Successfully funded on Kickstarter!

#6 Players Choice - Best Upcoming Indie 2015

Be Both Adventurer and Dungeon Master

With Labyrinth, embark on a new Collectible Card Game (CCG) adventure: Assemble powerful decks of Heroes to invade rival dungeons and engage in epic player vs. player 3D battles--then, use the loot from your conquests to customize your own dungeon and put together a powerful deck of bosses, minions, and traps to defend your riches at all costs.

Core Gameplay Features

  • PvP game which marries CCG & RPG
  • Your Offense deck forms a party of Heroes to raid a dungeon
  • Your Defense deck forms a dungeon with Bosses to defend your loot when you are not online
  • Tactical turn-based action fused with CCG strategy
  • Boss cards define their own uniquely themed dungeon rooms
  • Free to Play with hundreds of cards to win, craft, and purchase
  • Releasing on PC and Mac; iOS and Android to follow

Chat live -- just look for the Oracle at the bottom of the Labyrinth website. Or talk to us using: community forum, Labyrinth CCG Steam group, @labyrinthoracle, Facebook, or Twitch.

Bring 'action' to collectible card games

With the inclusion of a turn-based 3D combat system, we are excited to bring more action and tactical thinking to the battlefield, upending many conventions of traditional card games. Every card is more than a means for achieving victory: it's also part of a living, breathing world. This also plays to our studio’s experience in making AAA action games.

Design for deep CCG strategy

The combination of tactical action with familiar CCG strategy opens the door to a new kind of adventure game. We are happy that the creator of Ascension and Solforge, Justin Gary and his team at Stone Blade have joined us to add their decades of experience playing and designing CCGs to our own. Together we are exploring this new frontier and discovering new possibilities for rich gameplay.

Create an expansive world rich in culture--both magical and familiar

We are passionate game developers. We want that to shine through in Labyrinth. In crafting the diverse world of Hylea, whether we are describing the Cosmos and creation story of Starfall or the jewelry of a Giant from the Northern Clans, we strive to have our passion and attention to detail reflect in every facet of story and art.

Build a game that will last for decades

First and foremost, Labyrinth is a collectible card game. With their hallmarks of creative play, endless combinations, meta-game thinking and the potential for vast expansion, CCGs offer the best and longest-lasting experiences in gaming. We've captured these proven qualities and folded them into an exciting new game.

Labyrinth is a love letter written to the things that first ignited our passion for gaming--collectible card games, fantasy RPGs, and turn-based PC strategy games. We'd love to hear your thoughts on this project and any feature requests!

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Text on Invoke Ruin kicker

Trigger on Thirsting Axe Durability spend v multiple attackers in same turn

Harder They Fall damage result vs Boss

Moordiar, the Sorcerer and Sarkhet, Death's Envoy name missing on certain UI elements

Added redundant Tenacity check to Draw In targeting to prevent sequential pull of Heroes within Dauntless Vigil

Revised Exploit Weakness debuff evaluation to prevent calculation errors

Revised base Hero draw 2 to start of first tick instead of unit turn first tick to prevent lost draws from Temporal Anomaly and allow looking at all three Hero decks

Fixed text on Channel the Storm range

Fixed required stats on Death Grasp to match range

Fixed Molten Veins decreasing cost of Fire Channels

Fixed Blade of the Immortal spending on Counterstrike

Fixed Judgement of Urix kicker to process damage instantly to trigger Sarkhet's ability

Fixed restrictions on Dauntless Vigil preventing Sarkhet from adding to deck

Revised next attack buffs to filter out use on entire Channel so as to use/expire on first attack in Channel instead

Fixed Surefoot not ignoring Difficult Terrain

Revised Tranquil Bloom and Quicksilver arrow to refresh your move only

Fixed Beseech the Sun God healing after Assault

Fixed Time to Feed healing total damage done for each hit instead of just damage for that hit

Revised targets of kill triggers on Angel of Death ability, Ghostbite, Tinker's Warplock, Cycle of War to prevent missed triggers

Fixed summon triggers for Eerie Marauder, Dawn of Zha, Cave Spider to make sure they happen on tick and not boss turn

Added Tenacity filters to Venomfang Queen Tick add, Chilling Growl move debuff, Blizzard Golem move debuff, Shockwave and Crushing Blow Knockback, Howl from Within Tick add

Added redundant Tenacity check to Awakened Might targeting

Removed Tenacity filter from Word of Command targeting

Added Structure check to targeting on Subdue, Word of Command, Force Push, Howl from Within

Fixed Tremor damage result

Fixed Pounce movement result

Fixed tooltip on Doomsday Machine using Great Experiment structure for stats

Removed Strength of the Undying unnecessary filter preventing play by Boss

Minion Ai revisions to prevent moving out of revised range for Aspect of Zha and Cannoneer


Allowed Entreat the Goddess and Primitive Idol to be used on full Health targets for Devotion gain and Offhand turn passing, respectively

Increased Star Cost on Splinter of Nilath (3), Boots of speed (2) for Heroes

Increased Star Cost on Howl from Within (4), Heart of Primeval (6), Aether Tap (3), Force Blast (3), Chill of Ice (4), Geist-Charged Arsenal (4), Inertial Inhibitor (3), Warlord's Might (3), Horn of Uldenum (5), Strength in Numbers (4) for Bosses

