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  • Real-time, in-place editing with no waiting or compilation
  • All tools let you work with final results in front of you. All tools hot-load into the game as well so if you save your work while the game is running, you can see your changes in-game.
  • Lua script based for the same reasons - add new weapons or game elements while the game is running.
  • Keep dependencies between systems to a minimum to allow them to be used independently and in novel ways
  • Allow content creators to work the way they want to work - don't impose a specific pipeline or workflow

Spark includes:

  • A simple, powerful level editor
  • Cinematic editor (used to build our teaser)
  • Art builder tool (no more command-line, just save in 3DS Max, Maya, Photoshop, etc.)
  • Decoda (Lua script IDE)
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2 comments by SN.Wolf on Dec 1st, 2010

Although still in development it lacks accurate documentation but the community is very helpful in answering questions to get you going until the final release that will include a full manual.

I would rate this as one of my top picks for any level editor. The engines dynamic lighting makes working with lighting effects on props painless in making your environment come alive.

The dynamic lighting in the engine is the cherry on top with varying shadowing effects from faces and props (Animated fan shadows are unbelievable).
The engine really sets it's self apart from all others.

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Post comment Comments  (0 - 10 of 23)
Milanium
Milanium Dec 27 2012, 7:27pm says:

Is this easy-on-the-fly modding of the game code in LUA the reason for the poor performance? It is impressive how fast you can develop using this, anyway.

+3 votes     reply to comment
joqqy
joqqy Nov 14 2012, 11:12pm says:

This is an awesome engine, and the editor truly an ease to work with. Would be great to see real time radiosity implemented. Keep up the great work.

+3 votes     reply to comment
ArKanGelMaRk5
ArKanGelMaRk5 Oct 31 2012, 11:05pm says:

For anyone who wanted to know it is made in Lua

+2 votes     reply to comment
LizardGamer
LizardGamer May 8 2011, 9:09am says:

Is this engine made with XNA with C# or was it made with with C++ because I've seen multiple videos of people saying it's made (one of the 2 above)?

+2 votes     reply to comment
Milanium
Milanium Dec 27 2012, 7:24pm replied:

It's coded in C++. Unknownworlds.com

+2 votes     reply to comment
TehGuy
TehGuy Feb 11 2011, 9:15pm says:

Man, I hope this engine gets released soon :p

+4 votes     reply to comment
WarlockSyno
WarlockSyno Dec 21 2010, 10:38pm says:

You guys should update this page. It'd be cool to have the Natural Selection 2 Beta Trailer on here. :)

+3 votes     reply to comment
FredDurscht
FredDurscht Aug 21 2010, 8:22am says:

when licencing the engine, what do you get?

- the full c++ source code?
- if so, is everything well documented?
- are shaders gonna be supported? if so, will there be a visual shader editor or something like that?

we are really interested in the engine, but i couldnt find any information about the mentioned points :(

+5 votes     reply to comment
SgtBarlow Creator
SgtBarlow Nov 16 2010, 6:16am replied:

Spark is still in development so its currently not got an licencing plans in place yet nor would the be much documentation written. The main focus is Natural Selection 2. untill that project is compleated you may have to hang on for a short while.

Shaders are supported, they can be dropped in to a mods shader folder.
There maybe some limitations but something like --Post Bloom-- I was told would be very easy to add.
There is currently no shader editor that i have seen, Not taken an interest in it just yet but they have a shader compiler as well as a number of other mini tools that are currently automated by their Builder.

+3 votes   reply to comment
navyarms
navyarms Jun 20 2010, 11:04pm says:

the most awesome thing ever

+3 votes     reply to comment
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