Natural Selection 2 HD Wallpaper Set
May 13, 2013 Wallpapers 1 commentPixels are addictive. There are never enough. More definition, higher resolution, greater pixel density. But what to do with all those high-resolution...
Whether you play as one of the elite marine Frontiersmen or the vicious alien Kharaa, you must use unique strategies and your abilities to win. Marines buy weaponry and form persistent squads to find and destroy alien hives. Aliens can choose a wall-running Skulk, pudgy Gorge, flying Lerk, murderous Fade or gigantic Onos that can devour enemies whole.
Real-time Strategy
New strategy gameplay allows players to Command from overhead. Build structures anywhere, collect resources and research upgrades. The marines can build phase gates, sentry turrets and siege cannons to assault the enemy. Aliens can build upgrade chambers, evolve special abilities, lay eggs and plant traps.
Dynamic Environments
Levels change as you play. Spreading alien infestation deforms hallways and causes space station power failure, halting all lifts. Destroying a catwalk's supports causes it to fall, revealing a new route. Use a flamethrower to clear infestation, spin webs to block a passage or weld a bulkhead shut for a last defense. Every game is different.
Unlimited Variations
Flexible game rules and scripting allow you to create your own unique scenarios like "Colonist Rescue", "Alien vs. Alien" or anything else you can dream up. Free automatic updates keep the game fresh by adding new levels and abilities.
3 comments by SgtBarlow on Apr 22nd, 2013
Last week, UWE held a ModJam. Five days, three teams, three games: All using the Spark Engine. You can read daily updates from the jam here - Monday, Tuesday, Wednesday, Thursday, Friday. Today, we sat down to think about what went wrong, what went right, and what is going to happen to each of these mods.

First up, what's happening with the mods! You will be able to play them very soon. At the start of the modjam, we decided to use an internal build of NS2 that is not yet public. That build is currently being playtested and prepared for release. It is scheduled for release on Thursday, though such is the process of releasing builds that we cannot be sure. Once it is released we will put all three mods up on the Steam workshop, and you will be able to play them to your hearts content!
Of course, they are not quite finished. So far from finished in fact that the real fun that will come from their release will be what you choose to do with them. Along with the Steam Workshop release, we are going to release the mod source code. Hopefully, some clever community modders will take on the challenge of turning a mod like Last Stand into a game that really shines.

During the jam, many of us in the San Francisco office spent lots of time working closely with those offsite. This was a wonderful experience, as distance can sometimes be a barrier to collaboration. By using tools like Teamspeak and even Twitch.tv, offsite programmers, artists, mappers, and designers could fully participate in the jam.
Small game developers like UWE typically encourage people to be ‘T-shaped,’ which is a fun way of saying: ‘Be very good at one thing, but understand and be effective at lots of things.’ This philosophy is amplified during a jam, when people have the opportunity (and are encouraged by their peers) to dabble in areas of development they do not normally participate in. For example, programmers creating levels, designers creating game code, or artists designing games.
A verbose and corporate way of describing this situation would be ‘multidisciplinary cross-pollination.’ When people better understand what their team-mates are doing, they can work together better. Programmers that understand the workflow of artists can build better tools, and artists that understand the limits of code can create better art. The process also breaks down the traditional programmer / artist / designer / other divides, that can appear outmoded and inefficient at a small, nimble studio like UWE.
Spending a week using our own mod-tools has alerted us to some of their weaknesses. They work well, and work fast. But there are areas where they can cause frustration to modders. Now that we are aware of the problems in the mod-pipeline, we can make changes to the Spark Source Development Kid (SDK) to make creativity easier. Everyone had a blast during the ModJam and we will no doubt have more of them, each time learning new lessons and become better at making games.
Pixels are addictive. There are never enough. More definition, higher resolution, greater pixel density. But what to do with all those high-resolution...
Latest tweets from @ns2
Bots, server browsers, voting systems... Find out what went into Build 247, right here: T.co
7hours 36mins ago
Build 247 is now live on Steam, more info about it to some soon! Servers will update over the next few hours.
8hours 30mins ago
By the way, this was the Fade from the earlier tweet (https://t.co/WtMOeNRqzs) looked like 0.3 seconds later: T.co
11hours 8mins ago
Always get build ingredients right! RT @EgotisticlGamer: @NS2 @UWEDev Hope you remembered the baking soda. We don't want a flat build. ;)
11hours 30mins ago
Enjoying your Monday? This marine is: T.co
12hours 23mins ago
Today at 1800PDT / 2100 EDT / 0300 CEST @stingreddog is casting Damage Networks vs Breakfast Klub live on T.co
May 19 2013, 3:45pm
If you missed @NS2WasabiOne's inaugural State of the Game show, catch the replay here: T.co
May 18 2013, 4:21pm
The @NS2Wasabione State of the Game show is live right now: T.co
May 18 2013, 3:15pm
The @NS2WasabiOne State of the Game show will start in 37 minutes on T.co - Tune in now for pre-show play!
May 18 2013, 2:23pm
The Last Stand is Hidden!! I want to download it!
Love this game. If you see it in a sale buy it fast!
Thanks to getting to try during the free weekend, I can guarantee I will purchase this in the near future (once I have money).
THE CHANGELOG. WHERE IS IT, EHHHH?
im never gonna get offline bots am i? :C
there are ones released in the workshop\forumz
:O really well time to go buy it XD
I bet you're -really- regretting that statement about now, aren't you?
Well, you got it. Not that nice now, was it?
Having no lag issues at all playing with a 460 GTX, an i5 2,66 Ghz quad and 4 gigs of RAM. Since my rig is average if anything I'd say it's not a matter of raw power that causes your problems. Maybe you want to try and tinker with the graphic settings, it may be just one or two settings that are off.