Empyrion - Galactic Survival is a 3D open world space sandbox survival adventure. Build mighty ships, menacing space stations and vast planetary settlements to explore, conquer or exploit a variety of different planets and the allegedly empty space! Fight human, alien and biological hazards and survive in a hostile galaxy full of hidden dangers - on your own or with your friends.

The game uniquely combines elements from space simulations, construction games, survival games and ego-shooters. Empyrion is currently under development by Eleon Game Studios.

Detailed Game Features:

Space and Planet Exploration:

An absolute free-roaming experience awaits you: warp between planets, fly from planet to moons, land on planets and freely walk around to explore your surroundings. Discover the secrets of the Aliens and tangle with the native fauna and flora. A sandbox full of different, vivid planets waiting for you to explore!

Solar System and Open World:

The solar system is procedurally generated and features several planets and POIs. Each planet has its own characteristics (planet type, gravity, atmosphere, number of moons, terrain, surface, vegetation, climate, and resources).

Building and Construction:

Build large capital vessels, small fighters or exceptional space and planetary bases by yourself - or download a blueprint from the Steam Workshop and customize it with your very own ideas of form and function!

Survival Mode:

Get out of your escape pod, grab what's left from your ship and prepare to survive in a hostile environment. Food and oxygen are rare, resources are scarce, ammo is low and dangers lurk around each and every corner. Keep your eyes open. You need to be well prepared if you want to survive more than a day on an alien planet far away from Earth.

Creative Mode:

Just build and make your crazy dreams come true, without having to bother with food, resources or enemies. Join the Creative Community and upload your creations to the Steam Workshop!

Singleplayer and Multiplayer

Play as a lone wolf in singleplayer or join the multiplayer community: Make yourself a comfortable home in a well-protected PvE area or pick up some friends, head out and beat the permanent dangers of PvP planets to ransack their riches or conquer the solar system with your faction.

Wildlife and Enemies:

Don't get mislead by the peaceful fauna of some planets and the silence in space. Most of the animal wildlife wants to snack on your leg - and aggressive robot drones, alien soldiers and their guardians will try to hunt you down as soon as you are within sight. Watch your six and deploy a range of weapons for your defence.

Mining and Resource Gathering:

For building and construction, you need to gather and mine resources. Dig down to the rich deposits of a planet or drill through an asteroid full of rare ore. You might also plunder alien buildings or scrap any structure you come across.

Extensive Crafting System:

Learn how to combine resources and building materials to craft your equipment. Craft your stuff in your base or while you are on the move and equip your buildings and vessels with a range of different devices, weapons and gadgets for different purposes.

Hunting, Farming and Food System:

Grow your own vegetables and fruits or hunt creatures for their meat to prepare yourself a delicious meal. Some plants help to create medical supplies while others can be picked up and consumed for first aid or to quickly settle your empty stomach.

Experience and Tech Tree:

Do whatever you want - and gain experience points for doing so! Scrap that old stuff and use the points to unlock those shiny new devices in the Techtree.

Terrain Deformation:

Each planet features a voxel-based terrain. You can entirely modify and deform the terrain: flatten it for your planetary station, dig holes to find resources or build a tunnel system to protect yourself. Empyrion is a true sandbox game!


Alpha Trailer (April 2016):

Pre-Alpha Trailer (July 2015):

Social Media and Website

Official Website: Empyriongame.com
Facebook: Facebook.com
Twitter: Twitter.com

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Hi Galactic Survivalists!

Today we are releasing the final regular update for the 5.x version branch, adding visual and performance tweaks, more than three dozen updated POIs and structures, three new drone bases, new freighter routes and more. Moreover, we have added several new truss block shapes and updated some turret models.

Finally, we integrated a first set of optimizations by activating GPU instancing for all devices (windows, containers, thrusters, deco blocks, etc). This change can potentially have a huge performance improvement in playfields with a lot of structures. More optimizations to follow (decorations and grass).

