Become a powerful mage in a world shattered by magic.

Post article RSS Articles  (0 - 30 of 38)
Fictorum Update #37: New Destructible Houses and Vlog

Fictorum Update #37: New Destructible Houses and Vlog

News

Though the list is short in this week’s patch notes, the impact on Fictorum is huge! We’ve replaced all of our old destructible houses and props with...

FictorumFictorum Update #36: New abilities and other improvements

FictorumFictorum Update #36: New abilities and other improvements

News

Hey there fellow magicians! It’s been a lighter patch for us as we’ve been working on upgrading our houses and destruction system, but we still have...

Fictorum Update #35: Damaging Debris and a Mixed Bag of Upgrades

Fictorum Update #35: Damaging Debris and a Mixed Bag of Upgrades

News 1 comment

Hey there, spellcasters! We’ve started the New Year off right by getting in some important new features implemented into Fictorum. Falling debris now...

Fictorum Update #34: Marching Towards Beta and a Happy New Year

Fictorum Update #34: Marching Towards Beta and a Happy New Year

News

Happy New Year, spellcasters! Another few weeks have gone by and a few more changelogs have gone into source control. This latest patch includes two new...

Fictorum Update: Holiday Edition

Fictorum Update: Holiday Edition

News 1 comment

Hello there, spellcasters! The holiday festivities are in full swing but the team has remained focused, hard at work earning our feasting and wassail...

Fictorum Update #32: Improved Character History and New Music

Fictorum Update #32: Improved Character History and New Music

News

This week’s build has slightly fewer changes to it, as the team took time off to spend time with their families for the holiday, but we still have some...

Fictorum Update: Save Slots, The Void, and New Shambler Model!

Fictorum Update: Save Slots, The Void, and New Shambler Model!

News

Greetings, fellow sorcerers—We have even more fantastic features and improvements to Fictorum that we’re sharing with you this week! The most notable...

Fictorum Update #30: Visual Improvements, Telekinesis, and Enchantment

Fictorum Update #30: Visual Improvements, Telekinesis, and Enchantment

News

Hey there, mages! We’re still hard at work making Fictorum even more fun and polished. Our latest additions have been improvements to our lighting and...

Fictorum Update #29: Knockdown System, Official Wiki and more

Fictorum Update #29: Knockdown System, Official Wiki and more

News

Salutations, Wizards! The team has had a good, productive couple of weeks and with it new features to share with you. We’ve been working on a new knockdown...

Fictorum Update #28: New Main Character Model, Modular Equipment, and Combat Music

Fictorum Update #28: New Main Character Model, Modular Equipment, and Combat Music

News

Howdy, Magicians! We’ve been putting in some serious hours to make the wizard game that we’ve always wanted to play and we’re simply thrilled with...

Fictorum Update #27: Quests, New Itemization, and “Final” Level

Fictorum Update #27: Quests, New Itemization, and “Final” Level

News

Greetings, Spellcasters! We’ve been burning the midnight oil working on the latest version of Fictorum, and we’re really looking forward to sharing...

Fictorum Update #26: Latest Alpha Changes

Fictorum Update #26: Latest Alpha Changes

News

Hey spell-casters! We haven’t had as much time to work as we would’ve liked in the past two weeks; Labor Day weekend in the US coupled with family...

Fictorum Update #25: New Starting Titles, Auras, and World Interaction

Fictorum Update #25: New Starting Titles, Auras, and World Interaction

News

Hey spellcasters—We’ve been working hard on the latest updates to Fictorum and are really excited to share them with you! The most important of these...

Kickstarter/Greenlight Update, Improved Environment and Developer Stream

Kickstarter/Greenlight Update, Improved Environment and Developer Stream

News 1 comment

Hey there, spellcasters! We’re in the thick of our Kickstarter campaign which is going strong. We’ve also got a big update on our Steam Greenlight...

Fictorum now on Kickstarter and Steam Greenlight

Fictorum now on Kickstarter and Steam Greenlight

News

Howdy spellcasters! Scraping Bottom Games is thrilled to announce that, after 15 months of development, Fictorum is now live on Kickstarter and Steam...

Fictorum Update #23: Fictorum Entering Closed Alpha, New Main Character

Fictorum Update #23: Fictorum Entering Closed Alpha, New Main Character

News 1 comment

We’ve made huge strides to bring Fictorum to a playable state in the past few weeks, which is why were are sending it out this week to streamers, YouTubers...

