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Fictorum is an action RPG featuring destructible environments, a procedural node-based world map, and dynamic magic shaping.

Post news Report RSS Fictorum Update #38: New Spells, New Runes, and Destructible Trees

Greetings, fellow wizards! We hope you have been enjoying the new features the team has brought to Fictorum. There is a nice heap of great new stuff to discover in the latest version!

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0.8.14 Alpha

Fictorum New Spells

Greg put together another quick video explaining some of the major changes of the incoming patch:

Major Changes

Trees are Destructible

A wishlist item that many of you have relayed to us is the desire for destructible trees. Wait no more: all trees are destructible now! Buildings no longer hog all the fun. Enjoy!

New Runes

  • Nova: Potent rune that vastly increases spell area of effect, but reduces range to zero
  • Echo: Repeats spell’s cast after a short delay
  • Trap: Places a trap at the location, casting the spell once an enemy crosses or the duration depletes

Spells and Abilities

  • Incendium: Does no initial damage, but will always have an echo multiplier of at least one
  • Concussion: An area lightning spell that does low damage, but causes a very high amount of stun
  • Dash: An alternative to Blink, this ability quickly moves the caster in the direction that they are moving

New Titles

  • Coiled Wyvern: Begins with the Incendium tome and the aforementioned Echo rune
  • The Ascended: Only available to those truly worthy can ascend to the power of a god (though it does not ensure victory

New Passives

  • Burning Armor
  • Freezing Armor
  • Flight

Bugs Fixes and Minor Enhancements

  • Stones and bricks added to the sides of roads in the majority of maps
  • Mousing over player health, mana, or stamina bars will show the current and maximum amounts (these can be set to be always shown in the settings menu)
  • Storms no longer spawn on the chapter map
  • Different animation sets used for Rintara and the Grand Inquisitor
  • Fixed a bug that caused characters to occasionally fly off into the heavens while getting up from a knockdown
  • Corrupted liches and warlocks animate properly when casting spells
  • The Corrupted Hulk appears in chapters 5 and beyond
  • The destroy mission objective markers are significantly easier to see
  • Gamepad keyboard is working smoothly for player name entry
  • Rocks and Javelins are properly thrown by inquisitors and bandits
  • Rock Wall functions correctly
  • Arc properly knocks down all enemies in front of the caster
  • Item/Rune drop notifications are easier to see
  • The Lich’s corruption ball has been slowed down by 1/3
  • Enemy captains have improved perception
  • Improvements on the world map town markers
  • Several new events have been added into rotation
  • Stun runes will only spawn as a lodic rune
  • Pressing escape during level load no longer pauses loading
  • Gamepad cursor accelerates much more smoothly
  • Chilling aura is slightly less bright
  • Enemy character skin will be properly shown after being frozen
  • Dying within an event properly causes the choice of “1. End the story” to come up
  • Collision for the nexus pedestal has been improved

Coming weeks

We’ll be hosting our next Twitch stream on 3/7 at 8pm PT—We hope to see you there!

Talk to you next time! Updates can come straight to you by subscribing to our newsletter, hang out with us at /r/fictorum and we have more fun stuff posted on Twitter and Facebook, so follow and like us on there. Also, you can always just track us here!

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