Greenlit!

Successfully funded on Kickstarter!

#6 Players Choice - Best Upcoming Indie 2015


Be Both Adventurer and Dungeon Master

With Labyrinth, embark on a new Collectible Card Game (CCG) adventure: Assemble powerful decks of Heroes to invade rival dungeons and engage in epic player vs. player 3D battles--then, use the loot from your conquests to customize your own dungeon and put together a powerful deck of bosses, minions, and traps to defend your riches at all costs.

Core Gameplay Features

  • PvP game which marries CCG & RPG
  • Your Offense deck forms a party of Heroes to raid a dungeon
  • Your Defense deck forms a dungeon with Bosses to defend your loot when you are not online
  • Tactical turn-based action fused with CCG strategy
  • Boss cards define their own uniquely themed dungeon rooms
  • Free to Play with hundreds of cards to win, craft, and purchase
  • Releasing on PC and Mac; iOS and Android to follow

Chat live -- just look for the Oracle at the bottom of the Labyrinth website. Or talk to us using: community forum, Labyrinth CCG Steam group, @labyrinthoracle, Facebook, or Twitch.

Bring 'action' to collectible card games

With the inclusion of a turn-based 3D combat system, we are excited to bring more action and tactical thinking to the battlefield, upending many conventions of traditional card games. Every card is more than a means for achieving victory: it's also part of a living, breathing world. This also plays to our studio’s experience in making AAA action games.

Design for deep CCG strategy

The combination of tactical action with familiar CCG strategy opens the door to a new kind of adventure game. We are happy that the creator of Ascension and Solforge, Justin Gary and his team at Stone Blade have joined us to add their decades of experience playing and designing CCGs to our own. Together we are exploring this new frontier and discovering new possibilities for rich gameplay.

Create an expansive world rich in culture--both magical and familiar

We are passionate game developers. We want that to shine through in Labyrinth. In crafting the diverse world of Hylea, whether we are describing the Cosmos and creation story of Starfall or the jewelry of a Giant from the Northern Clans, we strive to have our passion and attention to detail reflect in every facet of story and art.

Build a game that will last for decades

First and foremost, Labyrinth is a collectible card game. With their hallmarks of creative play, endless combinations, meta-game thinking and the potential for vast expansion, CCGs offer the best and longest-lasting experiences in gaming. We've captured these proven qualities and folded them into an exciting new game.


Labyrinth is a love letter written to the things that first ignited our passion for gaming--collectible card games, fantasy RPGs, and turn-based PC strategy games. We'd love to hear your thoughts on this project and any feature requests!

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Gameplay Revisions

  • Tenacity now (once again) only prevents the movement debuff of Provoke

Card Revisions

  • Marrik now has only 1 Armor, but his passive ability is "While Marrik has Provoke, he has +1 Armor and Tenacity."
  • Battle Stance is now 1 Tick, Duration 3
  • Throw the Gauntlet now has a 5 Fury kicker to gain Provoke until next turn
  • Renna's passive is now "When Renna plays a Fire card, she gains Counterstrike 2 until her next turn."
  • Shozen's passive is now "When Shozen equips a Hero with Equipment, he draws a card."
  • Focus the Sun is now Windup 3, deal half-Focus damage, rounded up
  • Staff of Destruction is now Durability 2, deal Focus damage, no Focus 15 kicker
  • Stormbringer now has Random targeting within Range 4
  • The Clockwork Beast now has 40 Health
  • Queen of the Northern Wastes' passive ability now has Blast 2 range and counts as an attack
  • Riftspawning now costs 3 stars
  • Urath now has attack speed 5
  • Lifespeakers now have attack speed 4
  • Sworn Swords now give Boss +1 attack during life not as Last Words

Card Fixes

  • Sarkhet's hero card did not make clear that his ability only triggers upon killing enemy characters, not Structures
  • Word of Pain with Relic of Ynoth did not have a highlight preview during Windup
  • Renna's short display name was incorrectly linked to Lavella's
  • Elemental Infusion could not be played on self with full hand
  • Queen of the Northern Wastes' passive ability did not trigger for certain card types
  • Farstriker Totems were not increasing Blast radius
  • Shrine to Gilgarra was activating before start of battle
  • Warpriest's Inscription was giving double the Fury gain intended