For a list of all the changes please read the full changelog and let us know if you like the changes!

Please help us tracking down remaining bugs and report them over Empyriononline.com


Empyrion Dev Team


Alpha 6.0 Teaser:
We are working hard on Alpha 6.0, which will be one of the biggest updates since we released the game back in August 2015. Alpha 6.0 will be focused on gameplay improvements and the survival aspects of the game. We will introduce oxygenated rooms, different player armors (each with its own characteristics and upgrade possibilities), environmental hazards (heat / cold, radiation, acid rain, etc), AI controlled vessels on planets, more diversity in AI enemies and much more.

Given the content and scale of the Alpha 6.0 update, we decided to have a longer development cycle as usual. Thus, please do not expect the Alpha 6.0 release before 4-6 weeks (we are aiming for a release in the 2nd week of April - but this may be subject to change). In the meantime, enjoy Alpha 5.5 and keep an eye on the Experimental branch.

We are planning to regularly update you regarding the progress on Alpha 6.0 with a dev blog series "Road to Alpha 6.0".

Here are some screenshots from Alpha 6.0:

In the harsh and toxic environment of Aitis, you should wear your new medium armor to give you enough protection against heat & radiation.

In Alpha 6.0 you will be able to oxygenate your base and walk around with your interior suit (there is a little O2 icon when the room is oxygenated)


Changelog: Alpha 5.5.0 (Build 880)

Overall Turret Model Update:
- Tweaked some of the current CV turrets (minigun turret, plasma turret, artillery turret and laser turret) and made them more streamlined

- Updated model of CV turrets: cannon turret, rocket turret and flak turret

- Updated model of HV turrets: minigun turret, rocket turret and plasma turret

- Added more emissive to turrets
- Updated all turret preview icons
- Default placement color of turrets is now blue metallic

- Improved terrain shader
We improved the terrain shader by introducing more color variations for terrain textures on most playfields. For example, on Akua the grass texture is not a boring green anymore but it now varies from green to brown (we are currently working on the grass shader for the grass to adapt to the color of the terrain texture). You have to start a new game or copy over the new playfield.yamls to fully take advantage of this feature

- Reduced pattern on terrain textures
- Updated specular texture on laser turret and drill turret
- Tweaked laser tracer shots
- Tweaked muzzle of minigun turrets (smaller flash)

Performance Optimizations:
- Activated GPU instancing for all devices
- Memory optimization for structures
- Optimization regarding periodic updates on structures (block power and fuel calculation, turret target detection, plant growing)
- Several other optimizations for explosions and particles

Weapons - Rebalancing and (Performance) Optimization:
- Projectiles of SV and CV mounted pulse lasers are now much faster (in fact, they instant hit the target)
- Removed explosion particle effects of pulse laser weapons
- Reduced splash damage area of Artillery Rockets (this might alleviate the so-called "lag shot problem")

- It is now easier to get Bio Fuel on Masperon (Seaweed underwater) and Ningues (NPC Oviraptor drops seaweed -> this is only a temporary solution)
- Increased drop rate of crushed stone on Ningues and Masperon (however, you have to dig some layers deep before crushed stone drops)
- Increased speed of laser tracers on mounted weapons (SV + CV)

Update POIs:
Almost 40 structures have been updated and a few are entirely new to the game. A big “Thank You” to all the talented creators that contributed with their builds to make Empyrion awesome. For a complete list of updated structures, please refer to the changelogs of the Alpha 5.5 Experimental branch: Empyriononline.com

- Added new drone bases: Thanks to Dinkelsen, Frigidman, Savinwraith
- Added new Alien Orbital Base to Masperon (see first screenshot). Thanks to Maloverci
- Added 2 new Orbital Trading Stations (Skillon and Zeyhines). Thanks to Arturius1967 and Gh0stZ3r0

