Atmocity is a resource management and city building sim meets Minecraft. Allowing players to build sprawling cities that defy gravity.
The Atmocity early alpha is pretty much done and will be sent around to a select few to test. If the testing turns out fruitful, I will also be posting the version elsewhere for a more general test.
The game's Steam page has been published: Store.steampowered.com
As can be seen, the game will be released in early access first. The logic behind this is that the game features several pretty intricate systems that are pretty much impossible to test on my own. Among them the global and local business cycle systems that will affect pretty much all production. My hopes is that the early access version in other regards, such as the amount of buildings available etc., will be complete. Obviously, if there are ideas and suggestions from the players, these will be taken into concern. :) My hope is to leave early access within 4-6 months from release, all depending on the amount of suggestions and the general feedback from players. The goal is not to rush the game, but make one that as many as possible will enjoy.
The early access release date has been set to December 4th. This means I have a VERY tight schedule, considering I have roughly 90 buildings to model and texture, systems to make, testing testing testing etc. But I do believe it's possible to achieve this.
That's it! I hope to update this page more often after the alpha testing.
Here are some images:
// Dispersing Minds
Early design of Atmocity user interface and the decisions that went into making it.
A write-up on some of Atmocity's core gameplay mechanics.
A middle class, low density dwelling has been added to the game.
In Atmocity you will have to manage the food supply.
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