Bug Fixes

  • Fixed direction on scroll bar for buffs/debuffs under cards when inspected
  • Fixed matchmaking server delisting players' bosses when they equip a hero less than level 5
Labyrinth CCG + tactical RPG : Week 92 Progress

Labyrinth CCG + tactical RPG : Week 92 Progress

News

Over the past few weeks we worked on the recent update which included Shozen and have been working behind the scenes on the new game modes and mobile...

Summer Update III

Summer Update III

News

What's New: New Hero: Shozen, the Wanderer; Manessa nerf - key cards in certain Manessa builds have been changed to encourage a greater diversity of strategies...

Labyrinth CCG + tactical RPG : Week 89 Progress

Labyrinth CCG + tactical RPG : Week 89 Progress

News

Getting ready for the upcoming update. Plus working on new features for the update after that.

Labyrinth CCG + tactical RPG : Week 87 Patch 2

Labyrinth CCG + tactical RPG : Week 87 Patch 2

News

Something got away from us in the last patch, plus we made a few more improvements.

Comments  (0 - 10 of 15)
BingbingWang
BingbingWang

Woow, super cool. Is there mobile version launched yet? Is that possible that you are looking for the mobile games publishers for the global marketing?

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Bearkiddy
Bearkiddy

I may be blind or dumb or both but how do I get invited to play this awesome game?

Reply Good karma Bad karma+2 votes
Maninblue999
Maninblue999

Hey freerangegames

Would you consider adding "finishing moves" to the game, sort of like they have in Dragon age Origins?

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freerangegames Creator
freerangegames

That's an interesting idea. It might be difficult to implement since there are a variety of finishing moves, but we'll discuss it among our designers.

Reply Good karma+1 vote
Guest
Guest

me gusta este juego

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Skulling97
Skulling97

Looks really nice, i can't wait for play it.

Reply Good karma Bad karma+4 votes
Guest
Guest

"on it's quest" - > on its quest

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Barderella
Barderella

"on it's quest" ACTUALLY should be "on its' quest"
Learn grammar before you attempt to correct others bro.

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freerangegames Creator
freerangegames

Sorry, but its' is never correct. However, where is this typo? I cannot find it any where.

Reply Good karma+1 vote
Barderella
Barderella

Its' means "belonging to". That is correct version. However, I couldn't find that error anywhere either, so I wouldn't worry about it.

Reply Good karma Bad karma+1 vote
freerangegames Creator
freerangegames

Its-not-its.info
Businesswritingblog.com
Thinking about it though, the possessive of its when talking about its as a word, would probably be its'. For example, "its' usage" which means "the usage of its". So never say never.

Reply Good karma+1 vote
freerangegames Creator
freerangegames

I've looked all over our pages here and cannot find the typo, "on it's quest". I must be blind. Can some one join me on this quest and help me find it? I doubt our guest here will see the reply to their message.

Reply Good karma+1 vote
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Labyrinth CCG + tactical RPG
Platforms
Windows, Mac, iOS, Android
Developer & Publisher
Free Range Games
Engine
Unity
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Labyrinthccg.com
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Latest tweets from @labyrinthoracle

Patrick is streaming Labyrinth live. Can he beat your boss? Twitch.tv

Sep 22 2017

Patrick is streaming today at 4pm! (starting in 10 min) Twitch.tv

Sep 15 2017

"When the Doom Clock has to go to tick 36 for your boss to get the win... hmmm" - @QuadraticAdam T.co

Sep 15 2017

RT @QuadraticAdam: @LabyrinthOracle RIP meta. Hello new-meta.

Sep 15 2017

Labyrinth is patched! The servers are back up. Buff.ly

Sep 14 2017

We are taking the Labyrinth servers down for up to 2 hours in order to patch the game. Sorry for any inconvenience.

Sep 14 2017

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