Pixels are addictive. There are never enough. More definition, higher resolution, greater pixel density. But what to do with all those high-resolution...
Whether you play as one of the elite marine Frontiersmen or the vicious alien Kharaa, you must use unique strategies and your abilities to win. Marines buy weaponry and form persistent squads to find and destroy alien hives. Aliens can choose a wall-running Skulk, pudgy Gorge, flying Lerk, murderous Fade or gigantic Onos that can devour enemies whole.
New strategy gameplay allows players to Command from overhead. Build structures anywhere, collect resources and research upgrades. The marines can build phase gates, sentry turrets and siege cannons to assault the enemy. Aliens can build upgrade chambers, evolve special abilities, lay eggs and plant traps.
Levels change as you play. Spreading alien infestation deforms hallways and causes space station power failure, halting all lifts. Destroying a catwalk's supports causes it to fall, revealing a new route. Use a flamethrower to clear infestation, spin webs to block a passage or weld a bulkhead shut for a last defense. Every game is different.
Flexible game rules and scripting allow you to create your own unique scenarios like "Colonist Rescue", "Alien vs. Alien" or anything else you can dream up. Free automatic updates keep the game fresh by adding new levels and abilities.
Something must be in the air at Unknown Worlds. Not only are we announcing new games, we’ve also started hitting deadlines! We promised you Eclipse at the end of 2013, and with 11 days to spare we are proud to announce that is has been released!
Eleven years ago, Eclipse was one of the original Natural Selection battlefields. Tight corridors, multiple Hive spawns, iconic rooms, Eclipse was one of the greatest maps ever made for the original Half-Life mod.
Now, we can all return to Eclipse. Painstakingly recreated, the map is faithful to the original while allowing for the evolution of Natural Selection 2 gameplay. By taking advantage of Spark’s modern rendering techniques and UWE’s art resources, the mapping team has been able to remake every corner of Eclipse in exquisite detail.
The team that built Eclipse was led by Jake ‘Jonacrab’ Smith. Under the artistic direction of Cory, Jake drew together work from mappers Oliver ‘Dux’ Hobbs, Michael ‘Olmy’ Schouten, Andrew ‘Insane’ Jones, Marc ‘Sgt Barlow’ Newton, and art from Sergey, Dmitry, Yuri and others from Fox3D.
Eclipse is included as part of Build 262, which was just released on Steam. Build 262 is free for all existing players of Natural Selection 2, and includes a bunch of other improvements to the game. Here is the full change log:
Latest tweets from @ns2
Sep 20 2014, 2:03pm
Sep 20 2014, 1:44pm
RT @NSLNews: You still have 15 hours to sign up for NSL Season 5! Already signed up? Don't forget to check out the seeding discussion & com…
Sep 20 2014, 12:22pm
Sep 19 2014, 12:46pm
Sep 17 2014, 1:39pm
Sep 16 2014, 7:37pm
@mrkris unfortunately we have no control of that process mrkris, if the Steam sale is over we can't restart it :(. But thank you for trying!
Sep 16 2014, 3:32pm
Sep 15 2014, 1:48pm
Sep 9 2014, 12:27pm