Natural Selection 2 HD Wallpaper Set
May 13, 2013 Wallpapers 1 commentPixels are addictive. There are never enough. More definition, higher resolution, greater pixel density. But what to do with all those high-resolution...
Whether you play as one of the elite marine Frontiersmen or the vicious alien Kharaa, you must use unique strategies and your abilities to win. Marines buy weaponry and form persistent squads to find and destroy alien hives. Aliens can choose a wall-running Skulk, pudgy Gorge, flying Lerk, murderous Fade or gigantic Onos that can devour enemies whole.
Real-time Strategy
New strategy gameplay allows players to Command from overhead. Build structures anywhere, collect resources and research upgrades. The marines can build phase gates, sentry turrets and siege cannons to assault the enemy. Aliens can build upgrade chambers, evolve special abilities, lay eggs and plant traps.
Dynamic Environments
Levels change as you play. Spreading alien infestation deforms hallways and causes space station power failure, halting all lifts. Destroying a catwalk's supports causes it to fall, revealing a new route. Use a flamethrower to clear infestation, spin webs to block a passage or weld a bulkhead shut for a last defense. Every game is different.
Unlimited Variations
Flexible game rules and scripting allow you to create your own unique scenarios like "Colonist Rescue", "Alien vs. Alien" or anything else you can dream up. Free automatic updates keep the game fresh by adding new levels and abilities.
3 comments by SgtBarlow on Apr 22nd, 2013
Last week, UWE held a ModJam. Five days, three teams, three games: All using the Spark Engine. You can read daily updates from the jam here - Monday, Tuesday, Wednesday, Thursday, Friday. Today, we sat down to think about what went wrong, what went right, and what is going to happen to each of these mods.

First up, what's happening with the mods! You will be able to play them very soon. At the start of the modjam, we decided to use an internal build of NS2 that is not yet public. That build is currently being playtested and prepared for release. It is scheduled for release on Thursday, though such is the process of releasing builds that we cannot be sure. Once it is released we will put all three mods up on the Steam workshop, and you will be able to play them to your hearts content!
Of course, they are not quite finished. So far from finished in fact that the real fun that will come from their release will be what you choose to do with them. Along with the Steam Workshop release, we are going to release the mod source code. Hopefully, some clever community modders will take on the challenge of turning a mod like Last Stand into a game that really shines.

During the jam, many of us in the San Francisco office spent lots of time working closely with those offsite. This was a wonderful experience, as distance can sometimes be a barrier to collaboration. By using tools like Teamspeak and even Twitch.tv, offsite programmers, artists, mappers, and designers could fully participate in the jam.
Small game developers like UWE typically encourage people to be ‘T-shaped,’ which is a fun way of saying: ‘Be very good at one thing, but understand and be effective at lots of things.’ This philosophy is amplified during a jam, when people have the opportunity (and are encouraged by their peers) to dabble in areas of development they do not normally participate in. For example, programmers creating levels, designers creating game code, or artists designing games.
A verbose and corporate way of describing this situation would be ‘multidisciplinary cross-pollination.’ When people better understand what their team-mates are doing, they can work together better. Programmers that understand the workflow of artists can build better tools, and artists that understand the limits of code can create better art. The process also breaks down the traditional programmer / artist / designer / other divides, that can appear outmoded and inefficient at a small, nimble studio like UWE.
Spending a week using our own mod-tools has alerted us to some of their weaknesses. They work well, and work fast. But there are areas where they can cause frustration to modders. Now that we are aware of the problems in the mod-pipeline, we can make changes to the Spark Source Development Kid (SDK) to make creativity easier. Everyone had a blast during the ModJam and we will no doubt have more of them, each time learning new lessons and become better at making games.
Pixels are addictive. There are never enough. More definition, higher resolution, greater pixel density. But what to do with all those high-resolution...
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I was going to pre-order this game,
but when I asked around on some fan forums about female models among other things, I encountered an extreme amount of sexism, and was even warned off by a friend who currently plays the beta, that the game is very 'female' unfriendly and extremely competitive.
Is this true? I may very well avoid this game if this is the case. I've rarely encountered a game with such a bad rep and absurd amount of trolling that's being suggested here..
Yeah, I'd recommend staying away. Female models don't make sense due to it being Marines is all. At least in the current U.S Army, female soldiers are never sent on combat missions, merely on defensive ones. That's just the way of the world current. I think a female marine model would look incredibly weird and out of place in Natural Selection.
I haven't seen anyone bashing females in the game, or on the forums...and if you haven't encounted a game with such bad rep and trolling, you must not play alot of games. This barely has any...compared to something like WoW, or Call of Duty, or Halo, ect, or heck, Counter-Strike. Those are far worse.
I'd say pre-order it if you want a fun game to play(but wait for a sale, or something, 35$ is far to much!), but don't expect there to ever be female models.
And all females in games will always get some flak from fellow players. Just how it goes.
I'll have you know they did make one. Don't know if it's in game though as I never looked before. I'm sure it will be though if it isn't.
You should pm the Devs they will have more info. They are very friendly and accommodating to their fans. Their whole model is based around fan communication.
I disagree that gamers are sexist, most people online will be as big an arsehole as possible reguardless of age, sex or race. No reason to single females out.
But my main disagreement is with the idea that a game doesn't have a female character it's sexist. The complaint wouldn't work if reversed. If I said "There are no playible guys in tomb raider. Therefore it's sexist against men." I'd rightly be laughed at for making such a rediculous argument.
What I need to do, to play this cool thing?
Pre-order it at their website.
Guys, this looks awesome, you are really close to securing my pre-order!
I just bought the beta today, and its awsome. I just have one problem. After you get a creature or upgrade once, you should always have it.
(with the exeption of the fade and the onos)
That may never be? You can't be serious. Considering the amount of work they've already done and the fact it's perfectly playable (And the little fact of being completely independent; more or less funded by its buyers completely) they certainly deserve every penny. Good work Unknown Worlds.
It's up to each and every person to decide if it's worth every penny. It may be to you, but not to others.
I got it on sale for 17$ and felt happy with that price. I wouldn't have bought it @ 35$ though, not at all, not even at full release.