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Post news Report RSS Fictorum Update #34: Marching Towards Beta and a Happy New Year

Happy New Year, spellcasters! Another few weeks have gone by and a few more changelogs have gone into source control. This latest patch includes two new runes, enemy weapon enchantments, improvements to as we march towards beta, and a performance boost!

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Happy New Year!

From all of us at Scraping Bottom Games, we want to wish you a Happy New Year!

0.8.10 Patch Notes

New Runes!

We’ve created a new rune for projectiles that will seek out nearby foes. The greater the rune’s power, the more dogged the spell will chasing its target.

We’ve also added a new Efficiency rune—While it provides no benefit to spell shaping, it can be used to significantly reduce a spell’s mana cost. This is more important as we have added a mana cost modifier to the runes.


Marching Towards Beta

While we’re still at least a few months away from Beta, we’ve made some enhancements to the further chapters of the game.

  • Improvements have been made to the Bandit/Militia faction to scale through chapter 8 more effectively. The closer to region 8 you get (starting in Region 4), you will start finding more powerful and better equipped bandits.
  • The Inquisition will start sending their elite soldiers capable of throwing javelins at you from a distance as you progress further into the game.
  • Improvements to the Corrupted will be coming in later patches.
  • There is now an “End” boss at the end of Chapter 8. He is missing some intended features and balancing, but we wanted to add some additional challenge to our alpha players. Good luck on your road to the end of Chapter 8!

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Enemy Weapon Enchantments

Chip was getting really tired of seeing enemies with the same non-functional weapon enchantment every time. As a result, bandit weapons can been enchanted with fire damage over time, slowing chill, or a brief lightning stun. Additionally, Inquisition knight captains will have a holy enchantment that boosts their damage.

Bugs Fixes and Minor Enhancements

  • Runes affect mana cost – the more powerful the rune, the higher the cost!
  • Performance Increase – Performance with Shadows Set to Med-Epic should have much better performance.
  • Rintara now has unique armor that will make him more recognizable
  • The volume of armor movement sound effects has been reduced
  • The visual effect aura have been removed from Rintara and warlocks
  • The world map camera will now consistently pan to the right or left when the mouse approaches the edge of the screen
  • Resting no longer breaks the world map
  • Elemental damage over time can now be resisted
  • The Verellus event will now properly function
  • Rewriting history will no longer make your character invulnerable
  • Spacing on the game over screen has been improved
  • Enemy spellcaster animations have been slightly improved
  • The Regeneration ability has been renamed to “Invigoration”
  • Fixed a bug that would occasionally cause visual effects from the Defensive Blink passive to persist
  • Spell tooltips now properly reflect a spell’s range
  • Lightning manifestation bolts have an improved particle effect
  • Fixed a bug that would allow runes to be assigned to ability scrolls

Coming weeks

We’ll be hosting our next Twitch stream on 1/10 at 8pm PT—We hope to see you there!

Talk to you next time! Updates can come straight to you by subscribing to our newsletter, hang out with us at /r/fictorum and we have more fun stuff posted on Twitter and Facebook, so follow and like us on there. Also, you can always just track us here!

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