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Siege of Inaolia is a 3rd Person, Co-op, Hack and Slash with Light RPG elements intertwined with an all encompassing lore.

Concept Art - The Unlikely Heroes

It follows the tale of Duncan, Draeldos and Esaya as they find themselves trapped within the ancient fortress city of Inaolia and are forced to stand together against unthinkable odds.


Game Features

 

Two Unique Enemy Factions

To face off against, both with their own strengths, weaknesses and visual style.

A Deep Lore

That in the darkness binds every detail and gives players a reason to invest in the story.   

Survival Arenas

Function as bite sized areas where players can fight endlessly to rack up their scores for bragging rights on leaderboards.

Three Player Co-Op With Three Unique Heroes

Each with their own unique playstyle that can further be fine tuned through skill trees.

Personal Achievements

One of the Top 100 Nominated for Upcoming Indie of The Year 2012 on IndieDB.

Image RSS Feed Latest Screens
Renders/Screenshots - The Emerald Reach Preview #6 Renders/Screenshots - The Emerald Reach Preview #5 Renders/Screenshots - The Emerald Reach Preview #4
Blog RSS Feed Report abuse Latest News: Major Update #8 - Incoming Steam Early Access Release!

0 comments by Helmlock on Sep 2nd, 2014

Steam Early Access!

Yes! Siege of Inaolia has been Greenlit, thanks to support from our fans we're able to take the next step forward with our game, we've been hard at work polishing out as many bugs and improving our current content to ensure a release that should hopefully be worth the title of 'Early Access'.
We're aware that our current version of 'The Emerald Reach' is quite optimized however bare with us as we slowly improve it.

Renders/Screenshots - The Emerald Reach Preview #4

Here's Matt with a video, thanking our community and going into small detail about our future plans. 

Life Into Levels!

We've been adding more dynamic elements into the levels, pushing away from the static playgrounds into something that has a bit more kick, we've been adding aesthetic elements such as flags, fish and birds and we're currently working on fleshing out the dialogue for the narrative elements of The Azure Caverns.

Renders/Screenshots - The Emerald Reach Preview #6

The Future of Development!

With our Kickstarter drawing ever closer we've been thinking about our future plans, currently as is we could create a very compelling story featuring Duncan's travels towards Inaolia as our campaign, this would allow us to flesh him out as a character a bit more and allow us to finish a short, compelling game that serves as a prequel to our next game which would be the eventual union of the trio. Or we could go down the other path and truly go all out with development however that leads us to vying in a market that's soon to be saturated with next gen games while ours is current(will be last gen per say). However which path we take remains to be seen, we'd like feedback on what the community thinks as to what could possibly be the right path. Sound off below in the comment section!

Renders/Screenshots - The Emerald Reach Preview #5

Want More? Stay Tuned!

Do Track us on IndieDB for the latest updates, you can also Subscribe to us on YouTube, Like us on Facebook, be sure to check out our Official Website and Follow us on Twitter.

You can support us by purchasing our Alpha on Desura or GamersGate!

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Post comment Comments  (0 - 10 of 125)
Jean-Charles
Jean-Charles Sep 4 2014, 9:14am says:

Hi ! Do you know it was possible to embed your 3D files directly in your posts to showcase your models in 3D glory ? More info here : Indiedb.com

+1 vote     reply to comment
Guest
Guest Jun 15 2014, 5:29pm says:

this looks badass!

+1 vote     reply to comment
Helmlock
Helmlock Jul 14 2013, 5:15pm replied:

The entire premise of the game is balanced around 3 characters.
We also like the fact that 3 player co-op allows for either strong individual play or stronger group play, I like the fact that its not another game of 4 player co-op which basically means that people split up into two groups of two.

I promise you wont be disappointed with the 3 player co-op.

+3 votes     reply to comment
Urdnot.Grunt
Urdnot.Grunt Jul 14 2013, 9:20pm replied:

well, i dont expect to be dissapointed, its just that from what i know people that play coop are usually a group of four or more.

+2 votes     reply to comment
ceriux
ceriux Dec 6 2013, 1:10pm replied:

imo , for me its usually a group of 2.

+2 votes     reply to comment
Helmlock
Helmlock Dec 7 2013, 2:58am replied:

2 would still be fine, the third hero can always be taken over by the AI.

+2 votes     reply to comment
habitdasher#2
habitdasher#2 Jan 10 2014, 8:33am replied:

Taken over by AI you say? I'll be watching this then!

+1 vote     reply to comment
Helmlock
Helmlock Jul 15 2013, 1:21pm replied:

Yeah, to be honest it's just a massive sea of four player co-op which eventually leads people to just split off into groups of two.
We've designed the game to revolve around 3 player co-op therefore you can expect something refreshing for sure!

+3 votes     reply to comment
Guest
Guest Jan 26 2014, 12:24pm replied:

This comment is currently awaiting admin approval, join now to view.

Helmlock
Helmlock Jan 29 2014, 8:47am replied:

We're not doing this just to be different, we have specific plans for our three player co-op.
It gels with what we have in mind. I'm sorry if you thought we were trying to jump aboard some train that wants to be 'different' when the fact is that we're making three player co-op because we enjoy the concept of a three player game.

+1 vote     reply to comment
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Siege of Inaolia
Platform
Windows
Developer
Riftwalker Ltd
Contact
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Official Page
Siegeofinaolia.com
Release Date
Released Oct 23, 2013
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Community Rating

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8.7

12 votes submitted.

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Ratings closed.

Style
Genre
Hack 'n' Slash
Theme
Fantasy
Players
Single & Multiplayer
Project
Indie
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Twitter

Are there any #concept #artists looking for #work it's #game project #slothdev #gamedev #indiedev #conceptartist #art

Oct 14 2014, 12:52pm by belminkozlic

Check out the facebook page of Siege of Inaolia! T.co #facebook #like #indiedev #gamedev

Oct 14 2014, 12:45pm by belminkozlic

I am alive!

Oct 14 2014, 12:43pm by belminkozlic

What a brutal team comp from SSW. Sorry boys. #SSWWIN

Oct 3 2014, 7:01am by matthewclode

Executable file for #EarlyAcces is finished!

Oct 1 2014, 8:52am by belminkozlic

Working on 2014 showreel #editing #Latenights T.co

Sep 25 2014, 4:32am by matthewclode

Chrome UI Kit (PSD) by @toddham T.co

Sep 14 2014, 7:52pm by matthewclode

Had the pleasure of working with the LPL LoL team, making a hype video for their final :D T.co

Sep 10 2014, 8:58pm by matthewclode

Siege of Inaolia - Steam Early Access Announcement: T.co via @YouTube #gamedev #indiedev #youtube

Aug 16 2014, 7:00pm by belminkozlic

Well, the upcoming day will be damn hard, not emotionally stable but I have a lot of #work to do, let's hope it will go fine! #goodnight

Jul 31 2014, 10:37pm by belminkozlic

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