Greenlit!

Successfully funded on Kickstarter!

#6 Players Choice - Best Upcoming Indie 2015


Be Both Adventurer and Dungeon Master

With Labyrinth, embark on a new Collectible Card Game (CCG) adventure: Assemble powerful decks of Heroes to invade rival dungeons and engage in epic player vs. player 3D battles--then, use the loot from your conquests to customize your own dungeon and put together a powerful deck of bosses, minions, and traps to defend your riches at all costs.

Core Gameplay Features

  • PvP game which marries CCG & RPG
  • Your Offense deck forms a party of Heroes to raid a dungeon
  • Your Defense deck forms a dungeon with Bosses to defend your loot when you are not online
  • Tactical turn-based action fused with CCG strategy
  • Boss cards define their own uniquely themed dungeon rooms
  • Free to Play with hundreds of cards to win, craft, and purchase
  • Releasing on PC and Mac; iOS and Android to follow

Chat live -- just look for the Oracle at the bottom of the Labyrinth website. Or talk to us using: community forum, Labyrinth CCG Steam group, @labyrinthoracle, Facebook, or Twitch.

Bring 'action' to collectible card games

With the inclusion of a turn-based 3D combat system, we are excited to bring more action and tactical thinking to the battlefield, upending many conventions of traditional card games. Every card is more than a means for achieving victory: it's also part of a living, breathing world. This also plays to our studio’s experience in making AAA action games.

Design for deep CCG strategy

The combination of tactical action with familiar CCG strategy opens the door to a new kind of adventure game. We are happy that the creator of Ascension and Solforge, Justin Gary and his team at Stone Blade have joined us to add their decades of experience playing and designing CCGs to our own. Together we are exploring this new frontier and discovering new possibilities for rich gameplay.

Create an expansive world rich in culture--both magical and familiar

We are passionate game developers. We want that to shine through in Labyrinth. In crafting the diverse world of Hylea, whether we are describing the Cosmos and creation story of Starfall or the jewelry of a Giant from the Northern Clans, we strive to have our passion and attention to detail reflect in every facet of story and art.

Build a game that will last for decades

First and foremost, Labyrinth is a collectible card game. With their hallmarks of creative play, endless combinations, meta-game thinking and the potential for vast expansion, CCGs offer the best and longest-lasting experiences in gaming. We've captured these proven qualities and folded them into an exciting new game.


Labyrinth is a love letter written to the things that first ignited our passion for gaming--collectible card games, fantasy RPGs, and turn-based PC strategy games. We'd love to hear your thoughts on this project and any feature requests!

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Development

We are still working toward the next major update in a few weeks, just starting internal playtests this week. The other tasks the team completed this past week include:

The Engineering Team ​in an effort to optimize for mobile removed the mask from the UI; ​reduced drawcalls from offense HUD; worked on migration system; implemented ​backer rewards; ​fixed timeline elements; improved Deck Builder; ​fixed slow health animation; improved deck builder; gold earning from special card; worked on Ranked mode end of season; and refactored ​tag data and caching.

The Art Team combined minion meshes​; made a low poly Zombie and textured it; skinned Pirate and Mine Securitron; worked on ​idle animations for menus; and created animations for Queen's Attendant.

The Design Team worked on card design and balance.

The Audio Team added sounds for Serpent; Aspect of Zha; Battlefield Lurker; Blizzard Golem; animation events for minions; and missing hero sounds.

Balance

We are aware of the balance issues many players are struggling with. In order to work towards a more balanced card set, we created some tools to visualize the data we have collected from player decks. We decided to share some of the aggregated data today, even though we realize that it may shift the meta for the next few weeks. In the next major update we will be making significant changes to the card set, so strategies you use now may become ineffective.

We are well aware of how popular Radaghar is. It may seem like everyone is running him, but less than 40% of players are right now. The graph below shows how popular Radaghar is, mainly because he has a high win rate, in relation to the other bosses that under perform.

We also analyzed party composition. The Korghan, Lavella, Renna combination is the most played, but the Korghan, Lavella, Rohin tends to win the most. In addition, most combinations that include Renna seem to be worse off.

The above graphs isolate the heroes or the bosses by themselves. The chart below shows the relationship between the two in terms of Win/Loss ratio from the perspective of the heroes. To make the chart easier to read, the values have been color coded. The more red a value is, the more the heroes are winning; and the more blue a value is, the more the boss is winning. This chart shows who is strong or weak against their opponent.

