Executive Assault is an indie real-time strategy/first-person shooter computer game where you can not only build your base and create armies, but also take control of your units and fight as one of them.
As the CEO put in charge of taking over the planet, it is your job to build large base complex’s containing all the facilities you need, construct factories to produce robotic troops, research high technology to give you an edge over the competition and of course direct your army to annihilate the opposing company.
Each facility is designed to snap easily together with another to create a seamless complex, which can then be upgraded with defence turrets, doors, forcefields and many other exciting technologies to help defend you from attack.
As well as building you base, you will also need to control your armies to attack, defend and conquer new ground using high tech weaponry and cunning strategies to defeat your opponent. From nimble robots who are the back bone to your army, to heavy tanks and walkers to crush all who oppose. Along side your troops you will have access to long range artillery and missiles to take out unsuspecting units from afar.
Scattered across the map are various resources to help you improve and build your operation, from Thorium crystals to help boost power, to random meteorite impacts to give you rare resources for constructing the most powerful of units.
Have you ever played your favourite strategy game and wished you were down there with your troops? In Executive Assault you can be!
Take control of any of your units from down on the ground as a robot or tank or take to the skies and bomb from your fighter jets or huge shielded hover cruisers, its completely up to you!
Unlike most RTS games with FPS elements in Executive Assault you will be able to enter the buildings that have been constructed and fight from inside adding a whole new dimension to the RTS genre. Be down there in your robot factory defending it from the oncoming hordes, or assault the opposing power station by breaking in and sabotaging their power grid.
Each unit in Executive assault can be designed and customized to meet the needs of the battle. So if you find your being attacked by heavy walkers, then counter with heavy beam lasers to slice them down to size. Or if you find hordes of little bots are your problem, then upgrade your turrets with machine guns to rip them to shreds. In Executive assault the decision is yours.
I am very excited to announce that Executive Assault is now live on the Steam store, ready to come out as Early Access on the 11th of March for £14.99: Store.steampowered.com
Executive Assault is an indie real-time strategy/first-person shooter where you can not only build your base and create armies, but also take control of your units and fight as one of them.
The current Early Access version of Executive Assault has both single player skirmish mode, multiplayer (player vs player), over 100 different technologies, 16 controllable units (Robots/Air/Vehicles), 5 exciting maps to play, base and unit design, resource gathering and much more.
A link to the Steam video is below.
Latest tweets from @execassault
Had a game last night where my friend sold his Power Station and had no more Iron to buy a new one..woops! Going... T.co
May 21 2015, 5:53am
White12345Wolf really enjoying some of the features such as custom logos, Walkers and of course the Gigantilator.... T.co
May 18 2015, 1:11pm
Hi everyone, sorry been away for a while been updating the graphics and taking everyone's feedback on board which... T.co
May 13 2015, 8:00am
May 10 2015, 4:28am
Another milestone hit for Executive Assault, you can now add your own custom logos for everyone to see. Scare the... T.co
Apr 16 2015, 6:29pm
Let everyone see your company with 20 logos to choose from and your company name proudly displayed around your... T.co
Apr 15 2015, 1:39pm
Excited to announce I have added a tutorial, let me know what you think? Its not set in stone so if you have any... T.co
Mar 30 2015, 4:07pm
Hi executives, Early Access is going well and getting a lot of feedback from everyone. I've trawled through a... T.co
Mar 26 2015, 4:26pm
@TheGamesCast Doh! Well I can tell you right now since my game came out I've been plagued with similar emails about different companies.
Mar 12 2015, 5:41am