Whether you play as one of the elite marine Frontiersmen or the vicious alien Kharaa, you must use unique strategies and your abilities to win. Marines buy weaponry and form persistent squads to find and destroy alien hives. Aliens can choose a wall-running Skulk, pudgy Gorge, flying Lerk, murderous Fade or gigantic Onos that can devour enemies whole.

Real-time Strategy
New strategy gameplay allows players to Command from overhead. Build structures anywhere, collect resources and research upgrades. The marines can build phase gates, sentry turrets and siege cannons to assault the enemy. Aliens can build upgrade chambers, evolve special abilities, lay eggs and plant traps.

Dynamic Environments
Levels change as you play. Spreading alien infestation deforms hallways and causes space station power failure, halting all lifts. Destroying a catwalk's supports causes it to fall, revealing a new route. Use a flamethrower to clear infestation, spin webs to block a passage or weld a bulkhead shut for a last defense. Every game is different.

Unlimited Variations
Flexible game rules and scripting allow you to create your own unique scenarios like "Colonist Rescue", "Alien vs. Alien" or anything else you can dream up. Free automatic updates keep the game fresh by adding new levels and abilities.

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Blog RSS Feed Report abuse Latest News: NS2 Build 208 is now live on Steam!

4 comments by SgtBarlow on May 22nd, 2012



Alien Commander love

  • Fixing the alien commander economy so the player must make a trade-off between attacking, expanding and teching up.
  • Cysts and Drifters cost energy
  • Hives don't start with any Drifters
  • Tweaked Hive, Harvester, upgrade structures, hydra and egg maturation times (generally shorter)
  • Reduced cyst connection range somewhat
  • Increased Drifter move speed to make them feasible near combat
  • Hives can be dropped without needing infestation (to allow fast expansion)
  • Added Enzyme Cloud - a new Drifter ability which allows the Commander to cast a cloud into battle which speeds up the rate of fire for all aliens inside it
  • Simplified alien commander UI


Balance

  • Think I overcompensated with mature harvester health (now it's +10% instead of +20%)
  • Bumped up harvester and Hive health to be closer to NS1.
  • Changed Bile Bomb damage to 55 and increased splash damage radius to 6.
  • Reduced energy cost for Gorge abilities to make him more responsive and interesting.


Changes

  • Improved Gorge bellyslide
  • Removed mini-cysts because they were confusing and redundant with regular Cysts (they also tended to break cyst chains when the Gorge died)
  • Nutrient mist now affects single target
  • Gorges can now build structures off infestation
  • The outgoing voice volume is louder.
  • Updated Drifter tooltip text.
  • Reduced player FOV used to detect other players for the minimap.
  • Touching enemy cloaked unit will now uncloak them.
  • Med/ammo packs cost now Command Station energy.
  • Unbuilt structures start now with an armor fraction (was health fraction only before)
  • Increased jetpack maneuverability and removed backwards flying penalty.
  • The Axe will now show a crosshair hit indicator.
  • Cysts / Hives generate now infestation on walls and ceilings.
  • Shade cloak is now a passive ability and requires no energy.
  • Players can no longer get cloaked by shades.
  • Ammo/med packs cost now armory energy.
  • Gorge structures won't die anymore when the owner Gorge enters the Hive.
  • Infestation does not grant LOS anymore (won't generate Hive sight / minimap blips)
  • Decreased 'randomness' of Shotgun. (predefined bullet spread pattern that rotates randomly around the players view axis)


Fix

  • Smoothed out skulk movement (removed hyper responsiveness when landing on ground, changed sticky force to depend on wall normal)
  • The health will no longer display on the Welder for unsocketed Power Points.
  • Fixed bug where key the backward and right keybindings would be correct when first running the game.
  • Make sure LeaveMenu is called when exiting out of the main menu.
  • Properly deactivate and activate mods when updating them. Fixed refreshing of the mod list so that it refreshes the list of all subscribed mods as well as all downloaded-but-not-subscribed mods.
  • Fixed bug where unpack was called on a table with holes when notifying the Marine of new upgrades (can lead to unpredictable results)
  • Fixed memory leak when removing a source from the file system.
  • Fixed a rare bug where sometimes an Alien player would not be able to spawn after a Hive was killed.
  • Fixed problem were ARC continues charge up effect after losing LOS.
  • Added shade minimap icon.
  • Fixed bug where spectator camera flips when looking straight up/down.
  • Raised arc splash damage origin a bit to fix problems with tiny ledges at the ground.
  • Command Stations show now correctly a range indicator when you attempt to drop an infantry portal.
  • Fixed bug that allowed you to use shadow step while stabbing.
  • Disabled jetpack smoke trail effects for the local player which were causing FPS problems.
  • Fixed bug where nano shield/construct trigger sounds where played at the Command Station instead of target position.
  • Fixed initial infantry portal floating.
  • Fixed crash when calling RenderMaterial.GetLayer with an invalid index (now generates a script error)
  • Fixed bug which allowed you to place mines on clogs.
  • Fixed a bug that caused the Fade to occasionally get stuck when blinking.
  • Fixed a bug which allowed you to drop a Command Station on an infested techpoint.
  • Fixed issue where hot loading script would cause errors due to mixins being recreated.
  • Fixed bug where blend times for the animation graph did not take into account the speed of the animation.
  • Fixed potential crash bug when sending strings as part of network messages.
  • Fixed crash when a font couldn't be rendered due to the system being out of video memory.
  • Various crashes related to collision objects being destroyed.
  • Fixed bug where nutrient mist was not correctly affecting researches.


