Siege of Inaolia, The first game from Planewalker Studios, intends to put survival games on the map by offering a refined and fresh experience in the form of a game that pays heavy attention to story as well as a high replay value by means of dynamic combat, a game that promotes skill over spam while remaining easy to pick up. Set in the Dark Fantasy world of Ilastria, a world plagued by wars and magic as well as the orcs and their kin, you control one of three unlikely heroes in their struggle to survive in the ancient keep of Inaolia, a task that they soon come to learn, has the very fate of the world in the balance.

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Blog RSS Feed Report abuse Latest News: Changing The Way Survival Games Are Played #18 - Duncan and Alpha 3

2 comments by Helmlock on May 14th, 2012

Whats Changed Since Last Time?

Since last time we've had some new talent join us and I'd like to take this moment to welcome Aaron Burns, Catalin Cristian and Eric Harmon to the team but we've also had to say goodbye to Jason who as you must know was the Lead Programmer for us for quite a while and we wish him the best of luck. 
In other news our entire team is getting even more of our rhythm back, yes I'm aware that I say that a lot but Indie development does come with its shares of fast and slow times but I'm proud to say that we're currently working like a well oiled machine!
The animations for the Ravager Daemon are slowly being completed, currently the run and attack animations have been completed and we're working on more top secret stuff that we're definitely sure will knock your socks off! 
Thanks to Marcus Duncan himself is nearly complete as well, right now he's trying to get the hair to look perfect but I'll be attaching the WIP renders below. Our programmers are also busy trying to get Alpha 3 ready, yes you did read that right Alpha 3 is on the way and with it comes a new camera, menu screen, save and loading feature and Daemons that will try to rip your guts out. Also a main portion of the next survival arena is currently under construction so look forward to it! 
I guess Ian's got his work cut out for him when he gets back!
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3D Modeling & Animation Department

  • Duncan 95% Complete 
  • Axe Texture Complete 
  • Ravager Slash Animation WIP
  • Ravager Leap Animation WIP
  • Treasure Chest Texture WIP
  • 'Major Environmental Piece' WIP

Art Department

  • Esaya WIP 
  • Screecher Daemon WIP

Audio Department

  • Compositions Still WIP
  • Ambient Sounds Still WIP 

Level Design & Programming Department

  • Experience System WIP
  • New Toggle-able Camera WIP
  • Ravager Spawning WIP
  • Save/Load Feature WIP
  • Revamped Health System WIP

Who Is Duncan? What Role Does He Play?

Duncan is one of the three playable heroes within Siege of Inaolia, he has a skill set that revolves around mainly being up close and personal with the enemy, currently we're focusing on the Offensive Mastery of Duncan which is more focused on getting into the fray, dealing a load of pain and then getting out just as quickly.
He's the average no-nonsense, honor bound knight with an exceptional hatred of orcs and you'll see this behavior prominently though-out the story mode and you will also see how the entire team eventually effect each other and bond through their struggle.
Duncan does have 2 other Mastery sets, each being unique in its own way the Defensive Mastery Duncan focuses more on taking a lot of damage and keeping himself in battle but sacrifices mobility and power however for those wanting a sort of mid ground we've got Support Mastery Duncan who is able to get into combat fast and stay there for a while as well as altering his weapons with different effects(flaming blade anyone?) but they'll not be out for a while. I hope you guys have enjoyed this little insight into Duncan!
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You Said Something About Alpha 3?

Yes! So we've decided to scale back on our goals for Alpha 3, we're going to be postponing the new survival arena for a while while our programmers work on refining and updating our systems, in Alpha 3 we will be including the Ravager Daemons in place of the placeholder Orcs as well as improving the camera and adding a save and load system in addition to a new health system as well as a revamped menu screen.

Whats Coming On The Horizon?

We've got some new Audio and Video previews coming for you guys soon, no final date is set but soon!

Like What You See?Want More Siege of Inaolia?

Check out our Website, Twitter Account, YouTube Channel and Facebook Page and don't forget to track us on IndieDB if we grab your interest and tell your friends to do the same!
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Siege of Inaolia - Alpha 2.5

Siege of Inaolia - Alpha 2.5

Mar 24, 2012 Demo 5 comments

Our next Alpha is finally upon us, feel free to download and try out Alpha 2.5 of Siege of Inaolia, with it comes additional changes and fixes to Inferno...

Siege of Inaolia - Alpha 2

Siege of Inaolia - Alpha 2

Feb 14, 2012 Demo 0 comments

Our second Alpha is finally upon us, feel free to download and try out Alpha 2 of Siege of Inaolia, with it comes additional changes and fixes to Inferno...

Siege of Inaolia - Alpha 1

Siege of Inaolia - Alpha 1

Jan 23, 2012 Demo 5 comments

Alpha 1 is finally out, feel free to download and try out our very first version. Please keep in mind that this is indeed an alpha release and should...

Comments  (0 - 10 of 46)
do_i_ob
do_i_ob May 8 2012, 12:51pm says:

Just wanted to say good luck im truly loving what im seeing right now! You guys show true creativity keep up the great work!

+1 vote     reply to comment
Helmlock
Helmlock May 11 2012, 11:20am replied:

Thanks mate, it truly means a lot to the entire team!

+1 vote     reply to comment
Manio31
Manio31 May 6 2012, 8:33pm says:

This game looks solid. I wish the team the best of luck.

+1 vote     reply to comment
Helmlock
Helmlock May 11 2012, 11:21am replied:

Thanks for the support :)

+1 vote     reply to comment
Helmlock
Helmlock Apr 16 2012, 2:31pm says:

Hey All!
Look forward to our next news post and audio preview soon!

+1 vote     reply to comment
Helmlock
Helmlock Mar 23 2012, 6:38am says:

Hey All!
Look forward to Alpha 2.5 soon!

+1 vote     reply to comment
Rossroxx
Rossroxx Feb 18 2012, 11:10am says:

We had a chat with Aaron Dordi, the project lead of Siege of Inaolia.

“Right now we’re focusing on a gameplay mode we call ’Survival Arenas’ where you fight hordes of enemies, but we’ve wanted to do more with that, rather than just stop at that point as most games do."

Check out the full article @ Indiebase.net

+2 votes     reply to comment
Helmlock
Helmlock Feb 18 2012, 12:59pm replied:

Thanks for the opportunity Ross!

+1 vote     reply to comment
booman
booman Feb 16 2012, 2:31pm says:

I really like what I'm seeing here in Seige Of Inaolia!
I'm going to download the alpha 2 and check it out.
Now tracking

+1 vote     reply to comment
Helmlock
Helmlock Feb 16 2012, 9:47pm replied:

Thanks Mate!
It does mean a lot to us, we hope you enjoy alpha 2 and look forward to Alpha 3, we'll be sure to give you more reasons to continue playing Siege of Inaolia with the immense amount of content we're going to add within each release.

+1 vote     reply to comment
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Siege of Inaolia
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