Dungeon Tactics 1.6 Source Distribution
Dec 7, 2012 Source Code 1 commentDungeon Tactics - Free Open Source Skirmish Role Playing Game
The realm is in chaos. Great and terrible magics ravage the land. The skies have grown dark and the dead have risen from the earth. The world's only hope rests with you - as the leader of a mighty band of heroes it is your task to defend the realm against the ancient evils that threaten its existence. Before you stands the greatest challenge you have ever faced. Behind you stand your allies: the fearless warriors and mysterious wizards you have brought together and trained to aid you in your purpose. Your time is now. For the good of us all, go forth and prevail!
Dungeon Tactics is a skirmish role playing game (SRPG) featuring retro graphics and unique gameplay mechanics. It is free and open source; download it, play it, mod it, share it with your friends!
2 comments by xhrit on Apr 20th, 2013
The Dungeon Tactics 2.0 character progression overhaul was designed to improve character and party development, flattening the vertical model found in the previous version in favor of more even horizontal progression. This new system has been engineered with two very specific design principals; increasing depth of gameplay, and empowering the user by giving them more control.
Individual characters no longer earn experience points. Instead all XP earned is shared between a party, so users can now choose which characters they want to level, and when. Each character now only has 4 levels of experience; Novice, Regular, Veteran, Elite. As characters level up through the 4 tiers, their attributes and stats become more powerful, and they learn new class abilities. Each class has exactly one special ability corresponding to each tier of experience; a novice level special ability will be weak, while the elite skill will be vastly more powerful.
Perhaps the biggest new addition to Dungeon Tactics 2.0 is a mechanic called the "class tree". There are 4 class trees; martial, mystic, divine and worldly - each with a number of tiers. More then 20 new classes will be able to be unlocked using the class tree, although not all will be available at launch. Advanced classes are not necessarily more powerful than basic classes, however they are more specialized and will fill a specific role better. New advanced classes are unlocked using experience from your shared XP pool.
For example, in the Martial class tree, the tier 1 class is the Fighter. Fighters are good at everything you would expect them to be good at; attacking with a wide range of weapons, able to use any armor, able to tank a few hits, and able to dish out lots of damage in the thick of a fight. Tier 2 Martial classes split into the Knight and the Man-at-Arms. The Knight specializes in the heavy armor/tanking aspect of the martial class, while the Man-at-Arms eschews heavy armor in favor of a polearm and more potent area effect attacks. From Knight the class tree branches into the tier 3 classes Crusader, which is basically a Knight with skills more focused on attacks, and Paladin, which is a more defensive version of the knight.
The character progression overhaul is only one of 4 major features in the new version of the game. In addition there is the interface overhaul (described in Development Preview #1), a new attribute system (described in Development Preview #2), and a revamped loot system, which we will be talking about next time along with a few extra surprises like player versus player combat. I saved the best for last!
Dungeon Tactics - Free Open Source Skirmish Role Playing Game
Dungeon Tactics 1.6 - combat action overhaul, status effects, new skills, new monsters, and a lot more!
Dungeon Tactics is a skirmish role playing game featuring retro graphics and unique gameplay mechanics. Download it now for free!
Dungeon Tactics is a skirmish role playing game featuring retro graphics and unique gameplay mechanics.
Dungeon Tactics is a skirmish role playing game featuring retro graphics and unique gameplay mechanics.
Dungeon Tactics is a skirmish role playing game featuring retro graphics and unique gameplay mechanics.
Latest tweets from @xhrit
Updated #dungeontactics summery text; hints at the changes made to the story in version 2.0 T.co
Apr 29 2013, 7:18am
New info about Dungeon Tactics 2.0. Check it out! T.co
Apr 20 2013, 3:49pm
oh snap, twitter. i forgot about this site.
Apr 7 2013, 3:15pm
Any way you guys would ever consider adding multi-player to this game? Looks amazing!
Absolutely! The rules were actually based off tabletop miniatures games so naturally lend themselves for pvp style battles. However the original version of the game was created for a code jam, and I took a lot of shortcuts programming it, so the resulting game was rather sloppy on the inside.
Since adding multiplayer would take a major re-write of the underlying application structure, I decided to address the other areas of the game that needed improvement at the same time.
Hence, Dungeon Tactics 2.0 is a ground up re-write of nearly every aspect of the game. If multiplayer is not included in the 2.0 release, it will be available shortly after.
And i want to ask the multi player is Online(which using internet) or LAN (which not using internet) or Both??
The current implementation uses the internet for multiplayer features...
Thank you for the response! I know a lot of people looking for a nice multiplayer tactics game, I'd be very excited to see this with multiplayer :)
I love these types of tactic games, final fantasy tactics is one of my favorites.
Mine too! Along with Final Fantasy Tactics, I have played a lot of Shining Force, Disgaea, XCOM:Apocalypse... and of course I draw a lot of inspiration from the tabletop greats, like Space Crusade, D&D/Star Wars Miniatures, 'clix, and Star Fleet Battles!
very cool!
omg, 3 hours later... LAST BOSS TOO HARD! totally not expecting him just start to one hit all my dudes. 2nd time through almost had him down, but still died. deleted 1/2 my party instead of rez them, hired more mages instead. farmed the forest maps for exp 2 get 2nd skill then rushed to the end. 4 fireballs later and it was over. had to lol@ the end, story was pretty good. cant wait to play the next chapter!!:D
Balance adjustments (along with new classes) are on the todo list... should make it in to the next patch.