Launch your foes and topple structures from the realistic explosive impacts of your arcane might, without being crippled by low energy, resting to relearn spells, or a frail constitution.


    Avenge your slaughtered order by journeying across a procedurally-generated world destroyed by the same magic that you possess.


    Grow in power as you find ancient artifacts, destructive spells, and devastating abilities hidden throughout the world.

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Beta Trailer #2

Greg whipped up a quick trailer showing off some destructive spells in Fictorum.

Fictorum 0.9.6 Beta

Major Change: Event Improvements

The scroll holder isn’t final yet, but this gives a good idea of what our new event window will look like. We’re really happy with how it’s come out.

Also we’ve added a significant amount of new events to Fictorum. This should help give more variety as you play through Fictorum.

Major Change: Visual Effect Improvements

Chip has been hard at work making sure Fictorum looks as good as we can make it and has made some modifications to some of our visual effects.

Bugs Fixes and Minor Enhancements

  • Fixed a bug where quest could overwrite critical events
  • Lightning Bolt VFX has been improved
  • Lightning Strike VFX has been improved
  • New VFX for canceled/deflected spells
  • Impulses from the Fictorum’s own spells will not affect him
  • Cooldown reduction works for passive abilities now
  • Improved Corrupted animation blending
  • Improved Incendium VFX performance
  • Removed Mesh from first person
  • Clouds will no longer change rapidly
  • Shadows are lighter, visibility should be good on all weather/times.
  • Credits UI have been improved
  • Glacier VFX have been improved
  • Font size is consistent between history and event window
  • Screen resolution selection has better UI
  • Spell Tooltips have been rewritten to be more concise

Coming Weeks

We’ll be hosting another developer twitch stream on 7/11 at 8pm PT. We hope to see you then! In case you missed last week’s stream, you can catch it here:

Talk to you next time! Updates can come straight to you by subscribing to our newsletter, hang out with us at /r/Fictorum or Steam Community and we have more fun stuff posted on Twitter and Facebook, so follow and like us on there. Also, you can always just track us here!

Fictorum Update #45: E3 Digital Booth Wrap-Up and New Armor Sets

Fictorum Update #45: E3 Digital Booth Wrap-Up and New Armor Sets


About two months until Fictorum releases! We’ve had a fantastic couple of weeks of development and polishing our game, as well as a very successful...

Fictorum Update #44: New Spellblade Ability and Destructible Damage

Fictorum Update #44: New Spellblade Ability and Destructible Damage

News 2 comments

Two more weeks down and our August release draws closer. We’re proud of the state of Fictorum, especially with the latest patch, which has a new Spellblade...

Fictorum Update #43: 3 Minute Gameplay Video and New Castle

Fictorum Update #43: 3 Minute Gameplay Video and New Castle

News 2 comments

Howdy mages—One more beta patch down! We’ve replaced all of our old destructible castles and towers with brand new ones. Additionally, the amulet...

Fictorum Update #42: Fire Beam, Improved Spell Decals, and Fire Manifestation

Fictorum Update #42: Fire Beam, Improved Spell Decals, and Fire Manifestation

News 1 comment

Welcome back, wizards! It’s been a busy few weeks over at Scraping Bottom Games as we crank out new enhancements and fixes to Fictorum. In our latest...


So this is basically Lichdom Battlemage but not awful?

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i hope there will be diversity in the spells :3

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around 600 new fans (too bad they didn't give you credit on their page -.-)

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#indiedevhour is the perfect time to check out Fictorum! Releases August 9th!

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