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Whether you play as one of the elite marine Frontiersmen or the vicious alien Kharaa, you must use unique strategies and your abilities to win. Marines buy weaponry and form persistent squads to find and destroy alien hives. Aliens can choose a wall-running Skulk, pudgy Gorge, flying Lerk, murderous Fade or gigantic Onos that can devour enemies whole.

Real-time Strategy
New strategy gameplay allows players to Command from overhead. Build structures anywhere, collect resources and research upgrades. The marines can build phase gates, sentry turrets and siege cannons to assault the enemy. Aliens can build upgrade chambers, evolve special abilities, lay eggs and plant traps.

Dynamic Environments
Levels change as you play. Spreading alien infestation deforms hallways and causes space station power failure, halting all lifts. Destroying a catwalk's supports causes it to fall, revealing a new route. Use a flamethrower to clear infestation, spin webs to block a passage or weld a bulkhead shut for a last defense. Every game is different.

Unlimited Variations
Flexible game rules and scripting allow you to create your own unique scenarios like "Colonist Rescue", "Alien vs. Alien" or anything else you can dream up. Free automatic updates keep the game fresh by adding new levels and abilities.

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Blog RSS Feed Report abuse Latest News: Return to Eclipse in Natural Selection 2

2 comments by SgtBarlow on Dec 20th, 2013


Computer Core

Something must be in the air at Unknown Worlds. Not only are we announcing new games, we’ve also started hitting deadlines! We promised you Eclipse at the end of 2013, and with 11 days to spare we are proud to announce that is has been released!

Eleven years ago, Eclipse was one of the original Natural Selection battlefields. Tight corridors, multiple Hive spawns, iconic rooms, Eclipse was one of the greatest maps ever made for the original Half-Life mod.


Marine Start

Now, we can all return to Eclipse. Painstakingly recreated, the map is faithful to the original while allowing for the evolution of Natural Selection 2 gameplay. By taking advantage of Spark’s modern rendering techniques and UWE’s art resources, the mapping team has been able to remake every corner of Eclipse in exquisite detail.

Triad

The team that built Eclipse was led by Jake ‘Jonacrab’ Smith. Under the artistic direction of Cory, Jake drew together work from mappers Oliver ‘Dux’ Hobbs, Michael ‘Olmy’ Schouten, Andrew ‘Insane’ Jones, Marc ‘Sgt Barlow’ Newton, and art from Sergey, Dmitry, Yuri and others from Fox3D.


Looking towards East Foyer

Eclipse is included as part of Build 262, which was just released on Steam. Build 262 is free for all existing players of Natural Selection 2, and includes a bunch of other improvements to the game. Here is the full change log:

Fixes

  • Fixed players sometimes being stuck in command station at round start
  • Fixed Infestation blobs blocking commander view
  • Server Browser now highlights player count yellow if the server is semi-full due to reserved slots.
  • Removed texture streaming option from main menu since it wasn’t doing anything
  • Fixed all structures being outlined blue when on overhead mode as spectator
  • Fixed projectiles colliding with invisible movement collision group
  • Fixed ECHO_HARVESTER tooltip missing when echoing an Harvester
  • Fixed accidental use of voice order keys while ESC menu is open
  • Fixed bug where marine buy menu did not close when player was Stomped
  • Fixed Stab not having a custom icon
  • Fixed round start music not playing due to incorrect path
  • Fixed WhipBomb showing killed with BileBomb in console
  • Fixed loading screens using the wrong art sometimes
  • Fixed commander bindings reverting to default if a player joins a server before opening the options menu

Features

  • Added new map: Eclipse
  • Added new main menu background
  • Added egg counter for Alien Commander in the top of the commander interface
  • Added Hive skill and level stats under name in main menu
  • Added support for new structures in ScenarioHandler. Added one other check path that works.
  • Added link to forums by clicking logo
  • Added remixed NS1/NS2 main menu theme

