Launch your foes and topple structures from the realistic explosive impacts of your arcane might, without being crippled by low energy, resting to relearn spells, or a frail constitution.
TRAVERSE A BROKEN WORLD
Avenge your slaughtered order by journeying across a procedurally-generated world destroyed by the same magic that you possess.
ENHANCE YOUR ABILITIES
Grow in power as you find ancient artifacts, destructive spells, and devastating abilities hidden throughout the world.
New Spell Schools and Abilities Three new spell schools (Corrupted, Earth, Wind) have been added to the game, adding dozens of new spells for you to unleash and titles to unlock! We've also created a six new movement and utility abilities for you!
New Bosses Five new bosses have been added to the game and boss fights will always occur at the end of a chapter. In addition, defeating a boss will now grant you a choice between three guaranteed unique items!
New Enemies and Improved AI We've added over 20 new enemies into the game! Enemies have been added to all factions, each using magic from specific schools, and they will use much more challenging abilities and spells.
Inquisition will now use Fire magic
Outcasts (formerly bandits) will use Lightning and Wind magic
Debilor will use Ice and Earth magic
Corrupted will still use Corrupted magic
Each faction will only drop spells and runes of their associated schools/types, so plan your routes accordingly!
In addition, we also have completely overhauled our enemy AI, giving them more natural movement both in and out of combat. Casters will be more transparent about the spell they are casting and melee fighters will attack and move more realistically. Archers will spawn on battlements and position themselves to best attack. Some enemy factions will even move in formations!
New Chapter Map Markers Our wonderful artist, Leif, has crafted some really cool map markers for our chapter map, which correspond to the difficulty and faction in the location. Difficulty locations can be risky, but will grant better loot!
New Expanse Mode We've added a new way to experience Fictorum! This single-chapter Expanse mode of Fictorum is a large, dangerous chapter and is drastically different every time!
Improved Camera and Targeting Reticle We've listened to your feedback about our third-person camera and have overhauled it to be smoother and perform better across the board. Appropriate channeling spells will even use a targeting reticle and adjust the aiming camera to provide a clearer aiming.
Starting titles have been improved! We felt that several of our previous starting titles were derivative, odd, or just didn't work. After plenty of internal and external discussion, many starting titles have been drastically changed! Titles will have permanent passives (some of which are drastic and unique to the title) and will now appear on a starting title tooltip. Additionally, many of the unlock conditions for starting titles have been changed to improve progression and title unlocks will be triggered from prior playthroughs on game load. Lastly, three new unlockable titles have been added to the game, each utilizing one of the new spell schools
28 new achievements have been added We've loaded a whole bunch of new achievements for you to unlock! Happy hunting
Corrupted Mastery - Complete Fictorum using only Corrupted Spells (Abilities are okay)
Wind Mastery - Complete Fictorum using only Wind Spells (Abilities are okay)
Earth Mastery - Complete Fictorum using only Earth Spells (Abilities are okay)
Physical Mastery - Complete Fictorum using only Physical Spells (Abilities are okay)
Arcane Mastery - Complete Fictorum using only Arcane Spells and Abilities
Classic Victory - Complete Fictorum on Classic mode
Abridged Victory - Complete Fictorum on Abridged mode
Expanse Victory - Complete Fictorum on Expanse mode
The Uniquest - Have a unique item in every equipable slot
Librarian - Have more than 10 spells in your inventory at once
Master Wizard - Cast each spell in the game at least once
Master Modifier - Cast a spell with each type rune at least once
The Grand Inquisitor - Defeat the Grand Inquisitor
The Earth Golem - Defeat Brazmek, the Earth Golem
The Frost Giant - Defeat Balmur, the Frost Giant
The Arch Mage - Defeat Rintara, the Archmage
The Master Summoner - Defeat Giama, the Master Summoner
Ventas' Favored - Defeat Ventas' Favored
