would like, you can use this form ( Lightstudiosgaming.wordpress.com ) to give any more information

Reply Good karma+1 vote
christiankokoszka
christiankokoszka

Looks pretty cool according to the screenshots!

Reply Good karma Bad karma+2 votes
Lightling Creator
Lightling

Thanks! ^.^
Still waiting on the next update to be authorized, but it's available at dropbox if you'd like to see: ( Dropbox.com 1.1.0.zip?dl=0 ). Nothing special yet, obviously, but it's totally a lot better than the direction it was going before the whole original project was lost a while ago XD
EDIT: I guess IndieDB is breaking the % 20 part, so you'd have to copy and paste the first part of that link then press space and then copy/paste the second part... Weird...

Reply Good karma+1 vote
Lightling Creator
Lightling

[ authorized ]

Reply Good karma+1 vote
Diox55
Diox55

This looks like fun. I can't wait to get my hands on it, do you mind me doing some videos for youtube once it's done?

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Lightling Creator
Lightling

Thanks :D
No, I don not mind, I welcome the idea of doing videos for YouTube ^.^!

Reply Good karma+1 vote
EnigeEchte
EnigeEchte

Do you need somebody to report bugs, giving his thoughts and tips?

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EnigeEchte
EnigeEchte

I wil send you a report next week with tips, thoughts and bugs. My second pc has Linux, but i need to know the minimum requirements to look if my Linux pc can take it.

Is the newest version available on IndieDB so i can report relevant things?

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Lightling Creator
Lightling

I'll send a PM with details (comment section is acting extremely funky and buggy)

Reply Good karma+1 vote
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Unknown Entity
Platforms
Windows, Mac, Linux
Developer
Light_Studios
Engine
Unity
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Sci-Fi
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Single Player
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Latest tweets from @lightstudios_us

RT @_lightling: QuartersA (first pic; no variants), QuartersB (second pic; no variants (it's slightly bigger than quartersA width w… T.co

Jun 28 2018

RT @_lightling: added some random bulk objects to the elevator so it wasn't just completely empty besides the elevator T.co

Jun 28 2018

RT @_lightling: mess hall (first and second pic; no variants) and elevator room (third pic; no variants) T.co

Jun 28 2018

RT @_lightling: Hangar (all three pics; no variants) T.co

Jun 28 2018

RT @_lightling: variant 2 is simply the same layout but with some shutter doors on 4/5 pod slots T.co

Jun 28 2018

RT @_lightling: escape pods room, variant 1 T.co

Jun 28 2018

RT @_lightling: engine room (all four pics; no variants) T.co

Jun 28 2018

RT @_lightling: systems management variant 1 (first pic) and variant 2 (second pic) T.co

Jun 28 2018

RT @_lightling: server room (first pic; no variants), security room variant 1 (second pic), and security room variant 2 (third pic) T.co

Jun 28 2018

RT @_lightling: Control room completed, variants 1 (first pic) and 2 (second pic) T.co

Jun 28 2018

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