- Updated several old POIs (dungeons and orbital stations) with armored/combat steel and new deco. Thanks to Frigidman, LiftPizzas, Captain Jack II, Arturius1967, Pantera
- Updated several old drones bases with armored/combat steel and new deco. Thanks to Arturius1967, Captain Jack II, Frigidman, LiftPizzas

- Added several new truss block shapes

- Added more freighters to space playfields (Zeyhines, Skillon and Trading Station) and updated freighter routes in several playfields
- Added coordinates of objects in starmap when hovering over them
- Hydrogen Oxygen Generator now only produces Hydrogen
- Removed Flares from Blueprint-Class light count calculation (note: they still count as devices)
- Obsolete turrets (very old cannon and rocket) are now forbidden (BP becomes red)
- Increased hitpoints of stairs group
- Increased hitpoints and mass of alien blocks to same level as Combat Steel
- Added space drones to Trading Station space playfield
- Tweaked freighter "Stalos-MK4"
- Added server option "KickPlayerWithPing" to drop players when they have connection problems or too high ping to avoid lag-cheating
- Tweaked CV Prefab Tier 1 (turrets were covering thrusters)
- Added "resetcore" console command (empties the fuel tanks for debugging and testing)

Bug Fixes:
- Fixed: Problem that sun and moon were visible through walls (especially at sunrise/-set)
- Fixed: Problem that accessing turrets after having reloaded mounted weapons lead to ammo loss
- Fixed: Problem that Hangar Doors sometimes have bitten after passing ships (when they were long)
- Fixed: Explosives did not damage blocks they are attached to if aligned vertically
- Fixed: Generators (terrain placeable) removed water patches if placed too close together
- Fixed: Constructor using double amount of resources when only one template is ordered (MP)
- Fixed: Problem with craft start timing in MP by discarding the time passed before template has been put in construction queue
- Fixed: Problem that mounted weapons on the CV were working in the atmosphere of planets
- Fixed: Problem that bottles sometimes disappeared from inventory of (oxygen and hydrogen) generator
- Fixed: Problem that jetpack sound used only left side speaker in first person view when weapon is equipped
- Fixed: Problem that blueprint factory requested more materials than it should
- Fixed: Problem that one could access box content from everywhere in one playfield via registry
- Fixed: Problem that turrets sometimes did no damage when aimed all the way down
- Fixed: Problem that Fuel and Oxygen tanks did not drop container with their content when destroyed or salvaged
- Fixed: Problem that adding more templates in MP while in production, resulted in only 50% output
- Fixed: Problem that FOV of 70-90 lead to clipping issues for several turrets
- Fixed: Problem that Multitool removed different amounts of HP for some devices
- Fixed: Problem that "Round Corner Long Thin" had a missing face when placed against a full block
- Fixed: Problem that Starmap tilted when pressing O while floating in space
- Fixed: Problem that MP Faction Mission GasStation did not complete
- Fixed: Flickering glasfront of warp tank when moving camera
- Possible Fix: Some players did not have lakes/water while using DX11 -> for those who experienced this problem, please let us know if the issue is solved
- Fixed: PDA Chapter 2 Task 4: "Harvest Crops" missing new grow-able plants
- Fixed: Sides of Walkway and Walkway Slope 2 blocks could not be colored anymore
- Fixed: Truss corner did not mirror correct
- Possible Fix for: Ship atmosphere effects not disappearing on a client
- Fixed: Alien Honey (growing plot) had only a 3-blocks view distance
- Fixed: Transparency issues/speckles with Color Tool sprites and some selection glows/icon sprites
- Fixed: Block position of Oxygen Station (BA / CV)
- Fixed: Stone Statue deco was listed usable for CV - but cannot be used
- Fixed: Typo in text for loading screenshots
- Fixed: Word wrapping was missing for some lines in the dedicated.yaml
- Fixed: Several internal exceptions

Alpha 5.4: Improved Starmap

Alpha 5.4: Improved Starmap


Eleon Game Studios releases update Alpha 5.4 with improved starmap and many more changes and bug fixes. Check it out!