The Angel of Wind - Defeat Caeleste, the Angel of Wind
The Bulwark - Unlock the Bulwark Starting Title
The Chronomancer - Unlock the Chronomancer Starting Title
The Voidbringer - Unlock the Voidbringer Starting Title
The Galebender - Unlock the Galebender Starting Title
The Earthmolder - Unlock the Earthmolder Starting Title
The Giftbringer - Unlock the Giftbringer Starting Title
The Titanic - Unlock the Titanic Starting Title
The Thunderborn - Unlock the Thunderborn Starting Title
The Bottom of the Barrel - Unlock the Bottom of the Barrel Starting Title
Bug Fixes and Minor Enhancements
The new Spiral rune can now be found through the world
Health will be completely restored after defeating a boss
Many enemies and bosses will now use area spells
Chaos and Order will now work on Area spells
Bosses are now immune to knockdown
Using a Nova rune with a Storm rune will now create a storm that follows the player
Spells and runes dropped in combat will now correspond to the faction's element(s)
Title selection has been improved to show attribute modifiers
Choosing a victory option on Classic mode will display a confirmation window
The standard animation for area spells will now take drastically less time to complete. (Was 1.2s, now .33s for the Fictorum and .5s for enemies)
Clairvoyance outlines for defense structures are removed on quest completion/failure
A grace period has been added after defeating a boss to clear trash slots
Fixed a bug that would show completed quests as incomplete in the quest tracker
The initial loading screen has been improved
Trees will properly simulate physics when they are hit the first time
Hitting a frozen solid enemy with a projectile will apply an impulse in the proper direction
Dragging a rune from a runeset into an open slot will move the associated rune and remove it from the runeset
Fixed bugs that would cause cooldown timers to either not display or display improperly
Liches will now cast Skull Grenade (in addition to Nefarium) and their spell damage has been increased
The Giftbringer will no longer start with a mana bonus
Holiday spells have had their mana costs revised
The unlock condition for the Verdant Incinerator has been changed
Incendium's spell multipliers have been reworked
Items will now spawn with +Earth, Corrupted, and Wind damage
Frost nova now has a new visual effect, a damage increase, and a minimum slow percentage/slow duration
Diminishing returns have been added for all negative status effects
A close button has been added to save slot selection
A UI indicator has been added for walking
Doors will now shatter when forced
Unique drop chance has been reduced from +1% to +.5% x (chapter - 1)
A Colorblind Assist option has been added to the settings menu
The Fictorum will get up more smoothly after a knockdown
The settings and control binding menus have been improved visually and functionally
Area spread will now curve around the player for non-surface snapping spells
Rintara has been given new abilities, AI, and enemy adds
Abridged is now the recommended mode
Characters in the Run History screen can now be deleted
Flare's effects have been improved
Quest indicators will no longer flash when on low or medium effects
A negative value for negative status effect duration will no longer appear as red
Fixed a bug that would prevent improper imbues but still consume essence and the passive/ability scroll
The ambush event at Hangium will properly have an ambush
Fixed a bug that would always return 0% quest completion on Ducombe
Tips in the tutorial level are now substantially easier to read and their placement has been adjusted
Enemy spells will properly attenuate over distance
Chandeliers candle effects will properly fade after being destroyed
Fixed a crash that occasionally happens when shattering frozen enemies
Starting Title buttons will have a different border if you've beaten the game with that title
Casting, energy shield, mana threshold, and damage sound effects will now properly attenuate while using the observer
Screen shake intensity has been reduced by 33% in most situations
Proper default observer time speed will now be loaded
Higher destruction lifespan settings will cull important destructible meshes much less often
Quests have been streamlined and will no longer be added to the map, they will instead be resolved within the current location.
