Scraping Bottom Games started with Chip Flory and Greg Curran, two high school buddies turned college roommates turned longtime friends. Both are passionate about video games, and started playing them pretty much right after they got that whole walking thing down. The whole project came to be in March of 2015, shortly after the announcement from Epic that the Unreal Engine 4 is now free to use. After a long campaign in Divinity: Original Sin together, Greg mentioned to Chip that he wanted to try making video games instead of just playing them, and Chip followed suit.

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Unreal Engine 4 Devs, Modders and Players

Unreal Engine 4 Devs, Modders and Players

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Group for all fans, gamers, modders and developers of Unreal Engine 4 games.

Indie DB

Indie DB

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Indie games are changing the world, one giant pixel at a time. With Indie DB we aim to support independent developers and their games, by providing them...

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Latest tweets from @scraping_bottom

MWAHAHAHAHA! Playing with the new Slow Time ability. #indiedev #ue4 #gamedev T.co

Jan 23 2017

Having fun testing out a new Decoy spell... #UE4 #indiedev #indiegame T.co

Jan 20 2017

RT @FREEDOMCGC: Paul Norris(@MadFellowsGames) shares details on the new rhythmic rail-shooter Aaero #indiedev #indiesceneT.co

Jan 18 2017

RT @AkimboCreations: Check out our new trailer for ARC Continuum, coming to Steam Early Access January 31st! Youtube.com #gamedev #indiedev #ue4

Jan 18 2017