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Fictorum is an action RPG featuring destructible environments, a procedural node-based world map, and dynamic magic shaping.

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This Week In Indie Games For November 16th 2019!

This Week In Indie Games For November 16th 2019!

Feature

The biggest indie gaming stories on IndieDB for the week of November 16th 2019.

Fictorum v2.0 Release!

Fictorum v2.0 Release!

News

After over a year of development, v2.0 is released! This massive content update includes three new spell schools, twenty new enemies, and five new bosses...

Fictorum v1.2.4 Released—Happy Holidays!

Fictorum v1.2.4 Released—Happy Holidays!

News

Happy holidays, wizard! We’ve been working since the summer to create a massive update to Fictorum, bringing you brand new content and reworked systems...

This Week In Indie Games: June 29 2018

This Week In Indie Games: June 29 2018

Feature

The biggest indie gaming stories for the week of June 29 2018.

Fictorum Version 1.2 Released!

Fictorum Version 1.2 Released!

News

Hey Wizards! We’ve just created a bunch of new spells, abilities, and runes for Fictorum. We’ve also created a brand new game mode for you to try...

Fictorum V1.1 Released

Fictorum V1.1 Released

News 5 comments

Hey Wizard-Friends! After months of hard work, we’ve released Fictorum v1.1. This massive patch provides loads of rebalancing, polish, performance improvements...

Happy Holidays from Fictorum

Happy Holidays from Fictorum

News

Happy Holidays to all, we’re still working away on version 1.1 of Fictorum and wanted to share some of the things we’re up to. Fictorum is also currently...

Fictorum Releases August 9th

Fictorum Releases August 9th

News 3 comments

After 2.5 years and lots of hard work, we're finally getting close to the release of Fictorum!

Fictorum Update #46: Event and Visual Effect Improvements

Fictorum Update #46: Event and Visual Effect Improvements

News

We’re about a month away from releasing Fictorum, with our plan to release on August 10th! We have added more events and polish to our game in version...

Fictorum Update #45: E3 Digital Booth Wrap-Up and New Armor Sets

Fictorum Update #45: E3 Digital Booth Wrap-Up and New Armor Sets

News

About two months until Fictorum releases! We’ve had a fantastic couple of weeks of development and polishing our game, as well as a very successful...

Fictorum Update #44: New Spellblade Ability and Destructible Damage

Fictorum Update #44: New Spellblade Ability and Destructible Damage

News 2 comments

Two more weeks down and our August release draws closer. We’re proud of the state of Fictorum, especially with the latest patch, which has a new Spellblade...

Fictorum Update #43: 3 Minute Gameplay Video and New Castle

Fictorum Update #43: 3 Minute Gameplay Video and New Castle

News 2 comments

Howdy mages—One more beta patch down! We’ve replaced all of our old destructible castles and towers with brand new ones. Additionally, the amulet...

Fictorum Update #42: Fire Beam, Improved Spell Decals, and Fire Manifestation

Fictorum Update #42: Fire Beam, Improved Spell Decals, and Fire Manifestation

News 1 comment

Welcome back, wizards! It’s been a busy few weeks over at Scraping Bottom Games as we crank out new enhancements and fixes to Fictorum. In our latest...

Fictorum Update #41: Destructible Tree Improvements and Evil Quests

Fictorum Update #41: Destructible Tree Improvements and Evil Quests

News

Welcome back, spellcasters! We’ve gotten a ton of feedback from our new beta testers, so there are loads of little changes to Fictorum this week and...

Fictorum Update #40: Fictorum is in Beta!

Fictorum Update #40: Fictorum is in Beta!

News

Greetings, wizards! We’ve just rolled out our first beta patch with lots of wonderful improvements to our tutorial, spell shaping, and our bandit buildings...