The post-processing effect for Clairvoyance has been improved
Spell impact decals have been improved slightly
Jadon's Peak will give an essence reward in addition to slowing the Inquisition Legion
Traveling through the nexus has a new visual effect
Fixed a bug with drinking health potions that could crash the game in rare instances
Expanse store rerolls on rest or movement (or load if you want to save scum it up)
Grand Inquisitor has a variety of new spells to murder you with
Collision is now properly removed from completed projectile spells
Defeating a boss with Slow Time active will no longer halt the game indefinitely
Fixed a bug with some combat events that would fail or succeed despite any player action
Spells cast by NPCs will be further restricted by their current rotation
Projectiles attached to the Fictorum will disappear after 5 seconds
Fall damage for all characters has been reduced by 25%
The cast animation for Christmas present is now substantially quicker
The amount of loot on Nightmare and Hard difficulties is now the same as Medium
X% Mana Leech and +X Mana after Kill will now appear on items
Bigger enemies will cull equipment meshes at longer ranges
Legion spawns will be consistently higher
Damage over time will no longer ignore mana threshold
Double-jumping will trigger Vault even as an equipped scroll
Returning to the main menu with observer mode active will unfreeze time properly
Runeset auto-movement has been improved slightly
The fall damage threshold will be increased when jump height is increased
Teleporting next to an loot container will no longer remove the contained loot
Mount Ganyar's item reward is now a random item instead of a choice of item
Cast actor runes (Storm, Sentinel, and Familiar) on spells using a bow will use a proper animation
Snow Beam's channel sound effect will properly adjust to sound settings
Fixed the inner materials within some of the destructible meshes
The chapter map has been slightly improved visually
Transcribing abilities into tomes will consume the displayed amount of essence, instead of undercharging
Fixed a bug with Inquisition fortifications that would load the wrong level for Expanse mode
The third-person camera will zoom in more quickly while clipping under the landscape
Character history details screen has been overhauled to show more information
Using channeling spells with Order, Spiral, and Chaos runes will work properly
The Bulwark will now start with a unique Sentinel rune and the Construct Specialty passive
Clicking on a mountaintop before an event has loaded will no longer work
Damage from early Debilor enemies has been lowered slightly
Fire manifestations will have more reasonable collision radii
Reduce chances of randomly selecting night
Destruction effects have been improved across the board
Sentinels created by runes will now fire at sentinel towers
Abandon with Shocking Shuriken will use a more appropriate animation
Sentinels created from runes will now fire faster, are more accurate, and are significantly better at finding targets
Boss music has been added
Sentinel tower crystals have had their AI logic improved
Weather will be more appropriate to the various settings
Lighting visual effects will no longer remain after candles, braziers, torches, etc. are destroyed
Pressing the close button on the inventory screen while on the main menu will properly close the inventory
Enemies that channel spells will stop aiming or channeling if line of sight is lost
Chapter map music will change properly based on the distance to the Inquisition Legion
Observer has been disabled while in the developer menu
New start of chapter perks have been added and some existing ones have been rebalanced
If a slot is available, newly purchase runes will properly be added to the current runeset
Friendly Sentinels will now attack townsfolk quest enemies
Shaping speed is now available as a stat
Fixed a bug that would cause close range rolling projectiles to fire at the proper angle
Fixed a bug that would cause the observer control rotation to shift after releasing a spell
Runes in runeset will no longer try to go to the rune enchantment slot when item is already in it
Summoning SFX have been increased in volume and are given a higher priority
Toggling out of the run history will show the proper equipment and accessories for the current slot
Spell overlap effects have been removed from the game
Flavor text has been added to the game over screen when killed by a boss
The splash and impact damage of many spells have been rebalanced
Fixed an animation lock that could occur when canceling melee spells
The observer can now perpetually rotate around objects with the Run/Walk toggle
Using the main menu command will properly save settings and control mappings on the settings menu
There is now a back button when choosing a reward item/rune
Seek will do a better job of tracking targets and searching for individual targets
Highly powered Seek runes will maintain velocity after collisions
The cursor will now appear over the selected mountain in the chapter map for extra clarity
Disenchanting an item will grant the full sell value
The damage bonus on High Velocity has been reduced
New loading screen tooltips have been added
The shop window has been moved to a new spot on the screen for ease of use
An option has been added to the fountain event
Archers and mages will now spawn on castle battlements
The world map will dim when it is not selected
Channeling spells will deactivate projectile shields
Resting/waiting is no longer allowed in the tutorial
Duplicate abilities are now viable and will trigger an independent cooldown
Navigation on the title menu has been improved
Snow beam and Fire Beam have new visual effects
Frozen enemies will be turned into snowmen once killed if playing as the Giftbringer
The inventory has been visually improved
Fixed a bug that would lock the Grand Inquisitor in a teleporting loop
Destructibles will once again do damage to the player (mwahahaha, foolish mortals)
Enemies will now move if they aren't rendered (whoops)
Indicators will appear for enemy dynamic angle spells (e.g. meteor)
Healing costs from vendors have been significantly reduced ceil(playthrough progress*3)
An additional failsafe has been added to prevent the Fictorum from falling through the earth
Engaging the Grand Inquisitor in combat will stop the Inquisition Legion from teleporting in
Fixed a serious bug that gave casting speed a ceiling of 100%
Enemies are significantly easier to hit with melee abilities
Fixed a bug that would allow clicking through the reward screen to a chapter location
The Main Menu will properly reset after the initial click delay
Fixed a bug that would prevent the inventory from opening automatically after the store is generated on the location.
