Barrage is a fast-paced, Multiplayer game, combining FPS and RTS elements. Imagine a mix of Tanks (that old 80s game) and Starcraft... in space! Your goal is to transform your homeworld into a bristling fortress of missile turrets, laser weapons and even bigger weapons of mass destruction. On top of that you need to keep track of your economy, colonize other planets and, of course, destroy your enemies!

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Dev Blog January 2016

News

Hello and a warm welcome to 2016 from us here at Tectonic Studios!

Last year was an exciting one for us as we released a build of Barrage to people outside the team for the first time. We’re really happy with all the excellent feedback we’ve received from our alpha testers and have decided to go into deep development mode to make Barrage as good as it can possibly be in 2016.

There’s been a bit of radio silence for the past month, so let’s take a look at the current state of affairs. Before we get to that, we’re pleased to announce that Isaac has joined the team as a helping hand for PR and upcoming tests.

Note: for those of you that missed out on the Alpha test or already signed up but didn’t receive a mail yet, don’t worry, everyone already registered will be invited to the upcoming beta.

2016

Here’s a brief summary of the biggest features and additions we’ve made since the Alpha:

DEFENCE BUILDINGS

One of the biggest gameplay changes since the early Alpha has been the addition of more advanced defensive buildings. One of these is the Wormhole generator: it’s perfect for jumping out of the path of incoming missiles, or for surprising your enemies with a quick warp right when they least expect it!

wormhole

COLONISATION

The colony space ship allows you colonise any uninhabited planet in your solar system. This allows you to expand beyond your home planet and attack your enemies from multiple angles.

colonyspaceship

SP/MP AI

Having a working AI was one of our main goals for the upcoming beta tests. The AI enables players to play Barrage in a single player match or add AI players to their multiplayer session.

s04

Other features:

  • Pre-match lobby system
  • Post-match statistics
  • Spectator mode
  • Demo replays
  • Localisation (if you want to support Barrage with translating, contact us at info@tectonic-studios.com)
  • Planetary biomes for better looking planets
  • A new 4-player map
  • EMP anti missile turret
  • Deep core extractor


As you can see, there’s a rather lengthy list of changes. If you’d like to participate in our upcoming beta, then visit our <homepage> and sign-up. Also, stayed tuned for another post coming up about our plans in 2016!



Alpha officially started

Alpha officially started

News

We just sent out the first set of alpha invite mails. Check your inbox if you got something and just follow the instructions. Looking forward to test...

Alpha testing and trailer

Alpha testing and trailer

News

We’ve been hard at work since our successful Steam Greenlight in March and we’re now very pleased to officially announce the upcoming Barrage alpha...

 Dev Blog June 2015

Dev Blog June 2015

News

After a period of radio silence, it’s time for another blog post!

Dev Blog April 2015

Dev Blog April 2015

News

It’s been a month now, since we passed Steam Greenlight and would like to keep you updated on the progress we made till then.

Comments
nightovizard
nightovizard

cool, it would be nice if it had some similarities with The game Beyond Protocol, so you can create your fleet an ground army and invade planets to colonize them. this game also would give the chance to make space ''blitzkrieg'' since planets are like artillery platforms if i have understand correctly. byt he way i have checked the website and everything sounds pretty good :)

Reply Good karma Bad karma+2 votes
yankee227 Creator
yankee227

Hi nightovizard,

so far we don't plan to add actually controllable units except a colonization ship to take over other planets. As you said, the main focus is on equipping your planet with turrets to have it some kind of a artillery platform.

Reply Good karma+2 votes
turtleman101
turtleman101

looking forward to the demo, can't wait. definitly tracking

Reply Good karma Bad karma+5 votes
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Latest tweets from @barragegame

RT @ThePhiMa: Well, I'm no artist, but this is my own little take on space lightning. Basically a dissolve shader with curves. T.co

May 18 2016

Some more experimenting with ribbon particles in #UE4 #gamedev T.co

Apr 24 2016

Tweaked the blackhole vfx a little. #gamedev #UE4 T.co

Feb 14 2016

We switched to a new (and better) provider for our homepage. Our forums are up again now. Barrage-game.com #gamdev #indiedev

Feb 12 2016

Been playing around with animations for the EMP generator. #gamedev #UE4 T.co

Jan 31 2016

Re-textured the solar flare satellite with Substance Painter. #gamedev #screenshotsaturday T.co

Jan 30 2016

Posted a new dev blog yesterday. Check it out: Barrage-game.com #screenshotsaturday #UE4 #gamedev T.co

Jan 30 2016

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