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Whether you play as one of the elite marine Frontiersmen or the vicious alien Kharaa, you must use unique strategies and your abilities to win. Marines buy weaponry and form persistent squads to find and destroy alien hives. Aliens can choose a wall-running Skulk, pudgy Gorge, flying Lerk, murderous Fade or gigantic Onos that can devour enemies whole.

Real-time Strategy
New strategy gameplay allows players to Command from overhead. Build structures anywhere, collect resources and research upgrades. The marines can build phase gates, sentry turrets and siege cannons to assault the enemy. Aliens can build upgrade chambers, evolve special abilities, lay eggs and plant traps.

Dynamic Environments
Levels change as you play. Spreading alien infestation deforms hallways and causes space station power failure, halting all lifts. Destroying a catwalk's supports causes it to fall, revealing a new route. Use a flamethrower to clear infestation, spin webs to block a passage or weld a bulkhead shut for a last defense. Every game is different.

Unlimited Variations
Flexible game rules and scripting allow you to create your own unique scenarios like "Colonist Rescue", "Alien vs. Alien" or anything else you can dream up. Free automatic updates keep the game fresh by adding new levels and abilities.

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Blog RSS Feed Report abuse Latest News: MODJAM – AFTER ACTION REPORT

3 comments by SgtBarlow on Apr 22nd, 2013

Last week, UWE held a ModJam. Five days, three teams, three games: All using the Spark Engine. You can read daily updates from the jam here - Monday, Tuesday, Wednesday, Thursday, Friday. Today, we sat down to think about what went wrong, what went right, and what is going to happen to each of these mods.

Brian espousing wisdom during the ModJam debrief

First up, what's happening with the mods! You will be able to play them very soon. At the start of the modjam, we decided to use an internal build of NS2 that is not yet public. That build is currently being playtested and prepared for release. It is scheduled for release on Thursday, though such is the process of releasing builds that we cannot be sure. Once it is released we will put all three mods up on the Steam workshop, and you will be able to play them to your hearts content!

 
Of course, they are not quite finished. So far from finished in fact that the real fun that will come from their release will be what you choose to do with them. Along with the Steam Workshop release, we are going to release the mod source code. Hopefully, some clever community modders will take on the challenge of turning a mod like Last Stand into a game that really shines.

During ‘meetings,’ this dooverwhacky connects those in the UWE office to those around the world

 
During the jam, many of us in the San Francisco office spent lots of time working closely with those offsite. This was a wonderful experience, as distance can sometimes be a barrier to collaboration. By using tools like Teamspeak and even Twitch.tv, offsite programmers, artists, mappers, and designers could fully participate in the jam.

 
Small game developers like UWE typically encourage people to be ‘T-shaped,’ which is a fun way of saying: ‘Be very good at one thing, but understand and be effective at lots of things.’ This philosophy is amplified during a jam, when people have the opportunity (and are encouraged by their peers) to dabble in areas of development they do not normally participate in. For example, programmers creating levels, designers creating game code, or artists designing games.

Charlie makes a point during the ModJam debrief


A verbose and corporate way of describing this situation would be ‘multidisciplinary cross-pollination.’ When people better understand what their team-mates are doing, they can work together better. Programmers that understand the workflow of artists can build better tools, and artists that understand the limits of code can create better art. The process also breaks down the traditional programmer / artist / designer / other divides, that can appear outmoded and inefficient at a small, nimble studio like UWE.



Spending a week using our own mod-tools has alerted us to some of their weaknesses. They work well, and work fast. But there are areas where they can cause frustration to modders. Now that we are aware of the problems in the mod-pipeline, we can make changes to the Spark Source Development Kid (SDK) to make creativity easier. Everyone had a blast during the ModJam and we will no doubt have more of them, each time learning new lessons and become better at making games.
 

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Natural Selection 2 HD Wallpaper Set

Natural Selection 2 HD Wallpaper Set

May 13, 2013 Wallpapers 1 comment

Pixels are addictive. There are never enough. More definition, higher resolution, greater pixel density. But what to do with all those high-resolution...

Post comment Comments  (70 - 80 of 683)
Roh
Roh Dec 12 2011, 6:49pm buried:

(buried)

Really, really, really want to buy this. But Im broke. And wary after the fail that was RO2. Come on fellas! Give us a sale on individual pre-orders this year instead of a deal on two like last year. Please!

-7 votes     reply to comment
Roh
Roh Dec 22 2011, 11:45pm buried:

(buried)

No sale huh? Meh I give up. Maybe I'll take a look if it ever reaches a stable, features complete release state I'll buy it.. But Im not taking that much money for a beta that may never be.

Unwatched.

-6 votes     reply to comment
L34D
L34D Dec 8 2011, 7:52am says:

voted :)

+2 votes     reply to comment
TimeCrab
TimeCrab Dec 6 2011, 6:19am says:

Vetoed!
I mean... Voted!

+2 votes     reply to comment
justinms66
justinms66 Nov 30 2011, 10:53pm says:

Voted 2011!

+3 votes     reply to comment
Awesome_ninja
Awesome_ninja Nov 30 2011, 8:55pm says:

VOTE this baby up for IGOTY 2011! =)

+2 votes     reply to comment
Trooper425
Trooper425 Nov 30 2011, 5:55pm says:

Just bought a new video card. I was so excited to finally play NS2, then the steam update got suspended. It's been that way for a few days now: stuck at around 50% updated. Any ideas why?

+2 votes     reply to comment
Darklord42
Darklord42 Dec 4 2011, 11:33am replied:

Been tracking for almost 2 years, you have my vote. ;)

+2 votes     reply to comment
Trooper425
Trooper425 Dec 2 2011, 12:40pm replied:

Does anyone have any ideas why NS2 isn't installing/updating on steam? Does anyone else have this problem?

+2 votes     reply to comment
Lulloser
Lulloser Jan 19 2012, 6:01am replied:

Try deleting it, and reinstall it. Verify the Game chache.

+2 votes     reply to comment
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Natural Selection 2
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Windows
Developer
Unknown Worlds
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Released Oct 29, 2012
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