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Fictorum is an action RPG featuring destructible environments, a procedural node-based world map, and dynamic magic shaping.

Post news Report RSS Fictorum Update #44: New Spellblade Ability and Destructible Damage

Two more weeks down and our August release draws closer. We’re proud of the state of Fictorum, especially with the latest patch, which has a new Spellblade melee ability and destructible damage changes!

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Fictorum 0.9.4 Beta

Fictorum Spellblade

Greg is back at it with this patch’s vlog. Check out the latest changes in action!

Major Change: New Spellblade Ability

An intrepid Fictorum can encounter the powerful Spellblade ability, enabling the wizard to overpower enemies at close range.

Major Change: Destructible Damage

Consider yourself warned: Falling rubble now deals damage to player in Easy, Medium, and Hard difficulties as well! The damage dealt is greatly scaled by difficulty.

Bugs Fixes and Minor Enhancements

  • Processing new levels, equipment changes, enemy spawning, and rune/item generation is now completed substantially faster
  • Dash movement has been significantly improved and is much more useful if the player has fallen off the map
  • Frozen spears no longer freeze in midair after colliding with enemies
  • Leather/armor accent colors properly change on plate armor
  • Channeling spell animations are smoother while moving
  • Projectile targeting is not blocked by other projectiles and is blocked by shields
  • Animation skating is reduced
  • Townsfolk no longer count as killed enemies for evil quests after being feared
  • Melee enemies no longer run impossibly fast after being feared
  • Chapter tabs have been added to the top of the History window
  • Cooldown is removed from Phalanx and mana cost is increased by 33%
  • Events are not repeated within a chapter
  • Chimney destroyed materials have been properly set
  • Final levels are no longer randomly selected when encountering the Inquisition Legion
  • Bandit towers have more appropriate destruction SFX
  • Being knocked down while channeling Telekinesis drops the currently held enemy
  • Runes properly populate in stores
  • Jump always responds appropriately
  • Plate helmets have a more appropriate color scheme
  • Bandit tower fences no longer float after destruction
  • Defensive/offensive teleport has been significantly improved
  • Archers no longer draw weapons upon landing
  • Arrows appropriately attach to the closest area hit on a character
  • Enemies are not killed by stationary rubble
  • More character information is included on the Details panel within the Inventory
  • Cloth and plate pauldrons have increased buy/sell values
  • Character skin no longer clips through armor
  • Status bar text properly hides after hovering on the chapter map
  • Hardcore is off by default
  • Gravity well causes enemies to get up at odd times.
  • Characters do not float while getting back to their feet after a knockdown
  • New music has been added for corrupted encounters
  • Higher quality runes have a greater chance to drop in later regions
  • High explosive rune effectiveness is reduced and base spell radii are increased
  • Jump landing animations have been improved

Coming Weeks

We’ll be hosting another developer twitch stream on 5/30 at 8pm PT. We hope to see you then! In case you missed last week’s stream, you can catch it here: Twitch.tv

Talk to you next time! Updates can come straight to you by subscribing to our newsletter, hang out with us at /r/fictorum or Steam Community and we have more fun stuff posted on Twitter and Facebook, so follow and like us on there. Also, you can always just track us here!

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necron15
necron15

interesting video. I have to ask with telekinesis, will you be able to throw people through buildings?

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ScrapingBottomGames Author
ScrapingBottomGames

Yea, Gfycat.com

Late in that gif an enemy hits the roof and breaks it. If enemies hit with enough force they'll break the structures.

Reply Good karma+2 votes
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