Executive Assault is an indie real-time strategy/first-person shooter computer game where you can not only build your base and create armies, but also take control of your units and fight as one of them.
As the CEO put in charge of taking over the planet, it is your job to build large base complex’s containing all the facilities you need, construct factories to produce robotic troops, research high technology to give you an edge over the competition and of course direct your army to annihilate the opposing company.
Each facility is designed to snap easily together with another to create a seamless complex, which can then be upgraded with defence turrets, doors, forcefields and many other exciting technologies to help defend you from attack.
As well as building you base, you will also need to control your armies to attack, defend and conquer new ground using high tech weaponry and cunning strategies to defeat your opponent. From nimble robots who are the back bone to your army, to heavy tanks and walkers to crush all who oppose. Along side your troops you will have access to long range artillery and missiles to take out unsuspecting units from afar.
Scattered across the map are various resources to help you improve and build your operation, from Thorium crystals to help boost power, to random meteorite impacts to give you rare resources for constructing the most powerful of units.
Have you ever played your favourite strategy game and wished you were down there with your troops? In Executive Assault you can be!
Take control of any of your units from down on the ground as a robot or tank or take to the skies and bomb from your fighter jets or huge shielded hover cruisers, its completely up to you!
Unlike most RTS games with FPS elements in Executive Assault you will be able to enter the buildings that have been constructed and fight from inside adding a whole new dimension to the RTS genre. Be down there in your robot factory defending it from the oncoming hordes, or assault the opposing power station by breaking in and sabotaging their power grid.
Each unit in Executive assault can be designed and customized to meet the needs of the battle. So if you find your being attacked by heavy walkers, then counter with heavy beam lasers to slice them down to size. Or if you find hordes of little bots are your problem, then upgrade your turrets with machine guns to rip them to shreds. In Executive assault the decision is yours.
It's hard to put into words how I'm feeling right now but as a small indie developer this is a massive life changing achievement.
Thank you so much to everyone who voted and really believed in the project! Executive Assault will soon be a reality!
If you haven't been following the development of Executive Assault on the Facebook page or Steam. The latest addition were the CEO's: Selina and Tarquin.
Selina: Wants wealth so bad that she will crush anyone under her shoes to get it.
Tarquin: Has so much money then sense that he once brought a boat to sail on made entirely out of chocolate just in case he got hungry during the voyage.
Also have been spending a lot of time working on bug fixing for nice solid gameplay, as well as adding a few extra items such as the Satellite Power Reflector: This weapon fires a beam of energy into orbit, which reflects off the satellite down onto any spot on the map that you wish, destroying it.
In order to use this weapon it needs a constant stream of power over a certain threshold being directed into its capacitors for 10 seconds. If at any point this flow is interrupted then it will immediately stop charging and need to cool down first before attempting another charge.
Be sure to check you do not fire at reflective shielding or else there is a chance of Catastrophic Reflective Feedback which could blow up the orbital uplink centre and possibly you.
Latest tweets from @execassault
Still a few tweaks to be done, but here is a nice little family photo showing most of the units in the game, all... T.co
Jan 23 2015, 5:35pm
Almost finished a new desert map. However like before, I'm terrible with coming up with names. If you can think... T.co
Jan 8 2015, 5:09pm
Happy new year executives. I wish you all a great 2015. Beta testing has already begun with a few select... T.co
Jan 1 2015, 8:05am
Merry Christmas everyone, and a happy new year. Been working hard adding new items. Todays was the Heavy Walker.... T.co
Dec 27 2014, 12:08pm
Hi all, finally updated the UI so its now a lot easier to use and understand. Still needs a few tweaks but much... T.co
Dec 6 2014, 8:13am
Hey everyone, I am currently designing the cover art for Steam. Which one of these 2 do you prefer? Place a... T.co
Nov 12 2014, 8:13am
I am going to attempt to give weekly updates on how Executive Assault is progressing. This week was mainly bug... T.co
Nov 8 2014, 9:33am
And that ends my first week working on Executive Assault now as my full time job and wow did I get a lot done!... T.co
Oct 31 2014, 5:53pm
And that ends my first week working on Executive Assault as my now full time job and wow did I get a lot done!... T.co
Oct 31 2014, 5:06pm
Base building is now nice and easy. The whole lot has been placed onto a grid where you can simply snap your... T.co
Oct 29 2014, 10:19am