Citadel is a faithful remake of the original game System Shock created in 1994 by Looking Glass Studios. The purpose of this recreation is to present the story of the original to a wider audience, provide an enjoyable experience to a new generation of hackers, and keep true to the original style.
Citadel will also include support for cooperative play, deathmatch.
After release, all assets, tools, editors, and source code will be available so that new levels or mods can be created.
The game is set in the cyberpunk and not too distant future of 2072. You, the hacker, find yourself waking up on board Citadel Station facing an artificial intelligence that has gone rogue taking over the entire space station.
Citadel now uses Unity 5!

After a few months of work, Citadel is up to par with its previous version on the DarkPlaces engine. Check it out:
Unity is much more friendly in terms of UI development. The HUD is shaping up nicely and framework code exists for the elements that aren't fully developed yet.
Also, all assets are now available via GitHub! Check out progress, follow milestones, and jump on board. Feel free to sign up and assign yourself to a task. Citadel - GitHub

With Citadel now fully open source, hopefully we can see the number of contributors increase. Already there have been more people contacting to join. We are welcome for all the help we can receive, even if it is only as small a contribution as making one or two 3D models.
As far as release dates go, we are now taking more of a "When it's Done" approach, though if possible we are shooting for a Christmas release date. The main part that could delay that is enemy creation. Animators are more than welcome to join and help out!
All the Best!
JosiahJack
The first part of the master plan is now completed. All level geometry and texturing and code frame work is now completed.
Shodan, up to her tricks again, has prevented Citadel from being released this December 23. But don't fear! Hacking on Citadel is going very well.
Progress is moving smoothly. Enemy creation is going well. Check out the video time lapse of modeling the hopper enemy.
Celebrating the 20th Anniversary of System Shock by revealing the previously secret System Shock remake called Citadel.
This is my custom bitfont for UI text in Citadel. Created using BitFontMaker2(TM).
If you've never used the 3D modelling package Blender, download it. Open the .blend file in this download, and use Shift+F to enable fly-thru mode with...
It occurred to me today that I haven't ever listed the forum where I do most of my more frequent updates. Latest info, pics etc. can be found here: Systemshock.org
Main menu is done now.
Saving and loading is done now.
Configuration and keybinds is done now.
Thank you!!really looking forward to
Released Aug 17, 2016
Maybe 2017?
Ah yes, when did that get there. Oh hey, shouldn't I post something.
Merry Christmas from the Citadel Dev Team!
and happy new year
seriously. wishing this project good luck.
I really want to see it playable :)
Impressive work,really looking forward to the release!
Hi. I was very SHOCKED that you making an open source version of System Shock on Unity. I hope you will finish this port and we(players) can play this beautiful game on Unity. Keep it up!
Glad to see your reply on may that this still being work on. I've downloaded source code once and seeing the code I can tell you're very good game programmer. No wonder you're so optimist this can be done. Perhaps biggest problem for you is making asset.
Anyway, I hope you manage to finish this. Not only because I want to play this game, but also because we will get closest engine to system shock/deus ex that's also free for people to modify and create their own game. After all, these games are some that gives me best gaming experience
Wish you all the best :)