Currently on Kickstarter with DEMO!
Ten Aces is for players who like to challenge themselves and win thanks to their skill, not their luck. Based on that, any kind of random events were excluded from the game. But in a game where strategy is everything, players must always fight in equal terms. And thus, a point based system was developed guaranteeing that all battles will be balanced. Also stats had to be simple so that players may calculate the outcomes with ease. And last but not least the abilities were added. The abilities is what adds an incredible depth to our game.
While a unit may have a bunch of abilities raising its point cost, an other one may have only a few, or even none. But you have to remember, that the enemy doesn't know what you have until you have used it. So what is more effective? Having a bunch of abilities that are rarely used, or not having them and making the opponent think you got them?
The Multiplayer will be available for everyone for FREE. Players will purchase their characters with in-game currency.
Each Campaign (Single Player) wil be available separately for real currency. Of course packages for many characters with discounts will be available too.
You may find our selling system odd, but for our kind of game it has many of benefits.
Remember that we will be including Permadeath in the Single Player campaigns, for you AND the enemies! Combined with our event driven story each playthrough will be unique. Will you kill all your enemies? Maybe someone will come to avenge them. Will you give them a chance to redeem themselves? You could regret it...EVERY choice matters!
Keep in mind that there is no right or wrong. Your only weapons are your strategy and insight. Can you read your opponent? Can you make him think you are losing? No unbalanced battles, no chances, no excuses!
We got two kinds of playable characters: the "named" ones and the "generic" ones. Sometimes we might also distinct them as Hunters and Survivors, since the first ones are experienced Hunters while the others are survivors who still train in killing undead creatures.
So here is our first generic
The generic characters will all come with a handgun, and by changing their weapon (which you can find in the gunstores) their appearance, stats and firing mode will change as well.
And here is the first and weakest enemy, the zombie
Now the zombies are quite weak but they are unlimited!
And besides that, the player must be very careful on how to use his survivors, since he can't let any zombie get away or they will attack his base, or kill his survivors.
Latest tweets from @trapticsgames
Feb 27 2014, 3:09pm
Feb 5 2014, 9:18am
"Gamers Solve RNA Structures", that seems interesting...! T.co
Jan 29 2014, 5:39pm
@BicaStudios Nice game guys!(the artwork is great!)
Jan 29 2014, 5:29pm
@BulwarkGame your tower defence game seems great!We are looking forward for the release date!
Dec 8 2013, 6:42pm
RT @BundleInABox: The Indie Strategy Bundle is live and bursting with 11 terrific strategy (and quite tactical too) games - grab it! http:/…
Nov 6 2013, 10:04am
Nov 1 2013, 4:27pm