Initial and maintain mana costs for channeling spells with Familiar, Storm, and Sentinel will now be more consistent for channeling spells
Christmas Tree will now match the size of it's targeting mesh
Fixed a bug that will prevent houses exploding outwards from minimal damage
Storms will fire area spells at landscapes significantly below the storm cloud
Casting sound effects will now play for enemy, familiar, sentinel, and storm channeling spells
Projectiles will now launch characters in the direction of the projectile, not the direction of the hit
Enemies will be much easier to hit at very close range with surface projectiles (dreidel, flame wave, etc.)
Fixed a very rare bug where the loading screen would infinitely loop
Enemies will no longer halt their casting animations if you're not looking at them
Game UIs will properly remain active or inactive while in observer mode
Familiars can no longer be damaged by their creator's spells
Fixed a bug that would sometimes give a mirror image item or rune from an event
Fixed a bug that would cause Telekinesis to occasionally get stuck on itself
Fixed a rare bug that would prevent locations on the chapter map from being selected with a gamepad
Dropdown boxes are now easier to navigate on the settings menu
Extra safeguards have been added for bosses that have fallen through the world, are stuck in the miasma, or are falling indefinitely
The difficulty window on the main menu will properly show changes to enemy damage, health, movement speed, and accuracy
Many spell descriptions and icons have been improved
Fire manifestations have been drastically improved
Manifest and Echo are now properly incompatible with certain transcribed abilities
Lightning bolt will properly display visual effects when used with a Storm rune
The Full Heal button will no longer show negative values
Slow time animation and effects are synched properly
Resting at a store will no longer reopened the inventory
Fixed a bug that would show spell tomes to have a mana cost of zero when viewed in an event
Fixed a bug that would occasionally prevent channeling spells from being cast from NPCs
Resting in shop locations will no longer reopen the shop window
Fixed a bug that would cause incorrect values for additional/reduced mana cost to show on reward runes
Fixed an issue that would cause some rune sets to load incorrectly
Switching to the first-person camera while during the inventory transition will no longer lock the camera behind the player
Fixed a visual bug with raised yards
Fixed a bug that would occasionally move the player location in the tutorial
Inventory can no longer be toggled while using observer mode
Difficulty health modifiers have been changed from 5./.75/1/1.25/1.5 to .25/.5/1/1.5/2
Selecting the option to return to chapter one with all current gear will actually return to chapter one
The bug logger menu will no longer be permanent if toggling into or out of observer mode
Cooldown reduction scaling per chapter has been significantly reduced
Tutorial no longer shows the history scroll upon death
Control of observer will no longer be lost after completing a spell
Fixed a bug that would show the time of death/victory as 1/1/1900
Rune descriptions have been edited for clarity
The Vizier event has been changed for clarity
If the game is minimized, Clairvoyance will no longer remain active if it was being used immediately prior
Larger enemies will have an easier time getting up from a knockdown
Killing/fearing large groups of enemies at once will no longer cause a performance hit
Maximum projectile range will once again be reflected while targeting
Projectile aiming when looking up or down has been improved
Observer mode will properly set FOV controls once active
Fixed a bug that would cause screen discrepancies when switching to observer mode
Haven will now properly when used with transcribe
Classic and Abridged will more consistently spawn two paths
Holding the cancel hotkey for one second will cancel all active spells.
Fixed a bug that incorrectly caused fleeing folks to show up on clairvoyance
Thank you for playing and send us those bug reports, they help us improve Fictorum! Feel free to reach out to us in whatever way works best for you.
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Love the destructible house!
So this is basically Lichdom Battlemage but not awful?
i hope there will be diversity in the spells :3
around 600 new fans (too bad they didn't give you credit on their page -.-)
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