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Whether you play as one of the elite marine Frontiersmen or the vicious alien Kharaa, you must use unique strategies and your abilities to win. Marines buy weaponry and form persistent squads to find and destroy alien hives. Aliens can choose a wall-running Skulk, pudgy Gorge, flying Lerk, murderous Fade or gigantic Onos that can devour enemies whole.

Real-time Strategy
New strategy gameplay allows players to Command from overhead. Build structures anywhere, collect resources and research upgrades. The marines can build phase gates, sentry turrets and siege cannons to assault the enemy. Aliens can build upgrade chambers, evolve special abilities, lay eggs and plant traps.

Dynamic Environments
Levels change as you play. Spreading alien infestation deforms hallways and causes space station power failure, halting all lifts. Destroying a catwalk's supports causes it to fall, revealing a new route. Use a flamethrower to clear infestation, spin webs to block a passage or weld a bulkhead shut for a last defense. Every game is different.

Unlimited Variations
Flexible game rules and scripting allow you to create your own unique scenarios like "Colonist Rescue", "Alien vs. Alien" or anything else you can dream up. Free automatic updates keep the game fresh by adding new levels and abilities.

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Blog RSS Feed Report abuse Latest News: MODJAM – AFTER ACTION REPORT

3 comments by SgtBarlow on Apr 22nd, 2013

Last week, UWE held a ModJam. Five days, three teams, three games: All using the Spark Engine. You can read daily updates from the jam here - Monday, Tuesday, Wednesday, Thursday, Friday. Today, we sat down to think about what went wrong, what went right, and what is going to happen to each of these mods.

Brian espousing wisdom during the ModJam debrief

First up, what's happening with the mods! You will be able to play them very soon. At the start of the modjam, we decided to use an internal build of NS2 that is not yet public. That build is currently being playtested and prepared for release. It is scheduled for release on Thursday, though such is the process of releasing builds that we cannot be sure. Once it is released we will put all three mods up on the Steam workshop, and you will be able to play them to your hearts content!

 
Of course, they are not quite finished. So far from finished in fact that the real fun that will come from their release will be what you choose to do with them. Along with the Steam Workshop release, we are going to release the mod source code. Hopefully, some clever community modders will take on the challenge of turning a mod like Last Stand into a game that really shines.

During ‘meetings,’ this dooverwhacky connects those in the UWE office to those around the world

 
During the jam, many of us in the San Francisco office spent lots of time working closely with those offsite. This was a wonderful experience, as distance can sometimes be a barrier to collaboration. By using tools like Teamspeak and even Twitch.tv, offsite programmers, artists, mappers, and designers could fully participate in the jam.

 
Small game developers like UWE typically encourage people to be ‘T-shaped,’ which is a fun way of saying: ‘Be very good at one thing, but understand and be effective at lots of things.’ This philosophy is amplified during a jam, when people have the opportunity (and are encouraged by their peers) to dabble in areas of development they do not normally participate in. For example, programmers creating levels, designers creating game code, or artists designing games.

Charlie makes a point during the ModJam debrief


A verbose and corporate way of describing this situation would be ‘multidisciplinary cross-pollination.’ When people better understand what their team-mates are doing, they can work together better. Programmers that understand the workflow of artists can build better tools, and artists that understand the limits of code can create better art. The process also breaks down the traditional programmer / artist / designer / other divides, that can appear outmoded and inefficient at a small, nimble studio like UWE.



Spending a week using our own mod-tools has alerted us to some of their weaknesses. They work well, and work fast. But there are areas where they can cause frustration to modders. Now that we are aware of the problems in the mod-pipeline, we can make changes to the Spark Source Development Kid (SDK) to make creativity easier. Everyone had a blast during the ModJam and we will no doubt have more of them, each time learning new lessons and become better at making games.
 

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Natural Selection 2 HD Wallpaper Set

Natural Selection 2 HD Wallpaper Set

May 13, 2013 Wallpapers 1 comment

Pixels are addictive. There are never enough. More definition, higher resolution, greater pixel density. But what to do with all those high-resolution...

Post comment Comments  (10 - 20 of 683)
TheUnbeholden
TheUnbeholden Jan 28 2013, 10:55am says:

My issue, the lag, it runs horribly even with my decent computer and adsl 2+ internet. Combine that with the standard alien in the game moves ridicolously fast, you don't even have a chance to aim at them and your already dead. Even people who are into pvp will have trouble liking this. I'll wait till Aliens Colonial marines comes out to get me satisfy my alien squashing needs.

-1 votes     reply to comment
jack100000
jack100000 Jan 16 2013, 2:03pm says:

Somoene have been inspired by Tremulous.... I think :D

-2 votes     reply to comment
Guest
Guest Jan 17 2013, 6:50pm replied:

I think both, Tremulous and Natural Selection 1(one!!! predecessor of NS2) were released at about the same time. The inspiration comes rather from the game mod for Quake 2 called "Gloom".

+3 votes     reply to comment
ogur
ogur Dec 26 2012, 1:34pm says:

There is a possibility to purchase the cd-key deluxe edition DLC for the basic version of NS2? I have a normal version and I would like to have access to exclusive soundtrack and artbook.

+2 votes     reply to comment
SgtBarlow
SgtBarlow Dec 27 2012, 11:43am replied:

I will remind the office in the new year about getting a Purchase option for the DLC on steam.

+2 votes     reply to comment
Dahamonnah
Dahamonnah Dec 23 2012, 7:53am says:

Kharaa kinda means "****" in arabic..
Trust me, I'm saudi >.>

+2 votes     reply to comment
Snazz
Snazz Jan 1 2013, 10:38am replied:

Interesting but not important. Few Arabs would play NS2 and most people just call the team "aliens".

+2 votes     reply to comment
TheUnbeholden
TheUnbeholden Jan 28 2013, 10:56am replied:

its pretty funny not really interesting.

+1 vote     reply to comment
Tewky
Tewky Dec 19 2012, 4:52pm says:

What a sick looking game. I can't wait to get around to picking this one up.

+4 votes     reply to comment
Helldigran
Helldigran Dec 11 2012, 6:14am says:

voted :)

+2 votes     reply to comment
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Natural Selection 2
Platform
Windows
Developer
Unknown Worlds
Engine
Spark
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Release Date
Released Oct 29, 2012
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