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Crimson Keep is a first person Hack n'slash roguelite being developed by Ian Atherton and Ben Rog-Wilhelm with music by Matt Oglesby. It's a game about exploration, combat, and survival, but not necessarily in that order. Inspired by 90's classics Hexen and Diablo, we're setting out to make a game that marries the two, in a hellish downward spiral into a dangerous dungeon, combining RPG progression and player skill to make something very rewarding, and very fun. And maybe a little spooky.


Features

  • Randomized Content
    • Dungeon layouts
    • Enemies
    • Weapons, equipment, potions, scrolls
    • Traps, shrines
  • Engaging Combat
    • Weapons with different speeds, damage arcs, ranges.
    • Many abilities to choose from, useful for different combat situations.
    • Enemies that require special strategies such as hitting them in their weak point.
  • Paced Perfectly
    • Condense the enjoyment of an MMO's 1-60 grind into about an hour.
    • Frequently earn levels, new abilities, and new equipment, that empower the player.
    • Incremental progression that is helpful, but not completely nessecary to beat the game.
  • Re-playability
    • Each run should take a player 50 to 90 minutes to complete.
    • With every victory new floors, enemies, classes, and bosses will be unlocked.
  • Hardcore Roguelike Elements
    • Permadeath
    • Cursed items
    • Hunger
    • Deities

Every drop of XP, every piece of loot, and every bit of damage you take could determine whether you survive, or succumb to The Keep's dark power.


You will die... Alot?



Development of the game started in September 2015 using the Unity Engine. Thanks for checking out the game, and stay tuned for more updates, articles, and tweets regarding the game's development. Please feel free to comment and offer feedback on any element of the game.

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Hey Everyone, Ian here. Been awhile since our last video/update. I'm planning on doing more of them, with less time between them. The finish line, or at least "release line" is in view. The game has come a really long way over the last year and a half!

In the video I show off some of the new menus, hunger, the deity system, and some witch abilities. Check it out!

-Ian

Crimson Keep News: Shields, gore and a publisher!

Crimson Keep News: Shields, gore and a publisher!

News 2 comments

This time Ian talks about shields, some flashy gore decals, and finding a publisher...

Crimson Keep News: Pathfinding, perks, and the danger zone?

Crimson Keep News: Pathfinding, perks, and the danger zone?

News 2 comments

This week Ian talks about the new navmesh generation and pathfinding system, a low health 'danger zone' system, and perks.

Crimson Keep News: Weapon abilities and a bunch of new enemies!

Crimson Keep News: Weapon abilities and a bunch of new enemies!

News 5 comments

Ian talks about the different weapon abilities, all the new enemies, and their interactions.

Crimson Keep News: Weapon types and graphics, GUI improvements, and ranged weapons

Crimson Keep News: Weapon types and graphics, GUI improvements, and ranged weapons

News 2 comments

This week Ian talks about the implementation of weapon types, the Lich, and ranged weapons.

Comments  (0 - 10 of 80)
HeadCrab--PRO
HeadCrab--PRO

Love the Art Style of this little indie game but the Mocap animations are a bit off.. The same goes for the ragdolls which sometimes act weird and overall the caves don't really look like caves... But everything else is good :)

Reply Good karma Bad karma+2 votes
IanAtherton Creator
IanAtherton

Thanks for the feedback HeadCrab, what do the caves look like to you? Maybe I can improve the textures. They're suppose to look like caves/mines.

Reply Good karma+2 votes
HeadCrab--PRO
HeadCrab--PRO

Well , the Cave walls look like cobblestone and not stone. If you could make a more smooth version ? With maybe some water , which is next to a more mossy version of the stone and such. And the celling of the cave is just way too high. If the cave area is huge then yeah , would make sense to have the celling high. Maybe add some rails burried in the ground as you said it's in caves/mines. And minecarts with some sort of loot ? I would love to see something like this - Revozin.com ( Yea , i took a Minecraft mod as a reference. )

Reply Good karma Bad karma+2 votes
jakefreeman
jakefreeman

is this game going to be free found this one i was looking for new stuff cant wait to see how good this becomes keep up the awesome work guys

Reply Good karma Bad karma+2 votes
IanAtherton Creator
IanAtherton

Hey Jake, it won't be free, but shouldn't be too expensive ;)

Reply Good karma+2 votes
pie113
pie113

I come here again and again to check up on progress, and I always find that the game is still being developed further and further. I love the way it looks like it will turn out and hope it becomes a success.

Reply Good karma Bad karma+4 votes
IanAtherton Creator
IanAtherton

Thanks for the kind words pie! Comments like this make it that much more rewarding!

Reply Good karma+2 votes
ReezeTheVampire
ReezeTheVampire

This looks freaking sweet. I'll be sure to keep an eye on it.

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IanAtherton Creator
IanAtherton

Thanks Reeze!

Reply Good karma+1 vote
RequiemLux
RequiemLux

looks like a lot of fun, tracking.

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IanAtherton Creator
IanAtherton

Thanks RequiemLux!

Reply Good karma+1 vote
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Crimson Keep
Platforms
Windows, Mac, Linux, XONE, PS4
Developer
Team Crimson
Engine
Unity
Contact
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Style
Theme
Fantasy
Players
Single Player
Project
Indie
Twitter

Latest tweets from @crimsonkeep, @neckbeardninjas

Ogre's are powerful opponents. #indiedev #gameart #gamedev #screenshotsaturday T.co

Jun 14 2017 by crimsonkeep

I added a video to a @YouTube playlist Youtu.be Crimson Keep News 5-25-2017: Starvation and Menus

Jun 8 2017 by crimsonkeep

One of the many Artifact Weapons that can be unlocked and found throughout the game. #indiedev #gameart #gamedev T.co

Jun 5 2017 by crimsonkeep

All that remains of King Silas. #screenshotsaturday #indiedev #gamedev #gameart T.co

Jun 4 2017 by crimsonkeep

New art for the spike trap! Much improved! #gameart #indiedev #gamedev T.co

May 31 2017 by crimsonkeep

Youtube.com @TheWizardBeard

May 30 2017 by crimsonkeep

Crimson Keep News 5-25-2017: Starvation and Menus: Youtu.be via @YouTube

May 25 2017 by crimsonkeep

RT @CrimsonKeep: Barrels are full of surprises! #indiedev #gamedev #unity3d T.co

Sep 21 2016 by neckbeardninjas

RT @CrimsonKeep: The Battlecage Skeleton! Is it too spoopy? #gamedev #unity3d #indiedev #screenshotsaturday T.co

Sep 17 2016 by neckbeardninjas

RT @CrimsonKeep: New main menu! Happy #NationalVideoGamesDay #indiedev #gamedev #spoopy T.co

Sep 12 2016 by neckbeardninjas

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