Launch your foes and topple structures from the realistic explosive impacts of your arcane might, without being crippled by low energy, resting to relearn spells, or a frail constitution.


    Avenge your slaughtered order by journeying across a procedurally-generated world destroyed by the same magic that you possess.


    Grow in power as you find ancient artifacts, destructive spells, and devastating abilities hidden throughout the world.

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Happy Valentine’s Day!

Before we dive into our patch notes, we hope that you had a very happy Valentine’s Day! We hope it went much better for you than it did for these poor townsfolk.

0.8.13 Alpha Released!

Fictorum Destructible Houses

Patch Notes

Major Changes

New Destructible Houses

We’ve replaced all of our old houses with the new ones that Leif created for us! Not only do they look better (both intact and destroyed), but these houses have been intentionally dressed to fill the homes with more life, variety, and of course, items.

Defend Missions
We’ve added a new event that allows the player to attempt to defend a town from incoming attackers! You can see this mission in action in the vlog video above.

Bugs Fixes and Minor Enhancements

  • The expanding shaping triangle now has an improved material
  • The Fictorum will start with 10 essence in a new game (this amount will vary in the future across the different starting titles)
  • The campfire sound effect on the main menu will no longer be audible
  • Rock Wall will now function properly
  • The Nexus pillar is now more visible and will change to red when the player is on the last location of a chapter
  • Inquisition reinforcements will spawn with less lag
  • The Corrupted Lich will now fire a new spell
  • Fixed a rare bug with the inventory tooltip which would incorrectly show the currently hovered rune
  • Chilling Aura will no longer flicker
  • Candlelight will not be as aggressively culled, caused visual flickering
  • Loot containers (bookshelves, night stands, etc.) will now immediately grant loot upon interacting
  • Enemies in ragdoll will now properly deal damage to destructibles and enemies upon collision
  • Empty rune slots on a runeset will no longer be automatically filled in a new level after being intentionally emptied
  • Multiple projectile spells fired with the Seek rune will attempt to find different targets

Coming weeks

We’ll be hosting our next Twitch stream on 2/21 at 8pm PT—We hope to see you there!

Talk to you next time! Updates can come straight to you by subscribing to our newsletter, hang out with us at /r/fictorum and we have more fun stuff posted on Twitter and Facebook, so follow and like us on there. Also, you can always just track us here!

FictorumFictorum Update #36: New abilities and other improvements

FictorumFictorum Update #36: New abilities and other improvements


Hey there fellow magicians! It’s been a lighter patch for us as we’ve been working on upgrading our houses and destruction system, but we still have...

Fictorum Update #35: Damaging Debris and a Mixed Bag of Upgrades

Fictorum Update #35: Damaging Debris and a Mixed Bag of Upgrades

News 1 comment

Hey there, spellcasters! We’ve started the New Year off right by getting in some important new features implemented into Fictorum. Falling debris now...

Fictorum Update #34: Marching Towards Beta and a Happy New Year

Fictorum Update #34: Marching Towards Beta and a Happy New Year


Happy New Year, spellcasters! Another few weeks have gone by and a few more changelogs have gone into source control. This latest patch includes two new...

Fictorum Update: Holiday Edition

Fictorum Update: Holiday Edition

News 1 comment

Hello there, spellcasters! The holiday festivities are in full swing but the team has remained focused, hard at work earning our feasting and wassail...


i hope there will be diversity in the spells :3

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around 600 new fans (too bad they didn't give you credit on their page -.-)

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Latest tweets from @scraping_bottom

Made a brand new rune for Fictorum that is super fun. It's a trap! #screenshotsaturday #UE4 #indiedev #indiegame

5hours ago

RT @TeamOCMO: This level was a nightmare to design. Everything affects everything. Still quite happy how it turned out

11hours ago

Come check out Fictorum with the developers at #twitch #ue4 #indiedev

Feb 21 2017

It may not be pretty, but trees now blow up! Watch the stream of Fictorum tonight @ 8pm PDT

Feb 21 2017

Having a little bit of fun today with a flight test. #indiedev #UE4 #gamedev

Feb 20 2017

Tank Missile! Playing with delayed reaction on one of our new spells. #indiegame #indiedev

Feb 16 2017

Well we finally decided to do a Vlog, check it out and let us know what you think! #indiedev #UE4 #indiegame

Feb 15 2017

RT @MyMemoryOfUs: Watch a teaser of My Memory of Us: True friendship in tough times #indiegamedev

Feb 15 2017

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