Summoners Fate is a top-down adventure that combines exploration, card collecting and tactical combat. You control the fate of your Summoner and command an ever-changing band of companions. Defeat monstrous hordes and reap the rewards of treasures, allies, and powerful spells as you advance deeper into ever changing lands. Are these chance encounters or do they connect to a greater meaning?
The battlefield of Summoners Fate is a tabletop board game brought to life
Summoners Fate will be released on iOS, Android, PC and Mac. The game will be available free-to-download on the App Store, Google Play and Steam.
Our target release date is Q3 2018 and we have a closed beta planned for Q1 2018 or sooner. We plan to localize the game in 13 languages for world-wide enjoyment. Additionally, we have taken accessibility considerations for color blindness, left-handed players and one-handed play.
Spells destroy enemies and environment
Summoners Fate is inspired by our favorite tabletop, role playing, and collectible card games we played growing up. There's a satisfaction playing these games that goes beyond winning: the creative expression of building a team, devising a play style that's unique to you, and seeing your carefully planned strategy culminate in an epic experience shared with friends. Our goal is to capture this amazing feeling of creativity and strategic mastery in a modernized game that's fast and fun for those of us living in a world that often goes by too fast without it.
Use cards to transform terrifying monsters into tiny squirrels
Are you wondering about the unique top-down perspective of Summoners Fate? One of our goals is to capture the feeling of playing a classic, miniature-based tabletop board game. We want the game to feel both familiar to fans of this genre and approachable to new players. Additionally, there’s an important connection between the world perspective and the game story:
The world of Summoners Fate exists in a dimension parallel to ours. The screen of your device (whether your desktop monitor or your phone) represents your “looking glass” into this world. With simple gestures across your looking glass, you command your chosen characters, unveiling their destiny with each of your decisions.
Experience a unique perspective where characters look up at you
To the inhabitants of this world, you - the player - represent the concept of “Fate” personified as a deity-like entity. Characters seek your lead and literally “look up” at you to guide them. Special characters called Summoners are particularly attuned to your presence. They are your direct link, your conduit to their world. Through your Summoner, you can play the “hand of fate”, a literal hand of cards representing magical spells, equipment and characters you can bring into the world. But take care - should your Summoner perish in battle, your link to the world will sever and your heroes will be defeated.
The lands of Summoners Fate are boundless and continually grow and expand in ways that defy the natural laws of our own physical universe. To bridge this metaphysical barrier, your gaming device of choice interprets the world as a series of saga-style maps that you can use to traverse and explore with your characters. It’s this unique mechanism that also enables us, the developers, to continuously deliver unique adventures for you. It is our hope, our dream, that Summoners Fate is more than a game - it’s a continuing medium - a source that brings you enjoyment for decades to come.
The gameplay of Summoners Fate revolves around exploration, strategic management, tactical combat and planning. Each run through the cycle escalates your experience as you build your strategy and take on greater challenges.
On a macro level, your goal is to explore the word and experience its story. Exploration of the world takes place by interacting with simple, pirate-treasure-like maps called Prophecies.
Explore the world by interacting with simple yet inviting maps like this one.
Each prophecy map contains a series of colorful iconic landmarks representing dungeons to explore and a cryptic message that unfolds into a self contained, lightweight story. Dungeons are a series of seamlessly connected levels that can be tombs, outdoor wilderness or both.
Completion of a prophecy comes with rewards in the form of new cards and the reveal of additional prophecies to explore. It’s this system of one-small-map-at-a-time that allows the game to be both quickly accessible and possible for us to expand with continuous new content.
Your survival in Summoners Fate depends heavily on your ability to carefully manage the resources of your expeditions. These resources include your Summoner, your hero companions, and your deck of cards.
Summoners are your primary character and conduit to the game world. If your Summoner dies, you immediately lose the battle. Your deck of cards represents magical spells, enchantments, weapons, equipment and characters that you can call into battle. Cards are played with your Summoner, so any rules or constraints, such as line of sight or adjacent targets, use your Summoner as the point of reference on the board. Your hero companions are additional controllable characters that accompany you on the journey. New companions can be summoned by playing cards.
Dungeons are a series of seamlessly connected rooms and wilderness areas that you explore one screen at a time. Each room presents a variety of possible challenges including combat, puzzles, trap evasion and treasure rooms.
When you clear a room, you move on to explore the next. The challenge is that the resources you bring with you - your Summoner, your hero companions, and your deck of cards - are limited and carry over with you room to room. If you start as a lone Summoner, but summon a Barbarian to the fight and equip him with gear, he will follow you through to each room going forward (assuming he survives).
The strategic layer of Summoners Fate adds additional considerations to how you approach surviving the dungeon. Do you blast the mob of goblins with a fireball in the first room or save it for the boss fight and attack them directly with your warriors? But what if you lose your Cleric in the fight? You may be in trouble if you encounter poisonous snakes in the next room.
On a micro-level, the smallest segment of gameplay is clearing a single room. Rooms are designed to take an average of 3 minutes to complete and chain together seamlessly. This means you can choose to play in bite-sized chunks (ideal for mobile) or play longer, sit-down sessions (ideal for PC). The most common room encounter is tactical combat.
Combat is turn-based, alternating from your turn to the enemy turn. On your turn, you are able to issue one command to each of your characters on the board and play as many cards as you have available. Each of these actions can be performed in any order that you wish.
The Ice Queen freezes a Yeti
To accelerate the pace of combat and make commanding characters intuitive and fun, each character's movement and action are combined into a single gesture.