Balance

  • Ammo packs now refill all weapons instead of only the active one

Optimizations

  • Limit hit effect messages to 100 per second
  • Correctly limit max resources network field to 100 per player
  • Reduced network traffic generated by static structures
  • Implemented extra precaching to reduce incidence of hitching at the start of rounds
  • Optimized network traffic produced by Insight spectator system
  • Minor optimizations for skulk movement (optimized wall traces and removed predict wall walking)

Improvements

  • Insight spectator system now outlines players in overhead view by default
  • Replaced “request enzyme” with “request drifter” in the Alien ‘commo-rose’
  • Servers with cheats enabled no longer send data to the Hive stat tracking system

SDK

  • Revert auto-generation of overviews by Builder due to Overview.exe crashes
  • Fixed crash in editor related to file type properties
  • Allow mappers to define custom round start music in ns2_gamerules entity
  • Added console command playmusic. Usage: sound/NS2.fev/pathtosound

Refinery (Thanks SamusDroid)

  • Fixed pathing in Lava Falls
  • Fixed some textures and gaps
  • Fixed some stuck spots
  • Adjusted some death trigger scales
Media RSS Feed Latest Video
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Natural Selection 2 HD Wallpaper Set

Natural Selection 2 HD Wallpaper Set

May 13, 2013 Wallpapers 1 comment

Pixels are addictive. There are never enough. More definition, higher resolution, greater pixel density. But what to do with all those high-resolution...

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Post comment Comments  (0 - 10 of 693)
NexusRider161
NexusRider161 May 1 2014, 2:55pm says:

Heard a lot of good things about this game, but all I want to know is: ARE THERE ANY BOTS?

+2 votes     reply to comment
Guest
Guest Jul 7 2015, 10:04pm replied:

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priyank-k-side
priyank-k-side Dec 25 2013, 1:00pm says:

wow........way too realistic......Keep up the fabulous work going guys....

+1 vote     reply to comment
ScubaSteve3465
ScubaSteve3465 Dec 24 2013, 1:16pm says:

You guys ever plan on adding Combat mode back in? Probably not... for some reason these Devs don't listen to anyone in the community.

+2 votes     reply to comment
Guest
Guest Dec 19 2013, 1:17pm says:

This comment is currently awaiting admin approval, join now to view.

stephenmbanham
stephenmbanham Dec 16 2013, 12:13pm says:

Hey! We're doing an Indie Of The Year special series on the Top 100! And we featured your game!

Check it out? Youtube.com

Thank you so much in advance! and we hope you like the video!

Alot of team effort went into it! So if you could help us out and spread the word we'd be so grateful and thanks again for your amazing game!!!

+1 vote     reply to comment
Mkilbride
Mkilbride Oct 16 2013, 3:22am buried:

(buried)

When will this be...the game we were promised...I'm still waiting.

-5 votes     reply to comment
Guest
Guest Dec 5 2013, 2:57pm replied:

Its already so soo soooooo much more than was promised. =D

+3 votes     reply to comment
Dzev
Dzev Dec 1 2013, 6:22pm replied:

Promised what?

+2 votes     reply to comment
RoguelikesEsp
RoguelikesEsp Jul 8 2013, 5:39pm buried:

(buried)

I Just need to say; The most epic, cool and perfect mod of HL 2. I just love this s*it!

-6 votes     reply to comment
SavageCorona
SavageCorona Nov 1 2013, 5:15pm replied:

It's not even a Source game.

+3 votes     reply to comment
Miia
Miia Aug 30 2013, 7:50am replied:

It's not a mod it's a standalone game! -_-

+4 votes     reply to comment
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Natural Selection 2
Platforms
Windows, Linux
Developer
Unknown Worlds
Engine
Spark
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Naturalselection2.com
Release Date
Released Oct 2012
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Style
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Real Time Shooter
Theme
Sci-Fi
Players
Multiplayer
Project
Indie
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