Revised Giant Queen Armor to 1 and Health to 55

Nerfed Mech Scorpion to 35 Health for consistency with Mechanical trait Health v Armor balance

Switched odd/even for Mech Scorpion ability to prevent even Tick attack deck exploit

Tagged Magnetron, Dynomine, Arc Node, Flamewall Pylons, Voidmine damage as attacks and give visible attack power

Revised half health triggers and text to less than or equal on Bloodborn Bracers, Oath of the Deathless, Go For The Throat, Awakened Fury, Awakened Might, Awakened Force

Future Hero/Boss Price Change

Thank you to everyone who purchased one of the new heroes or bosses. We appreciate your supporting Labyrinth development while it is in Early Access.

In order to run Labyrinth as a free to play game that can sustain its operating costs and better cover the cost of development for a given hero or boss and their associated level-up cards, we will be increasing the price of the non-basic heroes and bosses in the patch after this one. We want to give players advanced warning so that they can buy any hero or boss at the lower price right now if they should so desire. Heroes and Bosses will still be purchasable with Gold.

Stardust Miscalculation

There was a bug in the calculation for Stardust that was refunded after the account reset in the last update. We will be fixing affected players later this week. Sorry for the inconvenience.

Rolling Updates

We increased the number of server instances for Labyrinth and will now being releasing rolling updates each time we update the game. This means that anyone who logs in after we release a patch will be presented with the new version, and those who are currently in a raid when we update will be presented with a screen after they finish that will tell them to restart the client to get the new version. This should minimize interruption and downtime for players.

Labyrinth CCG + tactical RPG : Week 69 Progress

Labyrinth CCG + tactical RPG : Week 69 Progress


The next major update is coming soon, in a week or more. Accounts will be reset then. Non-basic heroes and bosses will be added to the store. 2 new heroes...

Labyrinth CCG + tactical RPG : Week 67 Progress

Labyrinth CCG + tactical RPG : Week 67 Progress


Learn how to potentially overcome some struggles you may have with balance. Includes card suggestions.

Labyrinth CCG + RPG : Week 66 Progress

Labyrinth CCG + RPG : Week 66 Progress


This progress report discusses work done towards the next major update in a few weeks. It also includes a strategic tip to make your raids more effective...

Week 64 Progress

Week 64 Progress


We go over what we have been doing over the last 2 weeks.

Comments  (0 - 10 of 14)

I may be blind or dumb or both but how do I get invited to play this awesome game?

Reply Good karma Bad karma+2 votes

Hey freerangegames

Would you consider adding "finishing moves" to the game, sort of like they have in Dragon age Origins?

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freerangegames Creator

That's an interesting idea. It might be difficult to implement since there are a variety of finishing moves, but we'll discuss it among our designers.

Reply Good karma+1 vote

me gusta este juego

Reply Good karma Bad karma+1 vote

Looks really nice, i can't wait for play it.

Reply Good karma Bad karma+4 votes

"on it's quest" - > on its quest

Reply Good karma Bad karma0 votes

"on it's quest" ACTUALLY should be "on its' quest"
Learn grammar before you attempt to correct others bro.

Reply Good karma Bad karma+1 vote
freerangegames Creator

Sorry, but its' is never correct. However, where is this typo? I cannot find it any where.

Reply Good karma+1 vote

Its' means "belonging to". That is correct version. However, I couldn't find that error anywhere either, so I wouldn't worry about it.

Reply Good karma Bad karma+1 vote
freerangegames Creator
Thinking about it though, the possessive of its when talking about its as a word, would probably be its'. For example, "its' usage" which means "the usage of its". So never say never.

Reply Good karma+1 vote
freerangegames Creator

I've looked all over our pages here and cannot find the typo, "on it's quest". I must be blind. Can some one join me on this quest and help me find it? I doubt our guest here will see the reply to their message.

Reply Good karma+1 vote
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Labyrinth CCG + tactical RPG
Windows, Mac, iOS, Android
Developer & Publisher
Free Range Games
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Latest tweets from @labyrinthoracle

That looks like a nice board full of minions you got there... be a shame if something were to... happen to them...

22hours ago

Belvis beat Giant Queen with only 1 health on very last hero... (4 health pictured because he heals 3 on kill.) Clo…

Apr 21 2017

Labyrinth Week 72 Patch -

Apr 18 2017

We are going to begin patching Labyrinth right now. It will be a rolling update, so there will likely be no down time. #crossesfingers

Apr 18 2017

Our Official Stream is live! Come watch Patrick open tons of packs and get started in the new season.

Apr 14 2017

RT @OwazGaming: Let the games re-commence.

Apr 14 2017

Servers will go down shortly for an update that will take awhile.

Apr 12 2017

RT @QuadraticAdam: @LabyrinthOracle Or maybe not...

Apr 12 2017

We are live with our Official Stream! Stop in and have Patrick attempt to smash yours -

Apr 7 2017

New Mechanical Beast Boss coming next update: Mech Scorpion. It is AC/DC. That is, it switches between Attack and D…

Apr 1 2017

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