Improvement

  • Reduced network traffic regarding minimap blips.
  • Improved spit effect.
  • Sped up heal spray by 34% to make more responsive (adjusted energy cost and healing correspondingly)
  • Fixing the Alien Commander economy so the player must make a trade-off between attacking, expanding and teching up.
  • Marine way point lines are now color coded (red: attack, green: defend)


Optimization

  • Reduced the number of times pose parameters were updated for a model.
  • Reduced the overhead of accessing a member variable from script.
  • Reduced the amount of animation code that is executed on the Client.
  • Decreased amount of bandwidth needed for each player a bit.
  • Disable PhysX visualization unless debug draw enabled.


SDK

  • Fixed issue where materials in the Viewer did not properly receive the time parameter.
  • Fixed hot loading in the Viewer.
  • Fixed crash when Undoing a Copy and Paste operation in the Editor.
  • Added the ability to speed up an animation in a model_compile file by including speed after the animation name.
  • Added a simple implementation of GetRandomPointsWithinRadius in Pathing code.


Sound

  • Hive rooms now have an alien rainforest sound in them.
  • Extended the distance you can hear active Extractors
  • Hooked up various MAC sounds.
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Comments  (0 - 10 of 643)
Dexter.InOrdinate
Dexter.InOrdinate May 2 2012, 6:37am says: Online

Hey, guys, I need some support. Not sure where to post this though, but if anyone could help, it'd be much appreciated. I recently gave some money to a friend with access to a credit card to buy the game for me, but he's confused by the site, and so am I.

Should he put in MY email address or his? Should he check buy as gift or not? And will it go to my steam account or be a standalone game?

+1 vote     reply to comment
ScubaSteve3465
ScubaSteve3465 Apr 27 2012, 3:10pm says:

I really wish they would have a sale or some kind of coupon to make this game a bit cheaper. I would love to purchase it, but 35 is kinda much for an indie game. I'm not saying it isn't worth it, I'm just saying some kind of sale or deal would really help those, like me, on a budget.

+2 votes     reply to comment
raidergeo34
raidergeo34 Feb 25 2012, 10:47pm says:

How do I get this game? Do I need to buy it?

+1 vote     reply to comment
dragonowner09
dragonowner09 Apr 27 2012, 2:52pm replied:

You can pre order it on steam

+1 vote     reply to comment
Trooper425
Trooper425 Feb 16 2012, 10:22pm says:

SERIOUS 196 bug found: Marines cannot build power nodes. Might be a server bug, but it happened on two servers I visited tonight. Please fix this ASAP, it is almost a game-breaker for marine team. Thank you.

+2 votes     reply to comment
EpicSoft
EpicSoft Feb 6 2012, 5:32pm says:

OMG THIS IS LIKE TREMULOUS! ( but no grangers XD) Love this :D I need to buy for my friends now :3

+2 votes     reply to comment
Mkilbride
Mkilbride Feb 11 2012, 3:18pm replied:

This came before Tremulous, though both took their inspiration from Gloom.

+3 votes     reply to comment
BlueSunsleader
BlueSunsleader Mar 4 2012, 2:47pm replied:

lol there are plenty of games with plenty of trolls plz don't get upset over the internet. xD

+1 vote     reply to comment
Darklord42
Darklord42 Mar 3 2012, 11:02am replied:

I'll have you know they did make one. Don't know if it's in game though as I never looked before. I'm sure it will be though if it isn't.

You should pm the Devs they will have more info. They are very friendly and accommodating to their fans. Their whole model is based around fan communication.

+1 vote     reply to comment
SabreXT
SabreXT Feb 16 2012, 2:52pm replied:

I disagree that gamers are sexist, most people online will be as big an arsehole as possible reguardless of age, sex or race. No reason to single females out.

But my main disagreement is with the idea that a game doesn't have a female character it's sexist. The complaint wouldn't work if reversed. If I said "There are no playible guys in tomb raider. Therefore it's sexist against men." I'd rightly be laughed at for making such a rediculous argument.

+3 votes     reply to comment
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Natural Selection 2
Platform
Windows
Developer
Unknown Worlds
Engine
Spark
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