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    Launch your foes and topple structures from the realistic explosive impacts of your arcane might, without being crippled by low energy, resting to relearn spells, or a frail constitution.


    Avenge your slaughtered order by journeying across a procedurally-generated world destroyed by the same magic that you possess.


    Grow in power as you find ancient artifacts, destructive spells, and devastating abilities hidden throughout the world.

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Fictorum v1.2 Released!

Major Change: New Runes

New runes can be found throughout the world! These powerful spell augments are Sentinel, Storm, Familiar, Bounce, Chaos, and Order.







Major Change: New Spells and Abilities

New spells and abilities can now be found throughout the world! They are Flareus, Sparkwhip, and Witchslap.




Major Change: New Game Mode

We put together a new shorter, hardcore only game mode for players to try. This is still in its preliminary stages and may evolve in the future.

Major Change: Observer Mode

Players can now take control of an observer and view the world in slow-motion.

Major Change: Cone of Cold Improvements

Cone of Cold has been significantly improved by granting the player the ability to create walkways, bridges, and ramps.

Minor Improvements and Bug Fixes

  • Miasma is now discussed in the tutorial
  • Removed the magical properties of furniture that allowed them to float in midair after their surroundings were destroyed
  • Cone of Cold’s radius and reach has been extended
  • Fixed a bug that would occasionally prevent a tooltip from appearing on found items/runes in the history scroll
  • All titles that do not require a victory to unlock can now be unlocked appropriately
  • The inventory will no longer lose gamepad focus when moving between the items and runes panels
  • The chapter map will properly load the previously opened event if the player leaves the map by quit to desktop or returning to the main menu
  • Impact decals will no longer attach to sheilds
  • Fireplace fires will properly have logs again
  • Many animation sets have been improved
  • Fictorum will perform better on levels having a high number of structures
  • Health, mana, and stamina bars have slightly improved textures
  • Vault has improved VFX
  • Scrolls extracted from rings will now show the appropriate item quality
  • The game HUD will now fade after traveling through the nexus
  • The third-person camera angles have been slightly improved
  • Damage pop-ups can now be toggled from the settings menu
  • The title screen has been enhanced visually
  • Players will be asked to retire an existing character in a slot (if one exists) before starting a new one

What’s Next?

Now that we’ve improved the overall quality and internal structure of Fictorum, we are ready to focus our efforts on adding new content. Additionally, we’re on a much more recent version of the Unreal Engine and have no plans to upgrade again (which was the source of most of our dev time in releasing this version), which means that we can get future updates out much more frequently.

Here are a few of the things that we’re planning:

  • Add new events into rotation
  • Add new capabilities to events
  • Create new bosses, champions, and standard enemies
  • You can see our full list on our Trello

We hope you’re as excited about these changes as we are. If you’d like to chat with us about suggestions to improve our game or share any issues you encounter, we’d love to hear from you! Feel free to reach out to us in whatever way works best for you.

Fictorum V1.1 Released

Fictorum V1.1 Released

News 5 comments

Hey Wizard-Friends! After months of hard work, we’ve released Fictorum v1.1. This massive patch provides loads of rebalancing, polish, performance improvements...

Happy Holidays from Fictorum

Happy Holidays from Fictorum


Happy Holidays to all, we’re still working away on version 1.1 of Fictorum and wanted to share some of the things we’re up to. Fictorum is also currently...

Fictorum Releases August 9th

Fictorum Releases August 9th

News 3 comments

After 2.5 years and lots of hard work, we're finally getting close to the release of Fictorum!

Fictorum Update #46: Event and Visual Effect Improvements

Fictorum Update #46: Event and Visual Effect Improvements


We’re about a month away from releasing Fictorum, with our plan to release on August 10th! We have added more events and polish to our game in version...


So this is basically Lichdom Battlemage but not awful?

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i hope there will be diversity in the spells :3

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around 600 new fans (too bad they didn't give you credit on their page -.-)


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Latest tweets from @scraping_bottom

We'll be at @RentonComicon this weekend—Come out and swing by our booth to meet the devs and play Fictorum!… T.co

Sep 15 2018

Working on a height ceiling for flight, but who says I can't have some fun with Sparkwhip while I'm at it?… T.co

Aug 18 2018

Just started up our #twitch #stream of the latest version of Fictorum Twitch.tv #indiedev #ue4

Aug 9 2018

Starting up a #twitch #stream tonight at 6:30pm PT. Come hang out with the developers! Twitch.tv #indiedev #pcgaming

Aug 9 2018

We're celebrating Fictorum's release anniversary by destroying a castle and a 40% off sale! Store.steampowered.comT.co

Aug 9 2018

Sparkwhip and Vault are pretty damn fun together. Also, hey—Fictorum is on sale for 40% off!… T.co

Aug 7 2018

Fictorum is now on sale for 40% off! Store.steampowered.com #indiegame #pcgaming #ue4 T.co

Aug 6 2018

Congratulations, guys! You are awesome and this is absolutely well deserved. :) T.co

Jul 31 2018

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