Have you ever played Starcraft or Command & Conquer and ever wished you were down there with your troops? In Industry you can!
Industry is a Real Time Strategy/First Person Shooter game where players will be able to take part in battles for control of a planet either on foot, driving around in a vehicle or tactically controlling the battle from the CEO's office. The game will include a mixture of old school weaponry and futuristic hardware all researchable via an extensive tech tree.
Set in a future where banks and corporations have joined to form an unholy evil SuperCorporation with limitless power and never enough wealth. The Earth totally devastated by pollution and greed where the rich and powerful live in clean domes and everyone else lives in the toxic atmosphere outside.
Not satisfied with current mining methods, researchers come up with the ingenious idea of using nuclear weapons to blast out large chunks of the Earth's crust to reach rich deposits of precious minerals below. However due to their short sightedness, the cascading affect rips through the crust and blows up the planet.
Escaping into space, the CEO's and heads of the SuperCorp's survive to exploit new planets. As one of the CEO's you'll be in charge of strip mining the next planet.
Just as your excited looking forward to be playing Industry, we are as excited in creating it and the content. We are very mindful of the issues in attempting to join 2 genres together and the last thing we want to do is make a substandard game trying to merge them together. One important aspect of this will be gameplay depth.
We ultimately want aspects such as when you run over a robot, it gets stuck in the window and you need to wipe it off with the windscreen wipers, or adding fantastical inventions such as the quantum tunnelling device which will open a 2 way gateway across the map , but with research it could create a vacuum effect when it opens so you could hoover up your opponents at the other side. Or even a special gun designed to close it while troops are being transported through.
Also want to add a weather control device with various levels of power from rain to a precise lightning strike to take out that annoying player.
The First person shooter aspect will be a big part in the game. Usually tanks and walkers end up being the favourite units to create leaving the lonely soldiers to be useless. Well in Industry these soldiers or A11Bots will play an important part in the game as they will be the only units capable of entering facilities and killing the CEO or disabling power or even taking over the security control room.
Plus with you running alongside your fellow bots, it will only add to the success of your mission.
These are just some ideas we hope to incorporate into the game, a full tech tree has been designed but I am currently keeping secret for the time being.
We really hope you will take a good look at the video, at the goals and at what we are trying to achieve and hope that you will help us out in our mission to create a fantastic and unique game for you to enjoy.
You can also follow its progress on Facebook too at:
Hi all,Here is a video showing the latest progress of Industry which includes:
• Improved base construction with snapping so everything happily joins together.
• Collecting resources using the drone and pylon system.
• Forcefields and walls to help defend your base.
• The TechWheel in action so you can see how easy it is to research new and exciting tech.
• Aircraft! Why get your hands dirty when you can just glide over everyone and drop bombs!
• Troop transports to ferry your bots over to the enemy base.
• The computer building his base, collect resources and send troops over to say hello.
To find out more and follow its progress, please visit:
Latest tweets from @industrygame
Just about finishing with Phase 1 which is getting all the game mechanics working. Will shortly be moving into... T.co
May 15 2013, 8:43am
Recently I have been working on improving some of the graphics to show Industry is going to look great by the end,... T.co
Apr 30 2013, 5:41pm
As promised, an exciting video demo of the latest additions to Industry. Enjoy :D T.co
Apr 14 2013, 5:09am
Hi all, Should have a video coming out soon showing the latest additions to Industry which include: Improved base... T.co
Apr 10 2013, 7:12am
Just working on the AI, theres something slightly disconcerting about watching the computer build its own base.
Apr 4 2013, 8:04am
I've started work on the Main menu. In the background you'll have a rotating half exploded earth due to over mining. T.co
Mar 26 2013, 6:10am
Behold the TechWheel! Here you research new technology and upgrades to help your cause. The way tech works in... T.co
Mar 1 2013, 8:15am
After an intense weekend of programming, Industry steps ever closer to becoming a reality. Aircraft have been... T.co
Feb 25 2013, 10:28am
@BBCRoryCJ You should check out the plight of the film VFX industry which was highlighted at this years Oscars.
Feb 25 2013, 5:39am
@BrilliantGames Just brought Dynamic Navigation last night in the hope it does what we need, so far so good and nice and easy to use.
Feb 14 2013, 6:04am