Crimson Keep is a first person, action RPG. Descend into an ever-changing labyrinth full of monsters, traps, and treasure. Locate the sunken remains of an ancient castle and cleanse it. The great power you find within could be your only hope of escape.

Features

  • Randomized Content
    • Dungeon layouts
    • Enemies
    • Weapons, equipment, potions, scrolls
    • Traps, shrines
  • Engaging Combat
    • Weapons with different speeds, damage arcs, ranges.
    • Many abilities to choose from, useful for different combat situations.
    • Enemies that require special strategies such as hitting them in their weak point.
  • Paced Perfectly
    • Condense the enjoyment of an MMO's 1-60 grind into about an hour.
    • Frequently earn levels, new abilities, and new equipment, that empower the player.
  • Re-playability
    • Each run should take a player 50 to 90 minutes to complete.
    • With every victory new floors, enemies, classes, and bosses will be unlocked.
  • Hardcore Roguelike Elements
    • Permadeath
    • Cursed items
    • Hunger
    • Deities

Every drop of XP, every piece of loot, and every bit of damage you take could determine whether you survive, or succumb to The Keep's dark power.


You will die... Alot?

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Hey everyone, check out this new Dev Log where I talk about random, new, and interesting improvements to the game as we continue to add content and refine the experience before release.

Achievements and Unlockables

Achievements and Unlockables

News 4 comments

Ian talks about the inspiration for the achievements and unlockables in Crimson Keep, and how he plans to make them better than the achievements in many...

Features and Inspirations pt. 1

Features and Inspirations pt. 1

News

Ian goes back to the inspirations of Crimson Keep and talks about how they've influenced each feature of the game. (part 1)

Meet the Team

Meet the Team

News

The Steam page is finally up! Take a look at the first in a number of community posts discussing the game. In this first post we talk about the team!

Crimson Keep News: Post PAX feedback and fixes!

Crimson Keep News: Post PAX feedback and fixes!

News

Ian talks about PAX and the work that's been done since.

Comments  (0 - 10 of 84)
moduser
moduser

Very nice work, i use to enjoy this game in the ps. :-)

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IanAtherton Creator
IanAtherton

Thanks moduser!

Reply Good karma+1 vote
BastianVonHalem
BastianVonHalem

Looks awesome, wanna play this! The artstyle hits the nail and gameplay seems fluid! I'll keep my eye on it :)

Was a little confused to see the flying hands though. Its not VR is/was it?!?

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IanAtherton Creator
IanAtherton

Thanks Bastian! It's a stylistic choice that we'll probably change eventually?

Reply Good karma+1 vote
KrIsCrEeP
KrIsCrEeP

Love the Art Style of this little indie game but the Mocap animations are a bit off.. The same goes for the ragdolls which sometimes act weird and overall the caves don't really look like caves... But everything else is good :)

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IanAtherton Creator
IanAtherton

Thanks for the feedback HeadCrab, what do the caves look like to you? Maybe I can improve the textures. They're suppose to look like caves/mines.

Reply Good karma+2 votes
KrIsCrEeP
KrIsCrEeP

Well , the Cave walls look like cobblestone and not stone. If you could make a more smooth version ? With maybe some water , which is next to a more mossy version of the stone and such. And the celling of the cave is just way too high. If the cave area is huge then yeah , would make sense to have the celling high. Maybe add some rails burried in the ground as you said it's in caves/mines. And minecarts with some sort of loot ? I would love to see something like this - Revozin.com ( Yea , i took a Minecraft mod as a reference. )

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jakefreeman
jakefreeman

is this game going to be free found this one i was looking for new stuff cant wait to see how good this becomes keep up the awesome work guys

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IanAtherton Creator
IanAtherton

Hey Jake, it won't be free, but shouldn't be too expensive ;)

Reply Good karma+2 votes
pie113
pie113

I come here again and again to check up on progress, and I always find that the game is still being developed further and further. I love the way it looks like it will turn out and hope it becomes a success.

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IanAtherton Creator
IanAtherton

Thanks for the kind words pie! Comments like this make it that much more rewarding!

Reply Good karma+2 votes
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Crimson Keep
Platforms
Windows, Mac, Linux, XONE, PS4, Switch
Developer
Team Crimson
Publisher
Merge Games
Engine
Unity
Contact
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Release date
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Style
Theme
Fantasy
Players
Single Player
Project
Indie
Twitter

Latest tweets from @crimsonkeep, @neckbeardninjas

New dev log! Youtu.be

Dec 5 2017 by crimsonkeep

I added a video to a @YouTube playlist Youtu.be Crimson Keep News 12-5-2017: Adding and Refining Content

Dec 5 2017 by crimsonkeep

What if the Internet was so slow it loaded one pigman at a time? Defend #NetNeutrality Battleforthenet.com

Nov 22 2017 by crimsonkeep

This MY swamp #screenshotsaturday #indiedev #gamedev #shrek T.co

Nov 4 2017 by crimsonkeep

Do you think you can defeat King Silas? Happy #Halloween2017 GET SPOOPED!! #indiedev #gamedev T.co

Nov 1 2017 by crimsonkeep

RT @IndieDB: Read about how roguelite @crimsonkeep was inspired by @Diablo, Hexen, and skill-based massively mutliplayer games… T.co

Oct 29 2017 by crimsonkeep

RT @CrimsonKeep: Barrels are full of surprises! #indiedev #gamedev #unity3d T.co

Sep 21 2016 by neckbeardninjas

RT @CrimsonKeep: The Battlecage Skeleton! Is it too spoopy? #gamedev #unity3d #indiedev #screenshotsaturday T.co

Sep 17 2016 by neckbeardninjas

RT @CrimsonKeep: New main menu! Happy #NationalVideoGamesDay #indiedev #gamedev #spoopy T.co

Sep 12 2016 by neckbeardninjas

RT @CrimsonKeep: The most requested feature since day 1. #indiedev #gamedev #unity3d #screenshotsaturday #barrels T.co

Sep 10 2016 by neckbeardninjas

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