Fictorum Update #39: Final Level, New Abilities, and Fire Propagation

Fictorum Update #39: Final Level, New Abilities, and Fire Propagation

News 2 comments

We’ve just finished a brand new patch with great new content! The biggest changes are new final levels, fire propagation, and two new defensive abilities...

Fictorum Update #38: New Spells, New Runes, and Destructible Trees

Fictorum Update #38: New Spells, New Runes, and Destructible Trees

News

Greetings, fellow wizards! We hope you have been enjoying the new features the team has brought to Fictorum. There is a nice heap of great new stuff to...

Fictorum Update #37: New Destructible Houses and Vlog

Fictorum Update #37: New Destructible Houses and Vlog

News

Though the list is short in this week’s patch notes, the impact on Fictorum is huge! We’ve replaced all of our old destructible houses and props with...

FictorumFictorum Update #36: New abilities and other improvements

FictorumFictorum Update #36: New abilities and other improvements

News

Hey there fellow magicians! It’s been a lighter patch for us as we’ve been working on upgrading our houses and destruction system, but we still have...

Fictorum Update #35: Damaging Debris and a Mixed Bag of Upgrades

Fictorum Update #35: Damaging Debris and a Mixed Bag of Upgrades

News 1 comment

Hey there, spellcasters! We’ve started the New Year off right by getting in some important new features implemented into Fictorum. Falling debris now...

Fictorum Update #34: Marching Towards Beta and a Happy New Year

Fictorum Update #34: Marching Towards Beta and a Happy New Year

News

Happy New Year, spellcasters! Another few weeks have gone by and a few more changelogs have gone into source control. This latest patch includes two new...

Fictorum Update: Holiday Edition

Fictorum Update: Holiday Edition

News 1 comment

Hello there, spellcasters! The holiday festivities are in full swing but the team has remained focused, hard at work earning our feasting and wassail...

Fictorum Update #32: Improved Character History and New Music

Fictorum Update #32: Improved Character History and New Music

News

This week’s build has slightly fewer changes to it, as the team took time off to spend time with their families for the holiday, but we still have some...

Fictorum Update: Save Slots, The Void, and New Shambler Model!

Fictorum Update: Save Slots, The Void, and New Shambler Model!

News

Greetings, fellow sorcerers—We have even more fantastic features and improvements to Fictorum that we’re sharing with you this week! The most notable...

Fictorum Update #30: Visual Improvements, Telekinesis, and Enchantment

Fictorum Update #30: Visual Improvements, Telekinesis, and Enchantment

News

Hey there, mages! We’re still hard at work making Fictorum even more fun and polished. Our latest additions have been improvements to our lighting and...

Fictorum Update #29: Knockdown System, Official Wiki and more

Fictorum Update #29: Knockdown System, Official Wiki and more

News

Salutations, Wizards! The team has had a good, productive couple of weeks and with it new features to share with you. We’ve been working on a new knockdown...

Fictorum Update #28: New Main Character Model, Modular Equipment, and Combat Music

Fictorum Update #28: New Main Character Model, Modular Equipment, and Combat Music

News

Howdy, Magicians! We’ve been putting in some serious hours to make the wizard game that we’ve always wanted to play and we’re simply thrilled with...

Fictorum Update #27: Quests, New Itemization, and “Final” Level

Fictorum Update #27: Quests, New Itemization, and “Final” Level

News

Greetings, Spellcasters! We’ve been burning the midnight oil working on the latest version of Fictorum, and we’re really looking forward to sharing...

Fictorum Update #26: Latest Alpha Changes

Fictorum Update #26: Latest Alpha Changes

News

Hey spell-casters! We haven’t had as much time to work as we would’ve liked in the past two weeks; Labor Day weekend in the US coupled with family...

Fictorum Update #25: New Starting Titles, Auras, and World Interaction

Fictorum Update #25: New Starting Titles, Auras, and World Interaction

News

Hey spellcasters—We’ve been working hard on the latest updates to Fictorum and are really excited to share them with you! The most important of these...