Fictorum Update #22: New Badass Wizard Spells and iFest Wrap-up

Fictorum Update #22: New Badass Wizard Spells and iFest Wrap-up

News

We’ve put in maximum effort over the last few weeks to make ready the most fun (and stable) build of Fictorum we’ve yet seen. As we’re less than...

Fictorum Update #21: Level Load Time Reduction, Seattle iFest, and New Buildings

Fictorum Update #21: Level Load Time Reduction, Seattle iFest, and New Buildings

News 1 comment

We’ve gotten a tremendous amount of work done since our last post and we’re very pleased with how much better Fictorum is performing. In this post...

Fictorum Update #20: Spells Befitting a Wizard Video Game and Kickstarter Date Announced

Fictorum Update #20: Spells Befitting a Wizard Video Game and Kickstarter Date Announced

News 2 comments

Greetings, fellow spellcasters! We’ve got a lot of fun stuff to talk about in this week’s update. We’ll show you a new spell (and improvements to...

Fictorum Update #19: Spell Runes Screen, Character Titles, and Improved Enemies

Fictorum Update #19: Spell Runes Screen, Character Titles, and Improved Enemies

News

We’re scarily close to our Kickstarter. Fortunately, we’ve gotten a lot done in the last two weeks. Today, we’ll be showing you our new spell rune...

Fictorum Update #18: Improved Loot System and Inventory Screen

Fictorum Update #18: Improved Loot System and Inventory Screen

News

Hey there, spellcasters! We can hardly believe how quickly we’re crossing over into April, as well as the massive progress that we’ve made on Fictorum...

Fictorum Update: In-Game Map Improvements, Twitch Stream, New Assets and Contract

Fictorum Update: In-Game Map Improvements, Twitch Stream, New Assets and Contract

News

We have some really big announcements for our latest update. We’ll be talking about our latest build, in-game map improvements, new partners and assets...

Fictorum Update #16: Corrupted Warrior, Weapon Improvements, Shaping Audio, and Twitch Stream

Fictorum Update #16: Corrupted Warrior, Weapon Improvements, Shaping Audio, and Twitch Stream

News

One more week down as we press into March, our final month of major development until we start prepping for our Kickstarter. Some of the things we’re...

Fictorum Update #15: New Manifest and Piercing Spell Runes, Better Character Model

Fictorum Update #15: New Manifest and Piercing Spell Runes, Better Character Model

News

Howdy, spellcasters! Fictorum is looking even better after another week’s worth of progress. In this update, we’ll be discussing two brand new manifest...

Fictorum Update #14: In-Game History, Text-Based Event Improvements

Fictorum Update #14: In-Game History, Text-Based Event Improvements

News

Another week down, another few changelogs into the depot. We've improved our in-game history, written a blog post explaining one of our major features...

Dynamically Modify Magic with Fictorum’s Spell Shaping System

Dynamically Modify Magic with Fictorum’s Spell Shaping System

Feature

When we were in the initial planning phase of Fictorum, we wanted make a unique spell system that is simple, unencumbered, and powerful. Being a fantasy...

Fictorum Update #13: Character Models, Enhanced Textures, & In-Game History

Fictorum Update #13: Character Models, Enhanced Textures, & In-Game History

News 1 comment

Plenty of progress this week! We’re talking about our new character models, level, enhanced town textures and UI, and our incoming feature—in-game...

Fictorum Weekly #12: New Spell Runes, Destruction Improvements, and Landscapes

Fictorum Weekly #12: New Spell Runes, Destruction Improvements, and Landscapes

News 2 comments

On we go into February! In this dev update, we’ll be showing you two new, highly destructive spell runes, improved building destruction, and our further...

Fictorum Update #11: Improved Landscape Textures and Effects, More Structures

Fictorum Update #11: Improved Landscape Textures and Effects, More Structures

News

Another week down and yet more polish to Fictorum! This week, we’ll be showing you our improved landscape textures, new destructible structures, sound...

Fictorum Update #10: Miasma Storm, Level and Spell Improvements

Fictorum Update #10: Miasma Storm, Level and Spell Improvements

News

It’s a little hard to believe it, but another week has already come and gone. We’re putting more polish into our game as we press towards Kickstarter...