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Citadel is a faithful remake of the original game System Shock created in 1994 by Looking Glass Studios. The purpose of this recreation is to present the story of the original to a wider audience, provide an enjoyable experience to a new generation of hackers, and keep true to the original style.

Citadel will also include support for cooperative play, deathmatch.

After release, all assets, tools, editors, and source code will be available so that new levels or mods can be created.

The game is set in the cyberpunk and not too distant future of 2072. You, the hacker, find yourself waking up on board Citadel Station facing an artificial intelligence that has gone rogue taking over the entire space station.

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Citadel now uses Unity 5!

Citadel in Unity Editor

After a few months of work, Citadel is up to par with its previous version on the DarkPlaces engine. Check it out:

Unity is much more friendly in terms of UI development. The HUD is shaping up nicely and framework code exists for the elements that aren't fully developed yet.

Also, all assets are now available via GitHub! Check out progress, follow milestones, and jump on board. Feel free to sign up and assign yourself to a task. Citadel - GitHub

Citadel on GitHub

With Citadel now fully open source, hopefully we can see the number of contributors increase. Already there have been more people contacting to join. We are welcome for all the help we can receive, even if it is only as small a contribution as making one or two 3D models.

As far as release dates go, we are now taking more of a "When it's Done" approach, though if possible we are shooting for a Christmas release date. The main part that could delay that is enemy creation. Animators are more than welcome to join and help out!

All the Best!
JosiahJack

Developer Report: Phase 1 Complete - Structure

Developer Report: Phase 1 Complete - Structure

News 11 comments

The first part of the master plan is now completed. All level geometry and texturing and code frame work is now completed.

We've Been Shocked!  Citadel to Be Released Sometime in Spring 2015

We've Been Shocked! Citadel to Be Released Sometime in Spring 2015

News 4 comments

Shodan, up to her tricks again, has prevented Citadel from being released this December 23. But don't fear! Hacking on Citadel is going very well.

Developer Report - 10/27/14

Developer Report - 10/27/14

News 0 comments

Progress is moving smoothly. Enemy creation is going well. Check out the video time lapse of modeling the hopper enemy.

The Reveal

The Reveal

News 1 comment

Celebrating the 20th Anniversary of System Shock by revealing the previously secret System Shock remake called Citadel.

RSS feed Files
Citadel Text Font (.ttf)

Citadel Text Font (.ttf)

Effects GFX 3 comments

This is my custom bitfont for UI text in Citadel. Created using BitFontMaker2(TM).

Citadel Pre-Alpha Game Geometry 01

Citadel Pre-Alpha Game Geometry 01

Singleplayer Map 2 comments

If you've never used the 3D modelling package Blender, download it. Open the .blend file in this download, and use Shift+F to enable fly-thru mode with...

Comments  (0 - 10 of 110)
shodan89
shodan89

Impressive work,really looking forward to the release!

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fascinate4
fascinate4

Hi. I was very SHOCKED that you making an open source version of System Shock on Unity. I hope you will finish this port and we(players) can play this beautiful game on Unity. Keep it up!

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penguinroad
penguinroad

Glad to see your reply on may that this still being work on. I've downloaded source code once and seeing the code I can tell you're very good game programmer. No wonder you're so optimist this can be done. Perhaps biggest problem for you is making asset.

Anyway, I hope you manage to finish this. Not only because I want to play this game, but also because we will get closest engine to system shock/deus ex that's also free for people to modify and create their own game. After all, these games are some that gives me best gaming experience

Wish you all the best :)

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Guest
Guest

Both the official remake and this one look great. The official one for it's higher end graphics. Citadel for the die hard faithfulness to the original.

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JosiahJack Creator
JosiahJack

Still alive! Wait, that's quoting the wrong AI antagonist.

Anyways, new pictures added and another video. Check em out.
Lots of github commits since I last posted on here. I've been slacking off on showing you all what I've got done, but that's mostly because I wanted something to be proud of showing. See the tour in the video where we walk from the beginning of the game to the bridge, the heart of SHODAN's control of the space station.

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JohnnyTheWolf
JohnnyTheWolf

So what is going on with this project, now that System Shock has been re-released and a reimagined remake is in the works?

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JosiahJack Creator
JosiahJack

Citadel is going to continue and be finished. It's not "The" remake, simply the best one in my opinion. While the official remastered edition will be System Shock as the official Night Dive crew will make it, my fan remake will be a simpler stylized remake that will be much closer to the original. What I'm striving to create is not a modernistic look and feel but a style that is very close to the original.

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penguinroad
penguinroad

Is this still being work on or you have ceased working on it?

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Guest
Guest

Hey Jack,
You alive? Don't tell us the System Shock 3 announcement and System Shock redesign caused a heart attack! 'Cuz I don't want to drag your butt to a restoration bay...

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JosiahJack Creator
JosiahJack

........VITAL SIGNS STABILIZED
........RED BLOOD CELL COUNT 100% NORMAL
........CYBERNETIC LIFE SUPPORT DE-ACTIVATED
........BRAIN ACTIVITY SATISFACTORY
........RECOVERY COMPLETE....

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Citadel
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