With Labyrinth, embark on a new Collectible Card Game (CCG) adventure: Assemble powerful decks of Heroes to invade rival dungeons and engage in epic player vs. player 3D battles--then, use the loot from your conquests to customize your own dungeon and put together a powerful deck of bosses, minions, and traps to defend your riches at all costs.
With the inclusion of a turn-based 3D combat system, we are excited to bring more action and tactical thinking to the battlefield, upending many conventions of traditional card games. Every card is more than a means for achieving victory: it's also part of a living, breathing world. This also plays to our studio’s experience in making AAA action games.
The combination of tactical action with familiar CCG strategy opens the door to a new kind of adventure game. We are happy that the creator of Ascension and Solforge, Justin Gary and his team at Stone Blade have joined us to add their decades of experience playing and designing CCGs to our own. Together we are exploring this new frontier and discovering new possibilities for rich gameplay.
We are passionate game developers. We want that to shine through in Labyrinth. In crafting the diverse world of Hylea, whether we are describing the Cosmos and creation story of Starfall or the jewelry of a Giant from the Northern Clans, we strive to have our passion and attention to detail reflect in every facet of story and art.
First and foremost, Labyrinth is a collectible card game. With their hallmarks of creative play, endless combinations, meta-game thinking and the potential for vast expansion, CCGs offer the best and longest-lasting experiences in gaming. We've captured these proven qualities and folded them into an exciting new game.
Labyrinth is a love letter written to the things that first ignited our passion for gaming--collectible card games, fantasy RPGs, and turn-based PC strategy games. We'd love to hear your thoughts on this project and any feature requests!
The next update in a few weeks will include:
Next week, Labyrinth will debut at San Diego Comic Con in the Dell Booth. The Dell Booth is shared with PC Gamer and is #241 on the map. The booth is located in the wing where most of the video game booths reside. There will be several computers set up on which visitors can play Labyrinth. Postcards with keys for 5 free card packs will be given away. The booth will be open to all during regular hall hours (9:30am – 7:00pm Thurs – Sat, 9:30am – 5:00pm Sun, starting on July 20). If you happen to be attending, please stop by!
To celebrate Comic Con, Chris Scholz (CEO) and Bradley Fulton (Creative Director) will appear on the Skybound live Twitch stream at 12:00-12:30 am on Thursday, July 20 to talk about Labyrinth. Join the stream for a chance to win some free card packs and maybe even a hero or boss!
Also, we are starting advertising on a small scale to test the waters as we build out infrastructure to promote Labyrinth in a focused way once the game exits Early Access. The first ads will appear on Facebook late next week and we will expand from there. If you happen to see them, please share them with your friends.
There still is no dominate strategy and a fair among of churn as players try out different bosses. Roggix has fallen in popularity and in the last 4 days, Radaghar has emerged as a popular and relatively powerful boss. A few people have discovered a very powerful Giant Queen build. Right now Oros is unloved, but there is potential for a deadly build.
Since the last update, the team has been working adding new content, a big feature, and the new game mode.
New Hero, New Skin, Reworked Elemental cards with new cards too, Mode change, Boss card draw change, and more!
Bug fixes, things we forgot to mention in the last report, and other odds and ends.
BIG BALANCE UPDATE! Plus other new content and features.
Discussion on Upcoming Build, Development progress, Price Change, Backer Rewards, and some fun with Top 100 Players lists, plus a hint at the end of something...
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