To issue an attack, drag your character to the target.
There are no submenus or ability buttons in Summoners Fate. Instead, characters automatically perform the appropriate action for the target you select. For example, Paladins have a melee attack and a healing ability. When you select your Paladin, all possible targets will light up with reticles (red for enemies, green for allies). Drag to an enemy to attack, or drag to an injured ally to heal them. Casting spells, equipping items, and summoning characters are also intuitive: just take the card you want to play and drag it from your hand onto the battlefield.
Card mechanics follow a few rules: You need mana to play a card equal to the number shown on the card. Cards range in cost from 0-5. You generate 3 mana each turn and can store up to 5 mana. You hold three cards in your hand and draw new cards at the end of your turn until you have three cards.
Terrain in Summoners Fate has tactical significance. Large rocks, trees and other structures block movement and line of sight. Hazardous terrain such as lava and spikes cause damage, while swamps slow you down. Furniture can be looted for cards.
On a meta-level, you’re on a quest to collect more characters and more cards so you can expand your strategic diversity and take on bigger challenges. We say “strategic diversity” rather than “power” as it best represents the spirit of our card collection mechanic. While some card games are are about obtaining the most powerful cards to win, our goal for collecting cards is driven by a desire to experiment with new and creative ways to win. The balance we are aiming for should create a feeling of rock-paper-scissors, meaning there isn’t a silver bullet set of cards or strategies that are most powerful. Rather, choosing the right card, the right strategy at the right timing to counter your opponent’s tactics leads to a victory filled with surprise and excitement.
Everything in Summoners Fate is represented as a card including the characters, spells, items, environment - even the Prophecy maps! With your cards, you can build a team consisting of a Summoner, heroic companions, and deck of 20 cards representing spells, items, and summonable characters.
Every card in the game can be collected overtime through gameplay, making Summoners Fate a true free-to-play title and not a premium, pay-to-win title. We will offer card packs for sale, which is our how game will generate revenue and enable us to continue funding development and service of the game.
Our content target for launch will have over 400 cards including over 200 unique playable characters. Here’s a just small sample of our playable characters so far:
And that list is just a piece of what we have made so far! Post launch, our goal is regular content updates for Summoners Fate, including new maps, characters and spells.
Breadth of content is part of the equation, the other is quality. Characters are carefully designed to not only look unique and distinctive, but to play strategically different. Characters have natural strengths and weaknesses that complement each other to create strategies where the sum is greater than the whole. For example, the presence of a Skeleton Captain on the board enhances the power of all ally skeletons. Build a team of all animals, and you can guarantee that all of your characters are going to benefit from spells like Animal Overrun or the Breed card:
There are multitudes of factions: Orcs, Skeletons, Dreadnoughts, Ironclads, Animals, Insects, Dragons… Additionally, you’ve got card color to consider. Build a deck of all Arcane spells and enjoy a cost discount to everything in your deck when using a Wizard as a your Summoner.
The moment you boot up, you’ll be having fun blasting away enemies with all kinds of spells. As you advance to harder levels, the game will present challenges that require you to build strategically focused teams. There’s no right or wrong strategy. Some players like the raw power of destruction spells and blowing things up. Some like to swarm the board with hordes of squirrels. Others still like the cunning approach of holding back and manipulating your opponent to the brink of madness. If we haven’t added enough choices to build your dream strategy, we will listen to you and make it happen.
Beyond single player adventures and card collecting, Summoners Fate opens up to multiplayer matches where you get the chance to put your strategies to the test against other players from around the world. For the worldwide launch, we’ll support 1v1 head-to-head matches in Real-time, Asynchronous, and what we’re calling on-demand, “Desynchronous”.
In on-demand, “Desynchronous” mode, you’ll play against the constructed team and deck of other players controlled by the game’s AI. We’re also planning an option where you can “download” a queue of opponents and play them in sequence offline.
After a long and hard month, we're finally in the last 24 hours of our Kickstarter campaign for Summoners Fate. For those who have been following us here on IndieDB, my wife Kelly and I really appreciate your support and interest in our game. We're excited to share our latest gameplay videos and screenshots.
Several of our players have requested larger maps for more tactical variety, particularly for those playing on the PC. I was happy to oblige! Here's a gameplay video where I play as the Liche King defending my throne room from a band of invading heroes. It's notable to call out the game's very effective AI which is able to take advantage of the terrain layout and their cards to push me into my own spike wall traps.
Continuing on the PC theme, players have also requested more optimized UI to take advantage of the larger screen (smaller buttons, cards at the bottom). Here's the new layout showcasing an even larger map. The UI art is placeholder only and will be replaced with finished art to compliment the cards.
Summoners Fate is not only a PC game, it's fully cross-platform and will support single player and multiplayer across iOS, Android, PC, Mac on phones, tablets and desktop monitors. Here's a video showcasing the game in action on these devices as well as some great gameplay action on the iPad.
Finally, for those who may have missed it, Kelly and I hosted a live Q&A where we answered questions about the game, our team and development process. Here's a recording where you can hear from the two of us about our passion for making Summoners Fate.
Thanks for tuning in. Just a final reminder that our Kickstarter will be over on Friday November 17th at 10AM MT. Be sure to visit our Kickstarter and check out the exclusive rewards such as naming your own Hellhound puppy, the legendary Golden Dragon and the chance to have us create a fully animated playable character in your likeness.
The legendary Golden Dragon is a Kickstarter-only exclusive reward
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