Alpha 5.3: Improved Turret Targeting, Planet Overhauls and Tweaks

Alpha 5.3: Improved Turret Targeting, Planet Overhauls and Tweaks


Eleon Game Studios releases update Alpha 5.3 with improved turret targeting, complete overhaul of lava planet Aitis, other decoration improvements, new...

Alpha 5.2: Visuals, Tweaks, Bugfixes

Alpha 5.2: Visuals, Tweaks, Bugfixes


Eleon Game Studios releases update Alpha 5.2 with new HV Drill Behavior, improved Laser Rifle and Pistol, improved Water Shader, texture arrays for terrain...

Alpha 5.1: Loot, Resources, Convenience and Bug Fixes

Alpha 5.1: Loot, Resources, Convenience and Bug Fixes

News 2 comments

Eleon Game Studios releases major update Alpha 5.1 with new loot distribution, CV resource mining in space, reload animations, new flares, new water shader...

Comments  (0 - 10 of 90)

The worlds are procedurally generated?

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I like the idea behind it. But I need to know what the difference is between Space Engineers and this game.

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Survival aspects are more expounded in this game, build complexity and functionality is a lot less pronounced than in space engineers. There's no programming and there's very few moving parts except for isolated systems (like hangar doors, automatic doors, ect) so building is a little more limited, but the overall experience is geared towards survival, base building/defense, combat and exploration, then finally space transit, eventually. The typical progression of workflow goes to land > survive > build a base > [build a small vessel | build a hover vessel] > gather resources > [Build a small vessel if you haven't yet] > explore the moon > gather unique moon & space resources (sathium, neodymium) > build a capital ship > explore alien planets for rare materials Erestrum and Zascosium.

Space engineers, from most accounts I've heard, is more focused on the build and design aspect of the game, there is a "survival" aspect being built and expounded on, but it seems more like an afterthought, while Empyrion is developing a minecraft-like experience as you improve your situation, your availability for higher technology increases. It's not nearly as complicated/feature-rich as Space Engineers, however.

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Thanks for that. I've been wondering about whether to get the game or not, so now I know a bit more about it, it's definitely on my buying list within the next few months!

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I love Empyrion!!!!!!!!!!

Reply Good karma Bad karma+2 votes

The Main Idaee Comes From Star Forge Not Form SE
Noobs X)

Reply Good karma Bad karma0 votes

The Game is Work in Progress for a moment marc at an Alpha stat

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best game ever

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voted :D

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Does the game " empyrion " will be on Steam ... ? , In Steam Greenlight ...?

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Yeah, it's on steam already. "Empyrion - Galactic Survival"

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Latest tweets from @empyriongame

We have teased you for some days - now it is your turn: Empyrion Alpha EXPERIMENTAL 6.0 out now! Please carefully... Fb.me

8hours ago

Alpha 6.0: Alien patrol vessel sighted! ;-) Fb.me

Mar 22 2017

You liked our first teaser about Empyrion v6.0 today? Ok, lets do a quick screen update...and activate the HUD ;-) Fb.me

Mar 21 2017

Ready for some game changers? ;-) Fb.me

Mar 21 2017

While waiting for new info about Empyrion 6.0 .. what about some artwork awesomeness, created by maksilerator? Fb.me

Mar 8 2017

Empyrion Alpha 5.5 has gone public right now! More than three dozen POIs updated, new drone bases and space... Fb.me

Feb 28 2017

Empyrion Alpha EXPERIMENTAL v5.5 ready for your review! New additions: CV turret bases, updated starmap, new... Fb.me

Feb 21 2017

Empyrion Alpha 5.4 has been released to the public branch! Try the new starmap..and have a look at all the other... Fb.me

Feb 16 2017

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