Going a few steps further, we analyzed the actual cards played and in which decks, in several different ways. In summary, what we mentioned in the last update still holds:

Players should not ignore common cards, especially those that do not have numbers on them. There are many useful utility cards that do not appear great at first, but the best players are using them to defeat hard boss setups. There is a tendency among most players to select the biggest damage dealing cards and the highest rarity cards for their decks. With the current card set, this is not the optimum strategy in many cases.

To make that a little more concrete, the table below shows the 10 most used offense cards by players who win a lot but are ignored by players who usually lose, versus the 10 most used offense cards by players who tend to lose but are not usually in the best players' decks. This is not necessarily a list of powerful vs. weak cards or good vs. bad cards, but just a measure of frequency of how often the cards appear in decks. They might not even get played a lot, or they may require other cards in combination to be effective. Obviously, this is not the end-all-be-all for determining what a good card is, but it might help you craft some more interesting decks.


Furthermore, we created a tool that will measure the balance of cards used on a day to day basis, so after the next update, if we see a card starting to dominate the meta, we may be able to release a quick patch, so we don't end up with a situation like Pale Rider again.

Review

Valve has changed how ratings are calculated again, so if you haven't already, could you please write a review on Steam.

Labyrinth CCG + RPG : Week 66 Progress

Labyrinth CCG + RPG : Week 66 Progress

News

This progress report discusses work done towards the next major update in a few weeks. It also includes a strategic tip to make your raids more effective...

Week 64 Progress

Week 64 Progress

News

We go over what we have been doing over the last 2 weeks.

Free to Play Update

Free to Play Update

News

On Monday February 6th Labyrinth is being released to Free to Play.

Labyrinth Backer Card Packs

Labyrinth Backer Card Packs

News

We will be sending out code for Labyrinth Backers from Kickstarter read inside for more details.

Comments  (0 - 10 of 14)
Bearkiddy
Bearkiddy

I may be blind or dumb or both but how do I get invited to play this awesome game?

Reply Good karma Bad karma+2 votes
Maninblue999
Maninblue999

Hey freerangegames

Would you consider adding "finishing moves" to the game, sort of like they have in Dragon age Origins?

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freerangegames Creator
freerangegames

That's an interesting idea. It might be difficult to implement since there are a variety of finishing moves, but we'll discuss it among our designers.

Reply Good karma+1 vote
Guest
Guest

me gusta este juego

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Skulling97
Skulling97

Looks really nice, i can't wait for play it.

Reply Good karma Bad karma+4 votes
Guest
Guest

"on it's quest" - > on its quest

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Barderella
Barderella

"on it's quest" ACTUALLY should be "on its' quest"
Learn grammar before you attempt to correct others bro.

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freerangegames Creator
freerangegames

Sorry, but its' is never correct. However, where is this typo? I cannot find it any where.

Reply Good karma+1 vote
Barderella
Barderella

Its' means "belonging to". That is correct version. However, I couldn't find that error anywhere either, so I wouldn't worry about it.

Reply Good karma Bad karma+1 vote
freerangegames Creator
freerangegames

Its-not-its.info
Businesswritingblog.com
Thinking about it though, the possessive of its when talking about its as a word, would probably be its'. For example, "its' usage" which means "the usage of its". So never say never.

Reply Good karma+1 vote
freerangegames Creator
freerangegames

I've looked all over our pages here and cannot find the typo, "on it's quest". I must be blind. Can some one join me on this quest and help me find it? I doubt our guest here will see the reply to their message.

Reply Good karma+1 vote
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Labyrinth CCG + tactical RPG
Platforms
Windows, Mac, iOS, Android
Developer & Publisher
Free Range Games
Engine
Unity
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Labyrinthccg.com
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Latest tweets from @labyrinthoracle

Patrick is live with our Official Labyrinth Stream! Stop in and have him challenge your Labyrinth live. Buff.ly

8hours ago

RT @ProjectMQ: #IndieGame @labyrinthoracle is next for #IndieFeatureFriday. It's made by a 20-person #IndieDev team from Californi… T.co

Mar 20 2017

Love Labyrinth? Please take a moment and write a short review. Buff.ly

Mar 18 2017

Labyrinth has come a long way in this last year of development. Check it out for free this weekend! Buff.ly

Mar 18 2017

Players are writing strategy guides for heroes and bosses in the #deckbuilding channel Buff.ly

Mar 18 2017

The top card choices between the best and worst players are quite different. T.co

Mar 18 2017

Plan your strategies better. Win/Loss ratios from the heroes' perspective. More red means heroes win more. More blu… T.co

Mar 17 2017

Is Renna overvalued? T.co

Mar 17 2017

Sorry, no live stream today. Check back next Friday. Or stream Labyrinth in our place. Let us know if you do and we will retweet.

Mar 17 2017

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